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allow more than one near-grab on an object
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parent
966945d08c
commit
d4f954a0e2
1 changed files with 12 additions and 12 deletions
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@ -242,8 +242,7 @@ function MyController(hand, triggerAction) {
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var intersection = Entities.findRayIntersection(pickRay, true);
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if (intersection.intersects &&
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intersection.properties.collisionsWillMove === 1 &&
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intersection.properties.locked === 0 &&
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!entityIsGrabbedByOther(intersection.entityID)) {
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intersection.properties.locked === 0) {
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// the ray is intersecting something we can move.
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var handControllerPosition = Controller.getSpatialControlPosition(this.palm);
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var intersectionDistance = Vec3.distance(handControllerPosition, intersection.intersection);
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@ -258,6 +257,10 @@ function MyController(hand, triggerAction) {
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this.state = STATE_NEAR_GRABBING;
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} else {
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if (entityIsGrabbedByOther(intersection.entityID)) {
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// don't allow two people to distance grab the same object
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return;
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}
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// the hand is far from the intersected object. go into distance-holding mode
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this.state = STATE_DISTANCE_HOLDING;
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this.lineOn(pickRay.origin, Vec3.multiply(pickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
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@ -441,16 +444,13 @@ function MyController(hand, triggerAction) {
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var offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, offsetRotation)), offset);
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this.actionID = NULL_ACTION_ID;
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if (!entityIsGrabbedByOther(this.grabbedEntity)) {
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this.actionID = Entities.addAction("hold", this.grabbedEntity, {
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hand: this.hand === RIGHT_HAND ? "right" : "left",
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timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
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relativePosition: offsetPosition,
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relativeRotation: offsetRotation,
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tag: getTag(),
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lifetime: ACTION_LIFETIME
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});
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}
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this.actionID = Entities.addAction("hold", this.grabbedEntity, {
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hand: this.hand === RIGHT_HAND ? "right" : "left",
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timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
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relativePosition: offsetPosition,
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relativeRotation: offsetRotation,
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lifetime: ACTION_LIFETIME
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});
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if (this.actionID === NULL_ACTION_ID) {
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this.actionID = null;
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} else {
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