Fix shadowed orientation in LightStage

This commit is contained in:
Zach Pomerantz 2016-01-15 10:18:29 -08:00
parent e2158e48a1
commit 710fb5df53

View file

@ -27,7 +27,7 @@ void LightStage::Shadow::setKeylightFrustum(ViewFrustum* viewFrustum, float zBac
} else {
auto side = glm::normalize(glm::cross(direction, IDENTITY_UP));
auto up = glm::normalize(glm::cross(side, direction));
auto orientation = glm::quat(glm::mat3(direction, up, side));
orientation = glm::quat(glm::mat3(direction, up, side));
}
_frustum->setOrientation(orientation);