Code tidying

This commit is contained in:
David Rowe 2015-09-23 10:33:31 -07:00
parent eb01ba9812
commit 2b902238e7

View file

@ -303,11 +303,10 @@ int ParticleEffectEntityItem::readEntitySubclassDataFromBuffer(const unsigned ch
SKIP_ENTITY_PROPERTY(PROP_SPEED_SPREAD, glm::vec3);
}
} else {
// EMIT_ACCELERATION FAKEOUT
READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, setParticleRadius);
// ACCELERATION_SPREAD FAKEOUT
READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, setParticleRadius);
// ACTUAL PARTICLE_RADIUS
// OLD PROP_EMIT_ACCELERATION FAKEOUT
SKIP_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float);
// OLD PROP_ACCELERATION_SPREAD FAKEOUT
SKIP_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float);
READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, setParticleRadius);
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
}