samcake
10de1ac9b5
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-18 11:03:34 -08:00
Seth Alves
d8dceade2e
Merge pull request #6833 from PhilipRosedale/searchChoice
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Choice of hand ray pick or head pick
2016-01-18 11:03:30 -08:00
AlessandroSigna
737a00a2cb
Typo fixed
2016-01-18 16:20:32 +01:00
Philip Rosedale
9b3155188d
Squeeze a little to search, a lot to grab
2016-01-17 19:10:40 -08:00
Philip Rosedale
23a8d57ca2
Always show search ray
2016-01-17 14:14:00 -08:00
Philip Rosedale
588719a4c2
merge conflict fix
2016-01-17 13:07:55 -08:00
samcake
86e9c5ac9b
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-16 22:17:08 -08:00
samcake
39f1649cdf
refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing
2016-01-16 22:16:07 -08:00
James B. Pollack
8c4abd2a2d
Merge pull request #6847 from howard-stearns/tribbles
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tribbles
2016-01-16 18:28:58 -08:00
James B. Pollack
28f1a86527
Merge pull request #6821 from ericrius1/whiteboardFix
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Some fixes to whiteboard to get rid of gaps between lines and jagged …
2016-01-16 18:19:33 -08:00
James B. Pollack
3631db4e2d
Merge pull request #6845 from howard-stearns/render-matrix
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render test script
2016-01-16 18:16:49 -08:00
Andrew Meadows
c1a1cbf718
fix typo
2016-01-16 15:55:10 -08:00
Howard Stearns
1985aa9d77
Drops a bunch of "tribbles" (small spheres) in front of you.
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They edit change color at 60hz and jump randomly at an average 1hz for 30 seconds, and then dissapear after 60 seconds.
Useful for testing the load of physical objects.
2016-01-16 13:26:39 -08:00
Howard Stearns
994d13df5a
A test script to confirm that the specified edit rate can be achieved for the specified number of objects.
2016-01-16 11:32:19 -08:00
Howard Stearns
63db6d0f72
A script to test rendering load by creating a rectangular matrix of the specified objects, with no physical or entity changes after creation, either in front of you or overhead.
2016-01-16 11:17:13 -08:00
ericrius1
d54c177a5f
add weather box
2016-01-15 15:37:52 -08:00
Andrew Meadows
84282d0114
final repairs after rebase
2016-01-15 15:28:26 -08:00
Andrew Meadows
e763c055b3
more namechanges in JS scripts
2016-01-15 15:24:46 -08:00
Andrew Meadows
29a52bf0ba
namechange collisionsWillMove --> dynamic
2016-01-15 15:23:52 -08:00
ericrius1
dcb346fffb
lillypond
2016-01-15 15:14:11 -08:00
samcake
fef5e3c8da
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-15 14:44:57 -08:00
Philip Rosedale
210b3ba1ec
Merge pull request #6819 from sethalves/grab-script-fixes
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grab script fixes
2016-01-15 09:40:57 -08:00
samcake
3f4f10c38c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-15 09:21:13 -08:00
samcake
ae18bb8ef7
FIxed the stereo rendering
2016-01-14 19:23:29 -08:00
AlessandroSigna
41e6dd48e0
Overlay manager exposing findRayIntersection
2016-01-14 18:27:17 -08:00
AlessandroSigna
e4501e3a8f
Added cart, cash, inspect and readme
2016-01-14 18:23:39 -08:00
EdgarPironti
40279c8fc5
Item, Review, Shop and Vendor scripts.
2016-01-14 18:20:40 -08:00
Philip Rosedale
c5556b1c29
Merge pull request #6841 from ericrius1/diceOverlay
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added dice icon back to dice.js script
2016-01-14 17:49:04 -08:00
ericrius1
d4491a9ec2
added dice icon back to dice.js script
2016-01-14 17:13:07 -08:00
Brad Hefta-Gaub
a70adc8a57
Merge pull request #6823 from jherico/tool_window
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Tool window in QML
2016-01-14 16:56:27 -08:00
Philip Rosedale
a8d13cb947
Merge pull request #6831 from hyperlogic/tony/squeeze-hands-part-deux
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Simplify grab animation logic
2016-01-14 15:49:00 -08:00
samcake
577666da6e
Merging upstream master
2016-01-14 15:10:54 -08:00
Philip Rosedale
30199106ec
Choice of hand ray pick or head pick
2016-01-13 20:47:05 -08:00
samcake
0285d48de3
Exposing many more controls of the AO in order to adjust the effect
2016-01-13 18:57:47 -08:00
Anthony J. Thibault
75b3523c33
Simplify grab animation logic
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Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js
Deleted old hydra/squeezeHands.js to avoid confusion.
Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
U-GAPOS\andrew
3aa1837e07
disable collisions between arrow and bow
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(the bow is currently kinematic while held)
2016-01-13 16:57:51 -08:00
Brad Davis
b6272b7824
Migrate tool window to overlay/QML
2016-01-13 15:40:37 -08:00
Kevini M. Thomas
007013254e
Fixed entity script loading functionality for the jsstreamplayer.
2016-01-13 14:34:44 -05:00
ericrius1
061cf5021c
Don't clean up whiteboard on script shutdown
2016-01-12 19:31:43 -08:00
ericrius1
9dae425bfd
Some fixes to whiteboard to get rid of gaps between lines and jagged lines
2016-01-12 19:28:41 -08:00
Seth Alves
699431a9ab
testing something with chris
2016-01-12 17:27:36 -08:00
Seth Alves
1128982e65
pull grab script changes over from another branch
2016-01-12 17:16:56 -08:00
samcake
0d8e247626
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-12 16:56:51 -08:00
samcake
6779874da8
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-12 16:06:34 -08:00
Andrew Meadows
c52c543ab8
use strings for JS collisionGroup API
2016-01-12 15:11:27 -08:00
Andrew Meadows
00e5d040a2
use collision masks to prevent grab-bootstrap
2016-01-12 15:10:18 -08:00
Howard Stearns
d1a72e8d63
Merge pull request #6807 from hyperlogic/tony/grab-script-hand-animation
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Move hand animation control into grab script
2016-01-12 13:02:59 -08:00
samcake
31bea5034c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-12 10:02:15 -08:00
Howard Stearns
38b0fd2747
Merge pull request #6806 from PhilipRosedale/energybar
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Energybar example script and test script for scaling
2016-01-12 09:36:14 -08:00
Philip Rosedale
3fdfa1b624
simpler loop
2016-01-11 17:49:46 -08:00
Philip Rosedale
40aecf3bf4
I was told there would be no math
2016-01-11 17:36:12 -08:00
samcake
38e9d2281d
Merging with master
2016-01-11 15:49:16 -08:00
Brad Hefta-Gaub
ddd9b0826b
Merge pull request #6798 from ericrius1/menuTweaks
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separating out marketplace icon from edit toolbar and making directory icon from directory.js movable and persistent
2016-01-11 12:20:12 -08:00
Anthony J. Thibault
3d8f8e5618
Set WANT_DEBUG_STATE to false
2016-01-11 10:39:27 -08:00
Anthony J. Thibault
8f78a0624c
Merge branch 'master' into tony/grab-script-hand-animation
2016-01-11 10:16:51 -08:00
Philip Rosedale
b8565358ff
Added basic energy bar example
2016-01-11 09:16:33 -08:00
ericrius1
8182372e02
Made drag selection area bigger for marketplace and directory icons. Added marketplace.js to default scripts
2016-01-11 08:39:34 -08:00
Philip Rosedale
e4855b7595
Script that drops different kinds of entities near you
2016-01-10 15:34:46 -08:00
samcake
1517d792ae
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-10 09:39:37 -08:00
ericrius1
a66bc791a3
directory.js - icon is now movable and persistent
2016-01-08 16:33:51 -08:00
ericrius1
7e7424ec2b
Removed marketplace icon from edit menu
2016-01-08 16:22:10 -08:00
ericrius1
b3f19ef4d6
separating out marketplace
2016-01-08 16:08:43 -08:00
Anthony J. Thibault
4c1ad6900d
handControllerGrab.js: removed previous animationStateHandler
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Which was conflicting with the new HandAnimationBuddy animationStateHandler
2016-01-08 11:28:02 -08:00
Brad Hefta-Gaub
b9068d0738
fix selectAudioDevice.js to honor new menu spec
2016-01-08 11:22:21 -08:00
Brad Hefta-Gaub
fb484584e4
fix edit.js to honor new menu spec
2016-01-08 11:21:55 -08:00
samcake
97071288ed
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-08 09:23:55 -04:00
Anthony J. Thibault
cac19b8579
grab animation work
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Hand animations now have 5 states:
* idle
* open
* grasp
* point
* farGrasp
The handControllerGrab.js script now chooses one of these five animations, based on the state of the HandController object.
Also, removed hand trigger AnimVar setting from C++ Rig class.
2016-01-07 19:36:57 -08:00
Anthony J. Thibault
c2736cb68c
Merge branch 'master' into tony/grab-script-hand-animation
2016-01-07 16:58:10 -08:00
Anthony J. Thibault
5d19de76ab
Added avatarAttachmentTest.js script
2016-01-07 16:15:24 -08:00
Brad Hefta-Gaub
a78d5274e7
Merge pull request #6780 from jherico/z_order
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Address some z-ordering issues in overlay windows
2016-01-06 20:08:52 -08:00
Anthony J. Thibault
1251be1b2b
Merge branch 'master' into tony/grab-script-hand-animation
2016-01-06 16:26:56 -08:00
Anthony J. Thibault
b42fe22e03
Fixing bad line ending.
2016-01-06 16:26:16 -08:00
Seth Alves
01c9de4f9d
Merge pull request #6771 from ericrius1/directDistanceGrab
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Squeezing bumper while distance grabbing now brings object to your hand in all cases
2016-01-06 15:30:23 -08:00
ericrius1
1f6e45d135
Fix for close grab jumping
2016-01-06 15:10:53 -08:00
ericrius1
67f4c250fd
Search sphere goes away on far to near grab
2016-01-06 14:59:31 -08:00
ericrius1
cb03eda6d1
Instant far to near grabbing now works by using the bumper, or equip, button
2016-01-06 13:37:26 -08:00
Brad Hefta-Gaub
6ac8d081dc
include debug log in collision example
2016-01-06 13:02:07 -08:00
Brad Hefta-Gaub
d4e039ea7a
include debug log in collision example
2016-01-06 13:00:50 -08:00
Brad Hefta-Gaub
a5f618ef33
include debug log in collision example
2016-01-06 12:54:14 -08:00
Brad Davis
1b82200ecb
Address some z-ordering issues in overlay windows
2016-01-06 10:58:56 -08:00
Seth Alves
8800a74186
Merge pull request #6778 from imgntn/mousegrabfix
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Only grab/release mouse grab with left button
2016-01-06 10:36:36 -08:00
samcake
7e2cf741c0
Clen up, exposingthe level of obscurance
2016-01-06 13:16:16 -04:00
samcake
12ad08560f
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-06 09:50:58 -04:00
Anthony J. Thibault
3e6ff0eb68
Moved hand animation control into grab script.
2016-01-05 19:56:56 -08:00
Anthony Thibault
95f821d61a
Merge pull request #6732 from sethalves/set-model-entity-joints
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hook up a way for scripts to set model-entity joint state
2016-01-05 17:31:18 -08:00
James B. Pollack
8c7c436ef2
fix
2016-01-05 16:54:18 -08:00
Clément Brisset
a2135dfdd2
Merge pull request #6720 from ctrlaltdavid/20760
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Fix particle radius and rgba start, middle, finish interpolation
2016-01-05 16:48:13 -08:00
ericrius1
eb44e54d87
fixed merge conflicts
2016-01-05 16:28:22 -08:00
ericrius1
882ec9fe80
Using offset from intersection point to center of object for insta-grab
2016-01-05 16:24:15 -08:00
Seth Alves
086ea66c04
Merge branch 'master' of github.com:highfidelity/hifi into set-model-entity-joints
2016-01-05 16:24:10 -08:00
James B. Pollack
7c18359fba
cleanup
2016-01-05 16:17:11 -08:00
James B. Pollack
68e03a08c0
targets fix
2016-01-05 15:43:49 -08:00
Seth Alves
b59934573a
Merge branch 'master' of github.com:highfidelity/hifi into set-model-entity-joints
2016-01-05 13:50:12 -08:00
Seth Alves
cd82383d33
Merge branch 'master' of github.com:highfidelity/hifi into improve-grab-action-reliability
2016-01-05 11:13:38 -08:00
Seth Alves
942e77166e
merge from upstream
2016-01-05 11:11:19 -08:00
Andrew Meadows
0473891e86
Merge pull request #6671 from sethalves/near-grab-via-parenting
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queryAACube plumbing
2016-01-05 11:01:28 -08:00
ericrius1
a80e77ff80
Squeezing bumper while distance grabbing now brings object to your hand
2016-01-05 11:01:00 -08:00
Seth Alves
212d2d9e8f
merge from upstream
2016-01-05 10:27:45 -08:00
Andrew Meadows
f888cc93f6
Merge pull request #6752 from imgntn/particle_grab_cleanup
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Add Dynamic Lifetimes to Grab Beam Particle Systems
2016-01-05 10:12:21 -08:00
Seth Alves
ce1b8ae6f0
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2016-01-04 19:35:36 -08:00