Commit graph

55 commits

Author SHA1 Message Date
ZappoMan
804943e2fb Added deleteVoxelCodeFromTree() and 'R' command to voxel server
Also added extra optional parameter to nodeForOctalCode() to return the parent node on node lookup
2013-04-02 14:26:54 -07:00
ZappoMan
9851a9b0f5 added new spheres to the voxel server scene 2013-04-01 22:50:28 -07:00
ZappoMan
91cac33cec fixed typo (I think) 2013-03-29 19:50:19 -07:00
Stephen Birarda
4589ceefaf reduce frequency of packets from VS for easier processing 2013-03-29 16:19:43 -07:00
ZappoMan
fa60bdeb48 tweaks to default voxel server model for demo 2013-03-29 11:21:03 -07:00
ZappoMan
e920a6e873 tweak 2013-03-29 08:53:28 -07:00
ZappoMan
e580369a93 tweak to shpere 2013-03-29 08:24:08 -07:00
ZappoMan
c6a667af61 added Scene mode to voxel server 2013-03-29 07:27:46 -07:00
ZappoMan
00787a31d6 Added VoxelNode::collapseIdenticalLeaves()
Fixed small bug in setColorFromAverageOfChildren()
Changed sphere color randomization to be more dramatic
2013-03-28 23:38:34 -07:00
ZappoMan
270f77799d added random color options, cleaned up compiler warnings, add reAverageParentColors when modifying voxel tree 2013-03-28 17:21:47 -07:00
Stephen Birarda
f109916125 move the voxel tree back to origin 2013-03-28 15:30:14 -07:00
Stephen Birarda
eec16a8eb5 recreate the MarkerNode tree on agent copy 2013-03-28 15:28:55 -07:00
Stephen Birarda
3ead1a5827 merge with brad's sphere/load file changes 2013-03-28 14:46:44 -07:00
Stephen Birarda
1b3c15a701 Merge remote-tracking branch 'origin/master' 2013-03-28 14:39:59 -07:00
Stephen Birarda
6d8ff8cc05 use a thread to distribute voxels to clients on a clock 2013-03-28 14:36:21 -07:00
Stephen Birarda
f469ec8e2e remove the notion of last sent level from VoxelAgentData 2013-03-28 14:33:26 -07:00
ZappoMan
055c46c60f add spheres from command line 2013-03-28 14:32:53 -07:00
ZappoMan
fe8b6f7d63 * Moved load file and create sphere from VoxelSystem to VoxelTree
* Added --local command line support to domain and voxel servers so that
  you can run them locally without recompiling.
* made command line option parsing more cross platform
* added --NoColorRandomizer to interface when loading local models
* added -i file load support to voxel server to load in a preexisting model at launch
* added --NoRandomVoxelSheet to voxel server to NOT create the built in voxel sheet
* added first cut at 'I' command from clients to voxel server to insert voxels into voxel tree
* changed ambient light settings in interface to not be so aggressive
* added randInIntRange() helper to SharedUtils
* tweat to pruneTree() to also repair child mask
* some coding standard refactoring
2013-03-28 13:54:28 -07:00
Stephen Birarda
846ba80c10 get VS back to a point where it talks to client 2013-03-28 11:28:17 -07:00
Stephen Birarda
bbb0e9cea3 move MarkerNode to shared to hook with VoxelTree 2013-03-26 14:10:06 -07:00
Stephen Birarda
a6333122e6 build out MarkerNode class 2013-03-26 14:07:35 -07:00
Stephen Birarda
1c9d4de0d6 hook up VoxelAgentData to new MarkerNode class 2013-03-26 14:06:52 -07:00
Stephen Birarda
761db13e90 add the MarkerNode class to maintain markers during tree traversal 2013-03-26 14:06:34 -07:00
Stephen Birarda
5bd398931f remove voxel sending from voxel main loop 2013-03-26 12:47:21 -07:00
Stephen Birarda
9dbb64aaec have mixer and voxel server also maintain agent IDs 2013-03-25 16:54:36 -07:00
Stephen Birarda
507b6e0064 use abstracted DS check in method from AgentList 2013-03-25 16:24:14 -07:00
Stephen Birarda
c08b7acac5 print some metrics after voxel send to client 2013-03-22 16:20:27 -07:00
Stephen Birarda
c40800db8b send back a 10 level voxel tree from server 2013-03-22 15:32:36 -07:00
Stephen Birarda
6a39934cb1 capitals are important 2013-03-22 12:11:48 -07:00
Stephen Birarda
24d26a3a01 check for dead agents in VS so we can re-request from interface 2013-03-22 12:10:04 -07:00
Stephen Birarda
4474e5dfa8 include cstdio for sscanf 2013-03-22 12:06:47 -07:00
Stephen Birarda
1161cd6a5a include cstring for memcpy in VoxelAgentData 2013-03-22 12:04:28 -07:00
Stephen Birarda
8ec5298c4a add groundwork for LOD specific transmissions from VS 2013-03-22 12:01:30 -07:00
Stephen Birarda
2c701c8e69 add VoxelAgentData class for VS to hold position and level data for clients 2013-03-22 10:36:19 -07:00
Kees van Prooijen
f308d8e004 merge with upstream master 2013-03-21 10:10:33 -07:00
Stephen Birarda
f8485ab5da output total number of packets and bytes sent to agent from VS 2013-03-20 16:23:10 -07:00
Stephen Birarda
9ac664dbab include cstdio for uint8_t 2013-03-20 13:34:53 -07:00
Stephen Birarda
68765c5a2c mixer and voxel server must report EC2 address 2013-03-20 13:27:27 -07:00
Kees van Prooijen
9ae11ffe77 more windows port 2013-03-20 12:13:14 -07:00
Stephen Birarda
76f7f68526 fix voxel system to send new bistream format, add helpers to VoxelNode class 2013-03-19 15:52:51 -07:00
Stephen Birarda
c7213d6593 conditionally include winsock2.h instead of UNIX socket stuff 2013-03-19 11:46:53 -07:00
Kees van Prooijen
cd27c74a2d prelimanary changes for windows port 2013-03-19 11:01:08 -07:00
Stephen Birarda
6e9fa80966 use new loadBitstreamBuffer function to return voxel data to requesting agent 2013-03-18 13:23:21 -07:00
Stephen Birarda
807377ef97 change bitstream load function to return stateless MTU sized packets 2013-03-18 13:16:14 -07:00
Stephen Birarda
64ec16c62f voxels are now sent to interface clients as bitstream 2013-03-15 14:34:52 -07:00
Stephen Birarda
9167c8e038 force STDOUT buffer flush on newline 2013-03-13 13:30:45 -07:00
Stephen Birarda
c68304ded3 VS listens on VOXEL_LISTEN_PORT, not MIXER_LISTEN_PORT 2013-03-13 11:09:42 -07:00
Stephen Birarda
671c2ef900 have voxel server report hard-coded EC2 external address 2013-03-13 11:08:19 -07:00
Stephen Birarda
95eb241fdd remove OS X specific menu, have voxel server point to correct DS 2013-03-13 11:07:46 -07:00
Stephen Birarda
7b1529ac96 add back AgentList include after accidentally removing it 2013-03-13 11:02:29 -07:00