Updating windows Oculus SDK to 0.5.0.1

This commit is contained in:
Bradley Austin Davis 2015-04-01 11:06:22 -07:00
parent e520a62bcf
commit cebd2705c4

View file

@ -9,8 +9,8 @@ if (WIN32)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://static.oculus.com/sdk-downloads/ovr_sdk_win_0.4.4.zip
URL_MD5 bcc9f41346ce13bd4334a8bc94875728
URL http://static.oculus.com/sdk-downloads/ovr_sdk_win_0.5.0.1.zip
URL_MD5 d3fc4c02db9be5ff08af4ef4c97b32f9
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
@ -20,14 +20,8 @@ if (WIN32)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
# FIXME need to account for different architectures
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/LibOVR/Lib/Win32/VS2013/libovr.lib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${SOURCE_DIR}/LibOVR/Lib/Win32/VS2013/libovrd.lib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_EXTRAS setupapi winmm ws2_32)
select_library_configurations(${EXTERNAL_NAME_UPPER})
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/LibOVR/Include ${SOURCE_DIR}/LibOVR/Src CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARY} ${${EXTERNAL_NAME_UPPER}_LIBRARY_EXTRAS} CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/LibOVR/Include CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/LibOVR/Lib/Windows/Win32/Release/VS2013/LibOVR.lib CACHE TYPE INTERNAL)
elseif(APPLE)