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fixed indentation
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1 changed files with 1 additions and 1 deletions
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@ -75,7 +75,7 @@ void RenderableParticleEffectEntityItem::updateQuads(RenderArgs* args, bool text
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vertices.reserve(getLivingParticleCount() * VERTS_PER_PARTICLE);
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if (textured) {
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textureCoords.reserve(getLivingParticleCount() * VERTS_PER_PARTICLE);
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textureCoords.reserve(getLivingParticleCount() * VERTS_PER_PARTICLE);
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}
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positions.reserve(getLivingParticleCount());
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