Merge pull request #4252 from thoys/20224

CR for Job #20224 - Make virtualKeyboard.js go to locations and support gamepads
This commit is contained in:
Andrew Meadows 2015-02-17 09:03:17 -08:00
commit d896f3a811
11 changed files with 749 additions and 259 deletions

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@ -0,0 +1,248 @@
//
// goTo.js
// examples
//
// Created by Thijs Wenker on 12/28/14.
// Copyright 2014 High Fidelity, Inc.
//
// Control a virtual keyboard using your favorite HMD.
// Usage: Enable VR-mode and go to First person mode,
// look at the key that you would like to press, and press the spacebar on your "REAL" keyboard.
//
// Enter a location URL using your HMD. Press Enter to pop-up the virtual keyboard and location input.
// Press Space on the keyboard or the X button on your gamepad to press a key that you have selected.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../../libraries/globals.js");
Script.include("../../libraries/virtualKeyboard.js");
const MAX_SHOW_INSTRUCTION_TIMES = 2;
const INSTRUCTIONS_SETTING = "GoToInstructionsShowCounter"
var windowDimensions = Controller.getViewportDimensions();
function Instructions(imageURL, originalWidth, originalHeight) {
var tthis = this;
this.originalSize = {w: originalWidth, h: originalHeight};
this.visible = false;
this.overlay = Overlays.addOverlay("image", {
imageURL: imageURL,
x: 0,
y: 0,
width: originalWidth,
height: originalHeight,
alpha: 1,
visible: this.visible
});
this.show = function() {
var timesShown = Settings.getValue(INSTRUCTIONS_SETTING);
timesShown = timesShown === "" ? 0 : parseInt(timesShown);
print(timesShown);
if (timesShown < MAX_SHOW_INSTRUCTION_TIMES) {
Settings.setValue(INSTRUCTIONS_SETTING, timesShown + 1);
tthis.visible = true;
tthis.rescale();
Overlays.editOverlay(tthis.overlay, {visible: tthis.visible});
return;
}
tthis.remove();
}
this.remove = function() {
Overlays.deleteOverlay(tthis.overlay);
tthis.visible = false;
};
this.rescale = function() {
var scale = Math.min(windowDimensions.x / tthis.originalSize.w, windowDimensions.y / tthis.originalSize.h);
var newWidth = tthis.originalSize.w * scale;
var newHeight = tthis.originalSize.h * scale;
Overlays.editOverlay(tthis.overlay, {
x: (windowDimensions.x / 2) - (newWidth / 2),
y: (windowDimensions.y / 2) - (newHeight / 2),
width: newWidth,
height: newHeight
});
};
this.rescale();
};
var theInstruction = new Instructions(HIFI_PUBLIC_BUCKET + "images/tutorial-goTo.svg", 457, 284.1);
var firstControllerPlugged = false;
var cursor = new Cursor({visible: false});
var keyboard = new Keyboard({visible: false});
var textFontSize = 9;
var text = null;
var locationURL = "";
function appendChar(char) {
locationURL += char;
updateTextOverlay();
Overlays.editOverlay(text, {text: locationURL});
}
function deleteChar() {
if (locationURL.length > 0) {
locationURL = locationURL.substring(0, locationURL.length - 1);
updateTextOverlay();
}
}
function updateTextOverlay() {
var maxLineWidth = Overlays.textSize(text, locationURL).width;
var suggestedFontSize = (windowDimensions.x / maxLineWidth) * textFontSize * 0.90;
var maxFontSize = 140;
textFontSize = (suggestedFontSize > maxFontSize) ? maxFontSize : suggestedFontSize;
var topMargin = (250 - textFontSize) / 4;
Overlays.editOverlay(text, {text: locationURL, font: {size: textFontSize}, topMargin: topMargin, visible: keyboard.visible});
maxLineWidth = Overlays.textSize(text, locationURL).width;
Overlays.editOverlay(text, {leftMargin: (windowDimensions.x - maxLineWidth) / 2});
}
keyboard.onKeyPress = function(event) {
if (event.event == 'keypress') {
appendChar(event.char);
}
};
keyboard.onKeyRelease = function(event) {
// you can cancel a key by releasing its focusing before releasing it
if (event.focus) {
if (event.event == 'delete') {
deleteChar();
} else if (event.event == 'submit' || event.event == 'enter') {
print("going to hifi://" + locationURL);
location = "hifi://" + locationURL;
locationURL = "";
keyboard.hide();
cursor.hide();
updateTextOverlay();
}
}
};
keyboard.onFullyLoaded = function() {
print("Virtual-keyboard fully loaded.");
var dimensions = Controller.getViewportDimensions();
text = Overlays.addOverlay("text", {
x: 0,
y: dimensions.y - keyboard.height() - 260,
width: dimensions.x,
height: 250,
backgroundColor: { red: 255, green: 255, blue: 255},
color: { red: 0, green: 0, blue: 0},
topMargin: 5,
leftMargin: 0,
font: {size: textFontSize},
text: "",
alpha: 0.8,
visible: keyboard.visible
});
updateTextOverlay();
// the cursor is being loaded after the keyboard, else it will be on the background of the keyboard
cursor.initialize();
cursor.updateVisibility(keyboard.visible);
cursor.onUpdate = function(position) {
keyboard.setFocusPosition(position.x, position.y);
};
};
function keyPressEvent(event) {
if (theInstruction.visible) {
return;
}
if (event.key === SPACEBAR_CHARCODE) {
keyboard.pressFocussedKey();
} else if (event.key === ENTER_CHARCODE || event.key === RETURN_CHARCODE) {
keyboard.toggle();
if (cursor !== undefined) {
cursor.updateVisibility(keyboard.visible);
}
Overlays.editOverlay(text, {visible: keyboard.visible});
}
}
function keyReleaseEvent(event) {
if (theInstruction.visible) {
return;
}
if (event.key === SPACEBAR_CHARCODE) {
keyboard.releaseKeys();
}
}
function scriptEnding() {
keyboard.remove();
cursor.remove();
Overlays.deleteOverlay(text);
Overlays.deleteOverlay(textSizeMeasureOverlay);
Controller.releaseKeyEvents({key: SPACEBAR_CHARCODE});
Controller.releaseKeyEvents({key: RETURN_CHARCODE});
Controller.releaseKeyEvents({key: ENTER_CHARCODE});
theInstruction.remove();
}
function reportButtonValue(button, newValue, oldValue) {
if (theInstruction.visible) {
if (button == Joysticks.BUTTON_FACE_BOTTOM && newValue) {
theInstruction.remove();
}
} else if (button == Joysticks.BUTTON_FACE_BOTTOM) {
if (newValue) {
keyboard.pressFocussedKey();
} else {
keyboard.releaseKeys();
}
} else if (button == Joysticks.BUTTON_FACE_RIGHT && newValue) {
deleteChar();
} else if (button == Joysticks.BUTTON_FACE_LEFT && newValue) {
keyboard.hide();
if (cursor !== undefined) {
cursor.hide();
}
Overlays.editOverlay(text, {visible: false});
} else if (button == Joysticks.BUTTON_RIGHT_SHOULDER && newValue) {
if (keyboard.visible) {
print("going to hifi://" + locationURL);
location = "hifi://" + locationURL;
locationURL = "";
keyboard.hide();
cursor.hide();
updateTextOverlay();
return;
}
keyboard.show();
if (cursor !== undefined) {
cursor.show();
}
Overlays.editOverlay(text, {visible: true});
}
}
function addJoystick(gamepad) {
gamepad.buttonStateChanged.connect(reportButtonValue);
if (!firstControllerPlugged) {
firstControllerPlugged = true;
theInstruction.show();
}
}
var allJoysticks = Joysticks.getAllJoysticks();
for (var i = 0; i < allJoysticks.length; i++) {
addJoystick(allJoysticks[i]);
}
Joysticks.joystickAdded.connect(addJoystick);
Controller.captureKeyEvents({key: RETURN_CHARCODE});
Controller.captureKeyEvents({key: ENTER_CHARCODE});
Controller.captureKeyEvents({key: SPACEBAR_CHARCODE});
Controller.keyPressEvent.connect(keyPressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent);
Script.scriptEnding.connect(scriptEnding);

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@ -0,0 +1,183 @@
//
// virtualKeyboardTextEntityExample.js
// examples
//
// Created by Thijs Wenker on 12/28/14.
// Copyright 2014 High Fidelity, Inc.
//
// Control a virtual keyboard using your favorite HMD.
// Usage: Enable VR-mode and go to First person mode,
// look at the key that you would like to press, and press the spacebar on your "REAL" keyboard.
//
// leased some code from newEditEntities.js for Text Entity example
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../../libraries/globals.js");
Script.include("../../libraries/virtualKeyboard.js");
const SPAWN_DISTANCE = 1;
const DEFAULT_TEXT_DIMENSION_Z = 0.02;
const TEXT_MARGIN_TOP = 0.15;
const TEXT_MARGIN_LEFT = 0.15;
const TEXT_MARGIN_RIGHT = 0.17;
const TEXT_MARGIN_BOTTOM = 0.17;
var windowDimensions = Controller.getViewportDimensions();
var cursor = new Cursor();
var keyboard = new Keyboard();
var textFontSize = 9;
var text = null;
var textText = "";
var textSizeMeasureOverlay = Overlays.addOverlay("text3d", {visible: false});
function appendChar(char) {
textText += char;
updateTextOverlay();
Overlays.editOverlay(text, {text: textText});
}
function deleteChar() {
if (textText.length > 0) {
textText = textText.substring(0, textText.length - 1);
updateTextOverlay();
}
}
function updateTextOverlay() {
var textLines = textText.split("\n");
var suggestedFontSize = (windowDimensions.x / Overlays.textSize(text, textText).width) * textFontSize * 0.90;
var maxFontSize = 170 / textLines.length;
textFontSize = (suggestedFontSize > maxFontSize) ? maxFontSize : suggestedFontSize;
var topMargin = (250 - (textFontSize * textLines.length)) / 4;
Overlays.editOverlay(text, {text: textText, font: {size: textFontSize}, topMargin: topMargin});
Overlays.editOverlay(text, {leftMargin: (windowDimensions.x - Overlays.textSize(text, textLines).width) / 2});
}
keyboard.onKeyPress = function(event) {
if (event.event == 'keypress') {
appendChar(event.char);
} else if (event.event == 'enter') {
appendChar("\n");
}
};
keyboard.onKeyRelease = function(event) {
print("Key release event test");
// you can cancel a key by releasing its focusing before releasing it
if (event.focus) {
if (event.event == 'delete') {
deleteChar();
} else if (event.event == 'submit') {
print(textText);
var position = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), SPAWN_DISTANCE));
var textLines = textText.split("\n");
var maxLineWidth = Overlays.textSize(textSizeMeasureOverlay, textText).width;
var usernameLine = "--" + GlobalServices.myUsername;
var usernameWidth = Overlays.textSize(textSizeMeasureOverlay, usernameLine).width;
if (maxLineWidth < usernameWidth) {
maxLineWidth = usernameWidth;
} else {
var spaceableWidth = maxLineWidth - usernameWidth;
//TODO: WORKAROUND WARNING BELOW Fix this when spaces are not trimmed out of the textsize calculation anymore
var spaceWidth = Overlays.textSize(textSizeMeasureOverlay, "| |").width
- Overlays.textSize(textSizeMeasureOverlay, "||").width;
var numberOfSpaces = Math.floor(spaceableWidth / spaceWidth);
for (var i = 0; i < numberOfSpaces; i++) {
usernameLine = " " + usernameLine;
}
}
var dimension_x = maxLineWidth + TEXT_MARGIN_RIGHT + TEXT_MARGIN_LEFT;
if (position.x > 0 && position.y > 0 && position.z > 0) {
Entities.addEntity({
type: "Text",
rotation: MyAvatar.orientation,
position: position,
dimensions: { x: dimension_x, y: (textLines.length + 1) * 0.14 + TEXT_MARGIN_TOP + TEXT_MARGIN_BOTTOM, z: DEFAULT_TEXT_DIMENSION_Z },
backgroundColor: { red: 0, green: 0, blue: 0 },
textColor: { red: 255, green: 255, blue: 255 },
text: textText + "\n" + usernameLine,
lineHeight: 0.1
});
}
textText = "";
updateTextOverlay();
}
}
};
keyboard.onFullyLoaded = function() {
print("Virtual-keyboard fully loaded.");
var dimensions = Controller.getViewportDimensions();
text = Overlays.addOverlay("text", {
x: 0,
y: dimensions.y - keyboard.height() - 260,
width: dimensions.x,
height: 250,
backgroundColor: { red: 255, green: 255, blue: 255},
color: { red: 0, green: 0, blue: 0},
topMargin: 5,
leftMargin: 0,
font: {size: textFontSize},
text: "",
alpha: 0.8
});
updateTextOverlay();
// the cursor is being loaded after the keyboard, else it will be on the background of the keyboard
cursor.initialize();
cursor.onUpdate = function(position) {
keyboard.setFocusPosition(position.x, position.y);
};
};
function keyPressEvent(event) {
if (event.key === SPACEBAR_CHARCODE) {
keyboard.pressFocussedKey();
}
}
function keyReleaseEvent(event) {
if (event.key === SPACEBAR_CHARCODE) {
keyboard.releaseKeys();
}
}
function scriptEnding() {
keyboard.remove();
cursor.remove();
Overlays.deleteOverlay(text);
Overlays.deleteOverlay(textSizeMeasureOverlay);
Controller.releaseKeyEvents({key: SPACEBAR_CHARCODE});
}
function reportButtonValue(button, newValue, oldValue) {
if (button == Joysticks.BUTTON_FACE_BOTTOM) {
if (newValue) {
keyboard.pressFocussedKey();
} else {
keyboard.releaseKeys();
}
} else if (button == Joysticks.BUTTON_FACE_RIGHT && newValue) {
deleteChar();
}
}
function addJoystick(gamepad) {
gamepad.buttonStateChanged.connect(reportButtonValue);
}
var allJoysticks = Joysticks.getAllJoysticks();
for (var i = 0; i < allJoysticks.length; i++) {
addJoystick(allJoysticks[i]);
}
Joysticks.joystickAdded.connect(addJoystick);
Controller.captureKeyEvents({key: SPACEBAR_CHARCODE});
Controller.keyPressEvent.connect(keyPressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent);
Script.scriptEnding.connect(scriptEnding);

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@ -9,179 +9,50 @@
// Usage: Enable VR-mode and go to First person mode,
// look at the key that you would like to press, and press the spacebar on your "REAL" keyboard.
//
// leased some code from newEditEntities.js for Text Entity example
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
// experimental 3dmode
THREE_D_MODE = false;
const KBD_UPPERCASE_DEFAULT = 0;
const KBD_LOWERCASE_DEFAULT = 1;
const KBD_UPPERCASE_HOVER = 2;
const KBD_LOWERCASE_HOVER = 3;
const KBD_BACKGROUND = 4;
KBD_UPPERCASE_DEFAULT = 0;
KBD_LOWERCASE_DEFAULT = 1;
KBD_UPPERCASE_HOVER = 2;
KBD_LOWERCASE_HOVER = 3;
KBD_BACKGROUND = 4;
const KEYBOARD_URL = HIFI_PUBLIC_BUCKET + "images/keyboard.svg";
const CURSOR_URL = HIFI_PUBLIC_BUCKET + "images/cursor.svg";
KEYBOARD_URL = HIFI_PUBLIC_BUCKET + "images/keyboard.svg";
CURSOR_URL = HIFI_PUBLIC_BUCKET + "images/cursor.svg";
const SPACEBAR_CHARCODE = 32;
RETURN_CHARCODE = 0x01000004;
ENTER_CHARCODE = 0x01000005;
SPACEBAR_CHARCODE = 32;
const KEYBOARD_WIDTH = 1174.7;
const KEYBOARD_HEIGHT = 434.1;
KEYBOARD_WIDTH = 1174.7;
KEYBOARD_HEIGHT = 434.1;
const CURSOR_WIDTH = 33.9;
const CURSOR_HEIGHT = 33.9;
CURSOR_WIDTH = 33.9;
CURSOR_HEIGHT = 33.9;
KEYBOARD_SCALE_MULTIPLIER = 0.50;
// VIEW_ANGLE can be adjusted to your likings, the smaller the faster movement.
// Try setting it to 60 if it goes too fast for you.
const VIEW_ANGLE = 40.0;
const VIEW_ANGLE_BY_TWO = VIEW_ANGLE / 2;
const SPAWN_DISTANCE = 1;
const DEFAULT_TEXT_DIMENSION_Z = 0.02;
const BOUND_X = 0;
const BOUND_Y = 1;
const BOUND_W = 2;
const BOUND_H = 3;
const KEY_STATE_LOWER = 0;
const KEY_STATE_UPPER = 1;
const TEXT_MARGIN_TOP = 0.15;
const TEXT_MARGIN_LEFT = 0.15;
const TEXT_MARGIN_RIGHT = 0.17;
const TEXT_MARGIN_BOTTOM = 0.17;
KEY_STATE_LOWER = 0;
KEY_STATE_UPPER = 1;
var windowDimensions = Controller.getViewportDimensions();
var cursor = null;
var keyboard = new Keyboard();
var textFontSize = 9;
var text = null;
var textText = "";
var textSizeMeasureOverlay = Overlays.addOverlay("text3d", {visible: false});
function appendChar(char) {
textText += char;
updateTextOverlay();
Overlays.editOverlay(text, {text: textText});
}
function deleteChar() {
if (textText.length > 0) {
textText = textText.substring(0, textText.length - 1);
updateTextOverlay();
}
}
function updateTextOverlay() {
var textLines = textText.split("\n");
var maxLineWidth = 0;
for (textLine in textLines) {
var lineWidth = Overlays.textSize(text, textLines[textLine]).width;
if (lineWidth > maxLineWidth) {
maxLineWidth = lineWidth;
}
}
var suggestedFontSize = (windowDimensions.x / maxLineWidth) * textFontSize * 0.90;
var maxFontSize = 190 / textLines.length;
textFontSize = (suggestedFontSize > maxFontSize) ? maxFontSize : suggestedFontSize;
var topMargin = (250 - (textFontSize * textLines.length)) / 4;
Overlays.editOverlay(text, {text: textText, font: {size: textFontSize}, topMargin: topMargin});
var maxLineWidth = 0;
for (textLine in textLines) {
var lineWidth = Overlays.textSize(text, textLines[textLine]).width;
if (lineWidth > maxLineWidth) {
maxLineWidth = lineWidth;
}
}
Overlays.editOverlay(text, {leftMargin: (windowDimensions.x - maxLineWidth) / 2});
}
keyboard.onKeyPress = function(event) {
if (event.event == 'keypress') {
appendChar(event.char);
} else if (event.event == 'enter') {
appendChar("\n");
}
};
keyboard.onKeyRelease = function(event) {
print("Key release event test");
// you can cancel a key by releasing its focusing before releasing it
if (event.focus) {
if (event.event == 'delete') {
deleteChar();
} else if (event.event == 'submit') {
print(textText);
var position = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), SPAWN_DISTANCE));
var textLines = textText.split("\n");
var maxLineWidth = 0;
for (textLine in textLines) {
var lineWidth = Overlays.textSize(textSizeMeasureOverlay, textLines[textLine]).width;
if (lineWidth > maxLineWidth) {
maxLineWidth = lineWidth;
}
}
var usernameLine = "--" + GlobalServices.myUsername;
var usernameWidth = Overlays.textSize(textSizeMeasureOverlay, usernameLine).width;
if (maxLineWidth < usernameWidth) {
maxLineWidth = usernameWidth;
} else {
var spaceableWidth = maxLineWidth - usernameWidth;
var spaceWidth = Overlays.textSize(textSizeMeasureOverlay, " ").width;
var numberOfSpaces = Math.floor(spaceableWidth / spaceWidth);
for (var i = 0; i < numberOfSpaces; i++) {
usernameLine = " " + usernameLine;
}
}
var dimension_x = maxLineWidth + TEXT_MARGIN_RIGHT + TEXT_MARGIN_LEFT;
if (position.x > 0 && position.y > 0 && position.z > 0) {
Entities.addEntity({
type: "Text",
rotation: MyAvatar.orientation,
position: position,
dimensions: { x: dimension_x, y: (textLines.length + 1) * 0.14 + TEXT_MARGIN_TOP + TEXT_MARGIN_BOTTOM, z: DEFAULT_TEXT_DIMENSION_Z },
backgroundColor: { red: 0, green: 0, blue: 0 },
textColor: { red: 255, green: 255, blue: 255 },
text: textText + "\n" + usernameLine
});
}
textText = "";
updateTextOverlay();
}
}
};
keyboard.onFullyLoaded = function() {
print("Virtual-keyboard fully loaded.");
var dimensions = Controller.getViewportDimensions();
text = Overlays.addOverlay("text", {
x: 0,
y: dimensions.y - keyboard.height() - 260,
width: dimensions.x,
height: 250,
backgroundColor: { red: 255, green: 255, blue: 255},
color: { red: 0, green: 0, blue: 0},
topMargin: 5,
leftMargin: 0,
font: {size: textFontSize},
text: "",
alpha: 0.8
});
updateTextOverlay();
// the cursor is being loaded after the keyboard, else it will be on the background of the keyboard
cursor = new Cursor();
cursor.onUpdate = function(position) {
keyboard.setFocusPosition(position.x, position.y);
};
};
function KeyboardKey(keyboard, keyProperties) {
KeyboardKey = (function(keyboard, keyProperties) {
var tthis = this;
this._focus = false;
this._beingPressed = false;
@ -247,6 +118,11 @@ function KeyboardKey(keyboard, keyProperties) {
});
}
};
this.updateVisibility = function() {
for (var i = 0; i < tthis.bounds.length; i++) {
Overlays.editOverlay(tthis.overlays[i], {visible: tthis.keyboard.visible});
}
};
this.rescale = function() {
for (var i = 0; i < tthis.bounds.length; i++) {
Overlays.editOverlay(tthis.overlays[i], {
@ -271,24 +147,48 @@ function KeyboardKey(keyboard, keyProperties) {
return true;
};
for (var i = 0; i < this.bounds.length; i++) {
var newOverlay = Overlays.cloneOverlay(this.keyboard.background);
Overlays.editOverlay(newOverlay, {
x: this.keyboard.getX() + this.bounds[i][BOUND_X] * keyboard.scale,
y: this.keyboard.getY() + this.bounds[i][BOUND_Y] * keyboard.scale,
width: this.bounds[i][BOUND_W] * keyboard.scale,
height: this.bounds[i][BOUND_H] * keyboard.scale,
subImage: {width: this.bounds[i][BOUND_W], height: this.bounds[i][BOUND_H], x: this.bounds[i][BOUND_X], y: (KEYBOARD_HEIGHT * this.keyState) + this.bounds[i][BOUND_Y]},
alpha: 1
});
this.overlays.push(newOverlay);
if (THREE_D_MODE) {
this.overlays.push(Overlays.addOverlay("billboard", {
scale: 1,
rotation: MyAvatar.rotation,
isFacingAvatar: false,
url: KEYBOARD_URL,
alpha: 1,
position: {
x: MyAvatar.position.x,// + this.bounds[i][BOUND_X] * 0.01,// /*+ this.keyboard.getX()*/ + this.bounds[i][BOUND_X] * keyboard.scale,
y: MyAvatar.position.y,// - this.bounds[i][BOUND_Y] * 0.01,// /*+ this.keyboard.getY()*/ + this.bounds[i][BOUND_Y] * keyboard.scale,
z: MyAvatar.position.z
},
width: this.bounds[i][BOUND_W] * keyboard.scale,
height: this.bounds[i][BOUND_H] * keyboard.scale,
subImage: {width: this.bounds[i][BOUND_W], height: this.bounds[i][BOUND_H], x: this.bounds[i][BOUND_X], y: (KEYBOARD_HEIGHT * this.keyState) + this.bounds[i][BOUND_Y]},
alpha: 1,
visible: tthis.keyboard.visible
}));
} else {
this.overlays.push(Overlays.addOverlay("image", {
imageURL: KEYBOARD_URL,
x: this.keyboard.getX() + this.bounds[i][BOUND_X] * keyboard.scale,
y: this.keyboard.getY() + this.bounds[i][BOUND_Y] * keyboard.scale,
width: this.bounds[i][BOUND_W] * keyboard.scale,
height: this.bounds[i][BOUND_H] * keyboard.scale,
subImage: {width: this.bounds[i][BOUND_W], height: this.bounds[i][BOUND_H], x: this.bounds[i][BOUND_X], y: (KEYBOARD_HEIGHT * this.keyState) + this.bounds[i][BOUND_Y]},
alpha: 1,
visible: tthis.keyboard.visible
}));
}
}
}
});
function Keyboard() {
Keyboard = (function(params) {
if (params === undefined) {
params = {};
}
var tthis = this;
this.focussed_key = -1;
this.scale = windowDimensions.x / KEYBOARD_WIDTH;
this.scale = (windowDimensions.x / KEYBOARD_WIDTH) * KEYBOARD_SCALE_MULTIPLIER;
this.shift = false;
this.visible = params.visible != undefined ? params.visible : true;
this.width = function() {
return KEYBOARD_WIDTH * tthis.scale;
};
@ -301,17 +201,33 @@ function Keyboard() {
this.getY = function() {
return windowDimensions.y - this.height();
};
this.background = Overlays.addOverlay("image", {
x: this.getX(),
y: this.getY(),
width: this.width(),
height: this.height(),
subImage: {width: KEYBOARD_WIDTH, height: KEYBOARD_HEIGHT, y: KEYBOARD_HEIGHT * KBD_BACKGROUND},
imageURL: KEYBOARD_URL,
alpha: 1
});
if (THREE_D_MODE) {
this.background = Overlays.addOverlay("billboard", {
scale: 1,
position: MyAvatar.position,
rotation: MyAvatar.rotation,
width: this.width(),
height: this.height(),
subImage: {width: KEYBOARD_WIDTH, height: KEYBOARD_HEIGHT, y: KEYBOARD_HEIGHT * KBD_BACKGROUND},
isFacingAvatar: false,
url: KEYBOARD_URL,
alpha: 1,
visible: this.visible
});
} else {
this.background = Overlays.addOverlay("image", {
x: this.getX(),
y: this.getY(),
width: this.width(),
height: this.height(),
subImage: {width: KEYBOARD_WIDTH, height: KEYBOARD_HEIGHT, y: KEYBOARD_HEIGHT * KBD_BACKGROUND},
imageURL: KEYBOARD_URL,
alpha: 1,
visible: this.visible
});
}
this.rescale = function() {
this.scale = windowDimensions.x / KEYBOARD_WIDTH;
this.scale = (windowDimensions.x / KEYBOARD_WIDTH) * KEYBOARD_SCALE_MULTIPLIER;
Overlays.editOverlay(tthis.background, {
x: this.getX(),
y: this.getY(),
@ -349,6 +265,9 @@ function Keyboard() {
};
this.pressFocussedKey = function() {
if (!tthis.visible) {
return tthis;
}
if (tthis.focussed_key != -1) {
if (tthis.keys[tthis.focussed_key].event == 'shift') {
tthis.toggleShift();
@ -402,6 +321,32 @@ function Keyboard() {
for (var i = 0; i < this.keys.length; i++) {
this.keys[i].remove();
}
// resets the cursor and magnifier
this.updateVisibility(false);
};
this.show = function() {
tthis.updateVisibility(true);
};
this.hide = function() {
tthis.updateVisibility(false);
};
this.toggle = function() {
tthis.updateVisibility(!tthis.visible);
};
this.updateVisibility = function(visible) {
tthis.visible = visible;
if (HMD.magnifier == visible) {
HMD.toggleMagnifier();
}
Window.cursorVisible = !visible;
Overlays.editOverlay(tthis.background, { visible: tthis.visible });
for (var i = 0; i < this.keys.length; i++) {
this.keys[i].updateVisibility();
}
};
this.onKeyPress = null;
@ -502,97 +447,94 @@ function Keyboard() {
{bounds: [[899, 355, 263, 67]], event: 'submit'}
];
for (var i = 0; i < keyProperties.length; i++) {
this.keys.push(new KeyboardKey(this, keyProperties[i]));
}
this.keyboardTextureLoaded = function() {
if (Overlays.isLoaded(tthis.background)) {
Script.clearInterval(tthis.keyboardTextureLoaded_timer);
for (var i = 0; i < keyProperties.length; i++) {
tthis.keys.push(new KeyboardKey(tthis, keyProperties[i]));
}
if (keyboard.onFullyLoaded != null) {
tthis.onFullyLoaded();
}
}
};
this.keyboardTextureLoaded_timer = Script.setInterval(this.keyboardTextureLoaded, 250);
}
});
function Cursor() {
Cursor = (function(params) {
if (params === undefined) {
params = {};
}
var tthis = this;
this.x = windowDimensions.x / 2;
this.y = windowDimensions.y / 2;
this.overlay = Overlays.addOverlay("image", {
x: this.x,
y: this.y,
width: CURSOR_WIDTH,
height: CURSOR_HEIGHT,
imageURL: CURSOR_URL,
alpha: 1
});
this.remove = function() {
Overlays.deleteOverlay(this.overlay);
this.initialize = function() {
this.visible = params.visible != undefined ? params.visible : true;
this.x = windowDimensions.x / 2;
this.y = windowDimensions.y / 2;
this.overlay = Overlays.addOverlay("image", {
x: this.x,
y: this.y,
width: CURSOR_WIDTH,
height: CURSOR_HEIGHT,
imageURL: CURSOR_URL,
alpha: 1,
visible: this.visible
});
this.remove = function() {
Overlays.deleteOverlay(this.overlay);
};
this.getPosition = function() {
return {x: tthis.getX(), y: tthis.getY()};
};
this.getX = function() {
return tthis.x;
};
this.getY = function() {
return tthis.y;
};
this.show = function() {
tthis.updateVisibility(true);
};
this.hide = function() {
tthis.updateVisibility(false);
};
this.toggle = function() {
tthis.updateVisibility(!tthis.visible);
};
this.updateVisibility = function(visible) {
tthis.visible = visible;
Overlays.editOverlay(this.overlay, { visible: tthis.visible });
};
this.onUpdate = null;
this.update = function() {
var newWindowDimensions = Controller.getViewportDimensions();
if (newWindowDimensions.x != windowDimensions.x || newWindowDimensions.y != windowDimensions.y) {
windowDimensions = newWindowDimensions;
keyboard.rescale();
Overlays.editOverlay(text, {
y: windowDimensions.y - keyboard.height() - 260,
width: windowDimensions.x
});
}
var editobject = {};
var hudLookatPosition = HMD.getHUDLookAtPosition2D();
if (hudLookatPosition === null) {
return;
}
if (tthis.x !== hudLookatPosition.x) {
tthis.x = hudLookatPosition.x;
editobject.x = tthis.x - (CURSOR_WIDTH / 2);
}
if (tthis.y !== hudLookatPosition.y) {
tthis.y = hudLookatPosition.y;
editobject.y = tthis.y - (CURSOR_HEIGHT / 2);
}
if (Object.keys(editobject).length > 0) {
Overlays.editOverlay(tthis.overlay, editobject);
if (tthis.onUpdate != null) {
tthis.onUpdate(tthis.getPosition());
}
}
};
Script.update.connect(this.update);
};
this.getPosition = function() {
return {x: tthis.getX(), y: tthis.getY()};
};
this.getX = function() {
return tthis.x;
};
this.getY = function() {
return tthis.y;
};
this.onUpdate = null;
this.update = function() {
var newWindowDimensions = Controller.getViewportDimensions();
if (newWindowDimensions.x != windowDimensions.x || newWindowDimensions.y != windowDimensions.y) {
windowDimensions = newWindowDimensions;
keyboard.rescale();
Overlays.editOverlay(text, {
y: windowDimensions.y - keyboard.height() - 260,
width: windowDimensions.x
});
}
var editobject = {};
if (MyAvatar.getHeadFinalYaw() <= VIEW_ANGLE_BY_TWO && MyAvatar.getHeadFinalYaw() >= -1 * VIEW_ANGLE_BY_TWO) {
angle = ((-1 * MyAvatar.getHeadFinalYaw()) + VIEW_ANGLE_BY_TWO) / VIEW_ANGLE;
tthis.x = angle * windowDimensions.x;
editobject.x = tthis.x - (CURSOR_WIDTH / 2);
}
if (MyAvatar.getHeadFinalPitch() <= VIEW_ANGLE_BY_TWO && MyAvatar.getHeadFinalPitch() >= -1 * VIEW_ANGLE_BY_TWO) {
angle = ((-1 * MyAvatar.getHeadFinalPitch()) + VIEW_ANGLE_BY_TWO) / VIEW_ANGLE;
tthis.y = angle * windowDimensions.y;
editobject.y = tthis.y - (CURSOR_HEIGHT / 2);
}
if (Object.keys(editobject).length > 0) {
Overlays.editOverlay(tthis.overlay, editobject);
if (tthis.onUpdate != null) {
tthis.onUpdate(tthis.getPosition());
}
}
};
Script.update.connect(this.update);
}
function keyPressEvent(event) {
if (event.key === SPACEBAR_CHARCODE) {
keyboard.pressFocussedKey();
}
}
function keyReleaseEvent(event) {
if (event.key === SPACEBAR_CHARCODE) {
keyboard.releaseKeys();
}
}
function scriptEnding() {
keyboard.remove();
cursor.remove();
Overlays.deleteOverlay(text);
Overlays.deleteOverlay(textSizeMeasureOverlay);
Controller.releaseKeyEvents({key: SPACEBAR_CHARCODE});
}
Controller.captureKeyEvents({key: SPACEBAR_CHARCODE});
Controller.keyPressEvent.connect(keyPressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent);
Script.scriptEnding.connect(scriptEnding);
});

View file

@ -111,6 +111,7 @@
#include "scripting/AccountScriptingInterface.h"
#include "scripting/AudioDeviceScriptingInterface.h"
#include "scripting/ClipboardScriptingInterface.h"
#include "scripting/HMDScriptingInterface.h"
#include "scripting/JoystickScriptingInterface.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include "scripting/LocationScriptingInterface.h"
@ -3492,6 +3493,10 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("UndoStack", &_undoStackScriptingInterface);
QScriptValue hmdInterface = scriptEngine->registerGlobalObject("HMD", &HMDScriptingInterface::getInstance());
scriptEngine->registerFunction(hmdInterface, "getHUDLookAtPosition2D", HMDScriptingInterface::getHUDLookAtPosition2D, 0);
scriptEngine->registerFunction(hmdInterface, "getHUDLookAtPosition3D", HMDScriptingInterface::getHUDLookAtPosition3D, 0);
#ifdef HAVE_RTMIDI
scriptEngine->registerGlobalObject("MIDI", &MIDIManager::getInstance());
#endif

View file

@ -688,7 +688,7 @@ void OculusManager::getEulerAngles(float& yaw, float& pitch, float& roll) {
roll = 0.0f;
#endif
}
glm::vec3 OculusManager::getRelativePosition() {
#if (defined(__APPLE__) || defined(_WIN32)) && HAVE_LIBOVR
ovrTrackingState trackingState = ovrHmd_GetTrackingState(_ovrHmd, ovr_GetTimeInSeconds());

View file

@ -0,0 +1,56 @@
//
// HMDScriptingInterface.cpp
// interface/src/scripting
//
// Created by Thijs Wenker on 1/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "HMDScriptingInterface.h"
#include <avatar/AvatarManager.h>
HMDScriptingInterface& HMDScriptingInterface::getInstance() {
static HMDScriptingInterface sharedInstance;
return sharedInstance;
}
bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const {
Camera* camera = Application::getInstance()->getCamera();
glm::vec3 position = camera->getPosition();
glm::quat orientation = camera->getOrientation();
glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f);
ApplicationOverlay& applicationOverlay = Application::getInstance()->getApplicationOverlay();
return applicationOverlay.calculateRayUICollisionPoint(position, direction, result);
}
QScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine) {
glm::vec3 hudIntersection;
if ((&HMDScriptingInterface::getInstance())->getHUDLookAtPosition3D(hudIntersection)) {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
glm::vec3 sphereCenter = myAvatar->getDefaultEyePosition();
glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter);
glm::quat rotation = ::rotationBetween(glm::vec3(0.0f, 0.0f, -1.0f), direction);
glm::vec3 eulers = ::safeEulerAngles(rotation);
return qScriptValueFromValue<glm::vec2>(engine, Application::getInstance()->getApplicationOverlay()
.sphericalToOverlay(glm::vec2(eulers.y, -eulers.x)));
}
return QScriptValue::NullValue;
}
QScriptValue HMDScriptingInterface::getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine) {
glm::vec3 result;
HMDScriptingInterface* hmdInterface = &HMDScriptingInterface::getInstance();
if ((&HMDScriptingInterface::getInstance())->getHUDLookAtPosition3D(result)) {
return qScriptValueFromValue<glm::vec3>(engine, result);
}
return QScriptValue::NullValue;
}

View file

@ -0,0 +1,42 @@
//
// HMDScriptingInterface.h
// interface/src/scripting
//
// Created by Thijs Wenker on 1/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_HMDScriptingInterface_h
#define hifi_HMDScriptingInterface_h
#include <GLMHelpers.h>
#include "Application.h"
#include "devices/OculusManager.h"
class HMDScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(bool magnifier READ getMagnifier)
Q_PROPERTY(bool active READ isHMDMode)
public:
static HMDScriptingInterface& getInstance();
static QScriptValue getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine);
static QScriptValue getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine);
public slots:
void toggleMagnifier() { Application::getInstance()->getApplicationOverlay().toggleMagnifier(); };
private:
HMDScriptingInterface() {};
bool getMagnifier() const { return Application::getInstance()->getApplicationOverlay().hasMagnifier(); };
bool isHMDMode() const { return Application::getInstance()->isHMDMode(); }
bool getHUDLookAtPosition3D(glm::vec3& result) const;
};
#endif // hifi_HMDScriptingInterface_h

View file

@ -139,6 +139,7 @@ ApplicationOverlay::ApplicationOverlay() :
_alpha(1.0f),
_oculusUIRadius(1.0f),
_crosshairTexture(0),
_magnifier(true),
_previousBorderWidth(-1),
_previousBorderHeight(-1),
_previousMagnifierBottomLeft(),
@ -559,7 +560,7 @@ void ApplicationOverlay::renderPointers() {
_reticlePosition[MOUSE] = position;
_reticleActive[MOUSE] = true;
_magActive[MOUSE] = true;
_magActive[MOUSE] = _magnifier;
_reticleActive[LEFT_CONTROLLER] = false;
_reticleActive[RIGHT_CONTROLLER] = false;
} else if (qApp->getLastMouseMoveWasSimulated() && Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput)) {
@ -718,6 +719,9 @@ void ApplicationOverlay::renderPointersOculus(const glm::vec3& eyePos) {
//Renders a small magnification of the currently bound texture at the coordinates
void ApplicationOverlay::renderMagnifier(glm::vec2 magPos, float sizeMult, bool showBorder) {
if (!_magnifier) {
return;
}
auto glCanvas = DependencyManager::get<GLCanvas>();
const int widgetWidth = glCanvas->width();

View file

@ -37,6 +37,9 @@ public:
QPoint getPalmClickLocation(const PalmData *palm) const;
bool calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction, glm::vec3& result) const;
bool hasMagnifier() const { return _magnifier; }
void toggleMagnifier() { _magnifier = !_magnifier; }
float getOculusUIAngularSize() const { return _oculusUIAngularSize; }
void setOculusUIAngularSize(float oculusUIAngularSize) { _oculusUIAngularSize = oculusUIAngularSize; }
@ -109,7 +112,8 @@ private:
bool _magActive[NUMBER_OF_RETICLES];
float _magSizeMult[NUMBER_OF_RETICLES];
quint64 _lastMouseMove;
bool _magnifier;
float _alpha;
float _oculusUIRadius;
float _trailingAudioLoudness;

View file

@ -272,8 +272,12 @@ QScriptValue ScriptEngine::registerGlobalObject(const QString& name, QObject* ob
}
void ScriptEngine::registerFunction(const QString& name, QScriptEngine::FunctionSignature fun, int numArguments) {
registerFunction(globalObject(), name, fun, numArguments);
}
void ScriptEngine::registerFunction(QScriptValue parent, const QString& name, QScriptEngine::FunctionSignature fun, int numArguments) {
QScriptValue scriptFun = newFunction(fun, numArguments);
globalObject().setProperty(name, scriptFun);
parent.setProperty(name, scriptFun);
}
void ScriptEngine::registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,

View file

@ -58,6 +58,8 @@ public:
void registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
QScriptEngine::FunctionSignature setter, QScriptValue object = QScriptValue::NullValue);
void registerFunction(const QString& name, QScriptEngine::FunctionSignature fun, int numArguments = -1);
void registerFunction(QScriptValue parent, const QString& name, QScriptEngine::FunctionSignature fun,
int numArguments = -1);
Q_INVOKABLE void setIsAvatar(bool isAvatar);
bool isAvatar() const { return _isAvatar; }