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spacing fix
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1 changed files with 1 additions and 1 deletions
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@ -354,7 +354,7 @@ void RenderableParticleEffectEntityItem::createPipelines() {
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}
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else {
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//If we are sorting and have no additive blending, we want to discard pixels with low alpha to avoid inter-particle entity artifacts
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fragShader = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(textured_particle_alpha_discard_frag)));
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fragShader = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(textured_particle_alpha_discard_frag)));
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}
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auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vertShader, fragShader));
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_texturedPipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
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