targets fix

This commit is contained in:
James B. Pollack 2016-01-05 15:43:49 -08:00
parent c2f2f950fb
commit 68e03a08c0

View file

@ -17,6 +17,7 @@
}
Target.prototype = {
hasBecomePhysical: false,
hasPlayedSound: false,
preload: function(entityID) {
this.entityID = entityID;
@ -24,19 +25,22 @@
this.hitSound = SoundCache.getSound(SOUND_URL);
},
collisionWithEntity: function(me, otherEntity) {
var position = Entities.getEntityProperties(me, "position").position;
Entities.editEntity(me, {
gravity: {
x: 0,
y: -9.8,
z: 0
},
velocity: {
x: 0,
y: -0.01,
z: 0
}
});
if (this.hasBecomePhysical === false) {
var position = Entities.getEntityProperties(me, "position").position;
Entities.editEntity(me, {
gravity: {
x: 0,
y: -9.8,
z: 0
},
velocity: {
x: 0,
y: -0.01,
z: 0
}
});
this.hasBecomePhysical = true;
}
if (this.hasPlayedSound === false) {
this.audioInjector = Audio.playSound(this.hitSound, {