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check for dead agents in VS so we can re-request from interface
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@ -178,6 +178,7 @@ int main(int argc, const char * argv[])
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pthread_create(&reportAliveThread, NULL, reportAliveToDS, NULL);
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agentList.linkedDataCreateCallback = &attachVoxelAgentDataToAgent;
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agentList.startSilentAgentRemovalThread();
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srand((unsigned)time(0));
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@ -239,6 +240,7 @@ int main(int argc, const char * argv[])
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}
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pthread_join(reportAliveThread, NULL);
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agentlist.stopSilentAgentRemovalThread();
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return 0;
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}
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