Fix Developer->Avatar->Draw Mesh

MyAvatar::setEnableMeshVisible -> Model::setVisibleInScene sets a flag that no one was looking at any more.
This commit is contained in:
Howard Stearns 2015-10-28 21:23:35 -07:00
parent 170725418b
commit 8c395209e8

View file

@ -229,7 +229,7 @@ void MeshPartPayload::bindTransform(gpu::Batch& batch, const ModelRender::Locati
void MeshPartPayload::render(RenderArgs* args) const {
PerformanceTimer perfTimer("MeshPartPayload::render");
if (!model->_readyWhenAdded) {
if (!model->_readyWhenAdded || !model->_isVisible) {
return; // bail asap
}