diff --git a/libraries/entities-renderer/src/RenderableParticleEffectEntityItem.cpp b/libraries/entities-renderer/src/RenderableParticleEffectEntityItem.cpp index 2ea3c99026..d00728a9eb 100644 --- a/libraries/entities-renderer/src/RenderableParticleEffectEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableParticleEffectEntityItem.cpp @@ -90,9 +90,9 @@ void RenderableParticleEffectEntityItem::updateQuads(RenderArgs* args, bool text } } - // sort particles back to front - ::zSortAxis = args->_viewFrustum->getDirection(); - qSort(positions.begin(), positions.end(), zSort); + // sort particles back to front + ::zSortAxis = args->_viewFrustum->getDirection(); + qSort(positions.begin(), positions.end(), zSort); for (int i = 0; i < positions.size(); i++) { glm::vec3 pos = (textured) ? positions[i] : _particlePositions[i];