Brad Hefta-Gaub
e6fb587a8c
Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
2015-10-02 13:04:14 -07:00
Brad Hefta-Gaub
aca25bd76e
connect up AnimationPropertyGroup to AnimationLoop
2015-10-01 11:05:16 -07:00
Brad Hefta-Gaub
7c14f9ab93
Merge branch 'animationGroupSettings' of https://github.com/ZappoMan/hifi into animationGroupSettings
2015-09-30 21:46:28 -07:00
Brad Hefta-Gaub
6aa9ef9910
first cut at migrating animation settings into a property group
2015-09-30 20:51:25 -07:00
David Rowe
c56ac24602
Improve particle property interpolation
...
Use Bezier interpolation instead of cubic so that values don't overshoot.
2015-09-30 11:37:22 -07:00
David Rowe
d233d3f81b
Fix particle emitter corner cases
2015-09-24 19:17:02 -07:00
David Rowe
629128c17f
Fix particle emit directions for point emitter
2015-09-24 19:16:28 -07:00
David Rowe
3d44fdfdf5
Fix warnings
2015-09-23 21:18:23 -07:00
David Rowe
2b902238e7
Code tidying
2015-09-23 10:33:31 -07:00
David Rowe
812ab9b7c6
Merge branch 'master' into 20681
...
Conflicts:
libraries/entities/src/EntityItemProperties.cpp
2015-09-18 16:44:04 -07:00
David Rowe
ec146069b1
Reuse old property enum slots
2015-09-18 13:06:18 -07:00
David Rowe
8634b59914
Make able to emit from within portion of ellipsoid volume
2015-09-17 23:49:57 -07:00
David Rowe
9e2b5b75b6
Make able to emit in specified range of directions
...
Controlled by polar and azimuth start and finish angles, around point or
from specified part of spheroid surface.
2015-09-17 22:40:49 -07:00
David Rowe
f647dcf147
Change emitter radiuses to dimensions to match sphere properties
2015-09-17 21:06:40 -07:00
Brad Hefta-Gaub
4e2cb00ec3
first cut at only returning type specific properties in getEntityProperties
2015-09-17 17:33:53 -07:00
David Rowe
12e2cf3ce9
Emit in all directions from a point or the surface of a spheroid
2015-09-17 17:14:35 -07:00
David Rowe
c992107363
Add particle properties ready to use for emitting from a spheroid
2015-09-16 18:07:18 -07:00
Brad Hefta-Gaub
e1cb041576
first cut at adding desiredProperties to getProperties
2015-09-16 15:00:42 -07:00
David Rowe
d51cab3e3d
Replace particle velocity with speed and orientation
2015-09-16 14:51:08 -07:00
Seth Alves
49ee251238
quiet compiler
2015-09-12 09:59:25 -07:00
David Rowe
4d4b35ba5e
Fix #include
2015-09-10 09:47:49 -07:00
David Rowe
fa959c4554
Move cubic interpolation method to shared library
2015-09-10 08:53:16 -07:00
David Rowe
99c1e06201
Code tidying
2015-09-08 13:25:15 -07:00
David Rowe
cdd5e68815
Add colorStart and colorFinish entity particle properties
2015-09-08 11:28:53 -07:00
David Rowe
cb9468c311
Add colorSpread entity particle property
2015-09-07 16:27:42 -07:00
David Rowe
47b27a3280
Add alphaStart and alphaFinish entity particle properties
2015-09-05 16:30:01 -07:00
David Rowe
042384b5b0
Tidy and finish alpha and alphaSpread
2015-09-05 14:51:48 -07:00
David Rowe
1b3d125cb3
Add alphaSpread entity particle property
2015-09-05 14:39:10 -07:00
David Rowe
8b296f53e6
Short-circuit radius values and interpolation when can
2015-09-05 11:13:48 -07:00
David Rowe
8d85309925
Use cubic interpolation instead of cosine
2015-09-05 10:50:05 -07:00
David Rowe
12b8a5a1d5
Add alpha property support to ParticleEffect entities
...
Add at same "level" as color so that it's available for other entity
types to use in the future.
2015-09-05 10:23:27 -07:00
David Rowe
c910da7179
Add radiusStart and radiusFinish entity particle properties
2015-09-04 12:27:18 -07:00
David Rowe
2bc2582797
Fix missing entity property gets for velocity and acceleration spread
2015-09-03 14:55:09 -07:00
David Rowe
45ff118249
Add new radiusSpread entity particle property
2015-09-03 14:55:08 -07:00
Andrew Meadows
614fad0811
remove warnings from linux build
2015-08-27 19:12:25 -07:00
ericrius1
5586c2ff17
fixed ordering of bitsream reading for old svo files with particle entities
2015-08-26 11:45:19 -07:00
ericrius1
f25b75093c
cleaned up conditional bitstream parsing
2015-08-26 09:44:29 -07:00
ericrius1
13892db866
removed logging
2015-08-24 11:41:03 -07:00
ericrius1
5fa27a7cf1
added back computeAndUpdate mmethod for particles, and now handling parsing old streams
2015-08-24 10:59:38 -07:00
ericrius1
e191a301d8
added a spread to defaults to create a default fountain effect
2015-08-13 16:08:38 -07:00
ericrius1
bb84e0e403
fixed defaults
2015-08-13 15:57:45 -07:00
ericrius1
6fe8703492
added defaults to particle effect for velocity and acceleration
2015-08-13 15:50:00 -07:00
ericrius1
5b2e966ca5
fixing accel issues
2015-08-13 10:55:21 -07:00
ericrius1
d38d29e0f5
fixed argument signatues and optimized particle position calculations
2015-08-13 10:35:32 -07:00
ericrius1
f3d6992dd2
remove outdated comment
2015-08-12 17:28:07 -07:00
ericrius1
36ca0c54fc
acceleration spread working properly
2015-08-12 16:13:00 -07:00
ericrius1
16279bd415
emitters trail particles now
2015-08-12 14:01:42 -07:00
ericrius1
528d662c58
getting acceleration spread hooked up
2015-08-12 09:50:01 -07:00
ericrius1
2db053e56a
adding acceleration spread property
2015-08-11 17:09:48 -07:00
ericrius1
0031c2a39a
changed localGravity prop to acceleration, which can be along any arbitrary direction
2015-08-11 16:05:18 -07:00
ericrius1
c2915fc0f5
changing to velocity spread
2015-08-11 15:16:36 -07:00
ericrius1
ddaba19a4e
chaning to velocity from direction
2015-08-11 14:43:05 -07:00
ericrius1
7ed408bf97
fixed merge conflics
2015-08-10 15:50:51 -07:00
ericrius1
d341dc337d
added direction spread property to particle entity to enable users to create more varied effects (such as falling snow
2015-08-10 15:48:28 -07:00
ericrius1
23dcc647c4
adding more for direction spread
2015-08-10 15:00:21 -07:00
ericrius1
460eaa515b
adding direction spread
2015-08-10 14:19:25 -07:00
ericrius1
c299d77c92
fixed implicit double to float casting and incorrect header author attribution
2015-08-10 10:57:53 -07:00
Seth Alves
a9556660c4
fix linux build
2015-07-29 20:53:24 -07:00
Anthony J. Thibault
604ef5dc71
Fixed float constant.
2015-07-27 09:28:56 -07:00
Anthony J. Thibault
5844b594dc
Converted magic numbers to constants.
2015-07-27 09:27:16 -07:00
Anthony J. Thibault
5cc0b45850
Improved ParticleEffectEntityItem rendering and updates
...
* Created custom pipelines and shaders for untextured and textured
particle rendering.
* Created custom render payload for particles
* Moved all particle updates into simulation rather then render.
* Uses pendingChanges.updateItem lambda to update the playload with
new data for rendering.
* ParticleEffectEntityItem now updates its dimensions properly,
based on emitter properties.
* Bug fix for dt not accumulating properly, during gaps between updates.
now we just update all the time. (super cheap tho, if there are no particles
animating)
2015-07-26 17:21:17 -07:00
Atlante45
256c786e28
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-17 17:59:19 -07:00
Andrew Meadows
18d0cb5158
cleanup of EntityItem ctors and friends
2015-07-16 17:48:28 -07:00
Atlante45
7b5a5a339a
Use make_shared/create to make shared pointers
2015-07-01 19:46:06 -07:00
ZappoMan
763e6dd97b
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching
2015-05-27 19:58:11 -07:00
Brad Hefta-Gaub
0553f7ca4c
Merge pull request #4961 from hyperlogic/ajt/particle-net-anim-fix
...
Particle entities should avoid resetting simulation when setMaxParticles is called
2015-05-27 17:44:44 -07:00
Anthony Thibault
18d683bced
Particle entities should avoid resetting simulation when setMaxParticles is called.
...
This caused all particles to disappear when a network packet was received.
2015-05-25 12:22:38 -07:00
ZappoMan
9988f2d1cd
EnitityItem smart pointers
2015-05-22 22:38:02 -07:00
ZappoMan
8b78fc4190
EnitityItem smart pointers
2015-05-22 17:57:50 -07:00
Atlante45
d0cd18d6c0
Replace entities pos/rot/dim with transform
...
Removed _position, _rotation, _dimensions
Added Transform _transform
2015-05-15 17:35:24 +02:00
ZappoMan
67df6e3c62
make READ_ENTITY_PROPERTY_TO_PROPERTIES() type safe
2015-05-12 16:24:16 -07:00
ZappoMan
98474376de
consolidate READ_ENTITY_PROPERTY() macros into single typesafe version
2015-05-12 15:59:45 -07:00
ZappoMan
83d212861d
make APPEND_ENTITY_PROPERTY type safe
2015-05-12 11:41:04 -07:00
ZappoMan
c81f6dc69c
fix particle properties
2015-05-12 11:03:16 -07:00
Anthony Thibault
b3af515224
Particle entity improvements based on code review.
...
* Updated variable naming to match coding standards.
* Changed particle raw float arrays to vectors.
* Bug fix: changing maxParticles will no longer lead to memory corruption.
* Made particle ring buffer more explicit, added _particleTailIndex.
* Added getLivingParticleCount() private method.
* Moved integration and bounds code into private methods.
* Bug fix: high emit rates now properly integrate particles forward for the
remaing frame time, not the entire frame.
* Bug fix: new particles were not initiaized to origin.
* Added more particles to ajt-test.js.
* Bug fix: ajt-test.js script was not shutting down properly.
* Removed random seed, unless we have a psudo random number generator per
particle system instance, it's unlikely that this will preserve sync.
* Bumped packet version number.
2015-05-11 19:21:33 -07:00
Anthony J. Thibault
ede42285b1
Improvements to particle entity.
...
* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00
Seth Alves
d4461f1ecb
put avatars and embedded-webserver and entities logging into their own QLoggingCategory
2015-04-06 16:22:54 -07:00
Andrew Meadows
e418872f7b
namechanges: setFooInMeters() --> setFoo()
...
also fixed some warnings, made code abide to standard,
and moved some variables to be closer to where they're used
2015-03-09 09:56:15 -07:00
Jason
7a5669f14e
Interview project updates.
...
Tried to address all of Brad's notes, most of which were related to
matching the coding style for the project. Also used GeometryCache
instead of making direct calls to OpenGL to do drawing, took a different
approach to seeding rand(), updated the packet version, and fixed a bug
that I noticed in the setting of the dimensions for the particle effect
entity.
2015-03-06 15:52:21 -08:00
Jason
3522357c8c
High Fidelity interview project -- Jason Rickwald
...
For my project, I decided to add a new entity -- a Particle Effect.
This is really rudimentary to start out with, but you could see where
it's headed.
2015-03-04 16:06:06 -08:00