Zach Pomerantz
|
e914f02445
|
Use near/far in LightStage setFrustum
|
2016-01-15 10:28:52 -08:00 |
|
Zach Pomerantz
|
710fb5df53
|
Fix shadowed orientation in LightStage
|
2016-01-15 10:18:29 -08:00 |
|
Zach Pomerantz
|
e2158e48a1
|
Declare Corners explicitly
|
2016-01-14 18:03:58 -08:00 |
|
Zach Pomerantz
|
ec496f1907
|
Return copy of Light from LightStage
|
2016-01-14 14:06:32 -08:00 |
|
Zach Pomerantz
|
c704a8d8c5
|
Add RenderShadowTask
|
2016-01-14 13:53:11 -08:00 |
|
Zach Pomerantz
|
7744b89ba5
|
Prepare shadowMap pipeline to debug in color
|
2016-01-14 12:56:28 -08:00 |
|
Zach Pomerantz
|
b9b407fea0
|
Remove static shadowMap
|
2016-01-14 12:49:43 -08:00 |
|
Zach Pomerantz
|
0776ae7e72
|
Add LightStage for rendering lights
|
2016-01-14 12:49:42 -08:00 |
|
Zach Pomerantz
|
82f7ea515d
|
Clean up task construction
|
2016-01-14 12:49:42 -08:00 |
|
Zach Pomerantz
|
ed5c53f23c
|
Add getCorners to ViewFrustum
|
2016-01-14 01:29:49 -08:00 |
|
Zach Pomerantz
|
1436b4f6b1
|
Guard against unspecified deferredDebugMode
|
2016-01-13 18:17:40 -08:00 |
|
Zach Pomerantz
|
5c9c34377e
|
Move GL context sync to render Engine (from Task)
|
2016-01-13 17:53:15 -08:00 |
|
Zach Pomerantz
|
70cc7d87e4
|
Expose global light through DeferredLighting singleton
|
2016-01-13 17:52:02 -08:00 |
|
Zach Pomerantz
|
e471dcc90e
|
Fix GLBackend::do_setDepthRangeTransform by swapping hither/yon
|
2016-01-13 17:50:34 -08:00 |
|
Zach Pomerantz
|
2938829167
|
Add shadow items to stats
|
2016-01-13 17:49:37 -08:00 |
|
Zach Pomerantz
|
ee69d8f817
|
Fix bitsetters for ShapeKey::Builder
|
2016-01-13 17:44:01 -08:00 |
|
samcake
|
1a2764a38c
|
Merge pull request #6829 from Atlante45/render-shape-update
Fix render engine memory leak
|
2016-01-13 17:18:28 -08:00 |
|
Philip Rosedale
|
ac61a33b63
|
Merge pull request #6825 from ericrius1/handGrabPositioningTweaks
Adjusted relative hand grab data for gun, ping ponger, and bow to to …
|
2016-01-13 16:08:09 -08:00 |
|
ericrius1
|
9a51a011c5
|
further tweaks
|
2016-01-13 15:51:22 -08:00 |
|
ericrius1
|
5a9d533e70
|
ping pong and gun tweaks
|
2016-01-13 15:30:12 -08:00 |
|
Atlante45
|
ef5af45acd
|
Replce GPUObjectWrapper by public const member
|
2016-01-13 15:01:54 -08:00 |
|
ericrius1
|
cda6d6e4ea
|
bow tweaks
|
2016-01-13 14:44:42 -08:00 |
|
ericrius1
|
f02cc8fd46
|
Tweaked bow position
|
2016-01-13 14:43:52 -08:00 |
|
Atlante45
|
504939f193
|
Use a unique_ptr to track gpu objects
|
2016-01-13 14:07:48 -08:00 |
|
Atlante45
|
8da027c56f
|
Encapsulate GPUObject in a safer way
|
2016-01-13 13:51:53 -08:00 |
|
samcake
|
e41c49b19f
|
Merge pull request #6818 from Atlante45/render-shape
Move shape rendering code in DeferredLightingEffect to GeometryCache
|
2016-01-13 12:27:27 -08:00 |
|
Atlante45
|
741c22c0ac
|
Move SimpleProgramKey to cpp
|
2016-01-13 11:47:43 -08:00 |
|
Atlante45
|
1789878be1
|
Remove dead code
|
2016-01-13 11:47:43 -08:00 |
|
Atlante45
|
c30569cd55
|
Naming coding standard
|
2016-01-13 11:47:43 -08:00 |
|
Atlante45
|
205c14eb43
|
Remove unused headers
|
2016-01-13 11:47:43 -08:00 |
|
Atlante45
|
11dc3cd261
|
Move primitive rendering out of DeferredLightingEffect
|
2016-01-13 11:47:43 -08:00 |
|
Atlante45
|
12f9091dc1
|
Fix doInBatch lambdas
|
2016-01-13 11:47:43 -08:00 |
|
ericrius1
|
0a371e4b75
|
Adjusted relative hand grab data for gun, ping ponger, and bow to to optimize for owen grabbing
|
2016-01-13 11:06:29 -08:00 |
|
Seth Alves
|
6f85ee135f
|
Merge pull request #6796 from AndrewMeadows/collision-groups
entity collision masks can be set via script
|
2016-01-12 16:18:56 -08:00 |
|
Andrew Meadows
|
6a5a74700f
|
activate sprung objects when action strong enough
|
2016-01-12 15:11:27 -08:00 |
|
Andrew Meadows
|
2288d96868
|
fix CharacterController ray cast for floor
|
2016-01-12 15:11:27 -08:00 |
|
Andrew Meadows
|
c52c543ab8
|
use strings for JS collisionGroup API
|
2016-01-12 15:11:27 -08:00 |
|
Andrew Meadows
|
222398e5cc
|
no packet version check for collision mask
|
2016-01-12 15:10:18 -08:00 |
|
Andrew Meadows
|
00e5d040a2
|
use collision masks to prevent grab-bootstrap
|
2016-01-12 15:10:18 -08:00 |
|
Andrew Meadows
|
6c49d81475
|
collision mask bit reinterpretation
also cache sessionID in static methods inside PhysicsEngine
|
2016-01-12 15:08:52 -08:00 |
|
Andrew Meadows
|
502921e877
|
more consistency for collision group values
|
2016-01-12 15:08:52 -08:00 |
|
Andrew Meadows
|
c9b125612c
|
fix bugs
|
2016-01-12 15:08:52 -08:00 |
|
Andrew Meadows
|
e1ba4ff0a8
|
add CollisionMask entity property
|
2016-01-12 15:08:52 -08:00 |
|
Brad Hefta-Gaub
|
cd167e43fb
|
Merge pull request #6812 from jherico/running_scripts
Running scripts in QML
|
2016-01-12 13:40:47 -08:00 |
|
Brad Davis
|
e7bfcba44f
|
Fix 'load' button
|
2016-01-12 13:17:06 -08:00 |
|
Brad Davis
|
2ed54d8ea7
|
Cleanup running scripts
|
2016-01-12 13:11:03 -08:00 |
|
Brad Davis
|
f352332924
|
Fix logging warning
|
2016-01-12 13:09:16 -08:00 |
|
Brad Hefta-Gaub
|
90f4ca7b71
|
Merge pull request #6817 from jherico/script_crash
Fix crash on shutdown due to lifetime of scripts
|
2016-01-12 13:05:35 -08:00 |
|
Howard Stearns
|
d1a72e8d63
|
Merge pull request #6807 from hyperlogic/tony/grab-script-hand-animation
Move hand animation control into grab script
|
2016-01-12 13:02:59 -08:00 |
|
Brad Davis
|
dcc6739bce
|
Final functionality for running scripts
|
2016-01-12 12:40:46 -08:00 |
|