From af0c0e6a1b53329e10cab139887936e3da1c6a76 Mon Sep 17 00:00:00 2001 From: ericrius1 Date: Tue, 3 Nov 2015 17:32:22 -0800 Subject: [PATCH] spacing fix --- .../src/RenderableParticleEffectEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/RenderableParticleEffectEntityItem.cpp b/libraries/entities-renderer/src/RenderableParticleEffectEntityItem.cpp index 9307aee410..6f3b40eb1e 100644 --- a/libraries/entities-renderer/src/RenderableParticleEffectEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableParticleEffectEntityItem.cpp @@ -354,7 +354,7 @@ void RenderableParticleEffectEntityItem::createPipelines() { } else { //If we are sorting and have no additive blending, we want to discard pixels with low alpha to avoid inter-particle entity artifacts - fragShader = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(textured_particle_alpha_discard_frag))); + fragShader = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(textured_particle_alpha_discard_frag))); } auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vertShader, fragShader)); _texturedPipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));