ONe more file to deal with the Model rendering

This commit is contained in:
samcake 2015-10-04 22:27:48 -07:00
parent 1799322c67
commit fd232b7d32
3 changed files with 124 additions and 75 deletions

View file

@ -20,13 +20,12 @@
#include <PathUtils.h>
#include <PerfStat.h>
#include <ViewFrustum.h>
#include <render/Scene.h>
#include <gpu/Batch.h>
#include "AbstractViewStateInterface.h"
#include "AnimationHandle.h"
#include "DeferredLightingEffect.h"
#include "Model.h"
#include "ModelRenderPayload.h"
#include "model_vert.h"
#include "model_shadow_vert.h"
@ -744,79 +743,6 @@ void Model::renderSetup(RenderArgs* args) {
}
}
class MeshPartPayload {
public:
MeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex) :
model(model), url(model->getURL()), meshIndex(meshIndex), partIndex(partIndex), _shapeID(shapeIndex) { }
typedef render::Payload<MeshPartPayload> Payload;
typedef Payload::DataPointer Pointer;
Model* model;
QUrl url;
int meshIndex;
int partIndex;
int _shapeID;
// Render Item interface
render::Item::Bound getBound() const;
void render(RenderArgs* args) const;
mutable render::Item::Bound _bound;
mutable bool _isBoundInvalid = true;
};
render::Item::Bound MeshPartPayload::getBound() const {
if (_isBoundInvalid) {
model->getPartBounds(meshIndex, partIndex);
_isBoundInvalid = false;
}
return _bound;
}
void MeshPartPayload::render(RenderArgs* args) const {
return model->renderPart(args, meshIndex, partIndex, _shapeID);
}
namespace render {
template <> const ItemKey payloadGetKey(const MeshPartPayload::Pointer& payload) {
if (!payload->model->isVisible()) {
return ItemKey::Builder().withInvisible().build();
}
auto geometry = payload->model->getGeometry();
if (!geometry.isNull()) {
auto drawMaterial = geometry->getShapeMaterial(payload->_shapeID);
if (drawMaterial) {
auto matKey = drawMaterial->_material->getKey();
if (matKey.isTransparent() || matKey.isTransparentMap()) {
return ItemKey::Builder::transparentShape();
} else {
return ItemKey::Builder::opaqueShape();
}
}
}
// Return opaque for lack of a better idea
return ItemKey::Builder::opaqueShape();
}
template <> const Item::Bound payloadGetBound(const MeshPartPayload::Pointer& payload) {
if (payload) {
return payload->getBound();
}
return render::Item::Bound();
}
template <> void payloadRender(const MeshPartPayload::Pointer& payload, RenderArgs* args) {
return payload->render(args);
}
/* template <> const model::MaterialKey& shapeGetMaterialKey(const MeshPartPayload::Pointer& payload) {
return payload->model->getPartMaterial(payload->meshIndex, payload->partIndex);
}*/
}
void Model::setVisibleInScene(bool newValue, std::shared_ptr<render::Scene> scene) {
if (_isVisible != newValue) {
_isVisible = newValue;

View file

@ -0,0 +1,55 @@
//
// ModelRenderPayload.cpp
// interface/src/renderer
//
// Created by Sam Gateau on 10/3/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ModelRenderPayload.h"
#include "Model.h"
using namespace render;
MeshPartPayload::MeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex) :
model(model), url(model->getURL()), meshIndex(meshIndex), partIndex(partIndex), _shapeID(shapeIndex)
{
}
render::ItemKey MeshPartPayload::getKey() const {
if (!model->isVisible()) {
return ItemKey::Builder().withInvisible().build();
}
auto geometry = model->getGeometry();
if (!geometry.isNull()) {
auto drawMaterial = geometry->getShapeMaterial(_shapeID);
if (drawMaterial) {
auto matKey = drawMaterial->_material->getKey();
if (matKey.isTransparent() || matKey.isTransparentMap()) {
return ItemKey::Builder::transparentShape();
} else {
return ItemKey::Builder::opaqueShape();
}
}
}
// Return opaque for lack of a better idea
return ItemKey::Builder::opaqueShape();
}
render::Item::Bound MeshPartPayload::getBound() const {
if (_isBoundInvalid) {
model->getPartBounds(meshIndex, partIndex);
_isBoundInvalid = false;
}
return _bound;
}
void MeshPartPayload::render(RenderArgs* args) const {
return model->renderPart(args, meshIndex, partIndex, _shapeID);
}

View file

@ -0,0 +1,68 @@
//
// ModelRenderPayload.h
// interface/src/renderer
//
// Created by Sam Gateau on 10/3/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ModelRenderPayload_h
#define hifi_ModelRenderPayload_h
#include <render/Scene.h>
#include <gpu/Batch.h>
class Model;
class MeshPartPayload {
public:
MeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex);
typedef render::Payload<MeshPartPayload> Payload;
typedef Payload::DataPointer Pointer;
Model* model;
QUrl url;
int meshIndex;
int partIndex;
int _shapeID;
// Render Item interface
render::ItemKey getKey() const;
render::Item::Bound getBound() const;
void render(RenderArgs* args) const;
mutable render::Item::Bound _bound;
mutable bool _isBoundInvalid = true;
};
namespace render {
template <> const ItemKey payloadGetKey(const MeshPartPayload::Pointer& payload) {
if (payload) {
return payload->getKey();
}
// Return opaque for lack of a better idea
return ItemKey::Builder::opaqueShape();
}
template <> const Item::Bound payloadGetBound(const MeshPartPayload::Pointer& payload) {
if (payload) {
return payload->getBound();
}
return render::Item::Bound();
}
template <> void payloadRender(const MeshPartPayload::Pointer& payload, RenderArgs* args) {
return payload->render(args);
}
/* template <> const model::MaterialKey& shapeGetMaterialKey(const MeshPartPayload::Pointer& payload) {
return payload->model->getPartMaterial(payload->meshIndex, payload->partIndex);
}*/
}
#endif // hifi_ModelRenderPayload_h