fixed indentation

This commit is contained in:
ericrius1 2015-06-15 15:04:38 -07:00
parent 2663e5a876
commit 67ed1369cc

View file

@ -75,7 +75,7 @@ void RenderableParticleEffectEntityItem::updateQuads(RenderArgs* args, bool text
vertices.reserve(getLivingParticleCount() * VERTS_PER_PARTICLE);
if (textured) {
textureCoords.reserve(getLivingParticleCount() * VERTS_PER_PARTICLE);
textureCoords.reserve(getLivingParticleCount() * VERTS_PER_PARTICLE);
}
positions.reserve(getLivingParticleCount());