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ONe more file to deal with the Model rendering
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1799322c67
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3 changed files with 124 additions and 75 deletions
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@ -20,13 +20,12 @@
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#include <PathUtils.h>
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#include <PerfStat.h>
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#include <ViewFrustum.h>
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#include <render/Scene.h>
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#include <gpu/Batch.h>
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#include "AbstractViewStateInterface.h"
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#include "AnimationHandle.h"
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#include "DeferredLightingEffect.h"
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#include "Model.h"
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#include "ModelRenderPayload.h"
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#include "model_vert.h"
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#include "model_shadow_vert.h"
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@ -744,79 +743,6 @@ void Model::renderSetup(RenderArgs* args) {
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}
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}
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class MeshPartPayload {
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public:
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MeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex) :
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model(model), url(model->getURL()), meshIndex(meshIndex), partIndex(partIndex), _shapeID(shapeIndex) { }
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typedef render::Payload<MeshPartPayload> Payload;
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typedef Payload::DataPointer Pointer;
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Model* model;
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QUrl url;
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int meshIndex;
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int partIndex;
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int _shapeID;
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// Render Item interface
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render::Item::Bound getBound() const;
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void render(RenderArgs* args) const;
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mutable render::Item::Bound _bound;
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mutable bool _isBoundInvalid = true;
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};
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render::Item::Bound MeshPartPayload::getBound() const {
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if (_isBoundInvalid) {
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model->getPartBounds(meshIndex, partIndex);
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_isBoundInvalid = false;
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}
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return _bound;
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}
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void MeshPartPayload::render(RenderArgs* args) const {
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return model->renderPart(args, meshIndex, partIndex, _shapeID);
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}
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namespace render {
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template <> const ItemKey payloadGetKey(const MeshPartPayload::Pointer& payload) {
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if (!payload->model->isVisible()) {
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return ItemKey::Builder().withInvisible().build();
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}
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auto geometry = payload->model->getGeometry();
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if (!geometry.isNull()) {
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auto drawMaterial = geometry->getShapeMaterial(payload->_shapeID);
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if (drawMaterial) {
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auto matKey = drawMaterial->_material->getKey();
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if (matKey.isTransparent() || matKey.isTransparentMap()) {
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return ItemKey::Builder::transparentShape();
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} else {
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return ItemKey::Builder::opaqueShape();
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}
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}
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}
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// Return opaque for lack of a better idea
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return ItemKey::Builder::opaqueShape();
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}
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template <> const Item::Bound payloadGetBound(const MeshPartPayload::Pointer& payload) {
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if (payload) {
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return payload->getBound();
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}
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return render::Item::Bound();
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}
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template <> void payloadRender(const MeshPartPayload::Pointer& payload, RenderArgs* args) {
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return payload->render(args);
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}
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/* template <> const model::MaterialKey& shapeGetMaterialKey(const MeshPartPayload::Pointer& payload) {
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return payload->model->getPartMaterial(payload->meshIndex, payload->partIndex);
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}*/
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}
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void Model::setVisibleInScene(bool newValue, std::shared_ptr<render::Scene> scene) {
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if (_isVisible != newValue) {
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_isVisible = newValue;
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55
libraries/render-utils/src/ModelRenderPayload.cpp
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55
libraries/render-utils/src/ModelRenderPayload.cpp
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@ -0,0 +1,55 @@
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//
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// ModelRenderPayload.cpp
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// interface/src/renderer
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//
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// Created by Sam Gateau on 10/3/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "ModelRenderPayload.h"
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#include "Model.h"
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using namespace render;
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MeshPartPayload::MeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex) :
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model(model), url(model->getURL()), meshIndex(meshIndex), partIndex(partIndex), _shapeID(shapeIndex)
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{
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}
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render::ItemKey MeshPartPayload::getKey() const {
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if (!model->isVisible()) {
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return ItemKey::Builder().withInvisible().build();
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}
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auto geometry = model->getGeometry();
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if (!geometry.isNull()) {
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auto drawMaterial = geometry->getShapeMaterial(_shapeID);
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if (drawMaterial) {
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auto matKey = drawMaterial->_material->getKey();
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if (matKey.isTransparent() || matKey.isTransparentMap()) {
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return ItemKey::Builder::transparentShape();
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} else {
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return ItemKey::Builder::opaqueShape();
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}
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}
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}
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// Return opaque for lack of a better idea
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return ItemKey::Builder::opaqueShape();
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}
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render::Item::Bound MeshPartPayload::getBound() const {
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if (_isBoundInvalid) {
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model->getPartBounds(meshIndex, partIndex);
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_isBoundInvalid = false;
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}
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return _bound;
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}
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void MeshPartPayload::render(RenderArgs* args) const {
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return model->renderPart(args, meshIndex, partIndex, _shapeID);
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}
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68
libraries/render-utils/src/ModelRenderPayload.h
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68
libraries/render-utils/src/ModelRenderPayload.h
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@ -0,0 +1,68 @@
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//
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// ModelRenderPayload.h
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// interface/src/renderer
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//
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// Created by Sam Gateau on 10/3/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ModelRenderPayload_h
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#define hifi_ModelRenderPayload_h
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#include <render/Scene.h>
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#include <gpu/Batch.h>
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class Model;
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class MeshPartPayload {
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public:
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MeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex);
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typedef render::Payload<MeshPartPayload> Payload;
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typedef Payload::DataPointer Pointer;
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Model* model;
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QUrl url;
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int meshIndex;
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int partIndex;
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int _shapeID;
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// Render Item interface
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render::ItemKey getKey() const;
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render::Item::Bound getBound() const;
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void render(RenderArgs* args) const;
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mutable render::Item::Bound _bound;
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mutable bool _isBoundInvalid = true;
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};
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namespace render {
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template <> const ItemKey payloadGetKey(const MeshPartPayload::Pointer& payload) {
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if (payload) {
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return payload->getKey();
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}
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// Return opaque for lack of a better idea
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return ItemKey::Builder::opaqueShape();
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}
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template <> const Item::Bound payloadGetBound(const MeshPartPayload::Pointer& payload) {
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if (payload) {
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return payload->getBound();
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}
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return render::Item::Bound();
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}
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template <> void payloadRender(const MeshPartPayload::Pointer& payload, RenderArgs* args) {
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return payload->render(args);
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}
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/* template <> const model::MaterialKey& shapeGetMaterialKey(const MeshPartPayload::Pointer& payload) {
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return payload->model->getPartMaterial(payload->meshIndex, payload->partIndex);
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}*/
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}
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#endif // hifi_ModelRenderPayload_h
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