From 710fb5df53b79a69337522241c985e9c75bf3ced Mon Sep 17 00:00:00 2001 From: Zach Pomerantz Date: Fri, 15 Jan 2016 10:18:29 -0800 Subject: [PATCH] Fix shadowed orientation in LightStage --- libraries/render-utils/src/LightStage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/render-utils/src/LightStage.cpp b/libraries/render-utils/src/LightStage.cpp index de0041ae00..d2b76a279a 100644 --- a/libraries/render-utils/src/LightStage.cpp +++ b/libraries/render-utils/src/LightStage.cpp @@ -27,7 +27,7 @@ void LightStage::Shadow::setKeylightFrustum(ViewFrustum* viewFrustum, float zBac } else { auto side = glm::normalize(glm::cross(direction, IDENTITY_UP)); auto up = glm::normalize(glm::cross(side, direction)); - auto orientation = glm::quat(glm::mat3(direction, up, side)); + orientation = glm::quat(glm::mat3(direction, up, side)); } _frustum->setOrientation(orientation);