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@ -342,7 +342,6 @@ void RenderableParticleEffectEntityItem::createPipelines() {
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bool writeToDepthBuffer = !_additiveBlending;
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qDebug() << "ADDITIVE BLENDING" << _additiveBlending;
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state->setDepthTest(true, writeToDepthBuffer, gpu::LESS_EQUAL);
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state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD,
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destinationColorBlendArg, gpu::State::FACTOR_ALPHA,
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