From 8c395209e8a73d7822be28aeb8ee33bebb84aa0d Mon Sep 17 00:00:00 2001 From: Howard Stearns Date: Wed, 28 Oct 2015 21:23:35 -0700 Subject: [PATCH] Fix Developer->Avatar->Draw Mesh MyAvatar::setEnableMeshVisible -> Model::setVisibleInScene sets a flag that no one was looking at any more. --- libraries/render-utils/src/MeshPartPayload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/render-utils/src/MeshPartPayload.cpp b/libraries/render-utils/src/MeshPartPayload.cpp index 30b72891dd..44acb61a52 100644 --- a/libraries/render-utils/src/MeshPartPayload.cpp +++ b/libraries/render-utils/src/MeshPartPayload.cpp @@ -229,7 +229,7 @@ void MeshPartPayload::bindTransform(gpu::Batch& batch, const ModelRender::Locati void MeshPartPayload::render(RenderArgs* args) const { PerformanceTimer perfTimer("MeshPartPayload::render"); - if (!model->_readyWhenAdded) { + if (!model->_readyWhenAdded || !model->_isVisible) { return; // bail asap }