Commit graph

290 commits

Author SHA1 Message Date
Brad Hefta-Gaub
26f82e899e Merge pull request #6079 from ericrius1/whiteboard
Entity whitelist for raypicking and whiteboard painting example
2015-10-15 17:50:35 -07:00
samcake
cdfe9788d1 Merging 2015-10-15 10:49:08 -07:00
Seth Alves
c884f466bc adjust timing of action refresh 2015-10-15 10:40:58 -07:00
ericrius1
55c68e0509 Merge branch 'master' into whiteboard 2015-10-15 10:08:32 -07:00
samcake
12e103c90c Get json creating the mappings from js 2015-10-14 17:41:39 -07:00
Eric Levin
0b92bc11f6 fixed spacing 2015-10-14 13:26:10 -07:00
ericrius1
eb7b720945 got rid of whitespace 2015-10-14 13:24:22 -07:00
ericrius1
6cd9bf407f Reverted handControllerGrab 2015-10-14 11:40:06 -07:00
ericrius1
7fb6b7e272 Reverted hand controller 2015-10-14 11:31:09 -07:00
ericrius1
20d1a2440c Ignoring unknown types in collision 2015-10-14 11:15:49 -07:00
Seth Alves
2a9b1c0fc3 fix refresh of hold action 2015-10-14 09:31:29 -07:00
Seth Alves
755b971906 tweak 2015-10-13 14:31:52 -07:00
ericrius1
04f0d792bb Reverted grab back to 5 hz 2015-10-12 17:36:53 -07:00
ericrius1
33ff21f376 Got rid of debug message in handControllerGrab script 2015-10-12 17:36:07 -07:00
ericrius1
f93b1d3325 Correctly whitelisting entities for ray picking 2015-10-12 17:05:34 -07:00
Seth Alves
f0ce698d78 switch back to springy grab 2015-10-12 16:57:20 -07:00
ericrius1
d01dda9c81 Adding in functionality to include only specified Ids in ray picking 2015-10-12 14:40:11 -07:00
Seth Alves
5c95306e8e merge from upstream 2015-10-10 09:34:13 -07:00
Seth Alves
7824d03e11 grab script picks 5x per second rather than 60x 2015-10-09 17:56:32 -07:00
Seth Alves
c6c44e8b81 add a userdata flag that allows toggling of the ignoreForCollisions entity property when an item is held. 2015-10-09 15:42:30 -07:00
ericrius1
aac372cc8a Fixed styling errors 2015-10-08 09:53:06 -07:00
ericrius1
efc2dfb68f Added grab far events for non physical objects 2015-10-07 18:06:37 -07:00
Seth Alves
7f8411d947 reference count grabs on an entity 2015-10-05 14:15:38 -07:00
Seth Alves
635c83dad1 reset gravity and ignore-for-collisions after grabs have released 2015-10-05 13:39:01 -07:00
Seth Alves
7f84e882c5 attempt to keep ignoreForCollisions the same before and after grab 2015-10-05 13:06:39 -07:00
Seth Alves
8f924f0be4 merge from upstream 2015-10-05 13:05:37 -07:00
Seth Alves
26310d8ce4 kill gravity in near-held objects 2015-10-02 17:54:09 -07:00
Seth Alves
89c848d8c8 fix up kinematic hold 2015-10-02 17:14:53 -07:00
Seth Alves
c0e8b02a2f fix what happens when a distance grab is blocked because someone else already has it 2015-10-02 12:25:34 -07:00
Seth Alves
5b970e6b1a try to fix double-distance-grabbing lockout 2015-10-02 11:43:19 -07:00
Seth Alves
2700529b33 lower action lifetime 2015-10-01 10:41:43 -07:00
Seth Alves
d4f954a0e2 allow more than one near-grab on an object 2015-10-01 10:25:30 -07:00
Seth Alves
cd2a1542e0 increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something 2015-09-30 16:05:16 -07:00
Seth Alves
4e057e5ada increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something 2015-09-30 16:03:54 -07:00
Seth Alves
dd0a16df04 don't leave search state if we intersect something that someone else is already grabbing 2015-09-30 14:19:59 -07:00
Seth Alves
b417abc3de try again on string startswith 2015-09-30 14:16:07 -07:00
Seth Alves
f746a970de don't grab something if someone else is already grabbing it 2015-09-30 14:03:10 -07:00
Seth Alves
7c6846c260 add lifetime and tag arguments to actions 2015-09-30 13:09:41 -07:00
Seth Alves
472ff89f48 rearrange when avatar collisions are adjusted 2015-09-29 15:52:38 -07:00
Seth Alves
8f2f14c9e5 keep track of state of avatar-collisions menu-item with global variables rather than per object ones 2015-09-29 15:30:24 -07:00
Seth Alves
2ba686ed89 cleanups 2015-09-29 15:11:52 -07:00
Seth Alves
d554eb8db9 avatar collisions are off during a grab 2015-09-29 15:09:25 -07:00
Seth Alves
b1a133e55c working on disabling avatar collisions during grab 2015-09-29 14:38:47 -07:00
Brad Hefta-Gaub
07515ce710 Merge pull request #5918 from PhilipRosedale/master
Throw held objects with velocity from fingertip
2015-09-29 14:37:44 -07:00
unknown
006650f23b Fix for PR comments 2015-09-29 14:34:23 -07:00
ericrius1
644687f330 releaseGrab event now triggered for non physical entities 2015-09-29 14:04:03 -07:00
Seth Alves
e9dd165b1d try calling updateMotionBehaviorFromMenu 2015-09-29 14:00:22 -07:00
Seth Alves
f7b34f63c1 try calling updateMotionBehaviorFromMenu 2015-09-29 13:40:54 -07:00
Seth Alves
49da3c5034 disable avatar collisions while holding something 2015-09-29 13:24:03 -07:00
ericrius1
06194b6088 fixed formatting 2015-09-29 12:51:01 -07:00
ericrius1
35e4ec17ea add which hand for near grab of non physical objects 2015-09-29 10:35:38 -07:00
unknown
56a0456f70 Adjust force multiplier and timestep 2015-09-28 16:49:55 -07:00
unknown
5c7cf76035 Distance grab works with walking and turning 2015-09-28 16:13:35 -07:00
unknown
5fc7965042 Throw held objects with velocity from fingertip 2015-09-28 13:04:58 -07:00
James B. Pollack
affb0253db Update handControllerGrab.js
added a semicolon to the end of a return statement
2015-09-28 10:26:52 -07:00
James Pollack
1f7914766c Add ability to prevent an object from being grabbable by specifying a custom key grabbableKey to grabbable:false 2015-09-25 15:26:29 -07:00
James Pollack
fd43956502 re add allTouchedIDs object 2015-09-24 16:35:59 -07:00
James Pollack
8dacd736df fix weird multi line thing 2015-09-24 15:27:26 -07:00
James Pollack
9eb3b56e5d Remove space before and after function calls, add spaces btw functions 2015-09-24 15:03:02 -07:00
James Pollack
37ecd18054 put distant grab inside of conditional 2015-09-23 17:44:28 -07:00
James Pollack
381a24951e Update grab script to handle touching, better naming for non colliding grab functions 2015-09-23 16:56:46 -07:00
James Pollack
ba44390f79 Rename touch to grab non colliding 2015-09-23 13:20:21 -07:00
ericrius1
42a2125336 Only asking for needed props 2015-09-22 13:29:54 -07:00
ericrius1
b9db495ebf Modified handControllerGrab script to trigger entity touch events for non-physical entities 2015-09-22 09:38:06 -07:00
Seth Alves
cee296e70c keep object from rotating during local grab 2015-09-21 13:50:42 -07:00
Seth Alves
cfde86a7ea tone down distance throwing 2015-09-18 17:07:10 -07:00
Seth Alves
236831d385 fix when releaseGrab is called 2015-09-18 16:28:15 -07:00
Seth Alves
5db3af3f4c formatting 2015-09-18 15:58:47 -07:00
Seth Alves
5367de35c1 fix distance-grab throwing 2015-09-18 15:45:36 -07:00
Seth Alves
612e906a44 change the names of entityMethods which the grab script will call. adjust the release velocity multiplier 2015-09-18 15:09:05 -07:00
Seth Alves
d1a7aca7f0 add continue-distance-holding state. don't call callEntityMethod unless action creation works. increase distance-holding multiplier. 2015-09-18 14:45:49 -07:00
Seth Alves
c5716b715d merge from upstream 2015-09-18 14:22:11 -07:00
Seth Alves
7a8cee4cc3 fix release velocity so throwing things works reliably 2015-09-18 14:13:08 -07:00
Brad Hefta-Gaub
0d37511071 add support for scripts to call methods on entity scripts 2015-09-18 14:06:38 -07:00
Seth Alves
b08f567999 put controller specific functions inside the controller object 2015-09-18 09:56:45 -07:00
Seth Alves
b8c8ea2b53 move magic numbers to constant variables, add some comments 2015-09-18 07:20:35 -07:00
Seth Alves
6d7b129b83 rework handControllerGrab.js 2015-09-17 23:15:18 -07:00
Seth Alves
f7193dbb97 if the intersection distance is small, use grab-mode rather than distant-grab-mode 2015-09-15 16:55:51 -07:00
Seth Alves
e650e40388 try harder to have line rezzed when it's needed. don't ignore entities that are too close when doing line intersection 2015-09-15 11:32:56 -07:00
Seth Alves
7b5d6c20e9 double change in hand rotation before applying it to the object 2015-09-15 11:21:13 -07:00
Seth Alves
99b0046fc7 various adjustments 2015-09-15 10:43:17 -07:00
Seth Alves
d874c9b382 snip out tractor beam 2015-09-14 14:20:49 -07:00
Seth Alves
f4aad05621 reduce radius of hand-intersects-object test. fix lifetime of laser line 2015-09-14 14:07:16 -07:00
Seth Alves
f51f17b267 Merge pull request #5775 from ericrius1/paintCan
Paint can
2015-09-11 12:34:44 -07:00
ericrius1
0a46db60ac spawning particles on grab and deleting on release, with a lifetime, for better cleanup of particles 2015-09-11 12:01:01 -07:00
Philip Rosedale
93261976c0 Merge pull request #5763 from hyperlogic/tony/squeeze-hands-improvements
Improvements to squeezeHands.js
2015-09-10 15:34:52 -07:00
ericrius1
66a4ff752c cleaning up lifetime calc 2015-09-10 09:01:51 -07:00
ericrius1
9ba681dd7f fixed way lifetime on pointer entity is updated 2015-09-10 08:59:05 -07:00
Anthony J. Thibault
839047e583 Improvements to squeezeHands.js
* Account for controller dead spot. This helps us to see first few frames of the opening animation
  and the last few frames of the closing animation
* Added a small amount of smoothing on the triggers
* Fixed bug when controllers were closed quickly and the animation frame was never getting set,
  because frame and lastFrame were equal.
* Changed animation urls to Ozan's latest.
2015-09-09 21:46:35 -07:00
ericrius1
5025030726 added lifetime to pointer, default grab behavior now honors objects initial position and rotation 2015-09-09 14:24:30 -07:00
ericrius1
572b120bf0 removed print statements 2015-09-08 15:57:31 -07:00
ericrius1
7133fc94f5 hydraGrab now grabs entities based on how they want to be grabbed (through setting of userData field with a key called spatialKey 2015-09-08 12:54:02 -07:00
Brad Davis
a8b5336e02 Merge pull request #5709 from ZappoMan/breakdanceToy
next wave of breakdance work
2015-09-03 14:55:04 -07:00
Brad Hefta-Gaub
44c554895d next wave of breakdance work 2015-09-03 14:33:25 -07:00
ericrius1
ebe5818c84 relative path 2015-09-03 14:09:01 -07:00
ericrius1
fa42334430 added userData manipulations to grab script 2015-09-03 11:30:44 -07:00
ericrius1
d303c7e119 only add actions to physical objects 2015-09-02 16:45:50 -07:00
ericrius1
1e6198cf59 update dhydra grab to grab near and far objects, and removed grabbing logic from toybox.js 2015-09-02 11:29:37 -07:00
Brad Hefta-Gaub
542b124146 first cut at breakdance toy 2015-08-27 16:12:33 -07:00
Brad Davis
380b0cb23c Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
SamGondelman
b77de1b598 added fists to toybox 2015-08-07 18:07:14 -07:00
SamGondelman
23fea1f221 working on toybox script, squeezeHands, and default mappings 2015-08-07 16:59:50 -07:00
Sam Gondelman
3256e30f02 toybox script 2015-08-05 18:54:08 -07:00
Howard Stearns
5114f82dca Fix https://app.asana.com/0/32622044445063/38213714069516 2015-06-23 12:07:01 -07:00
ericrius1
cf579ab275 fixed bullet size to be smaller 2015-06-23 09:52:29 -07:00
Howard Stearns
e6bafb9bf1 Draggable toolBar.js, with persistence, and update some scripts for it. 2015-06-11 16:19:54 -07:00
Howard Stearns
d214f128cd Miniumum change for gun to use per-entity collisions.
I have *not* updated this script for other recent changes (e.g., to entityIDs).
2015-05-25 17:39:15 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Eric Levin
7a12a4d58e added support for both right and left hydras for hydra scripts, and made picking accurate 2015-05-14 17:00:40 -07:00
Eric Levin
ebb590e58a added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script 2015-05-14 11:46:52 -07:00
Thijs Wenker
bd8ea7bfc0 Merge branch 'master' of github.com:PhilipRosedale/hifi into 20423
Conflicts:
	examples/controllers/hydra/gun.js
2015-04-01 19:13:46 +02:00
Thijs Wenker
f22c739642 updated gunscript 2015-04-01 16:26:55 +02:00
Philip Rosedale
9642bd199d Buttons at bottom 2015-03-31 22:12:06 -07:00
Philip Rosedale
b7f0be761c gun buildings fall on creation, dice stops correctly 2015-03-31 16:27:09 -07:00
Philip Rosedale
182a1a726d remove debug 2015-03-10 13:34:16 -07:00
Philip Rosedale
2d6c51ac77 Detect moving objects before catching them 2015-03-10 13:32:56 -07:00
Andrew Meadows
a758ccd75a Merge pull request #4402 from birarda/master
add underlying controls for user discoverability
2015-03-10 08:30:46 -07:00
Stephen Birarda
2f22c0cd96 cleanup username API from GlobalServicesScriptingInterface 2015-03-09 16:28:01 -07:00
Andrew Meadows
5b854857c1 fix JS scripts to use radians per second
in entity properties
2015-03-07 18:02:41 -08:00
Philip Rosedale
9d021a1a1e remove unused line 2015-02-24 11:49:12 -08:00
Philip Rosedale
7489b468f3 give angular velocity to the thrown ball 2015-02-24 11:48:35 -08:00
Thijs Wenker
4d12a6d81c Merge branch 'master' of https://github.com/worklist/hifi into 20245
Conflicts:
	examples/notifications.js
2015-02-17 23:30:58 +01:00
Andrew Meadows
d896f3a811 Merge pull request #4252 from thoys/20224
CR for Job #20224 - Make virtualKeyboard.js go to locations and support gamepads
2015-02-17 09:03:17 -08:00
Stephen Birarda
70e085009b use injector restart in airGuitar script 2015-02-12 11:44:14 -08:00
Stephen Birarda
05b7cd819e use isPlaying property instead of getter 2015-02-11 16:21:45 -08:00
Stephen Birarda
d8646f6ea0 repairs for new injector API in air guitar script 2015-02-11 16:17:10 -08:00
Thijs Wenker
2c52c9c3c0 fixes for the virtualKeyboardTextEntityExample 2015-02-11 22:57:59 +01:00
Thijs Wenker
1d5afba1fa removed some console noise 2015-02-09 18:40:36 +01:00
Thijs Wenker
e53b38e497 style / make sure the magnifier isn't rendered when we don't want it 2015-02-09 17:16:54 +01:00
Thijs Wenker
d810283d5a just show the instructions the first 2 times 2015-02-09 16:47:00 +01:00
Thijs Wenker
8251542b78 show instructions whenever the first gamepad is plugged since the script is loaded 2015-02-07 14:35:14 +01:00
Thijs Wenker
d270979f95 Instructions initial 2015-02-04 23:19:56 +01:00
Thijs Wenker
34fd44c081 Merge branch 'master' of https://github.com/worklist/hifi into 20224 2015-01-29 22:32:26 +01:00
Philip Rosedale
0c3f4b894c Menu for handedness, that really works. 2015-01-29 10:53:50 -08:00
Philip Rosedale
a85c6aa956 fix tabs? 2015-01-28 09:49:45 -08:00
Philip Rosedale
b515a0468b Merge branch 'master' of https://github.com/worklist/hifi 2015-01-28 09:35:07 -08:00
Thijs Wenker
6947436994 Merge branch 'master' of https://github.com/worklist/hifi into 20224 2015-01-27 22:29:49 +01:00
Brad Hefta-Gaub
0c53193e79 Merge pull request #4175 from cozza13/20283
CR for Job #20283 - Clean up scripts that have recently been added.
2015-01-27 13:05:17 -08:00
Andrew Meadows
6b6e846378 Merge pull request #4177 from ZappoMan/fixGlitches
Some physics improvements
2015-01-27 13:02:11 -08:00
Chris Collins
283a056a43 remove VRui
remove VRui
2015-01-27 11:37:31 -08:00
Chris Collins
411541b884 Tidy up some scripts.
Tidy up scripts. Make some changes to some script references and
reorganize.
2015-01-27 11:04:50 -08:00
Philip Rosedale
e8f4783bea border, new size for blocks, smoother hydra grab action 2015-01-26 22:06:59 -08:00
Philip Rosedale
8b5a451886 Grab now correctly adds linear velocity so that you can grab and throw things 2015-01-26 21:09:21 -08:00
Philip Rosedale
bf0cde060c Merge branch 'master' of https://github.com/worklist/hifi 2015-01-26 20:35:34 -08:00
Philip Rosedale
e0c9af853c remove 'STICKS' mode, add drop line to better tell what something you are holding is above 2015-01-26 20:19:46 -08:00
Atlante45
cf631bf3fc Remove unnecessary stopAnimation in script to get rid of sacades 2015-01-26 19:20:47 -08:00
Philip Rosedale
6d3a9f7bc0 merge fix 2015-01-26 18:43:42 -08:00
Atlante45
64f8495681 Fixed mapped rotation + doubled it 2015-01-26 18:20:08 -08:00
Philip Rosedale
dd352e5a1a Merge branch 'master' of https://github.com/worklist/hifi 2015-01-26 17:31:35 -08:00
Philip Rosedale
a1babe3a33 Put paddle exactly in hand, add animation of fingers gripping paddle 2015-01-26 17:20:31 -08:00