get VS back to a point where it talks to client

This commit is contained in:
Stephen Birarda 2013-03-28 11:28:17 -07:00
parent 0820900365
commit 846ba80c10

View file

@ -47,40 +47,40 @@ int randomlyFillVoxelTree(int levelsToGo, VoxelNode *currentRootNode) {
// randomly generate children for this node
// the first level of the tree (where levelsToGo = MAX_VOXEL_TREE_DEPTH_LEVELS) has all 8
if (levelsToGo > 0) {
int grandChildrenFromNode = 0;
bool createdChildren = false;
int colorArray[4] = {};
createdChildren = false;
for (int i = 0; i < 8; i++) {
if (((i == 0 || i == 1 | i == 4 | i == 5) && (randomBoolean() || levelsToGo != 1)) ) {
// create a new VoxelNode to put here
currentRootNode->children[i] = new VoxelNode();
// give this child it's octal code
currentRootNode->children[i]->octalCode = childOctalCode(currentRootNode->octalCode, i);
// fill out the lower levels of the tree using that node as the root node
grandChildrenFromNode = randomlyFillVoxelTree(levelsToGo - 1, currentRootNode->children[i]);
if (currentRootNode->children[i]->color[3] == 1) {
for (int c = 0; c < 3; c++) {
colorArray[c] += currentRootNode->children[i]->color[c];
}
colorArray[3]++;
}
if (grandChildrenFromNode > 0) {
currentRootNode->childMask += (1 << (7 - i));
}
createdChildren = true;
}
}
if (!createdChildren) {
// we didn't create any children for this node, making it a leaf
// give it a random color
@ -89,12 +89,12 @@ int randomlyFillVoxelTree(int levelsToGo, VoxelNode *currentRootNode) {
// set the color value for this node
currentRootNode->setColorFromAverageOfChildren(colorArray);
}
return createdChildren;
} else {
// this is a leaf node, just give it a color
currentRootNode->setRandomColor(MIN_BRIGHTNESS);
return 0;
}
}
@ -125,11 +125,11 @@ int main(int argc, const char * argv[])
unsigned char *voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
unsigned char *voxelPacketEnd;
unsigned char *stopOctal;
int packetCount;
int totalBytesSent;
sockaddr agentPublicAddress;
char *packetData = new char[MAX_PACKET_SIZE];
@ -144,8 +144,41 @@ int main(int argc, const char * argv[])
agentList.increaseAgentId();
}
// parse this agent's position
agentList.updateAgentWithData(&agentPublicAddress, (void *)packetData, receivedBytes);
VoxelAgentData *agentData = (VoxelAgentData *) agentList.getAgents()[agentList.indexOfMatchingAgent(&agentPublicAddress)].getLinkedData();
int newLevel = 10;
if (newLevel > agentData->lastSentLevel) {
// the agent has already received a deeper level than this from us
// do nothing
stopOctal = randomTree.rootNode->octalCode;
packetCount = 0;
totalBytesSent = 0;
randomTree.leavesWrittenToBitstream = 0;
while (stopOctal != NULL) {
voxelPacketEnd = voxelPacket;
stopOctal = randomTree.loadBitstreamBuffer(voxelPacketEnd,
stopOctal,
randomTree.rootNode,
newLevel);
agentList.getAgentSocket().send((sockaddr *)&agentPublicAddress,
voxelPacket,
voxelPacketEnd - voxelPacket);
packetCount++;
totalBytesSent += voxelPacketEnd - voxelPacket;
}
printf("%d packets sent to client totalling %d bytes\n", packetCount, totalBytesSent);
printf("%d leaves were sent - %f bpv\n",
randomTree.leavesWrittenToBitstream,
(float)totalBytesSent / randomTree.leavesWrittenToBitstream);
agentData->lastSentLevel = newLevel;
}
}
}
}