move the voxel tree back to origin

This commit is contained in:
Stephen Birarda 2013-03-28 15:30:14 -07:00
parent eec16a8eb5
commit f109916125
2 changed files with 1 additions and 2 deletions

View file

@ -219,7 +219,6 @@ void VoxelSystem::render() {
// draw the number of voxels we have
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboIndicesID);
glTranslatef(40, 0, 40);
glScalef(10, 10, 10);
glDrawElements(GL_TRIANGLES, 36 * voxelsRendered, GL_UNSIGNED_INT, 0);

View file

@ -122,7 +122,7 @@ void *distributeVoxelsToListeners(void *args) {
unsigned char *voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
unsigned char *voxelPacketEnd;
float treeRoot[3] = {-40, 0, -40};
float treeRoot[3] = {0, 0, 0};
while (true) {
gettimeofday(&lastSendTime, NULL);