Seth Alves
5f570c1ba8
fix up bounds handling in Line3DOverlay
2017-03-02 16:16:48 -08:00
Bradley Austin Davis
fa5b315e09
Merge remote-tracking branch 'upstream/master' into smarter_textures
2017-03-01 15:16:18 -08:00
samcake
6ac85aee7e
Adding support for the unliti materials too for overlay's
2017-02-28 18:12:35 -08:00
samcake
576660f6ef
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-02-27 18:17:28 -08:00
sam
709c2e4240
Fixing the emissive on overlayfor models
2017-02-27 02:52:00 -08:00
sam
a53d5e8fbd
adjusted the PLumber shape keys to coever non material shapes in main pass
2017-02-25 13:00:37 -08:00
samcake
9ffdc03dc9
setting the shaeKeys for the overly properly because most of them are CustomPipleline
2017-02-24 18:25:24 -08:00
samcake
1b501487fd
simple shader checks
2017-02-24 16:03:28 -08:00
Seth Alves
6e9854cad0
don't crash if geometry fails to load
2017-02-24 13:01:01 -08:00
sam
5257194c48
SImplify the overlay PLumber
2017-02-24 01:11:59 -08:00
sam
e1aad8bd63
Deep dive into the shape key and filters and the PLumber construction
2017-02-24 00:35:10 -08:00
sam
67031850aa
Deep dive into the shape key and filters and the PLumber construction
2017-02-24 00:05:54 -08:00
samcake
6d59144a4f
Trying to fix the emissive for overlay in front ?
2017-02-23 17:42:02 -08:00
samcake
c7b164d8f2
Adding differenciation for the Material shapeKey bit
2017-02-22 18:21:18 -08:00
samcake
ad40e2d7d9
Trying to address the ktx serialization problem with normal, still have a bug
2017-02-22 17:16:37 -08:00
samcake
a00216cb4f
debugging the emissive issue for verlay in front
2017-02-21 18:20:55 -08:00
samcake
55611d2373
Backing up to master
2017-02-21 14:56:07 -08:00
samcake
5e3c79d197
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-02-21 14:49:52 -08:00
Brad Davis
27e8750b9b
Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction
2017-02-19 18:11:56 -08:00
sam
d56f982dec
Maybe saving the first ktx textures, testing the save pipeline
2017-02-17 07:54:17 -08:00
Bradley Austin Davis
7fb7aa87eb
Working on new texture management strategy
2017-02-17 07:53:16 -08:00
Atlante45
1201932ee9
Fix SSE2 macros for Macos
2017-02-14 14:10:53 -08:00
samcake
9261e81ba2
Cleaning up the interface
2017-02-10 17:47:56 -08:00
samcake
2da1801fbf
Fixing the failing shader
2017-02-10 14:40:39 -08:00
samcake
37541e4ed2
Start capping the time budget for draw opaque
2017-02-10 14:29:29 -08:00
samcake
b9102204ea
FIx the filtering problem on color and normals introduced since we generate mips with QImage
2017-02-10 11:40:39 -08:00
samcake
c864e57855
first pass on a working image class and the mip generation
2017-02-06 08:51:04 -08:00
samcake
e8cdee71ed
avoid assertion on mac
2017-02-03 22:49:41 -08:00
sam
2ecda8b64e
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-02-01 18:03:07 -08:00
Seth Alves
ab8be15ce0
Merge pull request #9570 from highfidelity/tablet-ui
...
Tablet ui
2017-02-01 09:38:13 -08:00
samcake
c88d070868
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-01-31 11:49:25 -08:00
samcake
04d5173328
Merge pull request #9530 from AndrewMeadows/computeBoundsOutsideLambda
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compute Model's local bounds outside pending changes queue
2017-01-31 11:40:21 -08:00
samcake
0b139c906c
Assigniing default textures that make sense
2017-01-31 10:56:30 -08:00
Brad Hefta-Gaub
cff49ea5f3
Merge pull request #9556 from samcake/blue
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Adding support for disabling texturing from the material
2017-01-31 10:39:44 -08:00
Anthony J. Thibault
0f75668923
Moved Model setting of _spatiallyNestableOverride to constructor
2017-01-31 09:36:21 -08:00
samcake
249ec80d74
Writting a better version of the no texture case
2017-01-30 15:48:48 -08:00
Anthony J. Thibault
0962a15a06
Fix for one-frame lag in the tablet stylus.
2017-01-30 15:39:55 -08:00
samcake
3c56bd2960
Adding support for disabling texturing from the material
2017-01-30 15:03:04 -08:00
Anthony J. Thibault
39d68828ab
Disable FXAA on tablet overlay in desktop mode.
...
This introduces the "isAA" property to 3d overlays. When false, the overlay is rendered after
the "Antialiasing" render pass. Ironically, disabling FXAA makes the text more readable, which is
essential in 2D desktop mode.
Two new shaders were introduced.
simple_opaque_web_browser_overlay.slf
simple_transparent_web_browser_overlay.slf
These are tailored to write into the main framebuffer instead of the g-buffer.
2017-01-30 11:24:59 -08:00
Anthony J. Thibault
a9b478888c
First cut of Web3DOverlays without FXAA applied.
2017-01-30 11:24:58 -08:00
Andrew Meadows
489fbc6299
compute Model's local bounds outside render lambda
2017-01-27 09:35:36 -08:00
Seth Alves
db38503d57
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-26 13:48:59 -08:00
Andrew Meadows
09707217ec
remove Model::simulateInternal()
2017-01-26 08:35:25 -08:00
Andrew Meadows
08bba5f45f
add and remove some profile data points
2017-01-26 08:35:25 -08:00
Seth Alves
be8bc9652b
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-23 09:44:04 -08:00
Andrew Meadows
10cdea9cd8
cleanup model fade logic
2017-01-19 14:17:50 -08:00
Andrew Meadows
b7c1bfaf58
another attempt to fix model transform
2017-01-19 14:01:40 -08:00
Andrew Meadows
d3af420516
fix broken model transforms
2017-01-19 13:07:50 -08:00
Andrew Meadows
1d6f47e3d8
repack to reduce MeshPartPayload footprint 8 bytes
2017-01-19 12:56:08 -08:00
Andrew Meadows
bfbef91f53
re-enable cauterization of meshes for MyAvatar
2017-01-19 12:56:07 -08:00
Andrew Meadows
3dd8fd838b
move cauterization out of Model class
2017-01-19 12:56:07 -08:00
Seth Alves
eb25e1c12d
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-19 09:41:49 -08:00
samcake
149e727cf3
Merge pull request #9429 from gcalero/android_forward_shaders
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Create render forward version of pixel shaders
2017-01-19 00:48:25 -08:00
Gabriel Calero
5602479988
Create render forward version of pixel shaders
2017-01-18 19:18:59 -03:00
Seth Alves
6bace4f451
merge from upstream
2017-01-17 09:29:30 -08:00
samcake
960f4f0ead
Move the drawBOunds job to DrawTasks
2017-01-16 18:33:42 -08:00
samcake
0b9b5d595c
Merge branch 'master' of https://github.com/highfidelity/hifi into meta
2017-01-16 17:48:16 -08:00
samcake
83d1c3ad01
Adding support for the meta rendering
2017-01-16 17:47:58 -08:00
Andrew Meadows
fd28457807
fix cauterization hack
2017-01-16 15:13:28 -08:00
Chris Collins
2557c797af
Merge pull request #9300 from zzmp/graphics/forward-opaque
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Add opaques/skinned to forward rendering path
2017-01-16 08:48:18 -08:00
Seth Alves
5a81dface9
avoid filling log with bogus warning
2017-01-13 12:00:51 -08:00
Seth Alves
e9422cbf1e
fix model scales
2017-01-12 16:38:27 -08:00
Seth Alves
5fa379fea2
fix model scales
2017-01-12 16:12:43 -08:00
Seth Alves
208c4686c4
merge from upstream
2017-01-12 15:44:27 -08:00
samcake
ca53235d54
Merge pull request #9358 from AndrewMeadows/model-cleanup
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minor cleanup for Model rendering code
2017-01-12 14:30:16 -08:00
Anthony J. Thibault
26a5b5ed91
Fix for rendering of tablet ModelEntity in desktop mode.
...
The Model pendingChanges.updateItem() lambda now directly calls into StaticallyNestable. This is late enough
in the update loop to have the most up-to-date camera transform used for rendering.
2017-01-11 18:37:57 -08:00
Andrew Meadows
c060fd6a68
restore updateClusterMatrices() in render()
2017-01-11 17:33:30 -08:00
Andrew Meadows
e2130d33d9
speedup cauterizedClusterMatrices math
2017-01-11 15:10:44 -08:00
Andrew Meadows
b3e336de3d
remove cruft: unused function arguments
2017-01-11 15:02:18 -08:00
Andrew Meadows
87bdaae05a
remove scale from ModelMeshPartPayload's transform
2017-01-11 12:38:47 -08:00
Andrew Meadows
bd16824d55
remove cruft: Model::_pupilDilation
2017-01-11 06:57:05 -08:00
Andrew Meadows
1804f33b98
add assert and TODO comment
2017-01-11 06:56:35 -08:00
Andrew Meadows
5d880487a0
cleanup class method declarations
2017-01-11 06:56:07 -08:00
Andrew Meadows
e88f02d7b6
remove cruft
2017-01-11 06:55:13 -08:00
sam
7a01b856f7
Factorization of the modelTransform out of the cluster matrices
2017-01-11 02:33:56 -08:00
Andrew Meadows
44699fc661
modelToWorld rotation not in cluster matrices
2017-01-10 16:21:13 -08:00
Brad Davis
1dd2747ef9
Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking.
2017-01-10 10:44:04 -08:00
Chris Collins
30d5f70e11
Merge pull request #9278 from jherico/cpu_opt_scene
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More low level optimizations
2017-01-09 10:10:40 -08:00
Zach Pomerantz
1b948c7a05
add skinned forward model shaders
2017-01-04 15:49:29 -05:00
Zach Pomerantz
6b984d38d3
add opaque forward model shaders
2017-01-04 15:37:17 -05:00
Zach Pomerantz
f7cb2ec85b
add plain forward model shaders
2017-01-03 20:41:57 -05:00
Zach Pomerantz
a414ba4cb5
take addPipeline lambda out of initDeferredPipelines
2017-01-03 18:55:13 -05:00
Zach Pomerantz
62eeb0c807
clean RenderPipelines with forward decls
2017-01-03 18:33:14 -05:00
Zach Pomerantz
89917b41fd
add Forward Draw for opaques (no pipelines)
2017-01-03 15:18:22 -05:00
Zach Pomerantz
f8e8065e93
mv DrawBounds to end of ForwardTask
2017-01-03 14:56:47 -05:00
Zach Pomerantz
2e274b026d
fix line lengths
2017-01-03 14:55:47 -05:00
Zach Pomerantz
e406e3d47e
Make Forward DrawBounds enableable
2017-01-03 14:46:51 -05:00
Zach Pomerantz
26cfc83e20
Merge branch 'master' into graphics/fetch-cull-sort
2017-01-03 14:04:39 -05:00
Zach Pomerantz
15656a0592
include spatialSelection in RenderFetchCullSortTask::Output
2016-12-30 15:08:16 -05:00
Zach Pomerantz
0e9da87549
FetchSortCull->FetchCullSort
2016-12-29 19:27:37 -05:00
Zach Pomerantz
c75dd236f2
rm unused forward pipelines
2016-12-29 19:11:06 -05:00
Zach Pomerantz
d00ae05e26
add background to forward renderer
2016-12-29 19:09:06 -05:00
Brad Davis
99af7f2819
Reduce unecessary copying in MeshPartPayload::bindMaterial
2016-12-28 12:11:27 -08:00
Brad Davis
e5e9ab42ea
Encapsulate AnimPose members for easier optimizations
2016-12-28 12:11:24 -08:00
Brad Davis
901c020aae
Optimizations, SIMD and const correctness
2016-12-27 15:39:38 -08:00
Zach Pomerantz
ca1a14e5b0
add RenderFetchSortCull task
2016-12-23 15:54:22 -05:00
Zach Pomerantz
8d63067fa5
templatize graphics engine tasks' run method
2016-12-23 14:58:40 -05:00
Zach Pomerantz
dbf4f2d23b
mv shadow task setup to jobs
2016-12-23 14:58:40 -05:00
Andrew Meadows
0b0c3f0be4
cleanup some if-logic
2016-12-21 10:55:59 -08:00
Brad Hefta-Gaub
c65471e880
Merge branch 'master' of https://github.com/highfidelity/hifi into removeLogSpam
...
Conflicts:
libraries/script-engine/src/FileScriptingInterface.cpp
2016-12-19 22:27:24 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
samcake
c435afb728
Introducing a fix for the overlayered model drawn in front
2016-12-19 13:17:56 -08:00
Brad Davis
ee3c8e6efd
Merge pull request #9225 from jherico/chrome_tracing
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Additional work on tracing
2016-12-16 17:53:55 -08:00
Ryan Huffman
1d9a32c528
Add FIXME comment to texture setting in Model.cpp
2016-12-16 16:32:53 -08:00
Ryan Huffman
18a166bee8
Fix models not settings textures if not loaded
2016-12-16 15:05:17 -08:00
samcake
1ded581895
Merge pull request #9217 from zzmp/feat/render-forward-bounds
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Render bounds in Forward Render Task
2016-12-16 14:57:14 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Andrew Meadows
ee6a9f4506
adding profile stats relating to avatar CPU costs
2016-12-16 13:41:31 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Zach Pomerantz
013713f92c
rm unused scene
2016-12-15 15:21:57 -05:00
Zach Pomerantz
9e05403aba
forward render opaque bounds
2016-12-15 14:59:25 -05:00
Zach Pomerantz
bae6ceb2ae
rm extra buffer clears in forward render
2016-12-15 14:57:22 -05:00
Brad Hefta-Gaub
25c6e8021f
Merge pull request #9198 from zzmp/chmod/render-utils
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Change file permissions of source code to remove execute bits
2016-12-15 10:37:36 -08:00
samcake
7a29dbe7d4
Merge pull request #9207 from zzmp/feat/render-forward-empty
...
Forward render task (empty and only used with RENDER_FORWARD set)
2016-12-15 09:57:18 -08:00
Zach Pomerantz
87a8ad1289
strip forward render task to clear and blit
2016-12-13 20:48:05 -05:00
Zach Pomerantz
bc59be12ef
create flagged forward render task
2016-12-13 19:19:30 -05:00
samcake
0b221abfb2
writting the abs differently
2016-12-13 15:27:50 -08:00
samcake
f509d1fca4
Clening up the fix
2016-12-13 12:48:16 -08:00
Zach Pomerantz
9a37ccbf3c
chmod -x to render-utils src
2016-12-13 14:36:41 -05:00
samcake
d4f4bd4519
Debugginfg the bad tiles lighting
2016-12-12 18:02:14 -08:00
sam
2427a16d6e
clean up and less changes
2016-12-09 03:05:25 -08:00
sam
914fc7fca8
rewind all the unecessary changes and do just the minimum layout(std140) and accessing the big arrays in vec4s to fix the amd bug
2016-12-09 02:58:09 -08:00
sam
7a97570949
Debugging the amd shader????
2016-12-09 02:12:31 -08:00
samcake
d851278acd
FIx the highlight issue, the gloss 2 is actually roughnees to the power of 4
2016-12-08 15:04:57 -08:00
Bradley Austin Davis
2ca4d0ab29
Fix drop in text rendering quality on texture memory constrained systems
2016-12-05 14:12:57 -08:00
sam
310e26011f
Fix the lighting problem at the outline of the shapes, use the depth buffer instead of the Linear depth buffer
2016-12-05 00:47:50 -08:00
samcake
d764eebc79
removing dead code
2016-11-22 12:10:56 -08:00
samcake
dfc0b7beac
adressed reveiw comments
2016-11-22 10:15:49 -08:00
samcake
31232a1078
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-21 11:30:26 -08:00
Brad Davis
3074be7ad0
Glow line replacement without geometry shader
2016-11-18 17:42:55 -08:00
samcake
7c003ce865
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-16 19:13:22 -08:00
samcake
9031e65aa5
Merge and fix the bug!!!
2016-11-16 19:12:56 -08:00
Brad Davis
fa841620ab
Disable glow line temporarily while fixing implementation
2016-11-16 12:50:47 -08:00
samcake
982664dac5
Merging with upstream
2016-11-15 18:14:25 -08:00
Brad Hefta-Gaub
86430e4121
Merge pull request #8960 from samcake/red-backup-many-stereo-paths
...
Introduce Instanced Stereo Drawcall
2016-11-14 18:30:42 -08:00
samcake
a05e42138c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-14 09:58:12 -08:00
samcake
1d3fc1b647
Fix a bad conversion to integer for negative values of the GRid COordinates
2016-11-10 17:57:11 -08:00
Anthony J. Thibault
620fd3713c
Add color support to debug draw marker rendering
2016-11-04 17:09:25 -07:00
samcake
6926cd274c
Merge with upstream
2016-11-02 18:15:08 -07:00
samcake
d5f44befc6
Merge branch 'master' of https://github.com/highfidelity/hifi into red-backup-many-stereo-paths
2016-10-31 17:41:07 -07:00
samcake
37b3c96131
fixing the lighting problem in stereo
2016-10-31 17:40:34 -07:00
samcake
9adbb42a6c
Fixing the skybox, still issues with the lights
2016-10-28 18:12:39 -07:00
Zach Pomerantz
be23668ca8
delete websurfaces on shutdown
2016-10-28 14:29:52 -07:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
...
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Davis
2705ee7030
Remove the use of implicit ids in geometry cache
2016-10-19 11:18:25 -07:00
Brad Davis
dde79ef3c5
Fix GPU buffer leak in geometry cache / overlays
2016-10-17 12:22:20 -07:00
Brad Hefta-Gaub
0e1b377227
Merge pull request #8785 from jherico/oculus_crash
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Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
samcake
7956c7b10b
Fixing a mistake introduced in previous commit in a shader
2016-10-12 09:57:06 -07:00
samcake
5f9c713d44
Merging with upstream after resolving some conflicts
2016-10-12 09:22:12 -07:00
Brad Davis
4e0fffb8b7
Merge pull request #8779 from gcalero/shaders_gl_es
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Adapt shader for GL ES support
2016-10-12 08:32:50 -07:00