mirror of
https://github.com/overte-org/overte.git
synced 2025-08-05 03:01:52 +02:00
Replace entities pos/rot/dim with transform
Removed _position, _rotation, _dimensions Added Transform _transform
This commit is contained in:
parent
3471c0a44f
commit
d0cd18d6c0
12 changed files with 71 additions and 77 deletions
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@ -396,7 +396,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
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// to the visual model and apply them to the collision model (without regard for the
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// collision model's extents).
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glm::vec3 scale = _dimensions / renderGeometry.getUnscaledMeshExtents().size();
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glm::vec3 scale = getDimensions() / renderGeometry.getUnscaledMeshExtents().size();
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// multiply each point by scale before handing the point-set off to the physics engine.
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// also determine the extents of the collision model.
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AABox box;
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@ -122,10 +122,10 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
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glm::vec3 point = intersection.intersection;
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point -= getPosition();
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point = glm::inverse(getRotation()) * point;
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point /= _dimensions;
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point /= getDimensions();
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point += 0.5f;
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point.y = 1.0f - point.y;
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point *= _dimensions * METERS_TO_INCHES * DPI;
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point *= getDimensions() * METERS_TO_INCHES * DPI;
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// Forward the mouse event.
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QMouseEvent mappedEvent(event->type(),
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QPoint((int)point.x, (int)point.y),
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@ -140,7 +140,7 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
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QObject::connect(renderer, &EntityTreeRenderer::mouseMoveOnEntity, forwardMouseEvent);
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}
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glm::vec2 dims = glm::vec2(_dimensions);
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glm::vec2 dims = glm::vec2(getDimensions());
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dims *= METERS_TO_INCHES * DPI;
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// The offscreen surface is idempotent for resizes (bails early
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// if it's a no-op), so it's safe to just call resize every frame
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@ -101,8 +101,8 @@ void BoxEntityItem::debugDump() const {
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quint64 now = usecTimestampNow();
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qCDebug(entities) << " BOX EntityItem id:" << getEntityItemID() << "---------------------------------------------";
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qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
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qCDebug(entities) << " position:" << debugTreeVector(_position);
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qCDebug(entities) << " dimensions:" << debugTreeVector(_dimensions);
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qCDebug(entities) << " position:" << debugTreeVector(getPosition());
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qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
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qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
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}
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@ -40,9 +40,6 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
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_lastEditedFromRemoteInRemoteTime(0),
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_created(UNKNOWN_CREATED_TIME),
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_changedOnServer(0),
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_position(ENTITY_ITEM_ZERO_VEC3),
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_dimensions(ENTITY_ITEM_DEFAULT_DIMENSIONS),
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_rotation(ENTITY_ITEM_DEFAULT_ROTATION),
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_glowLevel(ENTITY_ITEM_DEFAULT_GLOW_LEVEL),
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_localRenderAlpha(ENTITY_ITEM_DEFAULT_LOCAL_RENDER_ALPHA),
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_density(ENTITY_ITEM_DEFAULT_DENSITY),
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@ -321,8 +318,8 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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}
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// if this bitstream indicates that this node is the simulation owner, ignore any physics-related updates.
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glm::vec3 savePosition = _position;
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glm::quat saveRotation = _rotation;
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glm::vec3 savePosition = getPosition();
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glm::quat saveRotation = getRotation();
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// glm::vec3 saveVelocity = _velocity;
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// glm::vec3 saveAngularVelocity = _angularVelocity;
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// glm::vec3 saveGravity = _gravity;
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@ -628,8 +625,8 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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if (_simulatorID == myNodeID && !_simulatorID.isNull()) {
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// the packet that produced this bitstream originally came from physics simulations performed by
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// this node, so our version has to be newer than what the packet contained.
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_position = savePosition;
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_rotation = saveRotation;
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setPosition(savePosition);
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setRotation(saveRotation);
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// _velocity = saveVelocity;
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// _angularVelocity = saveAngularVelocity;
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// _gravity = saveGravity;
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@ -640,10 +637,11 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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}
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void EntityItem::debugDump() const {
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auto position = getPosition();
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qCDebug(entities) << "EntityItem id:" << getEntityItemID();
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qCDebug(entities, " edited ago:%f", getEditedAgo());
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qCDebug(entities, " position:%f,%f,%f", _position.x, _position.y, _position.z);
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qCDebug(entities) << " dimensions:" << _dimensions;
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qCDebug(entities, " position:%f,%f,%f", position.x, position.y, position.z);
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qCDebug(entities) << " dimensions:" << getDimensions();
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}
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// adjust any internal timestamps to fix clock skew for this server
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@ -666,8 +664,8 @@ void EntityItem::adjustEditPacketForClockSkew(unsigned char* editPacketBuffer, s
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#endif
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}
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float EntityItem::computeMass() const {
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return _density * _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z;
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float EntityItem::computeMass() const {
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return _density * _volumeMultiplier * getDimensions().x * getDimensions().y * getDimensions().z;
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}
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void EntityItem::setDensity(float density) {
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@ -692,8 +690,8 @@ void EntityItem::setMass(float mass) {
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// Setting the mass actually changes the _density (at fixed volume), however
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// we must protect the density range to help maintain stability of physics simulation
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// therefore this method might not accept the mass that is supplied.
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float volume = _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z;
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float volume = _volumeMultiplier * getDimensions().x * getDimensions().y * getDimensions().z;
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// compute new density
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const float MIN_VOLUME = 1.0e-6f; // 0.001mm^3
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@ -997,10 +995,8 @@ void EntityItem::recordCreationTime() {
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_lastSimulated = _created;
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}
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// TODO: doesn't this need to handle rotation?
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glm::vec3 EntityItem::getCenter() const {
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return _position + (_dimensions * (glm::vec3(0.5f,0.5f,0.5f) - _registrationPoint));
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return getPosition() + (getDimensions() * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint()));
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}
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/// The maximum bounding cube for the entity, independent of it's rotation.
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@ -1008,13 +1004,13 @@ glm::vec3 EntityItem::getCenter() const {
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///
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AACube EntityItem::getMaximumAACube() const {
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// * we know that the position is the center of rotation
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glm::vec3 centerOfRotation = _position; // also where _registration point is
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glm::vec3 centerOfRotation = getPosition(); // also where _registration point is
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// * we know that the registration point is the center of rotation
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// * we can calculate the length of the furthest extent from the registration point
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// as the dimensions * max (registrationPoint, (1.0,1.0,1.0) - registrationPoint)
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glm::vec3 registrationPoint = (_dimensions * _registrationPoint);
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glm::vec3 registrationRemainder = (_dimensions * (glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint));
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glm::vec3 registrationPoint = (getDimensions() * getRegistrationPoint());
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glm::vec3 registrationRemainder = (getDimensions() * (glm::vec3(1.0f, 1.0f, 1.0f) - getRegistrationPoint()));
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glm::vec3 furthestExtentFromRegistration = glm::max(registrationPoint, registrationRemainder);
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// * we know that if you rotate in any direction you would create a sphere
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@ -1036,13 +1032,13 @@ AACube EntityItem::getMinimumAACube() const {
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// _position represents the position of the registration point.
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glm::vec3 registrationRemainder = glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint;
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glm::vec3 unrotatedMinRelativeToEntity = - (_dimensions * _registrationPoint);
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glm::vec3 unrotatedMaxRelativeToEntity = _dimensions * registrationRemainder;
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glm::vec3 unrotatedMinRelativeToEntity = - (getDimensions() * getRegistrationPoint());
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glm::vec3 unrotatedMaxRelativeToEntity = getDimensions() * registrationRemainder;
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Extents unrotatedExtentsRelativeToRegistrationPoint = { unrotatedMinRelativeToEntity, unrotatedMaxRelativeToEntity };
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Extents rotatedExtentsRelativeToRegistrationPoint = unrotatedExtentsRelativeToRegistrationPoint.getRotated(getRotation());
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// shift the extents to be relative to the position/registration point
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rotatedExtentsRelativeToRegistrationPoint.shiftBy(_position);
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rotatedExtentsRelativeToRegistrationPoint.shiftBy(getPosition());
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// the cube that best encompasses extents is...
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AABox box(rotatedExtentsRelativeToRegistrationPoint);
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@ -1060,13 +1056,13 @@ AABox EntityItem::getAABox() const {
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// _position represents the position of the registration point.
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glm::vec3 registrationRemainder = glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint;
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glm::vec3 unrotatedMinRelativeToEntity = - (_dimensions * _registrationPoint);
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glm::vec3 unrotatedMaxRelativeToEntity = _dimensions * registrationRemainder;
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glm::vec3 unrotatedMinRelativeToEntity = - (getDimensions() * _registrationPoint);
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glm::vec3 unrotatedMaxRelativeToEntity = getDimensions() * registrationRemainder;
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Extents unrotatedExtentsRelativeToRegistrationPoint = { unrotatedMinRelativeToEntity, unrotatedMaxRelativeToEntity };
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Extents rotatedExtentsRelativeToRegistrationPoint = unrotatedExtentsRelativeToRegistrationPoint.getRotated(getRotation());
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// shift the extents to be relative to the position/registration point
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rotatedExtentsRelativeToRegistrationPoint.shiftBy(_position);
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rotatedExtentsRelativeToRegistrationPoint.shiftBy(getPosition());
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return AABox(rotatedExtentsRelativeToRegistrationPoint);
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}
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@ -1087,7 +1083,7 @@ AABox EntityItem::getAABox() const {
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void EntityItem::setRadius(float value) {
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float diameter = value * 2.0f;
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float maxDimension = sqrt((diameter * diameter) / 3.0f);
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_dimensions = glm::vec3(maxDimension, maxDimension, maxDimension);
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setDimensions(glm::vec3(maxDimension, maxDimension, maxDimension));
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}
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// TODO: get rid of all users of this function...
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@ -1095,7 +1091,7 @@ void EntityItem::setRadius(float value) {
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// ... cornerToCornerLength = sqrt(3 x maxDimension ^ 2)
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// ... radius = sqrt(3 x maxDimension ^ 2) / 2.0f;
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float EntityItem::getRadius() const {
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return 0.5f * glm::length(_dimensions);
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return 0.5f * glm::length(getDimensions());
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}
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bool EntityItem::contains(const glm::vec3& point) const {
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@ -1118,10 +1114,10 @@ void EntityItem::updatePositionInDomainUnits(const glm::vec3& value) {
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}
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void EntityItem::updatePosition(const glm::vec3& value) {
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auto delta = glm::distance(_position, value);
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auto delta = glm::distance(getPosition(), value);
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if (delta > IGNORE_POSITION_DELTA) {
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_dirtyFlags |= EntityItem::DIRTY_POSITION;
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_position = value;
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setPosition(value);
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if (delta > ACTIVATION_POSITION_DELTA) {
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_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
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}
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@ -1134,9 +1130,9 @@ void EntityItem::updateDimensionsInDomainUnits(const glm::vec3& value) {
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}
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void EntityItem::updateDimensions(const glm::vec3& value) {
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auto delta = glm::distance(_dimensions, value);
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auto delta = glm::distance(getDimensions(), value);
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if (delta > IGNORE_DIMENSIONS_DELTA) {
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_dimensions = value;
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setDimensions(value);
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if (delta > ACTIVATION_DIMENSIONS_DELTA) {
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// rebuilding the shape will always activate
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_dirtyFlags |= (EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS);
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@ -1145,10 +1141,10 @@ void EntityItem::updateDimensions(const glm::vec3& value) {
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}
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void EntityItem::updateRotation(const glm::quat& rotation) {
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if (_rotation != rotation) {
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_rotation = rotation;
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if (getRotation() != rotation) {
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setRotation(rotation);
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auto alignmentDot = glm::abs(glm::dot(_rotation, rotation));
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auto alignmentDot = glm::abs(glm::dot(getRotation(), rotation));
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if (alignmentDot < IGNORE_ALIGNMENT_DOT) {
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_dirtyFlags |= EntityItem::DIRTY_ROTATION;
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}
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@ -1163,7 +1159,7 @@ void EntityItem::updateMass(float mass) {
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// we must protect the density range to help maintain stability of physics simulation
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// therefore this method might not accept the mass that is supplied.
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float volume = _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z;
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float volume = _volumeMultiplier * getDimensions().x * getDimensions().y * getDimensions().z;
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// compute new density
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float newDensity = _density;
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@ -22,6 +22,7 @@
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#include <OctreeElement.h> // for OctreeElement::AppendState
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#include <OctreePacketData.h>
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#include <ShapeInfo.h>
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#include <Transform.h>
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#include "EntityItemID.h"
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#include "EntityItemProperties.h"
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@ -179,21 +180,20 @@ public:
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// attributes applicable to all entity types
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EntityTypes::EntityType getType() const { return _type; }
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const glm::vec3& getPosition() const { return _position; } /// get position in meters
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void setPosition(const glm::vec3& value) {
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_position = value;
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}
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glm::vec3 getCenter() const;
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/// Position in meters (0.0 - TREE_SCALE)
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const glm::vec3& getPosition() const { return _transform.getTranslation(); } /// get position in meters
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void setPosition(const glm::vec3& value) { _transform.setTranslation(value); }
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const glm::quat& getRotation() const { return _transform.getRotation(); }
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void setRotation(const glm::quat& rotation) { _transform.setRotation(rotation); }
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/// Dimensions in meters (0.0 - TREE_SCALE)
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const glm::vec3& getDimensions() const { return _transform.getScale(); }
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virtual void setDimensions(const glm::vec3& value) { _transform.setScale(glm::abs(value)); }
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const glm::vec3& getDimensions() const { return _dimensions; } /// get dimensions in meters
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/// set dimensions in meter units (0.0 - TREE_SCALE)
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virtual void setDimensions(const glm::vec3& value) { _dimensions = glm::abs(value); }
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const glm::quat& getRotation() const { return _rotation; }
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void setRotation(const glm::quat& rotation) { _rotation = rotation; }
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float getGlowLevel() const { return _glowLevel; }
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void setGlowLevel(float glowLevel) { _glowLevel = glowLevel; }
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virtual bool isReadyToComputeShape() { return true; }
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virtual void computeShapeInfo(ShapeInfo& info);
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virtual float getVolumeEstimate() const { return _dimensions.x * _dimensions.y * _dimensions.z; }
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virtual float getVolumeEstimate() const { return getDimensions().x * getDimensions().y * getDimensions().z; }
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/// return preferred shape type (actual physical shape may differ)
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virtual ShapeType getShapeType() const { return SHAPE_TYPE_NONE; }
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@ -368,9 +368,7 @@ protected:
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quint64 _created;
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quint64 _changedOnServer;
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glm::vec3 _position;
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glm::vec3 _dimensions;
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glm::quat _rotation;
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Transform _transform;
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float _glowLevel;
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float _localRenderAlpha;
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float _density = ENTITY_ITEM_DEFAULT_DENSITY; // kg/m^3
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@ -47,10 +47,10 @@ void LightEntityItem::setDimensions(const glm::vec3& value) {
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// recalculate the x/y dimensions to properly encapsulate the spotlight.
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const float length = value.z;
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const float width = length * glm::tan(glm::radians(_cutoff));
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_dimensions = glm::vec3(width, width, length);
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EntityItem::setDimensions(glm::vec3(width, width, length));
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} else {
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float maxDimension = glm::max(value.x, value.y, value.z);
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_dimensions = glm::vec3(maxDimension, maxDimension, maxDimension);
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EntityItem::setDimensions(glm::vec3(maxDimension, maxDimension, maxDimension));
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}
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}
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@ -72,12 +72,12 @@ void LightEntityItem::setIsSpotlight(bool value) {
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_isSpotlight = value;
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if (_isSpotlight) {
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const float length = _dimensions.z;
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const float length = getDimensions().z;
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const float width = length * glm::tan(glm::radians(_cutoff));
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_dimensions = glm::vec3(width, width, length);
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setDimensions(glm::vec3(width, width, length));
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} else {
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float maxDimension = glm::max(_dimensions.x, _dimensions.y, _dimensions.z);
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_dimensions = glm::vec3(maxDimension, maxDimension, maxDimension);
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float maxDimension = glm::max(getDimensions().x, getDimensions().y, getDimensions().z);
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setDimensions(glm::vec3(maxDimension, maxDimension, maxDimension));
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}
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}
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}
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@ -88,9 +88,9 @@ void LightEntityItem::setCutoff(float value) {
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if (_isSpotlight) {
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// If we are a spotlight, adjusting the cutoff will affect the area we encapsulate,
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// so update the dimensions to reflect this.
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const float length = _dimensions.z;
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const float length = getDimensions().z;
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const float width = length * glm::tan(glm::radians(_cutoff));
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_dimensions = glm::vec3(width, width, length);
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setDimensions(glm::vec3(width, width, length));
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}
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}
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@ -101,8 +101,8 @@ void LineEntityItem::debugDump() const {
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quint64 now = usecTimestampNow();
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qCDebug(entities) << " LINE EntityItem id:" << getEntityItemID() << "---------------------------------------------";
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qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
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qCDebug(entities) << " position:" << debugTreeVector(_position);
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qCDebug(entities) << " dimensions:" << debugTreeVector(_dimensions);
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qCDebug(entities) << " position:" << debugTreeVector(getPosition());
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qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
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qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
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}
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@ -276,8 +276,8 @@ void ParticleEffectEntityItem::debugDump() const {
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quint64 now = usecTimestampNow();
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qCDebug(entities) << "PA EFFECT EntityItem id:" << getEntityItemID() << "---------------------------------------------";
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qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
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qCDebug(entities) << " position:" << debugTreeVector(_position);
|
||||
qCDebug(entities) << " dimensions:" << debugTreeVector(_dimensions);
|
||||
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
|
||||
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
|
||||
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
|
||||
}
|
||||
|
||||
|
|
|
@ -119,8 +119,8 @@ void SphereEntityItem::debugDump() const {
|
|||
quint64 now = usecTimestampNow();
|
||||
qCDebug(entities) << "SHPERE EntityItem id:" << getEntityItemID() << "---------------------------------------------";
|
||||
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
|
||||
qCDebug(entities) << " position:" << debugTreeVector(_position);
|
||||
qCDebug(entities) << " dimensions:" << debugTreeVector(_dimensions);
|
||||
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
|
||||
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
|
||||
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
|
||||
}
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ const float TEXT_ENTITY_ITEM_FIXED_DEPTH = 0.01f;
|
|||
|
||||
void TextEntityItem::setDimensions(const glm::vec3& value) {
|
||||
// NOTE: Text Entities always have a "depth" of 1cm.
|
||||
_dimensions = glm::vec3(value.x, value.y, TEXT_ENTITY_ITEM_FIXED_DEPTH);
|
||||
EntityItem::setDimensions(glm::vec3(value.x, value.y, TEXT_ENTITY_ITEM_FIXED_DEPTH));
|
||||
}
|
||||
|
||||
EntityItemProperties TextEntityItem::getProperties() const {
|
||||
|
@ -136,7 +136,7 @@ bool TextEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const
|
|||
PlaneShape plane;
|
||||
|
||||
const glm::vec3 UNROTATED_NORMAL(0.0f, 0.0f, -1.0f);
|
||||
glm::vec3 normal = _rotation * UNROTATED_NORMAL;
|
||||
glm::vec3 normal = getRotation() * UNROTATED_NORMAL;
|
||||
plane.setNormal(normal);
|
||||
plane.setPoint(getPosition()); // the position is definitely a point on our plane
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ const float WEB_ENTITY_ITEM_FIXED_DEPTH = 0.01f;
|
|||
|
||||
void WebEntityItem::setDimensions(const glm::vec3& value) {
|
||||
// NOTE: Web Entities always have a "depth" of 1cm.
|
||||
_dimensions = glm::vec3(value.x, value.y, WEB_ENTITY_ITEM_FIXED_DEPTH);
|
||||
EntityItem::setDimensions(glm::vec3(value.x, value.y, WEB_ENTITY_ITEM_FIXED_DEPTH));
|
||||
}
|
||||
|
||||
EntityItemProperties WebEntityItem::getProperties() const {
|
||||
|
@ -113,7 +113,7 @@ bool WebEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const g
|
|||
PlaneShape plane;
|
||||
|
||||
const glm::vec3 UNROTATED_NORMAL(0.0f, 0.0f, -1.0f);
|
||||
glm::vec3 normal = _rotation * UNROTATED_NORMAL;
|
||||
glm::vec3 normal = getRotation() * UNROTATED_NORMAL;
|
||||
plane.setNormal(normal);
|
||||
plane.setPoint(getPosition()); // the position is definitely a point on our plane
|
||||
|
||||
|
|
|
@ -218,8 +218,8 @@ void ZoneEntityItem::debugDump() const {
|
|||
quint64 now = usecTimestampNow();
|
||||
qCDebug(entities) << " ZoneEntityItem id:" << getEntityItemID() << "---------------------------------------------";
|
||||
qCDebug(entities) << " keyLightColor:" << _keyLightColor[0] << "," << _keyLightColor[1] << "," << _keyLightColor[2];
|
||||
qCDebug(entities) << " position:" << debugTreeVector(_position);
|
||||
qCDebug(entities) << " dimensions:" << debugTreeVector(_dimensions);
|
||||
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
|
||||
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
|
||||
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
|
||||
qCDebug(entities) << " _keyLightIntensity:" << _keyLightIntensity;
|
||||
qCDebug(entities) << " _keyLightAmbientIntensity:" << _keyLightAmbientIntensity;
|
||||
|
|
Loading…
Reference in a new issue