Merge pull request #4578 from samcake/orange

tweak the default specular value for the Primitive entities to less shiny
This commit is contained in:
Brad Hefta-Gaub 2015-04-01 16:36:53 -07:00
commit e5757575de

View file

@ -2766,7 +2766,7 @@ void Application::updateShadowMap() {
const GLfloat WORLD_AMBIENT_COLOR[] = { 0.525f, 0.525f, 0.6f };
const GLfloat WORLD_DIFFUSE_COLOR[] = { 0.6f, 0.525f, 0.525f };
const GLfloat WORLD_SPECULAR_COLOR[] = { 0.94f, 0.94f, 0.737f, 1.0f };
const GLfloat WORLD_SPECULAR_COLOR[] = { 0.08f, 0.08f, 0.08f, 1.0f };
const glm::vec3 GLOBAL_LIGHT_COLOR = { 0.6f, 0.525f, 0.525f };