new member variable to remember the order in which meshes appeared in the model file

This commit is contained in:
Seth Alves 2015-04-01 17:50:20 -07:00
parent 420424a5ee
commit 36cd69c38a

View file

@ -152,6 +152,8 @@ public:
bool hasSpecularTexture() const;
bool hasEmissiveTexture() const;
unsigned int meshIndex; // the order the meshes appeared in the object file
};
/// A single animation frame extracted from an FBX document.