fixed indentation

This commit is contained in:
ericrius1 2015-06-16 09:11:36 -07:00
parent 67ed1369cc
commit 70e042085b

View file

@ -90,9 +90,9 @@ void RenderableParticleEffectEntityItem::updateQuads(RenderArgs* args, bool text
}
}
// sort particles back to front
::zSortAxis = args->_viewFrustum->getDirection();
qSort(positions.begin(), positions.end(), zSort);
// sort particles back to front
::zSortAxis = args->_viewFrustum->getDirection();
qSort(positions.begin(), positions.end(), zSort);
for (int i = 0; i < positions.size(); i++) {
glm::vec3 pos = (textured) ? positions[i] : _particlePositions[i];