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kill gravity in near-held objects
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6a770a870b
commit
26310d8ce4
1 changed files with 5 additions and 1 deletions
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@ -431,7 +431,7 @@ function MyController(hand, triggerAction) {
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this.activateEntity(this.grabbedEntity);
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var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["position", "rotation"]);
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var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["position", "rotation", "gravity"]);
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var handRotation = this.getHandRotation();
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var handPosition = this.getHandPosition();
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@ -443,6 +443,9 @@ function MyController(hand, triggerAction) {
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var offset = Vec3.subtract(currentObjectPosition, handPosition);
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var offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, offsetRotation)), offset);
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this.saveGravity = grabbedProperties.gravity;
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Entities.editEntity(this.grabbedEntity, {gravity: {x:0, y:0, z:0}});
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this.actionID = NULL_ACTION_ID;
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this.actionID = Entities.addAction("kinematic-hold", this.grabbedEntity, {
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hand: this.hand === RIGHT_HAND ? "right" : "left",
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@ -472,6 +475,7 @@ function MyController(hand, triggerAction) {
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this.continueNearGrabbing = function() {
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if (this.triggerSmoothedReleased()) {
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this.state = STATE_RELEASE;
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Entities.editEntity(this.grabbedEntity, {gravity: this.saveGravity});
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return;
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}
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