added defaults to particle effect for velocity and acceleration

This commit is contained in:
ericrius1 2015-08-13 15:50:00 -07:00
parent 9322960c63
commit 6fe8703492

View file

@ -50,8 +50,8 @@ const quint32 ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES = 1000;
const float ParticleEffectEntityItem::DEFAULT_LIFESPAN = 3.0f;
const float ParticleEffectEntityItem::DEFAULT_EMIT_RATE = 15.0f;
const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_VELOCITY(0.0f, 0.0f, 0.0f);
const glm::vec3 ParticleEffectEntityItem::DEFAULT_VELOCITY_SPREAD(0.0f, 0.0f, 0.0f);
const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_ACCELERATION(0.0f, 0.0f, 0.0f);
const glm::vec3 ParticleEffectEntityItem::DEFAULT_VELOCITY_SPREAD(0.0f, 10.0f, 0.0f);
const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_ACCELERATION(0.0f, -9.8f, 0.0f);
const glm::vec3 ParticleEffectEntityItem::DEFAULT_ACCELERATION_SPREAD(0.0f, 0.0f, 0.0f);
const float ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS = 0.025f;
const QString ParticleEffectEntityItem::DEFAULT_TEXTURES = "";