Commit graph

53 commits

Author SHA1 Message Date
James B. Pollack
4e93f3ae81 respect visibility yay 2015-12-09 18:26:13 -08:00
James B. Pollack
b4c272aaa1 sam just left 2015-12-09 17:28:45 -08:00
Brad Hefta-Gaub
d07629489c Merge pull request #6543 from Atlante45/pointer
gpu::Shader::create* return shared_ptr
2015-12-04 11:17:02 -08:00
Atlante45
3da80f5861 gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Seth Alves
4646c0c103 unmangle merge 2015-11-21 10:49:31 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Seth Alves
f07d5d9d3f show network and physics status on boxes and spheres 2015-11-11 11:32:12 -08:00
Seth Alves
39b92d2b52 terse log when ownership changes 2015-11-10 17:06:12 -08:00
Brad Hefta-Gaub
0ea901fd72 fix various warnings 2015-11-10 08:34:58 -08:00
ericrius1
af0c0e6a1b spacing fix 2015-11-03 17:32:22 -08:00
ericrius1
31fe5fa953 Bump version num, use different shader for additive blending effect 2015-11-03 17:15:10 -08:00
ericrius1
470f814776 Fixed glitches with large particles being sorted along wrong axis 2015-11-03 16:39:16 -08:00
ericrius1
0c8a712935 removed comment 2015-11-03 15:36:11 -08:00
ericrius1
0ed868077d Added additive blending as option for particle effect 2015-11-03 10:02:51 -08:00
ericrius1
f57f3c1138 Disabled writing to depth buffer for particles and no longer sorting the, 2015-11-02 15:25:42 -08:00
Seth Alves
61269c3ce8 fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
Seth Alves
d86d69aeba keep track of children. use local position and orientation on the wire. 2015-10-22 15:36:03 -07:00
Atlante45
75f0a6442f ModelEntities spawned with no dimension autoresize 2015-10-09 12:23:19 -07:00
David Rowe
a2c7b3bcc9 Orient particles to face camera but not roll with it 2015-09-23 17:00:07 -07:00
Brad Hefta-Gaub
152a86b0e9 Merge pull request #5735 from hyperlogic/tony/no-particle-fix
Fix for RenderableParticleffectEntityItem assert.
2015-09-08 15:13:38 -07:00
Anthony J. Thibault
c728cd4c4c Fix for RenderableParticleffectEntityItem assert.
When a particle system had no living particles, PendingChanges::updateItem
would assert, due to the access to _vertices[0].  In release this might be
harmless as this memory is never accessed, but different implementations of
std::vector might do different things here.  So, let's be safe and early
return when the number of particles is 0.
2015-09-08 12:03:41 -07:00
David Rowe
cb9468c311 Add colorSpread entity particle property 2015-09-07 16:27:42 -07:00
David Rowe
12b8a5a1d5 Add alpha property support to ParticleEffect entities
Add at same "level" as color so that it's available for other entity
types to use in the future.
2015-09-05 10:23:27 -07:00
David Rowe
c910da7179 Add radiusStart and radiusFinish entity particle properties 2015-09-04 12:27:18 -07:00
David Rowe
45ff118249 Add new radiusSpread entity particle property 2015-09-03 14:55:08 -07:00
Brad Hefta-Gaub
7b2f944f48 Merge pull request #5561 from ericrius1/particleExtensions
Extended Particle entity to allow for more varied effects
2015-08-27 10:45:03 -07:00
Anthony J. Thibault
47b8ab373c Fix for RenderableParticleEffectEntity crash.
The render item payload now keeps a shared_ptr to the entity.
2015-08-24 11:15:30 -07:00
ericrius1
5fa27a7cf1 added back computeAndUpdate mmethod for particles, and now handling parsing old streams 2015-08-24 10:59:38 -07:00
ericrius1
b8a6105a03 Merge branch 'master' into particleExtensions 2015-08-14 08:56:59 -07:00
ericrius1
81844a82e8 fixed spacing issues and removed dead line 2015-08-12 16:25:56 -07:00
ericrius1
36ca0c54fc acceleration spread working properly 2015-08-12 16:13:00 -07:00
ericrius1
16279bd415 emitters trail particles now 2015-08-12 14:01:42 -07:00
ZappoMan
c15161b71a fix crash in Particle Entities and pendingChanges.updateItem() 2015-07-28 14:56:38 -07:00
Anthony J. Thibault
5844b594dc Converted magic numbers to constants. 2015-07-27 09:27:16 -07:00
Anthony J. Thibault
5cc0b45850 Improved ParticleEffectEntityItem rendering and updates
* Created custom pipelines and shaders for untextured and textured
  particle rendering.
* Created custom render payload for particles
* Moved all particle updates into simulation rather then render.
* Uses pendingChanges.updateItem lambda to update the playload with
  new data for rendering.
* ParticleEffectEntityItem now updates its dimensions properly,
  based on emitter properties.
* Bug fix for dt not accumulating properly, during gaps between updates.
  now we just update all the time.  (super cheap tho, if there are no particles
  animating)
2015-07-26 17:21:17 -07:00
Atlante45
59acfc9f47 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 13:51:51 -07:00
Brad Davis
d68618e206 Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
Atlante45
256c786e28 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-17 17:59:19 -07:00
Sam Gateau
7fc9fd97ff Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers. 2015-07-10 11:03:12 -07:00
Atlante45
7b5a5a339a Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
ericrius1
70e042085b fixed indentation 2015-06-16 09:11:36 -07:00
ericrius1
67ed1369cc fixed indentation 2015-06-15 15:04:38 -07:00
ericrius1
2663e5a876 correct particle count for systems without textures 2015-06-15 14:43:13 -07:00
eric levin
27c6190665 fixed particles not showing up by fixing billboarding code to account for new winding order 2015-06-15 14:24:18 -07:00
Atlante45
228f8c2e61 Fix a few items rendering without pipeline 2015-06-12 17:34:16 +02:00
ZappoMan
9988f2d1cd EnitityItem smart pointers 2015-05-22 22:38:02 -07:00
Atlante45
eef87412fd Particles render in Batch 2015-05-19 15:54:19 +02:00
Atlante45
c13ad83cc4 Rename getCenter by get CenterPosition 2015-05-15 18:34:28 +02:00
Anthony Thibault
b3af515224 Particle entity improvements based on code review.
* Updated variable naming to match coding standards.
* Changed particle raw float arrays to vectors.
* Bug fix: changing maxParticles will no longer lead to memory corruption.
* Made particle ring buffer more explicit, added _particleTailIndex.
* Added getLivingParticleCount() private method.
* Moved integration and bounds code into private methods.
* Bug fix: high emit rates now properly integrate particles forward for the
  remaing frame time, not the entire frame.
* Bug fix: new particles were not initiaized to origin.
* Added more particles to ajt-test.js.
* Bug fix: ajt-test.js script was not shutting down properly.
* Removed random seed, unless we have a psudo random number generator per
  particle system instance, it's unlikely that this will preserve sync.
* Bumped packet version number.
2015-05-11 19:21:33 -07:00
Anthony J. Thibault
ede42285b1 Improvements to particle entity.
* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00