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Adding the cookies sciprt that provide a simple ui useful for debug and example, complete the interface on the scene script interface to provide the getters
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278
examples/utilities/tools/cookies.js
Executable file
278
examples/utilities/tools/cookies.js
Executable file
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//
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// cookies.js
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//
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// version 1.0
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//
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// Created by Sam Gateau, 4/1/2015
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// A simple ui panel that present a list of porperties and the proper widget to edit it
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// The Slider class
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Slider = function(x,y,width,thumbSize) {
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this.thumb = Overlays.addOverlay("text", {
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backgroundColor: { red: 255, green: 255, blue: 255 },
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x: x,
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y: y,
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width: thumbSize,
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height: thumbSize,
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alpha: 1.0,
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backgroundAlpha: 1.0,
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visible: true
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});
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this.background = Overlays.addOverlay("text", {
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backgroundColor: { red: 125, green: 125, blue: 255 },
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x: x,
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y: y,
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width: width,
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height: thumbSize,
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alpha: 1.0,
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backgroundAlpha: 0.5,
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visible: true
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});
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this.thumbSize = thumbSize;
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this.thumbHalfSize = 0.5 * thumbSize;
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this.minThumbX = x + this.thumbHalfSize;
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this.maxThumbX = x + width - this.thumbHalfSize;
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this.thumbX = this.minThumbX;
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this.minValue = 0.0;
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this.maxValue = 1.0;
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this.clickOffsetX = 0;
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this.isMoving = false;
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this.updateThumb = function() {
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thumbTruePos = this.thumbX - 0.5 * this.thumbSize;
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Overlays.editOverlay(this.thumb, { x: thumbTruePos } );
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};
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this.onMouseMoveEvent = function(event) {
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if (this.isMoving) {
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newThumbX = event.x - this.clickOffsetX;
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if (newThumbX < this.minThumbX) {
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newThumbX = this.minThumbX;
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}
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if (newThumbX > this.maxThumbX) {
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newThumbX = this.maxThumbX;
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}
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this.thumbX = newThumbX;
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this.updateThumb();
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this.onValueChanged(this.getValue());
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}
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};
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this.onMousePressEvent = function(event) {
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this.isMoving = true;
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var clickOffset = event.x - this.thumbX;
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if ((clickOffset > -this.thumbHalfSize) && (clickOffset < this.thumbHalfSize)) {
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this.clickOffsetX = clickOffset;
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} else {
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this.clickOffsetX = 0;
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this.thumbX = event.x;
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this.updateThumb();
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this.onValueChanged(this.getValue());
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}
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};
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this.onMouseReleaseEvent = function(event) {
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this.isMoving = false;
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};
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// Public members:
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this.setNormalizedValue = function(value) {
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if (value < 0.0) {
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this.thumbX = this.minThumbX;
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} else if (value > 1.0) {
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this.thumbX = this.maxThumbX;
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} else {
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this.thumbX = value * (this.maxThumbX - this.minThumbX) + this.minThumbX;
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}
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this.updateThumb();
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};
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this.getNormalizedValue = function() {
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return (this.thumbX - this.minThumbX) / (this.maxThumbX - this.minThumbX);
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};
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this.setValue = function(value) {
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var normValue = (value - this.minValue) / (this.maxValue - this.minValue);
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this.setNormalizedValue(normValue);
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};
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this.getValue = function() {
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return this.getNormalizedValue() * (this.maxValue - this.minValue) + this.minValue;
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};
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this.onValueChanged = function(value) {};
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this.destroy = function() {
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Overlays.deleteOverlay(this.background);
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Overlays.deleteOverlay(this.thumb);
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};
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}
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var textFontSize = 16;
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function PanelItem(name, setter, getter, displayer, x, y, textWidth, valueWidth, height) {
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this.name = name;
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this.displayer = typeof displayer !== 'undefined' ? displayer : function(value) { return value.toFixed(2); };
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var topMargin = (height - textFontSize);
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this.title = Overlays.addOverlay("text", {
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backgroundColor: { red: 255, green: 255, blue: 255 },
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x: x,
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y: y,
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width: textWidth,
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height: height,
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alpha: 1.0,
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backgroundAlpha: 0.5,
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visible: true,
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text: name,
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font: {size: textFontSize},
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topMargin: topMargin,
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});
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this.value = Overlays.addOverlay("text", {
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backgroundColor: { red: 255, green: 255, blue: 255 },
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x: x + textWidth,
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y: y,
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width: valueWidth,
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height: height,
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alpha: 1.0,
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backgroundAlpha: 0.5,
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visible: true,
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text: this.displayer(getter()),
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font: {size: textFontSize},
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topMargin: topMargin
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});
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this.getter = getter;
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this.setter = function(value) {
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setter(value);
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Overlays.editOverlay(this.value, {text: this.displayer(getter())});
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if (this.widget) {
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this.widget.setValue(value);
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}
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};
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this.setterFromWidget = function(value) {
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setter(value);
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Overlays.editOverlay(this.value, {text: this.displayer(getter())});
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};
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this.widget = null;
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this.destroy = function() {
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Overlays.deleteOverlay(this.title);
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Overlays.deleteOverlay(this.value);
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if (this.widget != null) {
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this.widget.destroy();
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}
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}
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}
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var textWidth = 180;
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var valueWidth = 100;
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var widgetWidth = 300;
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var rawHeight = 20;
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var rawYDelta = rawHeight * 1.5;
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Panel = function(x, y) {
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this.x = x;
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this.y = y;
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this.nextY = y;
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this.widgetX = x + textWidth + valueWidth;
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this.items = new Array();
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this.activeWidget = null;
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this.mouseMoveEvent = function(event) {
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if (this.activeWidget) {
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this.activeWidget.onMouseMoveEvent(event);
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}
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};
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// we also handle click detection in our mousePressEvent()
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this.mousePressEvent = function(event) {
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// Make sure we quitted previous widget
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if (this.activeWidget) {
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this.activeWidget.onMouseReleaseEvent(event);
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}
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this.activeWidget = null;
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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// If the user clicked any of the slider background then...
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for (i in this.items) {
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widget = this.items[i].widget;
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if (clickedOverlay == widget.background) {
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this.activeWidget = widget;
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this.activeWidget.onMousePressEvent(event);
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// print("clicked... widget=" + i);
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break;
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}
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}
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};
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this.mouseReleaseEvent = function(event) {
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if (this.activeWidget) {
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this.activeWidget.onMouseReleaseEvent(event);
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}
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this.activeWidget = null;
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};
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this.newSlider = function(name, minValue, maxValue, setValue, getValue, displayValue) {
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var sliderItem = new PanelItem(name, setValue, getValue, displayValue, this.x, this.nextY, textWidth, valueWidth, rawHeight);
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var slider = new Slider(this.widgetX, this.nextY, widgetWidth, rawHeight);
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slider.minValue = minValue;
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slider.maxValue = maxValue;
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slider.onValueChanged = function(value) { sliderItem.setterFromWidget(value); };
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sliderItem.widget = slider;
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sliderItem.setter(getValue());
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this.items[name] = sliderItem;
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this.nextY += rawYDelta;
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// print("created Item... slider=" + name);
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};
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this.destroy = function() {
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for (i in this.items) {
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this.items[i].destroy();
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}
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}
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this.set = function(name, value) {
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var item = this.items[name];
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if (item != null) {
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return item.setter(value);
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}
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return null;
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}
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this.get = function(name) {
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var item = this.items[name];
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if (item != null) {
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return item.getter();
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}
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return null;
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}
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};
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