Merge pull request #6829 from Atlante45/render-shape-update

Fix render engine memory leak
This commit is contained in:
samcake 2016-01-13 17:18:28 -08:00
commit 1a2764a38c
10 changed files with 41 additions and 117 deletions

View file

@ -97,68 +97,16 @@ public:
TransformCamera getEyeCamera(int eye, const StereoState& stereo) const;
};
template< typename T >
static void setGPUObject(const Buffer& buffer, T* object) {
buffer.setGPUObject(object);
template<typename T, typename U>
static void setGPUObject(const U& object, T* gpuObject) {
object.gpuObject.setGPUObject(gpuObject);
}
template< typename T >
static T* getGPUObject(const Buffer& buffer) {
return reinterpret_cast<T*>(buffer.getGPUObject());
template<typename T, typename U>
static T* getGPUObject(const U& object) {
return reinterpret_cast<T*>(object.gpuObject.getGPUObject());
}
template< typename T >
static void setGPUObject(const Texture& texture, T* object) {
texture.setGPUObject(object);
}
template< typename T >
static T* getGPUObject(const Texture& texture) {
return reinterpret_cast<T*>(texture.getGPUObject());
}
template< typename T >
static void setGPUObject(const Shader& shader, T* object) {
shader.setGPUObject(object);
}
template< typename T >
static T* getGPUObject(const Shader& shader) {
return reinterpret_cast<T*>(shader.getGPUObject());
}
template< typename T >
static void setGPUObject(const Pipeline& pipeline, T* object) {
pipeline.setGPUObject(object);
}
template< typename T >
static T* getGPUObject(const Pipeline& pipeline) {
return reinterpret_cast<T*>(pipeline.getGPUObject());
}
template< typename T >
static void setGPUObject(const State& state, T* object) {
state.setGPUObject(object);
}
template< typename T >
static T* getGPUObject(const State& state) {
return reinterpret_cast<T*>(state.getGPUObject());
}
template< typename T >
static void setGPUObject(const Framebuffer& framebuffer, T* object) {
framebuffer.setGPUObject(object);
}
template< typename T >
static T* getGPUObject(const Framebuffer& framebuffer) {
return reinterpret_cast<T*>(framebuffer.getGPUObject());
}
template< typename T >
static void setGPUObject(const Query& query, T* object) {
query.setGPUObject(object);
}
template< typename T >
static T* getGPUObject(const Query& query) {
return reinterpret_cast<T*>(query.getGPUObject());
}
protected:
StereoState _stereo;

View file

@ -11,15 +11,30 @@
#ifndef hifi_gpu_Format_h
#define hifi_gpu_Format_h
#include <glm/glm.hpp>
#include <assert.h>
#include <memory>
#include <glm/glm.hpp>
namespace gpu {
class Backend;
class GPUObject {
public:
GPUObject() {}
virtual ~GPUObject() {}
virtual ~GPUObject() = default;
};
class GPUObjectPointer {
private:
using GPUObjectUniquePointer = std::unique_ptr<GPUObject>;
// This shouldn't be used by anything else than the Backend class with the proper casting.
mutable GPUObjectUniquePointer _gpuObject;
void setGPUObject(GPUObject* gpuObject) const { _gpuObject.reset(gpuObject); }
GPUObject* getGPUObject() const { return _gpuObject.get(); }
friend class Backend;
};
typedef int Stamp;

View file

@ -134,6 +134,8 @@ public:
static const uint32 MAX_NUM_RENDER_BUFFERS = 8;
static uint32 getMaxNumRenderBuffers() { return MAX_NUM_RENDER_BUFFERS; }
const GPUObjectPointer gpuObject {};
protected:
SwapchainPointer _swapchain;
@ -153,12 +155,6 @@ protected:
// Non exposed
Framebuffer(const Framebuffer& framebuffer) = delete;
Framebuffer() {}
// This shouldn't be used by anything else than the Backend class with the proper casting.
mutable GPUObject* _gpuObject = NULL;
void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; }
GPUObject* getGPUObject() const { return _gpuObject; }
friend class Backend;
};
typedef std::shared_ptr<Framebuffer> FramebufferPointer;

View file

@ -31,6 +31,8 @@ public:
const StatePointer& getState() const { return _state; }
const GPUObjectPointer gpuObject {};
protected:
ShaderPointer _program;
StatePointer _state;
@ -38,12 +40,6 @@ protected:
Pipeline();
Pipeline(const Pipeline& pipeline); // deep copy of the sysmem shader
Pipeline& operator=(const Pipeline& pipeline); // deep copy of the sysmem texture
// This shouldn't be used by anything else than the Backend class with the proper casting.
mutable GPUObject* _gpuObject = nullptr;
void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; }
GPUObject* getGPUObject() const { return _gpuObject; }
friend class Backend;
};
typedef Pipeline::Pointer PipelinePointer;

View file

@ -28,13 +28,7 @@ namespace gpu {
double getElapsedTime();
protected:
// This shouldn't be used by anything else than the Backend class with the proper casting.
mutable GPUObject* _gpuObject = NULL;
void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; }
GPUObject* getGPUObject() const { return _gpuObject; }
friend class Backend;
const GPUObjectPointer gpuObject {};
};
typedef std::shared_ptr<Query> QueryPointer;

View file

@ -170,20 +170,17 @@ Resource::Size Resource::Sysmem::append(Size size, const Byte* bytes) {
Buffer::Buffer() :
Resource(),
_sysmem(new Sysmem()),
_gpuObject(NULL) {
_sysmem(new Sysmem()) {
}
Buffer::Buffer(Size size, const Byte* bytes) :
Resource(),
_sysmem(new Sysmem(size, bytes)),
_gpuObject(NULL) {
_sysmem(new Sysmem(size, bytes)) {
}
Buffer::Buffer(const Buffer& buf) :
Resource(),
_sysmem(new Sysmem(buf.getSysmem())),
_gpuObject(NULL) {
_sysmem(new Sysmem(buf.getSysmem())) {
}
Buffer& Buffer::operator=(const Buffer& buf) {
@ -196,10 +193,6 @@ Buffer::~Buffer() {
delete _sysmem;
_sysmem = NULL;
}
if (_gpuObject) {
delete _gpuObject;
_gpuObject = NULL;
}
}
Buffer::Size Buffer::resize(Size size) {

View file

@ -153,16 +153,11 @@ public:
const Sysmem& getSysmem() const { assert(_sysmem); return (*_sysmem); }
Sysmem& editSysmem() { assert(_sysmem); return (*_sysmem); }
const GPUObjectPointer gpuObject {};
protected:
Sysmem* _sysmem = NULL;
// This shouldn't be used by anything else than the Backend class with the proper casting.
mutable GPUObject* _gpuObject = NULL;
void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; }
GPUObject* getGPUObject() const { return _gpuObject; }
friend class Backend;
};
typedef std::shared_ptr<Buffer> BufferPointer;

View file

@ -155,6 +155,8 @@ public:
// independant of the graphics api in use underneath (looking at you opengl & vulkan).
static bool makeProgram(Shader& shader, const Shader::BindingSet& bindings = Shader::BindingSet());
const GPUObjectPointer gpuObject {};
protected:
Shader(Type type, const Source& source);
Shader(Type type, const Pointer& vertex, const Pointer& pixel);
@ -178,12 +180,6 @@ protected:
// The type of the shader, the master key
Type _type;
// This shouldn't be used by anything else than the Backend class with the proper casting.
mutable GPUObject* _gpuObject = NULL;
void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; }
GPUObject* getGPUObject() const { return _gpuObject; }
friend class Backend;
};
typedef Shader::Pointer ShaderPointer;

View file

@ -385,6 +385,8 @@ public:
State(const Data& values);
const Data& getValues() const { return _values; }
const GPUObjectPointer gpuObject {};
protected:
State(const State& state);
State& operator=(const State& state);
@ -392,12 +394,6 @@ protected:
Data _values;
Signature _signature{0};
Stamp _stamp{0};
// This shouldn't be used by anything else than the Backend class with the proper casting.
mutable GPUObject* _gpuObject = nullptr;
void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; }
GPUObject* getGPUObject() const { return _gpuObject; }
friend class Backend;
};
typedef std::shared_ptr< State > StatePointer;

View file

@ -356,6 +356,8 @@ public:
// Only callable by the Backend
void notifyMipFaceGPULoaded(uint16 level, uint8 face) const { return _storage->notifyMipFaceGPULoaded(level, face); }
const GPUObjectPointer gpuObject {};
protected:
std::unique_ptr< Storage > _storage;
@ -386,13 +388,6 @@ protected:
static Texture* create(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices, const Sampler& sampler);
Size resize(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices);
// This shouldn't be used by anything else than the Backend class with the proper casting.
mutable GPUObject* _gpuObject = NULL;
void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; }
GPUObject* getGPUObject() const { return _gpuObject; }
friend class Backend;
};
typedef std::shared_ptr<Texture> TexturePointer;