Seth Alves
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abf83bcf9e
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Merge branch 'master' of github.com:highfidelity/hifi into island
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2015-04-01 18:26:26 -07:00 |
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Seth Alves
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eb78fa0f85
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if switching to the mode where collision hulls are drawn, updateGeometry and simulate
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2015-04-01 18:24:25 -07:00 |
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Seth Alves
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997f7251c7
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dont need _collisionGeometryScale
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2015-04-01 18:23:43 -07:00 |
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Seth Alves
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78af7f900e
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don't need _collisionGeometryScale
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2015-04-01 18:23:25 -07:00 |
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Seth Alves
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06b38615d5
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sort meshes into the order they appeared in the model file so that start and end arguments mean something usefil
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2015-04-01 17:53:33 -07:00 |
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Seth Alves
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bfab522ee7
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debuging render mode
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2015-04-01 17:52:30 -07:00 |
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Seth Alves
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8940ba0c2a
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new member variables related to rendering collision hulls
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2015-04-01 17:52:18 -07:00 |
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Seth Alves
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00449ef7c0
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new member variable to remember the order in which meshes appeared in the model file
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2015-04-01 17:50:35 -07:00 |
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Seth Alves
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36cd69c38a
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new member variable to remember the order in which meshes appeared in the model file
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2015-04-01 17:50:20 -07:00 |
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Seth Alves
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420424a5ee
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make it possible to sort meshes into the same order they appear in the model file
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2015-04-01 17:49:49 -07:00 |
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Seth Alves
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81200bb2a0
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save collision hull scaling in model
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2015-04-01 17:49:01 -07:00 |
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Seth Alves
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79b1a6aeb0
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comma key toggles rendering of collision hulls
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2015-04-01 17:45:47 -07:00 |
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Andrew Meadows
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b537625e59
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Merge pull request #4574 from ZappoMan/crashOnExit
fix crash on shutdown related to entity scripts connecting to signals
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2015-04-01 17:26:33 -07:00 |
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Brad Hefta-Gaub
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ad27d7353b
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Merge pull request #4386 from jherico/oculus_old_renderer
DO NOT MERGE - Update Oculus SDK integration
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2015-04-01 17:17:32 -07:00 |
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Philip Rosedale
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55d47bbaa0
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Merge pull request #4579 from huffman/edit-spinner-style
Update styling of property spinners in edit.js
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2015-04-01 16:55:12 -07:00 |
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Brad Hefta-Gaub
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e5757575de
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Merge pull request #4578 from samcake/orange
tweak the default specular value for the Primitive entities to less shiny
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2015-04-01 16:36:53 -07:00 |
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Bradley Austin Davis
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58908f44ef
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Fixing crash on exit when using (or used) VR mode
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2015-04-01 16:05:46 -07:00 |
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Ryan Huffman
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775bbdaebb
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Remove unnecessary css
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2015-04-01 16:04:52 -07:00 |
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Ryan Huffman
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0f518b6dbd
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Update styling of property spinners in edit.js
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2015-04-01 16:02:21 -07:00 |
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Sam Gateau
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4a6046b07c
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tweak the default specular value for the Primitive entities (sphere and cubes) so they do not shine so much
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2015-04-01 15:50:04 -07:00 |
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Bradley Austin Davis
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fd47d4f3a5
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Working on putting some more timing measurement into the code
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2015-04-01 15:47:51 -07:00 |
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ZappoMan
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d87fe9efff
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fix typo
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2015-04-01 14:47:04 -07:00 |
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Stephen Birarda
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6d05e87da0
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Merge pull request #4577 from birarda/master
fix for signup link from login dialog
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2015-04-01 14:45:16 -07:00 |
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Stephen Birarda
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526c9217a1
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fix signup link from login dialog
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2015-04-01 14:43:56 -07:00 |
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ZappoMan
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c66db5d8e4
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another approach
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2015-04-01 14:43:27 -07:00 |
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ZappoMan
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d7188bac0b
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another approach
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2015-04-01 14:38:01 -07:00 |
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Brad Hefta-Gaub
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e6b770ea19
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Merge pull request #4576 from birarda/master
pull lobby from default scripts to avoid permanent iron man
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2015-04-01 14:23:46 -07:00 |
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Stephen Birarda
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d6f43287dc
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pull the lobby from default scripts to avoid permanent iron man
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2015-04-01 14:21:43 -07:00 |
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Bradley Austin Davis
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3b77118baa
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Merge branch 'master' into oculus_old_renderer
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2015-04-01 14:09:29 -07:00 |
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Philip Rosedale
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b5f79c7e6e
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Merge pull request #4571 from huffman/select-all-edit
Add select all on focus behavior to entity properties window
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2015-04-01 14:06:00 -07:00 |
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Ryan Huffman
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f0dd20b21e
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Merge pull request #4570 from samcake/orange
Clean up the sunLightExample.js and create the cookies.js
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2015-04-01 13:55:03 -07:00 |
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ZappoMan
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aac824fb99
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fix crash on shutdown
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2015-04-01 13:47:25 -07:00 |
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Philip Rosedale
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cd40b82e7d
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Merge pull request #4568 from huffman/line-height-update
Update edit.js lineHeight to be more usable
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2015-04-01 13:44:57 -07:00 |
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Philip Rosedale
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4ec1d304e0
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Merge pull request #4567 from thoys/20423
CR for Job #20423 - Take gun.js to the next level.
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2015-04-01 13:43:52 -07:00 |
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Sam Gateau
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9918357724
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fix var declaration issues
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2015-04-01 13:37:41 -07:00 |
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Bradley Austin Davis
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a7dc1d26e6
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Working on SDK vs client distortion performance differences
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2015-04-01 13:23:55 -07:00 |
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Brad Hefta-Gaub
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1de1527414
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Merge pull request #4569 from ctrlaltdavid/20431
CR for Job #20431 - Remove XMLHttpRequest file reading and model uploading
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2015-04-01 13:00:16 -07:00 |
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Ryan Huffman
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c835fb63c3
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Add select all on focus behavior to entity properties window
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2015-04-01 12:52:46 -07:00 |
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Sam Gateau
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695a5bcfd7
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Adding the cookies sciprt that provide a simple ui useful for debug and example, complete the interface on the scene script interface to provide the getters
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2015-04-01 12:23:31 -07:00 |
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Sam Gateau
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3b92910a91
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Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the getters
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2015-04-01 12:22:35 -07:00 |
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Bradley Austin Davis
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51d3aba71c
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Restoring SDK install target
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2015-04-01 12:10:25 -07:00 |
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Seth Alves
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b4612b25e5
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Merge branch 'master' of github.com:highfidelity/hifi into island
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2015-04-01 11:39:06 -07:00 |
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Seth Alves
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c035de4e73
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cleanups
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2015-04-01 11:38:54 -07:00 |
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Ryan Huffman
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eb7d940ed9
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Update edit.js lineHeight property handling
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2015-04-01 11:36:05 -07:00 |
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Bradley Austin Davis
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71233780e9
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Pointing to an Oculus SDK build that works on linux (I hope)
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2015-04-01 11:26:24 -07:00 |
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Seth Alves
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4859278214
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get rid of point/tri bounce structures in favor of FBXGeometry
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2015-04-01 11:17:25 -07:00 |
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Bradley Austin Davis
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e3ae6354c4
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Tie the Linux Oculus SDK to a given commit ID, so it can't invisibly break in the background in the repo is updted
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2015-04-01 11:08:13 -07:00 |
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Bradley Austin Davis
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cebd2705c4
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Updating windows Oculus SDK to 0.5.0.1
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2015-04-01 11:06:22 -07:00 |
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Thijs Wenker
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f3ff48ab60
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Merge branch 'master' of https://github.com/worklist/hifi into 20423
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2015-04-01 19:14:14 +02:00 |
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Thijs Wenker
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bd8ea7bfc0
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Merge branch 'master' of github.com:PhilipRosedale/hifi into 20423
Conflicts:
examples/controllers/hydra/gun.js
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2015-04-01 19:13:46 +02:00 |
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