get rid of point/tri bounce structures in favor of FBXGeometry

This commit is contained in:
Seth Alves 2015-04-01 11:17:25 -07:00
parent 23903570f0
commit 4859278214
3 changed files with 216 additions and 252 deletions

View file

@ -14,7 +14,7 @@
//Read all the meshes from provided FBX file
bool vhacd::VHACDUtil::loadFBX(const QString filename, vhacd::LoadFBXResults *results) {
bool vhacd::VHACDUtil::loadFBX(const QString filename, FBXGeometry& result) {
// open the fbx file
QFile fbx(filename);
@ -25,174 +25,116 @@ bool vhacd::VHACDUtil::loadFBX(const QString filename, vhacd::LoadFBXResults *re
QByteArray fbxContents = fbx.readAll();
FBXGeometry geometry;
if (filename.toLower().endsWith(".obj")) {
geometry = readOBJ(fbxContents, QVariantHash());
result = readOBJ(fbxContents, QVariantHash());
} else if (filename.toLower().endsWith(".fbx")) {
geometry = readFBX(fbxContents, QVariantHash());
result = readFBX(fbxContents, QVariantHash());
} else {
qDebug() << "unknown file extension";
return false;
}
std::cout << "-------------------\n";
foreach (const FBXMesh& mesh, geometry.meshes) {
foreach (const FBXMeshPart &meshPart, mesh.parts) {
std::cout << meshPart.triangleIndices.size() << " ";
}
}
std::cout << "\n";
//results->meshCount = geometry.meshes.count();
// qDebug() << "read in" << geometry.meshes.count() << "meshes";
int count = 0;
foreach(FBXMesh mesh, geometry.meshes) {
//get vertices for each mesh
// QVector<glm::vec3> vertices = mesh.vertices;
QVector<glm::vec3> vertices;
foreach (glm::vec3 vertex, mesh.vertices) {
vertices.append(glm::vec3(mesh.modelTransform * glm::vec4(vertex, 1.0f)));
}
// get the triangle indices for each mesh
QVector<int> triangles;
foreach(FBXMeshPart meshPart, mesh.parts){
QVector<int> indices = meshPart.triangleIndices;
triangles += indices;
unsigned int quadCount = meshPart.quadIndices.size() / 4;
for (unsigned int i = 0; i < quadCount; i++) {
unsigned int p0Index = meshPart.quadIndices[i * 4];
unsigned int p1Index = meshPart.quadIndices[i * 4 + 1];
unsigned int p2Index = meshPart.quadIndices[i * 4 + 2];
unsigned int p3Index = meshPart.quadIndices[i * 4 + 3];
// split each quad into two triangles
triangles.append(p0Index);
triangles.append(p1Index);
triangles.append(p2Index);
triangles.append(p0Index);
triangles.append(p2Index);
triangles.append(p3Index);
}
}
// only read meshes with triangles
if (triangles.count() <= 0){
continue;
}
AABox aaBox;
foreach (glm::vec3 p, vertices) {
aaBox += p;
}
results->perMeshVertices.append(vertices);
results->perMeshTriangleIndices.append(triangles);
results->perMeshLargestDimension.append(aaBox.getLargestDimension());
count++;
}
results->meshCount = count;
return true;
}
void vhacd::VHACDUtil::combineMeshes(vhacd::LoadFBXResults *meshes, vhacd::LoadFBXResults *results) const {
float largestDimension = 0;
int indexStart = 0;
// void vhacd::VHACDUtil::combineMeshes(FBXGeometryvhacd::LoadFBXResults *meshes, vhacd::LoadFBXResults *results) const {
// float largestDimension = 0;
// int indexStart = 0;
QVector<glm::vec3> emptyVertices;
QVector<int> emptyTriangles;
results->perMeshVertices.append(emptyVertices);
results->perMeshTriangleIndices.append(emptyTriangles);
results->perMeshLargestDimension.append(largestDimension);
// QVector<glm::vec3> emptyVertices;
// QVector<int> emptyTriangles;
// results->perMeshVertices.append(emptyVertices);
// results->perMeshTriangleIndices.append(emptyTriangles);
// results->perMeshLargestDimension.append(largestDimension);
for (int i = 0; i < meshes->meshCount; i++) {
QVector<glm::vec3> vertices = meshes->perMeshVertices.at(i);
QVector<int> triangles = meshes->perMeshTriangleIndices.at(i);
const float largestDimension = meshes->perMeshLargestDimension.at(i);
// for (int i = 0; i < meshes->meshCount; i++) {
// QVector<glm::vec3> vertices = meshes->perMeshVertices.at(i);
// QVector<int> triangles = meshes->perMeshTriangleIndices.at(i);
// const float largestDimension = meshes->perMeshLargestDimension.at(i);
for (int j = 0; j < triangles.size(); j++) {
triangles[ j ] += indexStart;
}
indexStart += vertices.size();
// for (int j = 0; j < triangles.size(); j++) {
// triangles[ j ] += indexStart;
// }
// indexStart += vertices.size();
results->perMeshVertices[0] << vertices;
results->perMeshTriangleIndices[0] << triangles;
if (results->perMeshLargestDimension[0] < largestDimension) {
results->perMeshLargestDimension[0] = largestDimension;
}
}
// results->perMeshVertices[0] << vertices;
// results->perMeshTriangleIndices[0] << triangles;
// if (results->perMeshLargestDimension[0] < largestDimension) {
// results->perMeshLargestDimension[0] = largestDimension;
// }
// }
results->meshCount = 1;
}
// results->meshCount = 1;
// }
void vhacd::VHACDUtil::fattenMeshes(vhacd::LoadFBXResults *meshes, vhacd::LoadFBXResults *results) const {
// void vhacd::VHACDUtil::fattenMeshes(vhacd::LoadFBXResults *meshes, vhacd::LoadFBXResults *results) const {
for (int i = 0; i < meshes->meshCount; i++) {
QVector<glm::vec3> vertices = meshes->perMeshVertices.at(i);
QVector<int> triangles = meshes->perMeshTriangleIndices.at(i);
const float largestDimension = meshes->perMeshLargestDimension.at(i);
// for (int i = 0; i < meshes->meshCount; i++) {
// QVector<glm::vec3> vertices = meshes->perMeshVertices.at(i);
// QVector<int> triangles = meshes->perMeshTriangleIndices.at(i);
// const float largestDimension = meshes->perMeshLargestDimension.at(i);
results->perMeshVertices.append(vertices);
results->perMeshTriangleIndices.append(triangles);
results->perMeshLargestDimension.append(largestDimension);
// results->perMeshVertices.append(vertices);
// results->perMeshTriangleIndices.append(triangles);
// results->perMeshLargestDimension.append(largestDimension);
for (int j = 0; j < triangles.size(); j += 3) {
auto p0 = vertices[triangles[j]];
auto p1 = vertices[triangles[j+1]];
auto p2 = vertices[triangles[j+2]];
// for (int j = 0; j < triangles.size(); j += 3) {
// auto p0 = vertices[triangles[j]];
// auto p1 = vertices[triangles[j+1]];
// auto p2 = vertices[triangles[j+2]];
auto d0 = p1 - p0;
auto d1 = p2 - p0;
// auto d0 = p1 - p0;
// auto d1 = p2 - p0;
auto cp = glm::cross(d0, d1);
cp = -2.0f * glm::normalize(cp);
// auto cp = glm::cross(d0, d1);
// cp = -2.0f * glm::normalize(cp);
auto p3 = p0 + cp;
// auto p3 = p0 + cp;
auto n = results->perMeshVertices.size();
results->perMeshVertices[i] << p3;
// auto n = results->perMeshVertices.size();
// results->perMeshVertices[i] << p3;
results->perMeshTriangleIndices[i] << triangles[j] << n << triangles[j + 1];
results->perMeshTriangleIndices[i] << triangles[j + 1] << n << triangles[j + 2];
results->perMeshTriangleIndices[i] << triangles[j + 2] << n << triangles[j];
}
// results->perMeshTriangleIndices[i] << triangles[j] << n << triangles[j + 1];
// results->perMeshTriangleIndices[i] << triangles[j + 1] << n << triangles[j + 2];
// results->perMeshTriangleIndices[i] << triangles[j + 2] << n << triangles[j];
// }
results->meshCount++;
}
}
// results->meshCount++;
// }
// }
bool vhacd::VHACDUtil::computeVHACD(vhacd::LoadFBXResults *inMeshes, VHACD::IVHACD::Parameters params,
vhacd::ComputeResults *results,
int startMeshIndex, int endMeshIndex, float minimumMeshSize,
bool fattenFaces) const {
bool vhacd::VHACDUtil::computeVHACD(FBXGeometry& geometry,
VHACD::IVHACD::Parameters params,
FBXGeometry& result,
int startMeshIndex,
int endMeshIndex, float minimumMeshSize,
bool fattenFaces) {
vhacd::LoadFBXResults *meshes = new vhacd::LoadFBXResults;
// vhacd::LoadFBXResults *meshes = new vhacd::LoadFBXResults;
// combineMeshes(inMeshes, meshes);
// vhacd::LoadFBXResults *meshes = new vhacd::LoadFBXResults;
if (fattenFaces) {
fattenMeshes(inMeshes, meshes);
} else {
meshes = inMeshes;
// if (fattenFaces) {
// fattenMeshes(inMeshes, meshes);
// } else {
// meshes = inMeshes;
// }
// count the mesh-parts
QVector<FBXMeshPart> meshParts;
int meshCount = 0;
foreach (FBXMesh mesh, geometry.meshes) {
meshCount += mesh.parts.size();
}
VHACD::IVHACD * interfaceVHACD = VHACD::CreateVHACD();
int meshCount = meshes->meshCount;
int count = 0;
if (startMeshIndex < 0) {
startMeshIndex = 0;
@ -201,66 +143,119 @@ bool vhacd::VHACDUtil::computeVHACD(vhacd::LoadFBXResults *inMeshes, VHACD::IVHA
endMeshIndex = meshCount;
}
for (int i = 0; i < meshCount; i++) {
std::cout << meshes->perMeshTriangleIndices.at(i).size() << " ";
}
std::cout << "\n";
// for (int i = 0; i < meshCount; i++) {
// std::cout << meshes->perMeshTriangleIndices.at(i).size() << " ";
// }
// std::cout << "\n";
std::cout << "Performing V-HACD computation on " << endMeshIndex - startMeshIndex << " meshes ..... " << std::endl;
for (int i = startMeshIndex; i < endMeshIndex; i++){
qDebug() << "--------------------";
std::vector<glm::vec3> vertices = meshes->perMeshVertices.at(i).toStdVector();
std::vector<int> triangles = meshes->perMeshTriangleIndices.at(i).toStdVector();
int nPoints = (unsigned int)vertices.size();
int nTriangles = (unsigned int)triangles.size() / 3;
const float largestDimension = meshes->perMeshLargestDimension.at(i);
result.meshExtents.reset();
result.meshes.append(FBXMesh());
FBXMesh &resultMesh = result.meshes.last();
qDebug() << "Mesh " << i << " -- " << nPoints << " points, " << nTriangles << " triangles, "
<< "size =" << largestDimension;
int count = 0;
foreach (const FBXMesh& mesh, geometry.meshes) {
foreach (const FBXMeshPart &meshPart, mesh.parts) {
qDebug() << "--------------------";
std::vector<glm::vec3> vertices = mesh.vertices.toStdVector();
std::vector<int> triangles = meshPart.triangleIndices.toStdVector();
if (largestDimension < minimumMeshSize /* || largestDimension > 1000 */) {
qDebug() << " Skipping...";
continue;
}
// compute approximate convex decomposition
bool res = interfaceVHACD->Compute(&vertices[0].x, 3, nPoints, &triangles[0], 3, nTriangles, params);
if (!res){
qDebug() << "V-HACD computation failed for Mesh : " << i;
continue;
}
count++; //For counting number of successfull computations
//Number of hulls for the mesh
unsigned int nConvexHulls = interfaceVHACD->GetNConvexHulls();
results->convexHullsCountList.append(nConvexHulls);
//get all the convex hulls for this mesh
QVector<VHACD::IVHACD::ConvexHull> convexHulls;
for (unsigned int j = 0; j < nConvexHulls; j++){
VHACD::IVHACD::ConvexHull hull;
interfaceVHACD->GetConvexHull(j, hull);
double *m_points_copy = new double[hull.m_nPoints * 3];
// std::copy(std::begin(hull.m_points), std::end(hull.m_points), std::begin(m_points_copy));
for (unsigned int i=0; i<hull.m_nPoints * 3; i++) {
m_points_copy[ i ] = hull.m_points[ i ];
AABox aaBox;
unsigned int triangleCount = meshPart.triangleIndices.size() / 3;
for (unsigned int i = 0; i < triangleCount; i++) {
glm::vec3 p0 = mesh.vertices[meshPart.triangleIndices[i * 3]];
glm::vec3 p1 = mesh.vertices[meshPart.triangleIndices[i * 3 + 1]];
glm::vec3 p2 = mesh.vertices[meshPart.triangleIndices[i * 3 + 2]];
aaBox += p0;
aaBox += p1;
aaBox += p2;
}
hull.m_points = m_points_copy;
int *m_triangles_copy = new int[hull.m_nTriangles * 3];
// std::copy(std::begin(hull.m_triangles), std::end(hull.m_triangles), std::begin(m_triangles_copy));
for (unsigned int i=0; i<hull.m_nTriangles * 3; i++) {
m_triangles_copy[ i ] = hull.m_triangles[ i ];
// convert quads to triangles
unsigned int quadCount = meshPart.quadIndices.size() / 4;
for (unsigned int i = 0; i < quadCount; i++) {
unsigned int p0Index = meshPart.quadIndices[i * 4];
unsigned int p1Index = meshPart.quadIndices[i * 4 + 1];
unsigned int p2Index = meshPart.quadIndices[i * 4 + 2];
unsigned int p3Index = meshPart.quadIndices[i * 4 + 3];
glm::vec3 p0 = mesh.vertices[p0Index];
glm::vec3 p1 = mesh.vertices[p1Index + 1];
glm::vec3 p2 = mesh.vertices[p2Index + 2];
glm::vec3 p3 = mesh.vertices[p3Index + 3];
aaBox += p0;
aaBox += p1;
aaBox += p2;
aaBox += p3;
// split each quad into two triangles
triangles.push_back(p0Index);
triangles.push_back(p1Index);
triangles.push_back(p2Index);
triangles.push_back(p0Index);
triangles.push_back(p2Index);
triangles.push_back(p3Index);
triangleCount += 2;
}
hull.m_triangles = m_triangles_copy;
convexHulls.append(hull);
}
results->convexHullList.append(convexHulls);
} //end of for loop
results->meshCount = count;
// only process meshes with triangles
if (triangles.size() <= 0) {
continue;
}
int nPoints = vertices.size();
const float largestDimension = aaBox.getLargestDimension();
qDebug() << "Mesh " << count << " -- " << nPoints << " points, " << triangleCount << " triangles, "
<< "size =" << largestDimension;
if (largestDimension < minimumMeshSize /* || largestDimension > 1000 */) {
qDebug() << " Skipping...";
continue;
}
// compute approximate convex decomposition
bool res = interfaceVHACD->Compute(&vertices[0].x, 3, nPoints, &triangles[0], 3, triangleCount, params);
if (!res){
qDebug() << "V-HACD computation failed for Mesh : " << count;
continue;
}
// Number of hulls for this input meshPart
unsigned int nConvexHulls = interfaceVHACD->GetNConvexHulls();
// create an output meshPart for each convex hull
for (unsigned int j = 0; j < nConvexHulls; j++) {
VHACD::IVHACD::ConvexHull hull;
interfaceVHACD->GetConvexHull(j, hull);
// each convex-hull is a mesh-part
resultMesh.parts.append(FBXMeshPart());
FBXMeshPart &resultMeshPart = resultMesh.parts.last();
int hullIndexStart = resultMesh.vertices.size();
qDebug() << "j =" << j << "points =" << hull.m_nPoints << "tris =" << hull.m_nTriangles;
for (unsigned int i = 0; i < hull.m_nPoints; i++) {
float x = hull.m_points[i * 3];
float y = hull.m_points[i * 3 + 1];
float z = hull.m_points[i * 3 + 2];
resultMesh.vertices.append(glm::vec3(x, y, z));
}
for (unsigned int i = 0; i < hull.m_nTriangles; i++) {
int index0 = hull.m_triangles[i * 3] + hullIndexStart;
int index1 = hull.m_triangles[i * 3 + 1] + hullIndexStart;
int index2 = hull.m_triangles[i * 3 + 2] + hullIndexStart;
resultMeshPart.triangleIndices.append(index0);
resultMeshPart.triangleIndices.append(index1);
resultMeshPart.triangleIndices.append(index2);
}
}
count++;
}
}
//release memory
interfaceVHACD->Clean();
@ -272,7 +267,6 @@ bool vhacd::VHACDUtil::computeVHACD(vhacd::LoadFBXResults *inMeshes, VHACD::IVHA
else{
return false;
}
}
vhacd::VHACDUtil:: ~VHACDUtil(){

View file

@ -23,28 +23,17 @@
#include <VHACD.h>
namespace vhacd {
typedef struct {
int meshCount;
QVector<int> convexHullsCountList;
QVector<QVector<VHACD::IVHACD::ConvexHull>> convexHullList;
} ComputeResults;
typedef struct {
int meshCount;
QVector<QVector<glm::vec3>> perMeshVertices;
QVector<QVector<int>> perMeshTriangleIndices;
QVector<float> perMeshLargestDimension;
} LoadFBXResults;
class VHACDUtil {
public:
bool loadFBX(const QString filename, vhacd::LoadFBXResults *results);
void combineMeshes(vhacd::LoadFBXResults *meshes, vhacd::LoadFBXResults *results) const;
void fattenMeshes(vhacd::LoadFBXResults *meshes, vhacd::LoadFBXResults *results) const;
bool computeVHACD(vhacd::LoadFBXResults *meshes, VHACD::IVHACD::Parameters params,
vhacd::ComputeResults *results, int startMeshIndex, int endMeshIndex, float minimumMeshSize,
bool fattenFaces) const;
bool loadFBX(const QString filename, FBXGeometry& result);
// void combineMeshes(vhacd::LoadFBXResults *meshes, vhacd::LoadFBXResults *results) const;
// void fattenMeshes(vhacd::LoadFBXResults *meshes, vhacd::LoadFBXResults *results) const;
bool computeVHACD(FBXGeometry& geometry,
VHACD::IVHACD::Parameters params,
FBXGeometry& result,
int startMeshIndex, int endMeshIndex,
float minimumMeshSize,
bool fattenFaces);
~VHACDUtil();
};
@ -53,7 +42,7 @@ namespace vhacd {
ProgressCallback(void);
~ProgressCallback();
//Couldn't follow coding guideline here due to virtual function declared in IUserCallback
// Couldn't follow coding guideline here due to virtual function declared in IUserCallback
void Update(const double overallProgress, const double stageProgress, const double operationProgress,
const char * const stage, const char * const operation);
};

View file

@ -32,7 +32,7 @@ QString formatFloat(double n) {
}
bool writeOBJ(QString outFileName, QVector<QVector<VHACD::IVHACD::ConvexHull>>& meshList, bool outputOneMesh) {
bool writeOBJ(QString outFileName, FBXGeometry& geometry) {
QFile file(outFileName);
if (!file.open(QIODevice::WriteOnly)) {
qDebug() << "Unable to write to " << outFileName;
@ -41,26 +41,25 @@ bool writeOBJ(QString outFileName, QVector<QVector<VHACD::IVHACD::ConvexHull>>&
QTextStream out(&file);
unsigned int pointStartOffset = 0;
unsigned int nth = 0;
foreach (const FBXMesh& mesh, geometry.meshes) {
for (int i = 0; i < mesh.vertices.size(); i++) {
out << "v ";
out << formatFloat(mesh.vertices[i][0]) << " ";
out << formatFloat(mesh.vertices[i][1]) << " ";
out << formatFloat(mesh.vertices[i][2]) << "\n";
}
foreach (QVector<VHACD::IVHACD::ConvexHull> hulls, meshList) {
unsigned int nth = 0;
foreach (VHACD::IVHACD::ConvexHull hull, hulls) {
foreach (const FBXMeshPart &meshPart, mesh.parts) {
out << "g hull-" << nth++ << "\n";
for (unsigned int i = 0; i < hull.m_nPoints; i++) {
out << "v ";
out << formatFloat(hull.m_points[i*3]) << " ";
out << formatFloat(hull.m_points[i*3+1]) << " ";
out << formatFloat(hull.m_points[i*3+2]) << "\n";
}
for (unsigned int i = 0; i < hull.m_nTriangles; i++) {
int triangleCount = meshPart.triangleIndices.size() / 3;
for (int i = 0; i < triangleCount; i++) {
out << "f ";
out << hull.m_triangles[i*3] + 1 + pointStartOffset << " ";
out << hull.m_triangles[i*3+1] + 1 + pointStartOffset << " ";
out << hull.m_triangles[i*3+2] + 1 + pointStartOffset << "\n";
out << meshPart.triangleIndices[i*3] + 1 << " ";
out << meshPart.triangleIndices[i*3+1] + 1 << " ";
out << meshPart.triangleIndices[i*3+2] + 1 << "\n";
}
out << "\n";
pointStartOffset += hull.m_nPoints;
}
}
@ -76,8 +75,6 @@ VHACDUtilApp::VHACDUtilApp(int argc, char* argv[]) :
vector<int> triangles; // array of indexes
vector<float> points; // array of coordinates
vhacd::VHACDUtil vUtil;
vhacd::LoadFBXResults fbx; //mesh data from loaded fbx file
vhacd::ComputeResults results; // results after computing vhacd
VHACD::IVHACD::Parameters params;
vhacd::ProgressCallback pCallBack;
@ -89,9 +86,6 @@ VHACDUtilApp::VHACDUtilApp(int argc, char* argv[]) :
const QCommandLineOption helpOption = parser.addHelpOption();
const QCommandLineOption outputOneMeshOption("1", "output hulls as single mesh");
parser.addOption(outputOneMeshOption);
const QCommandLineOption fattenFacesOption("f", "fatten faces");
parser.addOption(fattenFacesOption);
@ -132,7 +126,6 @@ VHACDUtilApp::VHACDUtilApp(int argc, char* argv[]) :
}
bool fattenFaces = parser.isSet(fattenFacesOption);
bool outputOneMesh = parser.isSet(outputOneMeshOption);
QString inputFilename;
if (parser.isSet(inputFilenameOption)) {
@ -211,8 +204,9 @@ VHACDUtilApp::VHACDUtilApp(int argc, char* argv[]) :
// load the mesh
FBXGeometry fbx;
auto begin = std::chrono::high_resolution_clock::now();
if (!vUtil.loadFBX(inputFilename, &fbx)){
if (!vUtil.loadFBX(inputFilename, fbx)){
cout << "Error in opening FBX file....";
}
auto end = std::chrono::high_resolution_clock::now();
@ -221,50 +215,37 @@ VHACDUtilApp::VHACDUtilApp(int argc, char* argv[]) :
//perform vhacd computation
begin = std::chrono::high_resolution_clock::now();
if (!vUtil.computeVHACD(&fbx, params, &results, startMeshIndex, endMeshIndex, minimumMeshSize, fattenFaces)) {
FBXGeometry result;
if (!vUtil.computeVHACD(fbx, params, result, startMeshIndex, endMeshIndex, minimumMeshSize, fattenFaces)) {
cout << "Compute Failed...";
}
end = std::chrono::high_resolution_clock::now();
auto computeDuration = std::chrono::duration_cast<std::chrono::nanoseconds>(end - begin).count();
int totalVertices = 0;
for (int i = 0; i < fbx.meshCount; i++){
totalVertices += fbx.perMeshVertices.at(i).count();
}
int totalTriangles = 0;
for (int i = 0; i < fbx.meshCount; i++){
totalTriangles += fbx.perMeshTriangleIndices.at(i).count();
int totalMeshParts = 0;
foreach (const FBXMesh& mesh, result.meshes) {
totalVertices += mesh.vertices.size();
foreach (const FBXMeshPart &meshPart, mesh.parts) {
totalTriangles += meshPart.triangleIndices.size() / 3;
// each quad was made into two triangles
totalTriangles += 2 * meshPart.quadIndices.size() / 4;
totalMeshParts++;
}
}
int totalHulls = 0;
QVector<int> hullCounts = results.convexHullsCountList;
for (int i = 0; i < results.meshCount; i++){
totalHulls += hullCounts.at(i);
}
int totalHulls = result.meshes[0].parts.size();
cout << endl << "Summary of V-HACD Computation..................." << endl;
cout << "File Path : " << inputFilename.toStdString() << endl;
cout << "Number Of Meshes : " << fbx.meshCount << endl;
cout << "Processed Meshes : " << results.meshCount << endl;
cout << "Number Of Meshes : " << totalMeshParts << endl;
cout << "Total vertices : " << totalVertices << endl;
cout << "Total Triangles : " << totalTriangles << endl;
cout << "Total Convex Hulls : " << totalHulls << endl;
cout << "Total FBX load time: " << (double)loadDuration / 1000000000.00 << " seconds" << endl;
cout << "V-HACD Compute time: " << (double)computeDuration / 1000000000.00 << " seconds" << endl;
cout << endl << "Summary per convex hull ........................" << endl <<endl;
for (int i = 0; i < results.meshCount; i++) {
cout << "Mesh : " << i + 1 << endl;
QVector<VHACD::IVHACD::ConvexHull> chList = results.convexHullList.at(i);
cout << "\t" << "Number Of Hulls : " << chList.count() << endl;
for (int j = 0; j < results.convexHullList.at(i).count(); j++){
cout << "\tHUll : " << j + 1 << endl;
cout << "\t\tNumber Of Points : " << chList.at(j).m_nPoints << endl;
cout << "\t\tNumber Of Triangles : " << chList.at(j).m_nTriangles << endl;
}
}
writeOBJ(outputFilename, results.convexHullList, outputOneMesh);
writeOBJ(outputFilename, result);
}
VHACDUtilApp::~VHACDUtilApp() {