terse log when ownership changes

This commit is contained in:
Seth Alves 2015-11-10 17:06:12 -08:00
parent 774e2ab6d6
commit 39b92d2b52
7 changed files with 27 additions and 6 deletions

View file

@ -10,6 +10,7 @@
//
#include <ObjectMotionState.h>
#include "RenderableEntityItem.h"
namespace render {
@ -39,6 +40,3 @@ namespace render {
}
}
}

View file

@ -62,5 +62,6 @@ private: \
SimpleRenderableEntityItem _renderHelper;
void makeEntityItemStatusGetters(EntityItem* entity, render::Item::Status::Getters& statusGetters);
#endif // hifi_RenderableEntityItem_h

View file

@ -18,10 +18,10 @@
#include <Model.h>
#include <PerfStat.h>
#include <render/Scene.h>
#include <ObjectMotionState.h>
#include "EntityTreeRenderer.h"
#include "EntitiesRendererLogging.h"
#include "RenderableEntityItem.h"
#include "RenderableModelEntityItem.h"
EntityItemPointer RenderableModelEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
@ -180,7 +180,7 @@ namespace render {
}
}
void makeEntityItemStatusGetters(RenderableModelEntityItem* entity, render::Item::Status::Getters& statusGetters) {
void makeEntityItemStatusGetters(EntityItem* entity, render::Item::Status::Getters& statusGetters) {
statusGetters.push_back([entity] () -> render::Item::Status::Value {
quint64 delta = usecTimestampNow() - entity->getLastEditedFromRemote();
const float WAIT_THRESHOLD_INV = 1.0f / (0.2f * USECS_PER_SECOND);

View file

@ -139,6 +139,9 @@ bool RenderableParticleEffectEntityItem::addToScene(EntityItemPointer self,
_renderItemId = scene->allocateID();
auto renderData = ParticlePayload::Pointer(particlePayload);
auto renderPayload = render::PayloadPointer(new ParticlePayload::Payload(renderData));
render::Item::Status::Getters statusGetters;
makeEntityItemStatusGetters(this, statusGetters);
renderPayload->addStatusGetters(statusGetters);
pendingChanges.resetItem(_renderItemId, renderPayload);
_scene = scene;
return true;

View file

@ -549,6 +549,10 @@ bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
auto renderData = PolyVoxPayload::Pointer(renderItem);
auto renderPayload = std::make_shared<PolyVoxPayload::Payload>(renderData);
render::Item::Status::Getters statusGetters;
makeEntityItemStatusGetters(this, statusGetters);
renderPayload->addStatusGetters(statusGetters);
pendingChanges.resetItem(_myItem, renderPayload);
return true;

View file

@ -19,6 +19,8 @@
#include <GeometryCache.h>
#include <PerfStat.h>
#include "RenderableEntityItem.h"
// Sphere entities should fit inside a cube entity of the same size, so a sphere that has dimensions 1x1x1
// is a half unit sphere. However, the geometry cache renders a UNIT sphere, so we need to scale down.
static const float SPHERE_ENTITY_SCALE = 0.5f;
@ -112,6 +114,8 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
render::PendingChanges pendingChanges;
_model->removeFromScene(scene, pendingChanges);
render::Item::Status::Getters statusGetters;
makeEntityItemStatusGetters(this, statusGetters);
_model->addToScene(scene, pendingChanges, false);
scene->enqueuePendingChanges(pendingChanges);
@ -203,7 +207,11 @@ bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_pt
auto renderData = std::make_shared<RenderableZoneEntityItemMeta>(self);
auto renderPayload = std::make_shared<RenderableZoneEntityItemMeta::Payload>(renderData);
render::Item::Status::Getters statusGetters;
makeEntityItemStatusGetters(this, statusGetters);
renderPayload->addStatusGetters(statusGetters);
pendingChanges.resetItem(_myMetaItem, renderPayload);
return true;
}

View file

@ -198,6 +198,13 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
properties.setAngularVelocityChanged(false);
properties.setAccelerationChanged(false);
}
if (wantTerseEditLogging()) {
if (properties.simulationOwnerChanged()) {
QString itemName = entity->getName() != "" ? entity->getName() : entity->getID().toString();
qCDebug(entities) << "sim ownership for" << itemName << "is now" << senderID;
}
}
}
// else client accepts what the server says