ZappoMan
91cac33cec
fixed typo (I think)
2013-03-29 19:50:19 -07:00
Stephen Birarda
4589ceefaf
reduce frequency of packets from VS for easier processing
2013-03-29 16:19:43 -07:00
ZappoMan
fa60bdeb48
tweaks to default voxel server model for demo
2013-03-29 11:21:03 -07:00
ZappoMan
e920a6e873
tweak
2013-03-29 08:53:28 -07:00
ZappoMan
e580369a93
tweak to shpere
2013-03-29 08:24:08 -07:00
ZappoMan
c6a667af61
added Scene mode to voxel server
2013-03-29 07:27:46 -07:00
ZappoMan
00787a31d6
Added VoxelNode::collapseIdenticalLeaves()
...
Fixed small bug in setColorFromAverageOfChildren()
Changed sphere color randomization to be more dramatic
2013-03-28 23:38:34 -07:00
ZappoMan
270f77799d
added random color options, cleaned up compiler warnings, add reAverageParentColors when modifying voxel tree
2013-03-28 17:21:47 -07:00
Stephen Birarda
f109916125
move the voxel tree back to origin
2013-03-28 15:30:14 -07:00
Stephen Birarda
eec16a8eb5
recreate the MarkerNode tree on agent copy
2013-03-28 15:28:55 -07:00
Stephen Birarda
3ead1a5827
merge with brad's sphere/load file changes
2013-03-28 14:46:44 -07:00
Stephen Birarda
1b3c15a701
Merge remote-tracking branch 'origin/master'
2013-03-28 14:39:59 -07:00
Stephen Birarda
6d8ff8cc05
use a thread to distribute voxels to clients on a clock
2013-03-28 14:36:21 -07:00
Stephen Birarda
f469ec8e2e
remove the notion of last sent level from VoxelAgentData
2013-03-28 14:33:26 -07:00
ZappoMan
055c46c60f
add spheres from command line
2013-03-28 14:32:53 -07:00
ZappoMan
fe8b6f7d63
* Moved load file and create sphere from VoxelSystem to VoxelTree
...
* Added --local command line support to domain and voxel servers so that
you can run them locally without recompiling.
* made command line option parsing more cross platform
* added --NoColorRandomizer to interface when loading local models
* added -i file load support to voxel server to load in a preexisting model at launch
* added --NoRandomVoxelSheet to voxel server to NOT create the built in voxel sheet
* added first cut at 'I' command from clients to voxel server to insert voxels into voxel tree
* changed ambient light settings in interface to not be so aggressive
* added randInIntRange() helper to SharedUtils
* tweat to pruneTree() to also repair child mask
* some coding standard refactoring
2013-03-28 13:54:28 -07:00
Stephen Birarda
846ba80c10
get VS back to a point where it talks to client
2013-03-28 11:28:17 -07:00
Stephen Birarda
bbb0e9cea3
move MarkerNode to shared to hook with VoxelTree
2013-03-26 14:10:06 -07:00
Stephen Birarda
a6333122e6
build out MarkerNode class
2013-03-26 14:07:35 -07:00
Stephen Birarda
1c9d4de0d6
hook up VoxelAgentData to new MarkerNode class
2013-03-26 14:06:52 -07:00
Stephen Birarda
761db13e90
add the MarkerNode class to maintain markers during tree traversal
2013-03-26 14:06:34 -07:00
Stephen Birarda
5bd398931f
remove voxel sending from voxel main loop
2013-03-26 12:47:21 -07:00
Stephen Birarda
9dbb64aaec
have mixer and voxel server also maintain agent IDs
2013-03-25 16:54:36 -07:00
Stephen Birarda
507b6e0064
use abstracted DS check in method from AgentList
2013-03-25 16:24:14 -07:00
Stephen Birarda
c08b7acac5
print some metrics after voxel send to client
2013-03-22 16:20:27 -07:00
Stephen Birarda
c40800db8b
send back a 10 level voxel tree from server
2013-03-22 15:32:36 -07:00
Stephen Birarda
6a39934cb1
capitals are important
2013-03-22 12:11:48 -07:00
Stephen Birarda
24d26a3a01
check for dead agents in VS so we can re-request from interface
2013-03-22 12:10:04 -07:00
Stephen Birarda
4474e5dfa8
include cstdio for sscanf
2013-03-22 12:06:47 -07:00
Stephen Birarda
1161cd6a5a
include cstring for memcpy in VoxelAgentData
2013-03-22 12:04:28 -07:00
Stephen Birarda
8ec5298c4a
add groundwork for LOD specific transmissions from VS
2013-03-22 12:01:30 -07:00
Stephen Birarda
2c701c8e69
add VoxelAgentData class for VS to hold position and level data for clients
2013-03-22 10:36:19 -07:00
Kees van Prooijen
f308d8e004
merge with upstream master
2013-03-21 10:10:33 -07:00
Stephen Birarda
f8485ab5da
output total number of packets and bytes sent to agent from VS
2013-03-20 16:23:10 -07:00
Stephen Birarda
9ac664dbab
include cstdio for uint8_t
2013-03-20 13:34:53 -07:00
Stephen Birarda
68765c5a2c
mixer and voxel server must report EC2 address
2013-03-20 13:27:27 -07:00
Kees van Prooijen
9ae11ffe77
more windows port
2013-03-20 12:13:14 -07:00
Stephen Birarda
76f7f68526
fix voxel system to send new bistream format, add helpers to VoxelNode class
2013-03-19 15:52:51 -07:00
Stephen Birarda
c7213d6593
conditionally include winsock2.h instead of UNIX socket stuff
2013-03-19 11:46:53 -07:00
Kees van Prooijen
cd27c74a2d
prelimanary changes for windows port
2013-03-19 11:01:08 -07:00
Stephen Birarda
6e9fa80966
use new loadBitstreamBuffer function to return voxel data to requesting agent
2013-03-18 13:23:21 -07:00
Stephen Birarda
807377ef97
change bitstream load function to return stateless MTU sized packets
2013-03-18 13:16:14 -07:00
Stephen Birarda
64ec16c62f
voxels are now sent to interface clients as bitstream
2013-03-15 14:34:52 -07:00
Stephen Birarda
9167c8e038
force STDOUT buffer flush on newline
2013-03-13 13:30:45 -07:00
Stephen Birarda
c68304ded3
VS listens on VOXEL_LISTEN_PORT, not MIXER_LISTEN_PORT
2013-03-13 11:09:42 -07:00
Stephen Birarda
671c2ef900
have voxel server report hard-coded EC2 external address
2013-03-13 11:08:19 -07:00
Stephen Birarda
95eb241fdd
remove OS X specific menu, have voxel server point to correct DS
2013-03-13 11:07:46 -07:00
Stephen Birarda
7b1529ac96
add back AgentList include after accidentally removing it
2013-03-13 11:02:29 -07:00
Stephen Birarda
8d2c6a2c0d
add missing includes for voxel build on unix
2013-03-13 11:00:27 -07:00
Stephen Birarda
5d02d563b3
remove the flange until it's ready for primetime
...
This reverts commit 5652d0dcd3
.
2013-03-10 15:04:23 -07:00