From 4a6046b07c00efdfa4483a89209f33c638b38016 Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Wed, 1 Apr 2015 15:50:04 -0700 Subject: [PATCH] tweak the default specular value for the Primitive entities (sphere and cubes) so they do not shine so much --- interface/src/Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 8aecd34f79..5275b8c529 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -2766,7 +2766,7 @@ void Application::updateShadowMap() { const GLfloat WORLD_AMBIENT_COLOR[] = { 0.525f, 0.525f, 0.6f }; const GLfloat WORLD_DIFFUSE_COLOR[] = { 0.6f, 0.525f, 0.525f }; -const GLfloat WORLD_SPECULAR_COLOR[] = { 0.94f, 0.94f, 0.737f, 1.0f }; +const GLfloat WORLD_SPECULAR_COLOR[] = { 0.08f, 0.08f, 0.08f, 1.0f }; const glm::vec3 GLOBAL_LIGHT_COLOR = { 0.6f, 0.525f, 0.525f };