diff --git a/libraries/render-utils/src/LightStage.cpp b/libraries/render-utils/src/LightStage.cpp index de0041ae00..d2b76a279a 100644 --- a/libraries/render-utils/src/LightStage.cpp +++ b/libraries/render-utils/src/LightStage.cpp @@ -27,7 +27,7 @@ void LightStage::Shadow::setKeylightFrustum(ViewFrustum* viewFrustum, float zBac } else { auto side = glm::normalize(glm::cross(direction, IDENTITY_UP)); auto up = glm::normalize(glm::cross(side, direction)); - auto orientation = glm::quat(glm::mat3(direction, up, side)); + orientation = glm::quat(glm::mat3(direction, up, side)); } _frustum->setOrientation(orientation);