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854 lines
40 KiB
C++
854 lines
40 KiB
C++
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//
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// ParticleEffectEntityItem.cpp
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// libraries/entities/src
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//
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// Some starter code for a particle simulation entity, which could ideally be used for a variety of effects.
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// This is some really early and rough stuff here. It was enough for now to just get it up and running in the interface.
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//
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// Todo's and other notes:
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// - The simulation should restart when the AnimationLoop's max frame is reached (or passed), but there doesn't seem
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// to be a good way to set that max frame to something reasonable right now.
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// - There seems to be a bug whereby entities on the edge of screen will just pop off or on. This is probably due
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// to my lack of understanding of how entities in the octree are picked for rendering. I am updating the entity
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// dimensions based on the bounds of the sim, but maybe I need to update a dirty flag or something.
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// - This should support some kind of pre-roll of the simulation.
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// - Just to get this out the door, I just did forward Euler integration. There are better ways.
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// - Gravity always points along the Y axis. Support an actual gravity vector.
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// - Add the ability to add arbitrary forces to the simulation.
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// - Add drag.
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// - Add some kind of support for collisions.
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// - There's no synchronization of the simulation across clients at all. In fact, it's using rand() under the hood, so
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// there's no gaurantee that different clients will see simulations that look anything like the other.
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//
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// Created by Jason Rickwald on 3/2/15.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <glm/gtx/transform.hpp>
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#include <QtCore/QJsonDocument>
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#include <QDebug>
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#include <ByteCountCoding.h>
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#include <GeometryUtil.h>
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#include <Interpolate.h>
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#include "EntityTree.h"
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#include "EntityTreeElement.h"
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#include "EntitiesLogging.h"
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#include "EntityScriptingInterface.h"
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#include "ParticleEffectEntityItem.h"
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const glm::vec3 X_AXIS = glm::vec3(1.0f, 0.0f, 0.0f);
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const glm::vec3 Z_AXIS = glm::vec3(0.0f, 0.0f, 1.0f);
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const xColor ParticleEffectEntityItem::DEFAULT_COLOR = { 255, 255, 255 };
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const xColor ParticleEffectEntityItem::DEFAULT_COLOR_SPREAD = { 0, 0, 0 };
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const float ParticleEffectEntityItem::DEFAULT_ALPHA = 1.0f;
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const float ParticleEffectEntityItem::DEFAULT_ALPHA_SPREAD = 0.0f;
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const float ParticleEffectEntityItem::DEFAULT_ALPHA_START = DEFAULT_ALPHA;
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const float ParticleEffectEntityItem::DEFAULT_ALPHA_FINISH = DEFAULT_ALPHA;
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const float ParticleEffectEntityItem::DEFAULT_ANIMATION_FRAME_INDEX = 0.0f;
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const bool ParticleEffectEntityItem::DEFAULT_ANIMATION_IS_PLAYING = false;
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const float ParticleEffectEntityItem::DEFAULT_ANIMATION_FPS = 30.0f;
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const quint32 ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES = 1000;
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const float ParticleEffectEntityItem::DEFAULT_LIFESPAN = 3.0f;
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const float ParticleEffectEntityItem::DEFAULT_EMIT_RATE = 15.0f;
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const float ParticleEffectEntityItem::DEFAULT_EMIT_SPEED = 5.0f;
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const float ParticleEffectEntityItem::DEFAULT_SPEED_SPREAD = 1.0f;
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const glm::quat ParticleEffectEntityItem::DEFAULT_EMIT_ORIENTATION = glm::angleAxis(-PI_OVER_TWO, X_AXIS); // Vertical
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const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_DIMENSIONS = glm::vec3(0.0f, 0.0f, 0.0f); // Emit from point
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const float ParticleEffectEntityItem::DEFAULT_EMIT_RADIUS_START = 1.0f; // Emit from surface (when emitDimensions > 0)
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const float ParticleEffectEntityItem::DEFAULT_POLAR_START = 0.0f; // Emit along z-axis
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const float ParticleEffectEntityItem::DEFAULT_POLAR_FINISH = 0.0f; // ""
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const float ParticleEffectEntityItem::DEFAULT_AZIMUTH_START = -PI; // Emit full circumference (when polarFinish > 0)
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const float ParticleEffectEntityItem::DEFAULT_AZIMUTH_FINISH = PI; // ""
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const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_ACCELERATION(0.0f, -9.8f, 0.0f);
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const glm::vec3 ParticleEffectEntityItem::DEFAULT_ACCELERATION_SPREAD(0.0f, 0.0f, 0.0f);
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const float ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS = 0.025f;
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const float ParticleEffectEntityItem::DEFAULT_RADIUS_SPREAD = 0.0f;
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const float ParticleEffectEntityItem::DEFAULT_RADIUS_START = DEFAULT_PARTICLE_RADIUS;
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const float ParticleEffectEntityItem::DEFAULT_RADIUS_FINISH = DEFAULT_PARTICLE_RADIUS;
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const QString ParticleEffectEntityItem::DEFAULT_TEXTURES = "";
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EntityItemPointer ParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return std::make_shared<ParticleEffectEntityItem>(entityID, properties);
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}
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// our non-pure virtual subclass for now...
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ParticleEffectEntityItem::ParticleEffectEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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EntityItem(entityItemID),
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_lastAnimated(usecTimestampNow()),
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_animationLoop(),
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_animationSettings(),
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_particleLifetimes(DEFAULT_MAX_PARTICLES, 0.0f),
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_particlePositions(DEFAULT_MAX_PARTICLES, glm::vec3(0.0f, 0.0f, 0.0f)),
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_particleVelocities(DEFAULT_MAX_PARTICLES, glm::vec3(0.0f, 0.0f, 0.0f)),
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_particleAccelerations(DEFAULT_MAX_PARTICLES, glm::vec3(0.0f, 0.0f, 0.0f)),
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_particleRadiuses(DEFAULT_MAX_PARTICLES, DEFAULT_PARTICLE_RADIUS),
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_radiusStarts(DEFAULT_MAX_PARTICLES, DEFAULT_PARTICLE_RADIUS),
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_radiusMiddles(DEFAULT_MAX_PARTICLES, DEFAULT_PARTICLE_RADIUS),
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_radiusFinishes(DEFAULT_MAX_PARTICLES, DEFAULT_PARTICLE_RADIUS),
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_particleColors(DEFAULT_MAX_PARTICLES, DEFAULT_COLOR),
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_colorStarts(DEFAULT_MAX_PARTICLES, DEFAULT_COLOR),
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_colorMiddles(DEFAULT_MAX_PARTICLES, DEFAULT_COLOR),
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_colorFinishes(DEFAULT_MAX_PARTICLES, DEFAULT_COLOR),
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_particleAlphas(DEFAULT_MAX_PARTICLES, DEFAULT_ALPHA),
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_alphaStarts(DEFAULT_MAX_PARTICLES, DEFAULT_ALPHA),
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_alphaMiddles(DEFAULT_MAX_PARTICLES, DEFAULT_ALPHA),
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_alphaFinishes(DEFAULT_MAX_PARTICLES, DEFAULT_ALPHA),
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_particleMaxBound(glm::vec3(1.0f, 1.0f, 1.0f)),
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_particleMinBound(glm::vec3(-1.0f, -1.0f, -1.0f))
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{
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_type = EntityTypes::ParticleEffect;
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setColor(DEFAULT_COLOR);
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setProperties(properties);
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_animationProperties.associateWithAnimationLoop(&_animationLoop);
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_animationLoop.setResetOnRunning(false);
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}
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ParticleEffectEntityItem::~ParticleEffectEntityItem() {
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}
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void ParticleEffectEntityItem::setEmitSpeed(float emitSpeed) {
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_emitSpeed = emitSpeed;
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computeAndUpdateDimensions();
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}
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void ParticleEffectEntityItem::setSpeedSpread(float speedSpread) {
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_speedSpread = speedSpread;
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computeAndUpdateDimensions();
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}
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void ParticleEffectEntityItem::setEmitOrientation(const glm::quat& emitOrientation) {
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_emitOrientation = emitOrientation;
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computeAndUpdateDimensions();
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}
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void ParticleEffectEntityItem::setEmitDimensions(const glm::vec3& emitDimensions) {
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_emitDimensions = emitDimensions;
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computeAndUpdateDimensions();
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}
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void ParticleEffectEntityItem::setEmitAcceleration(const glm::vec3& emitAcceleration) {
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_emitAcceleration = emitAcceleration;
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computeAndUpdateDimensions();
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}
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void ParticleEffectEntityItem::setAccelerationSpread(const glm::vec3& accelerationSpread){
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_accelerationSpread = accelerationSpread;
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computeAndUpdateDimensions();
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}
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void ParticleEffectEntityItem::computeAndUpdateDimensions() {
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const float time = _lifespan * 1.1f; // add 10% extra time to account for incremental timer accumulation error
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glm::vec3 velocity = _emitSpeed * (_emitOrientation * Z_AXIS);
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glm::vec3 velocitySpread = _speedSpread * (_emitOrientation * Z_AXIS);
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glm::vec3 maxVelocity = glm::abs(velocity) + velocitySpread;
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glm::vec3 maxAccleration = glm::abs(_acceleration) + _accelerationSpread;
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glm::vec3 maxDistance = 0.5f * _emitDimensions + time * maxVelocity + (0.5f * time * time) * maxAccleration;
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float maxDistanceValue = std::max(maxDistance.x, std::max(maxDistance.y, maxDistance.z));
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//times 2 because dimensions are diameters not radii
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glm::vec3 dims(2.0f * maxDistanceValue);
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EntityItem::setDimensions(dims);
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}
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EntityItemProperties ParticleEffectEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
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EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(color, getXColor);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(alpha, getAlpha);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(glowLevel, getGlowLevel);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(shapeType, getShapeType);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(maxParticles, getMaxParticles);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(lifespan, getLifespan);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitRate, getEmitRate);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitSpeed, getEmitSpeed);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(speedSpread, getSpeedSpread);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitOrientation, getEmitOrientation);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitDimensions, getEmitDimensions);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitRadiusStart, getEmitRadiusStart);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(polarStart, getPolarStart);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(polarFinish, getPolarFinish);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(azimuthStart, getAzimuthStart);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(azimuthFinish, getAzimuthFinish);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitAcceleration, getEmitAcceleration);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(accelerationSpread, getAccelerationSpread);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(particleRadius, getParticleRadius);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(radiusSpread, getRadiusSpread);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(radiusStart, getRadiusStart);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(radiusFinish, getRadiusFinish);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(colorSpread, getColorSpread);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(colorStart, getColorStart);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(colorFinish, getColorFinish);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(alphaSpread, getAlphaSpread);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(alphaStart, getAlphaStart);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(alphaFinish, getAlphaFinish);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(textures, getTextures);
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_animationProperties.getProperties(properties);
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return properties;
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}
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bool ParticleEffectEntityItem::setProperties(const EntityItemProperties& properties) {
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bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(alpha, setAlpha);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(glowLevel, setGlowLevel);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, updateShapeType);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(maxParticles, setMaxParticles);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifespan, setLifespan);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitRate, setEmitRate);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitSpeed, setEmitSpeed);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(speedSpread, setSpeedSpread);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitOrientation, setEmitOrientation);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitDimensions, setEmitDimensions);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitRadiusStart, setEmitRadiusStart);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(polarStart, setPolarStart);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(polarFinish, setPolarFinish);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(azimuthStart, setAzimuthStart);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(azimuthFinish, setAzimuthFinish);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitAcceleration, setEmitAcceleration);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(accelerationSpread, setAccelerationSpread);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(particleRadius, setParticleRadius);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(radiusSpread, setRadiusSpread);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(radiusStart, setRadiusStart);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(radiusFinish, setRadiusFinish);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(colorSpread, setColorSpread);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(colorStart, setColorStart);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(colorFinish, setColorFinish);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(alphaSpread, setAlphaSpread);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(alphaStart, setAlphaStart);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(alphaFinish, setAlphaFinish);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(textures, setTextures);
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bool somethingChangedInAnimations = _animationProperties.setProperties(properties);
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somethingChanged = somethingChanged || somethingChangedInAnimations;
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if (somethingChanged) {
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bool wantDebug = false;
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if (wantDebug) {
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uint64_t now = usecTimestampNow();
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int elapsed = now - getLastEdited();
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qCDebug(entities) << "ParticleEffectEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
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"now=" << now << " getLastEdited()=" << getLastEdited();
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}
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setLastEdited(properties.getLastEdited());
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}
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return somethingChanged;
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}
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int ParticleEffectEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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ReadBitstreamToTreeParams& args,
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
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int bytesRead = 0;
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const unsigned char* dataAt = data;
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READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
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// Because we're using AnimationLoop which will reset the frame index if you change it's running state
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// we want to read these values in the order they appear in the buffer, but call our setters in an
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// order that allows AnimationLoop to preserve the correct frame rate.
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float animationFPS = getAnimationFPS();
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float animationFrameIndex = getAnimationFrameIndex();
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bool animationIsPlaying = getAnimationIsPlaying();
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if (args.bitstreamVersion < VERSION_ENTITIES_ANIMATION_PROPERTIES_GROUP) {
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READ_ENTITY_PROPERTY(PROP_ANIMATION_FPS, float, setAnimationFPS);
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READ_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, float, setAnimationFrameIndex);
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READ_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, bool, setAnimationIsPlaying);
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}
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if (propertyFlags.getHasProperty(PROP_ANIMATION_PLAYING)) {
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if (animationIsPlaying != getAnimationIsPlaying()) {
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setAnimationIsPlaying(animationIsPlaying);
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}
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}
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if (propertyFlags.getHasProperty(PROP_ANIMATION_FPS)) {
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setAnimationFPS(animationFPS);
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}
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if (propertyFlags.getHasProperty(PROP_ANIMATION_FRAME_INDEX)) {
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setAnimationFrameIndex(animationFrameIndex);
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}
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if (args.bitstreamVersion < VERSION_ENTITIES_ANIMATION_PROPERTIES_GROUP) {
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READ_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, QString, setAnimationSettings);
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}
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else {
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int bytesFromAnimation = _animationProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
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propertyFlags, overwriteLocalData);
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bytesRead += bytesFromAnimation;
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dataAt += bytesFromAnimation;
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// FIXME -- we need to actually get the property values out of the _animationProperties
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// and use them for our AnimationLoop
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}
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READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, updateShapeType);
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READ_ENTITY_PROPERTY(PROP_MAX_PARTICLES, quint32, setMaxParticles);
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READ_ENTITY_PROPERTY(PROP_LIFESPAN, float, setLifespan);
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READ_ENTITY_PROPERTY(PROP_EMIT_RATE, float, setEmitRate);
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if (args.bitstreamVersion < VERSION_ENTITIES_PARTICLE_ELLIPSOID_EMITTER) {
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// OLD PROP_EMIT_VELOCITY FAKEOUT
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SKIP_ENTITY_PROPERTY(PROP_EMIT_SPEED, glm::vec3);
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}
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if (args.bitstreamVersion >= VERSION_ENTITIES_PARTICLE_MODIFICATIONS) {
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READ_ENTITY_PROPERTY(PROP_EMIT_ACCELERATION, glm::vec3, setEmitAcceleration);
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READ_ENTITY_PROPERTY(PROP_ACCELERATION_SPREAD, glm::vec3, setAccelerationSpread);
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READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, setParticleRadius);
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READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
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if (args.bitstreamVersion < VERSION_ENTITIES_PARTICLE_ELLIPSOID_EMITTER) {
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// OLD PROP_VELOCITY_SPREAD FAKEOUT
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SKIP_ENTITY_PROPERTY(PROP_SPEED_SPREAD, glm::vec3);
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}
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} else {
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// OLD PROP_EMIT_ACCELERATION FAKEOUT
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SKIP_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float);
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// OLD PROP_ACCELERATION_SPREAD FAKEOUT
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SKIP_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float);
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READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, setParticleRadius);
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READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
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}
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if (args.bitstreamVersion >= VERSION_ENTITIES_PARTICLE_RADIUS_PROPERTIES) {
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READ_ENTITY_PROPERTY(PROP_RADIUS_SPREAD, float, setRadiusSpread);
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READ_ENTITY_PROPERTY(PROP_RADIUS_START, float, setRadiusStart);
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READ_ENTITY_PROPERTY(PROP_RADIUS_FINISH, float, setRadiusFinish);
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}
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if (args.bitstreamVersion >= VERSION_ENTITIES_PARTICLE_COLOR_PROPERTIES) {
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READ_ENTITY_PROPERTY(PROP_COLOR_SPREAD, xColor, setColorSpread);
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READ_ENTITY_PROPERTY(PROP_COLOR_START, xColor, setColorStart);
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READ_ENTITY_PROPERTY(PROP_COLOR_FINISH, xColor, setColorFinish);
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READ_ENTITY_PROPERTY(PROP_ALPHA, float, setAlpha);
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READ_ENTITY_PROPERTY(PROP_ALPHA_SPREAD, float, setAlphaSpread);
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READ_ENTITY_PROPERTY(PROP_ALPHA_START, float, setAlphaStart);
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READ_ENTITY_PROPERTY(PROP_ALPHA_FINISH, float, setAlphaFinish);
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}
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if (args.bitstreamVersion >= VERSION_ENTITIES_PARTICLE_ELLIPSOID_EMITTER) {
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READ_ENTITY_PROPERTY(PROP_EMIT_SPEED, float, setEmitSpeed);
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READ_ENTITY_PROPERTY(PROP_SPEED_SPREAD, float, setSpeedSpread);
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READ_ENTITY_PROPERTY(PROP_EMIT_ORIENTATION, glm::quat, setEmitOrientation);
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READ_ENTITY_PROPERTY(PROP_EMIT_DIMENSIONS, glm::vec3, setEmitDimensions);
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READ_ENTITY_PROPERTY(PROP_EMIT_RADIUS_START, float, setEmitRadiusStart);
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READ_ENTITY_PROPERTY(PROP_POLAR_START, float, setPolarStart);
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READ_ENTITY_PROPERTY(PROP_POLAR_FINISH, float, setPolarFinish);
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READ_ENTITY_PROPERTY(PROP_AZIMUTH_START, float, setAzimuthStart);
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READ_ENTITY_PROPERTY(PROP_AZIMUTH_FINISH, float, setAzimuthFinish);
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}
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return bytesRead;
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}
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// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
|
|
EntityPropertyFlags ParticleEffectEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
|
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
|
|
|
requestedProperties += PROP_COLOR;
|
|
requestedProperties += PROP_SHAPE_TYPE;
|
|
requestedProperties += PROP_MAX_PARTICLES;
|
|
requestedProperties += PROP_LIFESPAN;
|
|
requestedProperties += PROP_EMIT_RATE;
|
|
requestedProperties += PROP_EMIT_ACCELERATION;
|
|
requestedProperties += PROP_ACCELERATION_SPREAD;
|
|
requestedProperties += PROP_PARTICLE_RADIUS;
|
|
requestedProperties += PROP_TEXTURES;
|
|
requestedProperties += PROP_RADIUS_SPREAD;
|
|
requestedProperties += PROP_RADIUS_START;
|
|
requestedProperties += PROP_RADIUS_FINISH;
|
|
requestedProperties += PROP_COLOR_SPREAD;
|
|
requestedProperties += PROP_COLOR_START;
|
|
requestedProperties += PROP_COLOR_FINISH;
|
|
requestedProperties += PROP_ALPHA;
|
|
requestedProperties += PROP_ALPHA_SPREAD;
|
|
requestedProperties += PROP_ALPHA_START;
|
|
requestedProperties += PROP_ALPHA_FINISH;
|
|
requestedProperties += PROP_EMIT_SPEED;
|
|
requestedProperties += PROP_SPEED_SPREAD;
|
|
requestedProperties += PROP_EMIT_ORIENTATION;
|
|
requestedProperties += PROP_EMIT_DIMENSIONS;
|
|
requestedProperties += PROP_EMIT_RADIUS_START;
|
|
requestedProperties += PROP_POLAR_START;
|
|
requestedProperties += PROP_POLAR_FINISH;
|
|
requestedProperties += PROP_AZIMUTH_START;
|
|
requestedProperties += PROP_AZIMUTH_FINISH;
|
|
|
|
requestedProperties += _animationProperties.getEntityProperties(params);
|
|
|
|
return requestedProperties;
|
|
}
|
|
|
|
void ParticleEffectEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
|
|
EntityTreeElementExtraEncodeData* entityTreeElementExtraEncodeData,
|
|
EntityPropertyFlags& requestedProperties,
|
|
EntityPropertyFlags& propertyFlags,
|
|
EntityPropertyFlags& propertiesDidntFit,
|
|
int& propertyCount,
|
|
OctreeElement::AppendState& appendState) const {
|
|
|
|
bool successPropertyFits = true;
|
|
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
|
|
|
|
// FIXME - we probably need to make sure the _animationProperties has the latest data from the AnimationLoop
|
|
_animationProperties.appendSubclassData(packetData, params, entityTreeElementExtraEncodeData, requestedProperties,
|
|
propertyFlags, propertiesDidntFit, propertyCount, appendState);
|
|
|
|
APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, (uint32_t)getShapeType());
|
|
APPEND_ENTITY_PROPERTY(PROP_MAX_PARTICLES, getMaxParticles());
|
|
APPEND_ENTITY_PROPERTY(PROP_LIFESPAN, getLifespan());
|
|
APPEND_ENTITY_PROPERTY(PROP_EMIT_RATE, getEmitRate());
|
|
APPEND_ENTITY_PROPERTY(PROP_EMIT_ACCELERATION, getEmitAcceleration());
|
|
APPEND_ENTITY_PROPERTY(PROP_ACCELERATION_SPREAD, getAccelerationSpread());
|
|
APPEND_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, getParticleRadius());
|
|
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, getTextures());
|
|
APPEND_ENTITY_PROPERTY(PROP_RADIUS_SPREAD, getRadiusSpread());
|
|
APPEND_ENTITY_PROPERTY(PROP_RADIUS_START, getRadiusStart());
|
|
APPEND_ENTITY_PROPERTY(PROP_RADIUS_FINISH, getRadiusFinish());
|
|
APPEND_ENTITY_PROPERTY(PROP_COLOR_SPREAD, getColorSpread());
|
|
APPEND_ENTITY_PROPERTY(PROP_COLOR_START, getColorStart());
|
|
APPEND_ENTITY_PROPERTY(PROP_COLOR_FINISH, getColorFinish());
|
|
APPEND_ENTITY_PROPERTY(PROP_ALPHA, getAlpha());
|
|
APPEND_ENTITY_PROPERTY(PROP_ALPHA_SPREAD, getAlphaSpread());
|
|
APPEND_ENTITY_PROPERTY(PROP_ALPHA_START, getAlphaStart());
|
|
APPEND_ENTITY_PROPERTY(PROP_ALPHA_FINISH, getAlphaFinish());
|
|
APPEND_ENTITY_PROPERTY(PROP_EMIT_SPEED, getEmitSpeed());
|
|
APPEND_ENTITY_PROPERTY(PROP_SPEED_SPREAD, getSpeedSpread());
|
|
APPEND_ENTITY_PROPERTY(PROP_EMIT_ORIENTATION, getEmitOrientation());
|
|
APPEND_ENTITY_PROPERTY(PROP_EMIT_DIMENSIONS, getEmitDimensions());
|
|
APPEND_ENTITY_PROPERTY(PROP_EMIT_RADIUS_START, getEmitRadiusStart());
|
|
APPEND_ENTITY_PROPERTY(PROP_POLAR_START, getPolarStart());
|
|
APPEND_ENTITY_PROPERTY(PROP_POLAR_FINISH, getPolarFinish());
|
|
APPEND_ENTITY_PROPERTY(PROP_AZIMUTH_START, getAzimuthStart());
|
|
APPEND_ENTITY_PROPERTY(PROP_AZIMUTH_FINISH, getAzimuthFinish());
|
|
}
|
|
|
|
bool ParticleEffectEntityItem::isAnimatingSomething() const {
|
|
// keep animating if there are particles still alive.
|
|
return (getAnimationIsPlaying() || getLivingParticleCount() > 0) && getAnimationFPS() != 0.0f;
|
|
}
|
|
|
|
bool ParticleEffectEntityItem::needsToCallUpdate() const {
|
|
return true;
|
|
}
|
|
|
|
void ParticleEffectEntityItem::update(const quint64& now) {
|
|
|
|
float deltaTime = (float)(now - _lastAnimated) / (float)USECS_PER_SECOND;
|
|
_lastAnimated = now;
|
|
|
|
// only advance the frame index if we're playing
|
|
if (getAnimationIsPlaying()) {
|
|
_animationLoop.simulate(deltaTime);
|
|
}
|
|
|
|
if (isAnimatingSomething()) {
|
|
stepSimulation(deltaTime);
|
|
}
|
|
|
|
EntityItem::update(now); // let our base class handle it's updates...
|
|
}
|
|
|
|
void ParticleEffectEntityItem::debugDump() const {
|
|
quint64 now = usecTimestampNow();
|
|
qCDebug(entities) << "PA EFFECT EntityItem id:" << getEntityItemID() << "---------------------------------------------";
|
|
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
|
|
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
|
|
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
|
|
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
|
|
}
|
|
|
|
void ParticleEffectEntityItem::updateShapeType(ShapeType type) {
|
|
if (type != _shapeType) {
|
|
_shapeType = type;
|
|
_dirtyFlags |= EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS;
|
|
}
|
|
}
|
|
|
|
void ParticleEffectEntityItem::setAnimationFrameIndex(float value) {
|
|
#ifdef WANT_DEBUG
|
|
if (isAnimatingSomething()) {
|
|
qCDebug(entities) << "ParticleEffectEntityItem::setAnimationFrameIndex()";
|
|
qCDebug(entities) << " value:" << value;
|
|
qCDebug(entities) << " was:" << _animationLoop.getFrameIndex();
|
|
}
|
|
#endif
|
|
_animationLoop.setFrameIndex(value);
|
|
}
|
|
|
|
void ParticleEffectEntityItem::setAnimationSettings(const QString& value) {
|
|
// the animations setting is a JSON string that may contain various animation settings.
|
|
// if it includes fps, frameIndex, or running, those values will be parsed out and
|
|
// will over ride the regular animation settings
|
|
|
|
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
|
|
QJsonObject settingsAsJsonObject = settingsAsJson.object();
|
|
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
|
|
if (settingsMap.contains("fps")) {
|
|
float fps = settingsMap["fps"].toFloat();
|
|
setAnimationFPS(fps);
|
|
}
|
|
|
|
if (settingsMap.contains("frameIndex")) {
|
|
float frameIndex = settingsMap["frameIndex"].toFloat();
|
|
#ifdef WANT_DEBUG
|
|
if (isAnimatingSomething()) {
|
|
qCDebug(entities) << "ParticleEffectEntityItem::setAnimationSettings() calling setAnimationFrameIndex()...";
|
|
qCDebug(entities) << " settings:" << value;
|
|
qCDebug(entities) << " settingsMap[frameIndex]:" << settingsMap["frameIndex"];
|
|
qCDebug(entities, " frameIndex: %20.5f", frameIndex);
|
|
}
|
|
#endif
|
|
|
|
setAnimationFrameIndex(frameIndex);
|
|
}
|
|
|
|
if (settingsMap.contains("running")) {
|
|
bool running = settingsMap["running"].toBool();
|
|
if (running != getAnimationIsPlaying()) {
|
|
setAnimationIsPlaying(running);
|
|
}
|
|
}
|
|
|
|
if (settingsMap.contains("firstFrame")) {
|
|
float firstFrame = settingsMap["firstFrame"].toFloat();
|
|
setAnimationFirstFrame(firstFrame);
|
|
}
|
|
|
|
if (settingsMap.contains("lastFrame")) {
|
|
float lastFrame = settingsMap["lastFrame"].toFloat();
|
|
setAnimationLastFrame(lastFrame);
|
|
}
|
|
|
|
if (settingsMap.contains("loop")) {
|
|
bool loop = settingsMap["loop"].toBool();
|
|
setAnimationLoop(loop);
|
|
}
|
|
|
|
if (settingsMap.contains("hold")) {
|
|
bool hold = settingsMap["hold"].toBool();
|
|
setAnimationHold(hold);
|
|
}
|
|
|
|
if (settingsMap.contains("startAutomatically")) {
|
|
bool startAutomatically = settingsMap["startAutomatically"].toBool();
|
|
setAnimationStartAutomatically(startAutomatically);
|
|
}
|
|
|
|
_animationSettings = value;
|
|
_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
|
|
}
|
|
|
|
void ParticleEffectEntityItem::setAnimationIsPlaying(bool value) {
|
|
_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
|
|
_animationLoop.setRunning(value);
|
|
}
|
|
|
|
void ParticleEffectEntityItem::setAnimationFPS(float value) {
|
|
_dirtyFlags |= EntityItem::DIRTY_UPDATEABLE;
|
|
_animationLoop.setFPS(value);
|
|
}
|
|
|
|
QString ParticleEffectEntityItem::getAnimationSettings() const {
|
|
// the animations setting is a JSON string that may contain various animation settings.
|
|
// if it includes fps, frameIndex, or running, those values will be parsed out and
|
|
// will over ride the regular animation settings
|
|
QString value = _animationSettings;
|
|
|
|
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
|
|
QJsonObject settingsAsJsonObject = settingsAsJson.object();
|
|
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
|
|
|
|
QVariant fpsValue(getAnimationFPS());
|
|
settingsMap["fps"] = fpsValue;
|
|
|
|
QVariant frameIndexValue(getAnimationFrameIndex());
|
|
settingsMap["frameIndex"] = frameIndexValue;
|
|
|
|
QVariant runningValue(getAnimationIsPlaying());
|
|
settingsMap["running"] = runningValue;
|
|
|
|
QVariant firstFrameValue(getAnimationFirstFrame());
|
|
settingsMap["firstFrame"] = firstFrameValue;
|
|
|
|
QVariant lastFrameValue(getAnimationLastFrame());
|
|
settingsMap["lastFrame"] = lastFrameValue;
|
|
|
|
QVariant loopValue(getAnimationLoop());
|
|
settingsMap["loop"] = loopValue;
|
|
|
|
QVariant holdValue(getAnimationHold());
|
|
settingsMap["hold"] = holdValue;
|
|
|
|
QVariant startAutomaticallyValue(getAnimationStartAutomatically());
|
|
settingsMap["startAutomatically"] = startAutomaticallyValue;
|
|
|
|
settingsAsJsonObject = QJsonObject::fromVariantMap(settingsMap);
|
|
QJsonDocument newDocument(settingsAsJsonObject);
|
|
QByteArray jsonByteArray = newDocument.toJson(QJsonDocument::Compact);
|
|
QString jsonByteString(jsonByteArray);
|
|
return jsonByteString;
|
|
}
|
|
|
|
void ParticleEffectEntityItem::updateRadius(quint32 index, float age) {
|
|
_particleRadiuses[index] = Interpolate::interpolate3Points(_radiusStarts[index], _radiusMiddles[index],
|
|
_radiusFinishes[index], age);
|
|
}
|
|
|
|
void ParticleEffectEntityItem::updateColor(quint32 index, float age) {
|
|
_particleColors[index].red = (int)Interpolate::interpolate3Points(_colorStarts[index].red, _colorMiddles[index].red,
|
|
_colorFinishes[index].red, age);
|
|
_particleColors[index].green = (int)Interpolate::interpolate3Points(_colorStarts[index].green, _colorMiddles[index].green,
|
|
_colorFinishes[index].green, age);
|
|
_particleColors[index].blue = (int)Interpolate::interpolate3Points(_colorStarts[index].blue, _colorMiddles[index].blue,
|
|
_colorFinishes[index].blue, age);
|
|
}
|
|
|
|
void ParticleEffectEntityItem::updateAlpha(quint32 index, float age) {
|
|
_particleAlphas[index] = Interpolate::interpolate3Points(_alphaStarts[index], _alphaMiddles[index],
|
|
_alphaFinishes[index], age);
|
|
}
|
|
|
|
void ParticleEffectEntityItem::extendBounds(const glm::vec3& point) {
|
|
_particleMinBound.x = glm::min(_particleMinBound.x, point.x);
|
|
_particleMinBound.y = glm::min(_particleMinBound.y, point.y);
|
|
_particleMinBound.z = glm::min(_particleMinBound.z, point.z);
|
|
_particleMaxBound.x = glm::max(_particleMaxBound.x, point.x);
|
|
_particleMaxBound.y = glm::max(_particleMaxBound.y, point.y);
|
|
_particleMaxBound.z = glm::max(_particleMaxBound.z, point.z);
|
|
}
|
|
|
|
void ParticleEffectEntityItem::integrateParticle(quint32 index, float deltaTime) {
|
|
glm::vec3 accel = _particleAccelerations[index];
|
|
glm::vec3 atSquared = (0.5f * deltaTime * deltaTime) * accel;
|
|
glm::vec3 at = accel * deltaTime;
|
|
_particlePositions[index] += _particleVelocities[index] * deltaTime + atSquared;
|
|
_particleVelocities[index] += at;
|
|
}
|
|
|
|
void ParticleEffectEntityItem::stepSimulation(float deltaTime) {
|
|
|
|
_particleMinBound = glm::vec3(-1.0f, -1.0f, -1.0f);
|
|
_particleMaxBound = glm::vec3(1.0f, 1.0f, 1.0f);
|
|
|
|
// update particles between head and tail
|
|
for (quint32 i = _particleHeadIndex; i != _particleTailIndex; i = (i + 1) % _maxParticles) {
|
|
_particleLifetimes[i] -= deltaTime;
|
|
|
|
// if particle has died.
|
|
if (_particleLifetimes[i] <= 0.0f) {
|
|
// move head forward
|
|
_particleHeadIndex = (_particleHeadIndex + 1) % _maxParticles;
|
|
}
|
|
else {
|
|
float age = (1.0f - _particleLifetimes[i] / _lifespan); // 0.0 .. 1.0
|
|
updateRadius(i, age);
|
|
updateColor(i, age);
|
|
updateAlpha(i, age);
|
|
integrateParticle(i, deltaTime);
|
|
extendBounds(_particlePositions[i]);
|
|
}
|
|
}
|
|
|
|
// emit new particles, but only if animation is playing
|
|
if (getAnimationIsPlaying()) {
|
|
|
|
float timeLeftInFrame = deltaTime;
|
|
while (_timeUntilNextEmit < timeLeftInFrame) {
|
|
|
|
timeLeftInFrame -= _timeUntilNextEmit;
|
|
_timeUntilNextEmit = 1.0f / _emitRate;
|
|
|
|
// emit a new particle at tail index.
|
|
quint32 i = _particleTailIndex;
|
|
_particleLifetimes[i] = _lifespan;
|
|
|
|
// Radius
|
|
if (_radiusSpread == 0.0f) {
|
|
_radiusStarts[i] = getRadiusStart();
|
|
_radiusMiddles[i] =_particleRadius;
|
|
_radiusFinishes[i] = getRadiusFinish();
|
|
} else {
|
|
float spreadMultiplier = 1.0f + (2.0f * randFloat() - 1.0f) * _radiusSpread / _particleRadius;
|
|
_radiusStarts[i] = spreadMultiplier * getRadiusStart();
|
|
_radiusMiddles[i] = spreadMultiplier * _particleRadius;
|
|
_radiusFinishes[i] = spreadMultiplier * getRadiusFinish();
|
|
}
|
|
updateRadius(i, 0.0f);
|
|
|
|
// Position, velocity, and acceleration
|
|
if (_polarStart == 0.0f && _polarFinish == 0.0f && _emitDimensions.z == 0.0f) {
|
|
// Emit along z-axis from position
|
|
_particlePositions[i] = getPosition();
|
|
_particleVelocities[i] =
|
|
(_emitSpeed + (2.0f * randFloat() - 1.0f) * _speedSpread) * (_emitOrientation * Z_AXIS);
|
|
_particleAccelerations[i] = _emitAcceleration + (2.0f * randFloat() - 1.0f) * _accelerationSpread;
|
|
|
|
} else {
|
|
// Emit around point or from ellipsoid
|
|
// - Distribute directions evenly around point
|
|
// - Distribute points relatively evenly over ellipsoid surface
|
|
// - Distribute points relatively evenly within ellipsoid volume
|
|
|
|
float elevationMinZ = sin(PI_OVER_TWO - _polarFinish);
|
|
float elevationMaxZ = sin(PI_OVER_TWO - _polarStart);
|
|
float elevation = asin(elevationMinZ + (elevationMaxZ - elevationMinZ) * randFloat());
|
|
|
|
float azimuth;
|
|
if (_azimuthFinish >= _azimuthStart) {
|
|
azimuth = _azimuthStart + (_azimuthFinish - _azimuthStart) * randFloat();
|
|
} else {
|
|
azimuth = _azimuthStart + (2.0f * PI + _azimuthFinish - _azimuthStart) * randFloat();
|
|
}
|
|
|
|
glm::vec3 emitDirection;
|
|
|
|
if (_emitDimensions == glm::vec3()) {
|
|
// Point
|
|
emitDirection = glm::angleAxis(PI_OVER_TWO - elevation, X_AXIS) * Z_AXIS;
|
|
emitDirection = glm::angleAxis(azimuth, Z_AXIS) * emitDirection;
|
|
|
|
_particlePositions[i] = getPosition();
|
|
} else {
|
|
// Ellipsoid
|
|
float radiusScale = 1.0f;
|
|
if (_emitRadiusStart < 1.0f) {
|
|
float emitRadiusStart = glm::max(_emitRadiusStart, EPSILON); // Avoid math complications at center
|
|
float randRadius = emitRadiusStart + (1.0f - emitRadiusStart) * randFloat();
|
|
radiusScale = 1.0f - std::pow(1.0f - randRadius, 3.0f);
|
|
}
|
|
|
|
glm::vec3 radiuses = radiusScale * 0.5f * _emitDimensions;
|
|
float x = radiuses.x * glm::cos(elevation) * glm::cos(azimuth);
|
|
float y = radiuses.y * glm::cos(elevation) * glm::sin(azimuth);
|
|
float z = radiuses.z * glm::sin(elevation);
|
|
glm::vec3 emitPosition = glm::vec3(x, y, z);
|
|
emitDirection = glm::normalize(glm::vec3(
|
|
radiuses.x > 0.0f ? x / (radiuses.x * radiuses.x) : 0.0f,
|
|
radiuses.y > 0.0f ? y / (radiuses.y * radiuses.y) : 0.0f,
|
|
radiuses.z > 0.0f ? z / (radiuses.z * radiuses.z) : 0.0f
|
|
));
|
|
|
|
_particlePositions[i] = getPosition() + _emitOrientation * emitPosition;
|
|
}
|
|
|
|
_particleVelocities[i] =
|
|
(_emitSpeed + (2.0f * randFloat() - 1.0f) * _speedSpread) * (_emitOrientation * emitDirection);
|
|
_particleAccelerations[i] = _emitAcceleration + (2.0f * randFloat() - 1.0f) * _accelerationSpread;
|
|
}
|
|
integrateParticle(i, timeLeftInFrame);
|
|
extendBounds(_particlePositions[i]);
|
|
|
|
// Color
|
|
if (_colorSpread == xColor{ 0, 0, 0 }) {
|
|
_colorStarts[i] = getColorStart();
|
|
_colorMiddles[i] = getXColor();
|
|
_colorFinishes[i] = getColorFinish();
|
|
} else {
|
|
xColor startColor = getColorStart();
|
|
xColor middleColor = getXColor();
|
|
xColor finishColor = getColorFinish();
|
|
|
|
float spread = 2.0f * randFloat() - 1.0f;
|
|
float spreadMultiplierRed = 1.0f + spread * (float)_colorSpread.red / (float)middleColor.red;
|
|
float spreadMultiplierGreen = 1.0f + spread * (float)_colorSpread.green / (float)middleColor.green;
|
|
float spreadMultiplierBlue = 1.0f + spread * (float)_colorSpread.blue / (float)middleColor.blue;
|
|
|
|
_colorStarts[i].red = (int)glm::clamp(spreadMultiplierRed * (float)startColor.red, 0.0f, 255.0f);
|
|
_colorStarts[i].green = (int)glm::clamp(spreadMultiplierGreen * (float)startColor.green, 0.0f, 255.0f);
|
|
_colorStarts[i].blue = (int)glm::clamp(spreadMultiplierBlue * (float)startColor.blue, 0.0f, 255.0f);
|
|
|
|
_colorMiddles[i].red = (int)glm::clamp(spreadMultiplierRed * (float)middleColor.red, 0.0f, 255.0f);
|
|
_colorMiddles[i].green = (int)glm::clamp(spreadMultiplierGreen * (float)middleColor.green, 0.0f, 255.0f);
|
|
_colorMiddles[i].blue = (int)glm::clamp(spreadMultiplierBlue * (float)middleColor.blue, 0.0f, 255.0f);
|
|
|
|
_colorFinishes[i].red = (int)glm::clamp(spreadMultiplierRed * (float)finishColor.red, 0.0f, 255.0f);
|
|
_colorFinishes[i].green = (int)glm::clamp(spreadMultiplierGreen * (float)finishColor.green, 0.0f, 255.0f);
|
|
_colorFinishes[i].blue = (int)glm::clamp(spreadMultiplierBlue * (float)finishColor.blue, 0.0f, 255.0f);
|
|
}
|
|
updateColor(i, 0.0f);
|
|
|
|
// Alpha
|
|
if (_alphaSpread == 0.0f) {
|
|
_alphaStarts[i] = getAlphaStart();
|
|
_alphaMiddles[i] = _alpha;
|
|
_alphaFinishes[i] = getAlphaFinish();
|
|
} else {
|
|
float spreadMultiplier = 1.0f + (2.0f * randFloat() - 1) * _alphaSpread / _alpha;
|
|
_alphaStarts[i] = spreadMultiplier * getAlphaStart();
|
|
_alphaMiddles[i] = spreadMultiplier * _alpha;
|
|
_alphaFinishes[i] = spreadMultiplier * getAlphaFinish();
|
|
}
|
|
updateAlpha(i, 0.0f);
|
|
|
|
_particleTailIndex = (_particleTailIndex + 1) % _maxParticles;
|
|
|
|
// overflow! move head forward by one.
|
|
// because the case of head == tail indicates an empty array, not a full one.
|
|
// This can drop an existing older particle, but this is by design, newer particles are a higher priority.
|
|
if (_particleTailIndex == _particleHeadIndex) {
|
|
_particleHeadIndex = (_particleHeadIndex + 1) % _maxParticles;
|
|
}
|
|
}
|
|
|
|
_timeUntilNextEmit -= timeLeftInFrame;
|
|
}
|
|
}
|
|
|
|
void ParticleEffectEntityItem::setMaxParticles(quint32 maxParticles) {
|
|
if (_maxParticles != maxParticles) {
|
|
_maxParticles = maxParticles;
|
|
|
|
// TODO: try to do something smart here and preserve the state of existing particles.
|
|
|
|
// resize vectors
|
|
_particleLifetimes.resize(_maxParticles);
|
|
_particlePositions.resize(_maxParticles);
|
|
_particleVelocities.resize(_maxParticles);
|
|
_particleRadiuses.resize(_maxParticles);
|
|
_radiusStarts.resize(_maxParticles);
|
|
_radiusMiddles.resize(_maxParticles);
|
|
_radiusFinishes.resize(_maxParticles);
|
|
_particleColors.resize(_maxParticles);
|
|
_colorStarts.resize(_maxParticles);
|
|
_colorMiddles.resize(_maxParticles);
|
|
_colorFinishes.resize(_maxParticles);
|
|
_particleAlphas.resize(_maxParticles);
|
|
_alphaStarts.resize(_maxParticles);
|
|
_alphaMiddles.resize(_maxParticles);
|
|
_alphaFinishes.resize(_maxParticles);
|
|
|
|
// effectively clear all particles and start emitting new ones from scratch.
|
|
_particleHeadIndex = 0;
|
|
_particleTailIndex = 0;
|
|
_timeUntilNextEmit = 0.0f;
|
|
}
|
|
}
|
|
|
|
// because particles are in a ring buffer, this isn't trivial
|
|
quint32 ParticleEffectEntityItem::getLivingParticleCount() const {
|
|
if (_particleTailIndex >= _particleHeadIndex) {
|
|
return _particleTailIndex - _particleHeadIndex;
|
|
} else {
|
|
return (_maxParticles - _particleHeadIndex) + _particleTailIndex;
|
|
}
|
|
}
|