From 70e042085b7a5f3924d0d68bf52db9a29f49a21b Mon Sep 17 00:00:00 2001 From: ericrius1 Date: Tue, 16 Jun 2015 09:11:36 -0700 Subject: [PATCH] fixed indentation --- .../src/RenderableParticleEffectEntityItem.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/libraries/entities-renderer/src/RenderableParticleEffectEntityItem.cpp b/libraries/entities-renderer/src/RenderableParticleEffectEntityItem.cpp index 2ea3c99026..d00728a9eb 100644 --- a/libraries/entities-renderer/src/RenderableParticleEffectEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableParticleEffectEntityItem.cpp @@ -90,9 +90,9 @@ void RenderableParticleEffectEntityItem::updateQuads(RenderArgs* args, bool text } } - // sort particles back to front - ::zSortAxis = args->_viewFrustum->getDirection(); - qSort(positions.begin(), positions.end(), zSort); + // sort particles back to front + ::zSortAxis = args->_viewFrustum->getDirection(); + qSort(positions.begin(), positions.end(), zSort); for (int i = 0; i < positions.size(); i++) { glm::vec3 pos = (textured) ? positions[i] : _particlePositions[i];