tweak the default specular value for the Primitive entities (sphere and cubes) so they do not shine so much

This commit is contained in:
Sam Gateau 2015-04-01 15:50:04 -07:00
parent f0dd20b21e
commit 4a6046b07c

View file

@ -2766,7 +2766,7 @@ void Application::updateShadowMap() {
const GLfloat WORLD_AMBIENT_COLOR[] = { 0.525f, 0.525f, 0.6f };
const GLfloat WORLD_DIFFUSE_COLOR[] = { 0.6f, 0.525f, 0.525f };
const GLfloat WORLD_SPECULAR_COLOR[] = { 0.94f, 0.94f, 0.737f, 1.0f };
const GLfloat WORLD_SPECULAR_COLOR[] = { 0.08f, 0.08f, 0.08f, 1.0f };
const glm::vec3 GLOBAL_LIGHT_COLOR = { 0.6f, 0.525f, 0.525f };