adding acceleration spread property

This commit is contained in:
ericrius1 2015-08-11 17:09:48 -07:00
parent 0031c2a39a
commit 2db053e56a
5 changed files with 35 additions and 7 deletions

View file

@ -87,6 +87,7 @@ CONSTRUCT_PROPERTY(emitRate, ParticleEffectEntityItem::DEFAULT_EMIT_RATE),
CONSTRUCT_PROPERTY(emitVelocity, ParticleEffectEntityItem::DEFAULT_EMIT_VELOCITY),
CONSTRUCT_PROPERTY(velocitySpread, ParticleEffectEntityItem::DEFAULT_VELOCITY_SPREAD),
CONSTRUCT_PROPERTY(emitAcceleration, ParticleEffectEntityItem::DEFAULT_EMIT_ACCELERATION),
CONSTRUCT_PROPERTY(accelerationSpread, ParticleEffectEntityItem::DEFAULT_ACCELERATION_SPREAD),
CONSTRUCT_PROPERTY(particleRadius, ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS),
CONSTRUCT_PROPERTY(marketplaceID, ENTITY_ITEM_DEFAULT_MARKETPLACE_ID),
CONSTRUCT_PROPERTY(keyLightColor, ZoneEntityItem::DEFAULT_KEYLIGHT_COLOR),
@ -352,6 +353,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_EMIT_VELOCITY, emitVelocity);
CHECK_PROPERTY_CHANGE(PROP_VELOCITY_SPREAD, velocitySpread);
CHECK_PROPERTY_CHANGE(PROP_EMIT_ACCELERATION, emitAcceleration);
CHECK_PROPERTY_CHANGE(PROP_ACCELERATION_SPREAD, accelerationSpread);
CHECK_PROPERTY_CHANGE(PROP_PARTICLE_RADIUS, particleRadius);
CHECK_PROPERTY_CHANGE(PROP_MARKETPLACE_ID, marketplaceID);
CHECK_PROPERTY_CHANGE(PROP_NAME, name);
@ -454,6 +456,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(emitVelocity);
COPY_PROPERTY_TO_QSCRIPTVALUE(velocitySpread);
COPY_PROPERTY_TO_QSCRIPTVALUE(emitAcceleration);
COPY_PROPERTY_TO_QSCRIPTVALUE(accelerationSpread);
COPY_PROPERTY_TO_QSCRIPTVALUE(particleRadius);
COPY_PROPERTY_TO_QSCRIPTVALUE(marketplaceID);
COPY_PROPERTY_TO_QSCRIPTVALUE(name);
@ -574,6 +577,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
COPY_PROPERTY_FROM_QSCRIPTVALUE(emitVelocity, glmVec3, setEmitVelocity);
COPY_PROPERTY_FROM_QSCRIPTVALUE(velocitySpread, glmVec3, setVelocitySpread);
COPY_PROPERTY_FROM_QSCRIPTVALUE(emitAcceleration, glmVec3, setEmitAcceleration);
COPY_PROPERTY_FROM_QSCRIPTVALUE(accelerationSpread, glmVec3, setAccelerationSpread);
COPY_PROPERTY_FROM_QSCRIPTVALUE(particleRadius, float, setParticleRadius);
COPY_PROPERTY_FROM_QSCRIPTVALUE(marketplaceID, QString, setMarketplaceID);
COPY_PROPERTY_FROM_QSCRIPTVALUE(name, QString, setName);
@ -815,6 +819,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType::Value command, Ent
APPEND_ENTITY_PROPERTY(PROP_EMIT_VELOCITY, properties.getEmitVelocity());
APPEND_ENTITY_PROPERTY(PROP_VELOCITY_SPREAD, properties.getVelocitySpread());
APPEND_ENTITY_PROPERTY(PROP_EMIT_ACCELERATION, properties.getEmitAcceleration());
APPEND_ENTITY_PROPERTY(PROP_ACCELERATION_SPREAD, properties.getAccelerationSpread());
APPEND_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, properties.getParticleRadius());
}
@ -1084,6 +1089,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_VELOCITY, glm::vec3, setEmitVelocity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VELOCITY_SPREAD, glm::vec3, setVelocitySpread);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_ACCELERATION, glm::vec3, setEmitAcceleration);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ACCELERATION_SPREAD, glm::vec3, setAccelerationSpread);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_PARTICLE_RADIUS, float, setParticleRadius);
}
@ -1215,6 +1221,7 @@ void EntityItemProperties::markAllChanged() {
_emitVelocityChanged = true;
_velocitySpreadChanged = true;
_emitAccelerationChanged = true;
_accelerationSpreadChanged = true;
_particleRadiusChanged = true;
_marketplaceIDChanged = true;

View file

@ -134,6 +134,7 @@ public:
DEFINE_PROPERTY_REF(PROP_EMIT_VELOCITY, EmitVelocity, emitVelocity, glm::vec3);
DEFINE_PROPERTY_REF(PROP_VELOCITY_SPREAD, VelocitySpread, velocitySpread, glm::vec3);
DEFINE_PROPERTY(PROP_EMIT_ACCELERATION, EmitAcceleration, emitAcceleration, glm::vec3);
DEFINE_PROPERTY(PROP_ACCELERATION_SPREAD, AccelerationSpread, accelerationSpread, glm::vec3);
DEFINE_PROPERTY(PROP_PARTICLE_RADIUS, ParticleRadius, particleRadius, float);
DEFINE_PROPERTY_REF(PROP_MARKETPLACE_ID, MarketplaceID, marketplaceID, QString);
DEFINE_PROPERTY_REF(PROP_KEYLIGHT_COLOR, KeyLightColor, keyLightColor, xColor);
@ -313,6 +314,7 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitRate, emitRate, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitVelocity, emitVelocity, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitAcceleration, emitAcceleration, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, AccelerationSpread, accelerationSpread, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, ParticleRadius, particleRadius, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, MarketplaceID, marketplaceID, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, BackgroundMode, backgroundMode, "");

View file

@ -137,6 +137,7 @@ enum EntityPropertyList {
// used by particles
PROP_VELOCITY_SPREAD,
PROP_ACCELERATION_SPREAD,
////////////////////////////////////////////////////////////////////////////////////////////////////
// ATTENTION: add new properties to end of list just ABOVE this line

View file

@ -53,6 +53,7 @@ const float ParticleEffectEntityItem::DEFAULT_EMIT_RATE = 15.0f;
const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_VELOCITY(0.0f, 0.0f, 0.0f);
const glm::vec3 ParticleEffectEntityItem::DEFAULT_VELOCITY_SPREAD(0.0f, 0.0f, 0.0f);
const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_ACCELERATION(0.0f, 0.0f, 0.0f);
const glm::vec3 ParticleEffectEntityItem::DEFAULT_ACCELERATION_SPREAD(0.0f, 0.0f, 0.0f);
const float ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS = 0.025f;
const QString ParticleEffectEntityItem::DEFAULT_TEXTURES = "";
@ -111,6 +112,10 @@ void ParticleEffectEntityItem::setEmitAcceleration(glm::vec3 emitAcceleration) {
_emitAcceleration = emitAcceleration;
}
void ParticleEffectEntityItem::setAccelerationSpread(glm::vec3 accelerationSpread){
_accelerationSpread = accelerationSpread;
}
void ParticleEffectEntityItem::setParticleRadius(float particleRadius) {
_particleRadius = particleRadius;
}
@ -154,6 +159,7 @@ bool ParticleEffectEntityItem::setProperties(const EntityItemProperties& propert
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitRate, setEmitRate);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitVelocity, setEmitVelocity);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitAcceleration, setEmitAcceleration);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(accelerationSpread, setAccelerationSpread);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(particleRadius, setParticleRadius);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textures, setTextures);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(velocitySpread, setVelocitySpread);
@ -209,6 +215,7 @@ int ParticleEffectEntityItem::readEntitySubclassDataFromBuffer(const unsigned ch
READ_ENTITY_PROPERTY(PROP_EMIT_RATE, float, setEmitRate);
READ_ENTITY_PROPERTY(PROP_EMIT_VELOCITY, glm::vec3, setEmitVelocity);
READ_ENTITY_PROPERTY(PROP_EMIT_ACCELERATION, glm::vec3, setEmitAcceleration);
READ_ENTITY_PROPERTY(PROP_ACCELERATION_SPREAD, glm::vec3, setAccelerationSpread);
READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, setParticleRadius);
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
READ_ENTITY_PROPERTY(PROP_VELOCITY_SPREAD, glm::vec3, setVelocitySpread);
@ -232,6 +239,7 @@ EntityPropertyFlags ParticleEffectEntityItem::getEntityProperties(EncodeBitstrea
requestedProperties += PROP_EMIT_RATE;
requestedProperties += PROP_EMIT_VELOCITY;
requestedProperties += PROP_EMIT_ACCELERATION;
requestedProperties += PROP_ACCELERATION_SPREAD;
requestedProperties += PROP_PARTICLE_RADIUS;
requestedProperties += PROP_TEXTURES;
requestedProperties += PROP_VELOCITY_SPREAD;
@ -259,6 +267,7 @@ void ParticleEffectEntityItem::appendSubclassData(OctreePacketData* packetData,
APPEND_ENTITY_PROPERTY(PROP_EMIT_RATE, getEmitRate());
APPEND_ENTITY_PROPERTY(PROP_EMIT_VELOCITY, getEmitVelocity());
APPEND_ENTITY_PROPERTY(PROP_EMIT_ACCELERATION, getEmitAcceleration());
APPEND_ENTITY_PROPERTY(PROP_ACCELERATION_SPREAD, getAccelerationSpread());
APPEND_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, getParticleRadius());
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, getTextures());
APPEND_ENTITY_PROPERTY(PROP_VELOCITY_SPREAD, getVelocitySpread());
@ -441,7 +450,11 @@ void ParticleEffectEntityItem::extendBounds(const glm::vec3& point) {
}
void ParticleEffectEntityItem::integrateParticle(quint32 index, float deltaTime) {
glm::vec3 atSquared(0.5f * _emitAcceleration.x * deltaTime * deltaTime, 0.5f * _emitAcceleration.y * deltaTime * deltaTime, 0.5f * _emitAcceleration.z * deltaTime * deltaTime);
glm::vec3 spreadOffset;
spreadOffset.x = -_accelerationSpread.x + randFloat() * (_accelerationSpread.x * 2.0f);
spreadOffset.y = -_accelerationSpread.y + randFloat() * (_accelerationSpread.y * 2.0f);
spreadOffset.z = -_accelerationSpread.z + randFloat() * (_accelerationSpread.z * 2.0f);
glm::vec3 atSquared(0.5f * (_emitAcceleration.x + spreadOffset.x) * deltaTime * deltaTime, 0.5f * _emitAcceleration.y * deltaTime * deltaTime, 0.5f * _emitAcceleration.z * deltaTime * deltaTime);
glm::vec3 at(0.0f, _emitAcceleration.y * deltaTime, 0.0f);
_particlePositions[index] += _particleVelocities[index] * deltaTime + atSquared;
_particleVelocities[index] += at;
@ -480,16 +493,16 @@ void ParticleEffectEntityItem::stepSimulation(float deltaTime) {
quint32 i = _particleTailIndex;
_particleLifetimes[i] = _lifespan;
// jitter the _emitVelocity by a random offset
glm::vec3 randOffset;
randOffset.x = -_velocitySpread.x + randFloat() * (_velocitySpread.x * 2.0f);
randOffset.y = -_velocitySpread.y + randFloat() * (_velocitySpread.y * 2.0f);
randOffset.z = -_velocitySpread.z + randFloat() * (_velocitySpread.z * 2.0f);
glm::vec3 spreadOffset;
spreadOffset.x = -_velocitySpread.x + randFloat() * (_velocitySpread.x * 2.0f);
spreadOffset.y = -_velocitySpread.y + randFloat() * (_velocitySpread.y * 2.0f);
spreadOffset.z = -_velocitySpread.z + randFloat() * (_velocitySpread.z * 2.0f);
// set initial conditions
_particlePositions[i] = glm::vec3(0.0f, 0.0f, 0.0f);
_particleVelocities[i] = _emitVelocity + randOffset;
_particleVelocities[i] = _emitVelocity + spreadOffset;
integrateParticle(i, timeLeftInFrame);
extendBounds(_particlePositions[i]);

View file

@ -111,6 +111,10 @@ public:
static const glm::vec3 DEFAULT_EMIT_ACCELERATION;
void setEmitAcceleration(glm::vec3 emitAcceleration);
const glm::vec3& getEmitAcceleration() const { return _emitAcceleration; }
static const glm::vec3 DEFAULT_ACCELERATION_SPREAD;
void setAccelerationSpread(glm::vec3 accelerationSpread);
const glm::vec3& getAccelerationSpread() const { return _accelerationSpread; }
static const float DEFAULT_PARTICLE_RADIUS;
void setParticleRadius(float particleRadius);
@ -147,6 +151,7 @@ protected:
glm::vec3 _emitVelocity;
glm::vec3 _velocitySpread;
glm::vec3 _emitAcceleration;
glm::vec3 _accelerationSpread;
float _particleRadius;
quint64 _lastAnimated;
AnimationLoop _animationLoop;