remove outdated comment

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ericrius1 2015-08-12 17:28:07 -07:00
parent 81844a82e8
commit f3d6992dd2

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@ -16,7 +16,6 @@
// - Just to get this out the door, I just did forward Euler integration. There are better ways.
// - Gravity always points along the Y axis. Support an actual gravity vector.
// - Add the ability to add arbitrary forces to the simulation.
// - Add controls for spread (which is currently hard-coded) and varying emission strength (not currently implemented).
// - Add drag.
// - Add some kind of support for collisions.
// - There's no synchronization of the simulation across clients at all. In fact, it's using rand() under the hood, so