Commit graph

16541 commits

Author SHA1 Message Date
Brad Hefta-Gaub
d99dcf5450 Merge pull request #7487 from hyperlogic/tony/animated-culling
Improved render bounding boxes for animated models
2016-03-30 09:27:43 -07:00
Brad Hefta-Gaub
6fdedb8f34 Merge pull request #7508 from howard-stearns/import-export-parents
Make export/import and copy/paste be parent/child-clean.
2016-03-30 09:06:33 -07:00
Brad Hefta-Gaub
c64b2bb236 Merge pull request #7495 from Atlante45/fix/audio-client
Fix crash in Audio Client
2016-03-30 09:00:07 -07:00
David Rowe
db72e3efbb Increase maximum window height 2016-03-30 19:22:34 +13:00
howard-stearns
5381be6902 Whitespace 2016-03-29 17:06:19 -07:00
David Rowe
28d0fc677c Update UIT QML control 2016-03-30 12:19:26 +13:00
howard-stearns
4ebf816166 cleanup 2016-03-29 16:17:19 -07:00
David Rowe
1cb08952ae Merge branch 'master' into 20855
Conflicts:
	interface/resources/qml/ToolWindow.qml
2016-03-30 12:01:45 +13:00
Seth Alves
537c6fa3c6 fix indentation 2016-03-29 15:39:42 -07:00
howard-stearns
bcb729eac2 Abstract out globalizeProperties. 2016-03-29 15:21:06 -07:00
Seth Alves
9d8e01f2a5 lock entity-tree before moving entity-children of avatars 2016-03-29 15:01:23 -07:00
howard-stearns
4a28dadae5 Working, but not cleaned up. 2016-03-29 13:26:50 -07:00
Anthony J. Thibault
a2c520a74a ModelOverlay: use a shared_ptr<Model> not a model member
This is necessary for shared_ptr and weak_ptr to work for Models contained within a ModelOverlay.
2016-03-29 10:47:26 -07:00
Seth Alves
b88770228e convert running-scripts window to use local script files 2016-03-29 10:40:56 -07:00
howard-stearns
3f18e0cd09 Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents 2016-03-29 09:20:07 -07:00
Howard Stearns
5db1c33e4d kill offsets 2016-03-29 09:18:29 -07:00
Eric Levin
830d08c385 Merge pull request #7498 from Atlante45/fix/import-entities
Make svo loading use ResourceManager
2016-03-29 08:09:47 -07:00
Anthony J. Thibault
940f3e636d Merge branch 'master' into tony/animated-culling 2016-03-28 19:58:38 -07:00
Anthony J. Thibault
115fd607a0 Address performance issues introduced with this PR.
* Prevent clusterMatrices from being invalidated and re-computed in each updateItem lambda.
  We do this by not setting _model->_needsUpdateClusterMatrices = true;
* Prevent redundant work if Model::enqueueLocationChange is called multiple times per frame.
  We do this by introducing a preRenderLambdas map in the Application class.
  Instead of adding work directly to the scene PendingChanges queue Model::enqueueLocationChange
  adds a lambda to the Application preRenderLambdas map.  The Application ensures that only one lambda will
  be invoked for each model per frame.
2016-03-28 19:47:30 -07:00
Atlante45
807698f0bb Make svo loading use ResourceManager 2016-03-28 18:07:48 -07:00
howard-stearns
1b3d9d7ab6 Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents 2016-03-28 16:59:20 -07:00
Atlante45
238131014b Fix avatar manager naming 2016-03-28 15:00:36 -07:00
Atlante45
92ef8cafb1 Make sure pos/rot getters don't crash 2016-03-28 14:37:06 -07:00
Zach Pomerantz
2de94e672b Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching 2016-03-28 14:08:30 -07:00
howard-stearns
d07967d6d8 Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents 2016-03-28 14:02:20 -07:00
Brad Hefta-Gaub
7396fa1cc3 Merge pull request #7493 from zzmp/fix/plugin-check
Default to desktop when display plugins fail to load
2016-03-28 13:49:58 -07:00
howard-stearns
c6347eb92a checkpoint for debugging/comparing edit.js 2016-03-28 13:39:43 -07:00
Zach Pomerantz
7bcef1d319 Fallback display to last, then desktop 2016-03-28 12:54:38 -07:00
Zach Pomerantz
37a725b06d Fallback to desktop if display plugin fails 2016-03-28 12:12:52 -07:00
Brad Davis
ae82298e1b Working on the App JS <-> HTML JS communication 2016-03-28 10:09:22 -07:00
David Rowe
ef4d67008b Style x, y, z fields 2016-03-28 11:45:50 +13:00
David Rowe
b9ec5f39d9 Style color RGB fields 2016-03-27 22:12:10 +13:00
Anthony J. Thibault
49a4d104a6 Minimize diff with master 2016-03-26 13:27:05 -07:00
Anthony J. Thibault
bf433487fa Dynamic bound update for skinned mesh
* Use all cluster matrices to compute bound for skinned mesh.
  This is far less expensive then doing per-vertex work, but it's not free, for avatars especially.
* Remove skinnedMeshBound, compute it instead.
* Compute clusterMatrices in render update, because we need them to update bounds.
2016-03-26 12:22:02 -07:00
Anthony J. Thibault
b4e70d9101 WIP: checkpoint
* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests;  NEED MORE
* Model: split collision and model mesh render items.
  Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
   * non-animated: use existing _localBound
   * rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
   * fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
Brad Hefta-Gaub
f7e6f60e87 one more crack at fixing false deadlock 2016-03-25 19:04:01 -07:00
Brad Hefta-Gaub
9a66d779ae Merge pull request #7463 from zzmp/guard/bugsplat-2177
Guard against lack of GL support to avoid crash
2016-03-25 16:31:14 -07:00
Philip Rosedale
44c6f81c0f Merge pull request #7457 from ZappoMan/reduceFalsePositiveDeadlocks
make the deadlock watchdog more generous
2016-03-25 16:10:37 -07:00
Ryan Huffman
8d7670a4e8 Move system information logging to SharedUtil 2016-03-25 16:00:04 -07:00
Ryan Huffman
9efef21527 Fix indentation 2016-03-25 15:38:25 -07:00
Ryan Huffman
c4a87925e2 Add system information to log file 2016-03-25 15:34:53 -07:00
Zach Pomerantz
9f8848e833 Log on first login 2016-03-25 15:07:14 -07:00
Brad Hefta-Gaub
fe31be71eb protect against unexpected rollover 2016-03-25 14:59:43 -07:00
Zach Pomerantz
b252139704 LMK when running with old GL version 2016-03-25 14:42:58 -07:00
Alan Z
cffbc2e1a4 Merge pull request #7478 from birarda/new-icons
replace interface/server-console icons with new set from Alan
2016-03-25 13:17:58 -07:00
Brad Hefta-Gaub
541c1e5c6f Merge branch 'master' of https://github.com/highfidelity/hifi into reduceFalsePositiveDeadlocks 2016-03-25 13:03:31 -07:00
Brad Hefta-Gaub
941821e2c7 add some extra debugging at deadlock detection to explain unreasonable numbers 2016-03-25 12:17:24 -07:00
Zach Pomerantz
c5e5195db1 Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching 2016-03-25 12:07:00 -07:00
David Rowe
f85b7696b3 Merge branch 'master' into 20855 2016-03-26 07:53:55 +13:00
Stephen Birarda
bb95aec528 replace the interface icons 2016-03-25 11:42:48 -07:00
Andrew Meadows
7064b29a2d Merge pull request #7473 from jherico/revert_webchannel
Revert "Build a better event bridge"
2016-03-25 11:29:06 -07:00
Zach Pomerantz
5d306a74d5 Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching 2016-03-25 10:09:37 -07:00
Brad Davis
a47614c9b6 Revert "Build a better event bridge"
This reverts commit a43fde0803.
2016-03-25 09:48:25 -07:00
Brad Hefta-Gaub
fb09ad51b3 CR feedback 2016-03-24 21:14:07 -07:00
David Rowe
42af3ebc4a Style the entity editor's "grid" tab 2016-03-25 14:15:03 +13:00
Brad Hefta-Gaub
7de8a2267f one more try 2016-03-24 18:09:14 -07:00
Anthony J. Thibault
6a5a443eff Avatar: Eye-tracking works again
This replaces the calculation of the Head left and right eye positions used for eye tracking.
Which was inadvertently removed in this commit 7483b8546b
2016-03-24 18:07:46 -07:00
Brad Davis
0ac70049c7 Merge pull request #7431 from hyperlogic/tony/vive-rendering-work
OpenVR rendering & Nsight instrumentation improvements
2016-03-24 17:44:30 -07:00
Brad Hefta-Gaub
cfaa97d8f3 one more try 2016-03-24 17:39:23 -07:00
Brad Hefta-Gaub
6d76a5872f Merge pull request #7461 from hyperlogic/tony/avatar-culling-fix
Avatar: fix for Avatar animation updates while wearing HMD
2016-03-24 17:34:20 -07:00
Brad Hefta-Gaub
d26fe77803 Merge pull request #7454 from jherico/qml_crashes
Fix async issues related to JS <-> App <-> QML <-> HTML communication
2016-03-24 17:32:38 -07:00
Brad Hefta-Gaub
5b13ebf72b more mac build busters 2016-03-24 17:19:11 -07:00
Brad Hefta-Gaub
2b595fb329 break out thread safe moving average to get around unix build hell 2016-03-24 16:26:28 -07:00
Brad Hefta-Gaub
8691aa6905 fix unix build and CR feedback 2016-03-24 15:45:44 -07:00
Brad Davis
520cccb219 Make display plugin switching atomic from other threads 2016-03-24 15:19:46 -07:00
David Rowe
46df386f0b Fix edit tab display after script reload 2016-03-25 10:18:58 +13:00
Brad Hefta-Gaub
deed643ca7 add additional tracking of max elapsed 2016-03-24 13:30:39 -07:00
Anthony J. Thibault
ba4520fe56 Avatar: fix for Avatar animation updates while wearing HMD
The boundingSphere vs frustum check now uses the displayViewFrustum, which
more accurately reflects the actual projection matrix used for rendering.
2016-03-24 13:23:30 -07:00
David Rowe
9280443425 Merge branch 'master' into 20855 2016-03-25 09:06:20 +13:00
Brad Hefta-Gaub
208b594ef8 make the deadlock watchdog more generous and add some logging so we can see heatbeats on slow machines 2016-03-24 12:37:07 -07:00
Zach Pomerantz
3e9e083df5 Update users of NetworkGeometry 2016-03-24 11:35:41 -07:00
Brad Davis
a43fde0803 Build a better event bridge 2016-03-24 11:01:06 -07:00
Ozan
003af03b33 Merge pull request #7400 from Menithal/default-use-pre-post
Set UserAnimPreAndPostRotations true by Default
2016-03-24 09:57:03 -07:00
David Rowe
51728d14a7 Miscellaneous improvements to Attachments dialog 2016-03-24 21:17:36 +13:00
Brad Hefta-Gaub
2b0670718f Merge pull request #7449 from howard-stearns/report-previous-session-data
Report previous session data
2016-03-23 20:58:51 -07:00
Brad Hefta-Gaub
3505c14552 Merge pull request #7444 from birarda/uncover-qml
Attachments Dialog QML updates (from contractor)
2016-03-23 20:45:50 -07:00
David Rowe
5541dd6732 Change edit window's title and default size 2016-03-24 15:38:26 +13:00
Anthony J. Thibault
de3144cde5 Merge branch 'master' into tony/vive-rendering-work 2016-03-23 18:13:59 -07:00
Anthony J. Thibault
0ef5c45815 DeadlockWatchdogThread: bumped up age from 10 to 15 seconds.
This will, hopefully, prevent false positives from people loading content on slow PCs.
2016-03-23 17:59:54 -07:00
Howard Stearns
a393f36978 Forgot important comment. 2016-03-23 17:31:21 -07:00
Howard Stearns
c09c1438f8 ivar init order. 2016-03-23 17:28:54 -07:00
Philip Rosedale
e1f3665185 Merge pull request #7435 from hyperlogic/tony/all-jitter-must-die
MyAvatar: fix jitter in hands when moving
2016-03-23 17:28:47 -07:00
Anthony J. Thibault
cec6e7dd8d Application: reduced idle PROFILE_RANGE spam 2016-03-23 17:12:48 -07:00
howard-stearns
dbdf79f96f Restore whitespace so there aren't superfluous diffs. 2016-03-23 17:01:50 -07:00
howard-stearns
c435ca212a Report previous session time. 2016-03-23 16:59:17 -07:00
Anthony J. Thibault
0d37515784 Merge branch 'master' into tony/vive-rendering-work 2016-03-23 15:59:59 -07:00
howard-stearns
550738776c Pass whether or not previous session crashed to the UserActivityLogger. 2016-03-23 15:56:29 -07:00
David Rowe
96ce912d3d Fix up tab display post-merge 2016-03-24 11:07:48 +13:00
David Rowe
8d778141ef Merge branch 'master' into 20855
Conflicts:
	interface/resources/qml/ToolWindow.qml
2016-03-24 10:39:09 +13:00
David Rowe
454ba50dc1 Tidying 2016-03-24 10:03:47 +13:00
Stephen Birarda
34fb06a7bd changes to attachments dialog from contractor 2016-03-23 13:52:47 -07:00
Anthony J. Thibault
df187499ff MyAvatar: fix jitter in hands when moving
Store hand controller positions within the avatar in sensor space, not world space.
Before IK the sensorToWorld matrix is updated to reflect the world space motion of the
character controller during physics.  This ensures the IK hand targets move properly with the character.
2016-03-22 19:19:52 -07:00
Zach Pomerantz
9c11474dd7 Expose qApp->updateHeartbeat 2016-03-22 17:17:36 -07:00
Anthony Thibault
50ac101d56 Avatar and Rig NSIGHT instrumentation 2016-03-22 10:36:32 -07:00
Andrew Meadows
114cb27c4f Merge pull request #7422 from jherico/tabs
Fix occasional crash on creating overlay tool windows
2016-03-22 09:49:22 -07:00
Brad Davis
a30df07d53 PR feeback, precendence 2016-03-22 09:15:29 -07:00
David Rowe
7e7e421efa Tidy some QML 2016-03-22 19:33:57 +13:00
David Rowe
42b606c09d Merge branch 'master' into 20855 2016-03-22 18:51:07 +13:00
Anthony Thibault
9faccabf0d Merge branch 'master' of https://github.com/highfidelity/hifi into tony/vive-rendering-work 2016-03-21 21:55:53 -07:00
Anthony Thibault
225c462685 Improved NSIGHT instrumentation
* Application::idle, physics and avatar processing are tracked
* Application::paintGL frameNumber payload is tracked
* OpenGLDisplayPlugin::present is profiled with corresponding frameNumber payload
* Added color and payload support to Nsight ProfileRange class.
2016-03-21 21:47:59 -07:00
Brad Davis
28f25489f8 Fix occasional crash on creating overlay tool windows 2016-03-21 19:17:31 -07:00
Philip Rosedale
6b3a4eb327 Merge pull request #7419 from hyperlogic/tony/no-locks-no-problem
Prevent deadlocks in AvatarUpdate
2016-03-21 17:54:27 -07:00
Stephen Birarda
6b28523cb5 don't release the OPP processed packet 2016-03-21 16:29:18 -07:00
Anthony J. Thibault
7cab8f63fb Merge branch 'master' of github.com:highfidelity/hifi into tony/no-locks-no-problem 2016-03-21 16:03:33 -07:00
Brad Hefta-Gaub
a6bf84b90e Merge pull request #7399 from zzmp/fix/qml-thread
Move QML rendering to a defined thread
2016-03-21 15:31:42 -07:00
Anthony J. Thibault
0f31c3da10 Application: guard idle from being called within paintGL() 2016-03-21 15:21:16 -07:00
Anthony J. Thibault
ce47f83288 Prevent deadlock if idle is called during rendering
This extraordinary event can occur if a MessageBox is popped up by the opengl driver.

* removed AvatarData::avatarLock
* removed AvatarUpdate

This code was left over from an earlier avatar threading experiment.

Removed AvatarData avatarLock and AvatarUpdate class
2016-03-21 15:11:15 -07:00
Andrew Meadows
0a00436700 Merge pull request #7411 from ZappoMan/fixBlenderCrashRedux
Fix blender crash redux
2016-03-21 15:04:22 -07:00
Andrew Meadows
47c4b226ea Merge pull request #7395 from hyperlogic/tony/openvr-crash-on-exit
openvr crash on exit fix
2016-03-21 13:04:45 -07:00
Brad Hefta-Gaub
492e71345a Revert "Revert "Fix ModelBlender crash""
This reverts commit f274cdcc7f.
2016-03-21 11:42:25 -07:00
Zach Pomerantz
d3d0f229aa Merge branch 'master' of github.com:highfidelity/hifi into fix/qml-thread 2016-03-21 11:25:14 -07:00
Brad Hefta-Gaub
091e34e792 Merge pull request #7396 from AndrewMeadows/do-not-trust
prevent crash in SwingTwistConstraint
2016-03-21 11:13:41 -07:00
Brad Hefta-Gaub
f274cdcc7f Revert "Fix ModelBlender crash" 2016-03-21 10:47:31 -07:00
Andrew Meadows
d7d428d1b2 Merge pull request #7387 from ZappoMan/fixBlenderCrash
Fix ModelBlender crash
2016-03-21 09:14:11 -07:00
Anthony Thibault
5b2a050df7 display-plugins: Pulled getHeadPose into common base class.
* Moved getHeadPose and _headPoseCache out of each derived class and into HmdDisplayPlugin.
* updated comment in application.
2016-03-20 14:08:35 -07:00
Anthony Thibault
b71a56de38 Application: disable deadlock watchdog for debug builds
Cause it will cause a crash if you sit on a breakpoint for too long.
2016-03-20 12:18:33 -07:00
Menithal
cdbb7b2ad4 Set UserAnimPreAndPostRotations true by Default
If Blender avatars are animated by Blender animations, they have missing
Pre and Post rotations. This step is no longer necessary to have false,
and also makes sure all animations from Blender Work on all avatars (from
other platforms).

This commit make it default to be enabled:
2016-03-19 12:49:57 +02:00
David Rowe
3d2cb6554e Fix QML binding loop 2016-03-19 15:50:16 +13:00
David Rowe
3fa678a652 Style tabs and background 2016-03-19 14:52:40 +13:00
Anthony J. Thibault
4321c5a62b OculusLegacyDisplayPlugin: fixes for macosx and linux 2016-03-18 15:59:48 -07:00
Andrew Meadows
e81e49b32e prevent crash in SwingTwistConstraint 2016-03-18 15:59:25 -07:00
Anthony J. Thibault
960ffd9c9e DisplayPlugins: updateHeadPose() no longer returns a value.
Also, moved updateHeadPose so that the overlay and the main rendering use the same headPose.
Which should also be the same place the latencyMarker for the ovr_GetTrackingState is set.
2016-03-18 15:16:58 -07:00
Brad Hefta-Gaub
2ef5b3727e Merge branch 'master' of https://github.com/highfidelity/hifi into fixBlenderCrash 2016-03-18 14:04:45 -07:00
Anthony J. Thibault
d218ca4960 openvr: fix for crash on exit
Before this fix, a script could call into HMD.getHUDLookAtPosition2D() while the app was shutting down, which in turn would call
getHeadPose() on the currently active display plugin.  This call could cause a crash within the openvr plugin, because the SDK was either shutdown, or in the process of shutting down on the main thread.

This fixes this by spliting the previous DisplayPlugin::getHeadPose(int) into two parts:

* updateHeadPose(int) which is only called once a frame and only by the main thread.
* getHeadPose() which is thread-safe and will return a cached copy of the hmd pose sampled by the last updateHeadPose.
2016-03-18 12:26:11 -07:00
Brad Hefta-Gaub
481a75faca Merge pull request #7366 from markej/ShowDownloadURLs
Show which URLs are being actively downloaded
2016-03-18 10:42:01 -07:00
Chris Collins
5ca1598572 Merge pull request #7388 from howard-stearns/os-window-vs-modal-overlay-in-script-editor
Os window vs modal overlay in script editor
2016-03-18 09:33:17 -07:00
timemarkov
160b4e7ba2 Implement new design of attachment dialog 2016-03-18 12:11:00 +01:00
David Rowe
7eb9420c92 Update tool window to use restyled frame 2016-03-18 16:33:55 +13:00
David Rowe
7ed30048a4 Set up files for restyling tool window frame 2016-03-18 16:27:13 +13:00
Howard Stearns
0cbddb217c Don't ask about differences over after the user has said no -- until the external file changes again. 2016-03-17 19:58:28 -07:00
Brad Hefta-Gaub
eb8a6527c6 change ModelBlender to use a set<WeakPointers> to safely handle model lifetime 2016-03-17 19:44:42 -07:00
Brad Hefta-Gaub
917c4644a5 make SkeletonModel be shared_ptr friendly as well 2016-03-17 18:03:49 -07:00
Brad Hefta-Gaub
7483b8546b remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it 2016-03-17 17:05:35 -07:00
howard-stearns
d59d5549a1 Merge branch 'master' of https://github.com/highfidelity/hifi into os-window-vs-modal-overlay-in-script-editor 2016-03-17 17:04:54 -07:00
howard-stearns
a957716511 Disable script editor close and tab close when we have a modal dialog up
about external changes to the file.
2016-03-17 16:54:59 -07:00
Zach Pomerantz
5e953c9833 Rm Enable3DTVMode const 2016-03-17 15:56:57 -07:00
Brad Hefta-Gaub
edcf642410 Merge pull request #7374 from jherico/plugin_switch_crash
Reduce crashes on switching display plugins
2016-03-17 15:51:39 -07:00
Brad Hefta-Gaub
6f8f5ed15c Merge pull request #7382 from hyperlogic/tony/crash-fix-focus-out-event
Application: prevent crash on startup when "Crashed" dialog is shown
2016-03-17 15:51:15 -07:00
Bradley Austin Davis
d6d7e67ca3 Fix OpenVR shutdown crash 2016-03-17 14:37:43 -07:00
Ryan Downe Karpf
8914406987 Merge pull request #7367 from ctrlaltdavid/20852
Restyle directory, edit, and marketplace toolbars
2016-03-17 14:32:48 -07:00
Ryan Huffman
d7d447c998 Add log to bugsplat report 2016-03-17 13:05:57 -07:00
Anthony J. Thibault
a8bc8a7843 Application: prevent crash on startup when "Interface Crashed" dialog is shown.
If the application "Interface Crashed" dialog is shown at startup, it can cause Application to receive events before it has been fully constructed.
In this case the QMainWindow _window pointer is uninitialized, causing Menu::getInstance() to de-reference an invalid pointer.

The fix for this is three fold.

1. Construct the QMainWindow before calling setupEssentials (which in turn spawns the "Interface Crashed" dialog).
2. Change Menu::getInstance() from a static_cast to a dynamic_cast.  This will cause it to return a nullptr if [QMainWindow::menuBar()](http://doc.qt.io/qt-4.8/qmainwindow.html#menuBar) returns an instance of QMenuBar and not a ui::Menu instance.
3. In Application::event return false if Menu::getInstance() returns a nullptr.  This should prevent any code that relies on having a valid ui::Menu instance from running.
2016-03-17 12:13:01 -07:00
Bradley Austin Davis
1cf89f046c Fix off by one error 2016-03-17 10:13:52 -07:00
Bradley Austin Davis
7045680bc7 Reduce crashes on switching display plugins 2016-03-17 10:13:52 -07:00
Andrew Meadows
4bb705360d interface calls _exit() on Release shutdown 2016-03-17 09:48:50 -07:00
Brad Hefta-Gaub
10a0bac90b Merge pull request #7375 from jherico/display_switch_shortcut
Allow display plugin switching by keyboard
2016-03-16 18:38:09 -07:00
Bradley Austin Davis
80e2025ebf Allow display plugin switching by keyboard 2016-03-16 18:28:48 -07:00
Mark Johnson
66f9effd12 Update to match coding standards
- Single letter for loop variable names
- Preface bool variables with is/has/should/can/want
2016-03-16 15:15:42 -07:00
David Rowe
df870d6e82 Merge branch 'master' into 20852 2016-03-17 10:35:26 +13:00
David Rowe
bef8c5a807 Fix some QML warnings 2016-03-17 09:51:32 +13:00