mirror of
https://github.com/overte-org/overte.git
synced 2025-04-17 08:56:36 +02:00
Merge pull request #7431 from hyperlogic/tony/vive-rendering-work
OpenVR rendering & Nsight instrumentation improvements
This commit is contained in:
commit
0ac70049c7
13 changed files with 96 additions and 23 deletions
4
cmake/externals/openvr/CMakeLists.txt
vendored
4
cmake/externals/openvr/CMakeLists.txt
vendored
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@ -7,8 +7,8 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
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ExternalProject_Add(
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${EXTERNAL_NAME}
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URL https://github.com/ValveSoftware/openvr/archive/v0.9.15.zip
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URL_MD5 0ff8560b49b6da1150fcc47360e8ceca
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URL https://github.com/ValveSoftware/openvr/archive/v0.9.19.zip
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URL_MD5 843f9dde488584d8af1f3ecf2252b4e0
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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INSTALL_COMMAND ""
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@ -1415,7 +1415,7 @@ void Application::paintGL() {
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_lastFramesPerSecondUpdate = now;
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}
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PROFILE_RANGE(__FUNCTION__);
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PROFILE_RANGE_EX(__FUNCTION__, 0xff0000ff, (uint64_t)_frameCount);
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PerformanceTimer perfTimer("paintGL");
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if (nullptr == _displayPlugin) {
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@ -2554,11 +2554,12 @@ void Application::idle(uint64_t now) {
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return;
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}
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PROFILE_RANGE(__FUNCTION__);
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// We're going to execute idle processing, so restart the last idle timer
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_lastTimeUpdated.start();
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{
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PROFILE_RANGE(__FUNCTION__);
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static uint64_t lastIdleStart{ now };
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uint64_t idleStartToStartDuration = now - lastIdleStart;
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if (idleStartToStartDuration != 0) {
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@ -3146,6 +3147,9 @@ void Application::updateDialogs(float deltaTime) {
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}
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void Application::update(float deltaTime) {
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PROFILE_RANGE_EX(__FUNCTION__, 0xffff0000, (uint64_t)_frameCount + 1);
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::update()");
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@ -3246,9 +3250,13 @@ void Application::update(float deltaTime) {
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QSharedPointer<AvatarManager> avatarManager = DependencyManager::get<AvatarManager>();
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if (_physicsEnabled) {
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PROFILE_RANGE_EX("Physics", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("physics");
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{
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PROFILE_RANGE_EX("UpdateStats", 0xffffff00, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("updateStates)");
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static VectorOfMotionStates motionStates;
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_entitySimulation.getObjectsToRemoveFromPhysics(motionStates);
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@ -3281,12 +3289,14 @@ void Application::update(float deltaTime) {
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});
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}
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{
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PROFILE_RANGE_EX("StepSimulation", 0xffff8000, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("stepSimulation");
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getEntities()->getTree()->withWriteLock([&] {
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_physicsEngine->stepSimulation();
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});
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}
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{
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PROFILE_RANGE_EX("HarvestChanges", 0xffffff00, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("havestChanges");
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if (_physicsEngine->hasOutgoingChanges()) {
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getEntities()->getTree()->withWriteLock([&] {
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@ -3321,17 +3331,24 @@ void Application::update(float deltaTime) {
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qApp->setAvatarSimrateSample(1.0f / deltaTime);
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avatarManager->updateOtherAvatars(deltaTime);
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{
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PROFILE_RANGE_EX("OtherAvatars", 0xffff00ff, (uint64_t)getActiveDisplayPlugin()->presentCount());
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avatarManager->updateOtherAvatars(deltaTime);
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}
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qApp->updateMyAvatarLookAtPosition();
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// update sensorToWorldMatrix for camera and hand controllers
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myAvatar->updateSensorToWorldMatrix();
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avatarManager->updateMyAvatar(deltaTime);
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{
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PROFILE_RANGE_EX("MyAvatar", 0xffff00ff, (uint64_t)getActiveDisplayPlugin()->presentCount());
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avatarManager->updateMyAvatar(deltaTime);
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}
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}
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{
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PROFILE_RANGE_EX("Overlays", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("overlays");
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_overlays.update(deltaTime);
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}
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@ -3351,6 +3368,7 @@ void Application::update(float deltaTime) {
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// Update my voxel servers with my current voxel query...
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{
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PROFILE_RANGE_EX("QueryOctree", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("queryOctree");
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quint64 sinceLastQuery = now - _lastQueriedTime;
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const quint64 TOO_LONG_SINCE_LAST_QUERY = 3 * USECS_PER_SECOND;
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@ -20,6 +20,7 @@
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#include <GeometryUtil.h>
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#include <NumericalConstants.h>
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#include <DebugDraw.h>
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#include <shared/NsightHelpers.h>
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#include "AnimationLogging.h"
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#include "AnimClip.h"
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@ -852,6 +853,8 @@ void Rig::updateAnimationStateHandlers() { // called on avatar update thread (wh
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void Rig::updateAnimations(float deltaTime, glm::mat4 rootTransform) {
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PROFILE_RANGE_EX(__FUNCTION__, 0xffff00ff, 0);
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setModelOffset(rootTransform);
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if (_animNode) {
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@ -21,7 +21,7 @@
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#include <gl/GLWidget.h>
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#include <NumericalConstants.h>
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#include <DependencyManager.h>
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#include <shared/NsightHelpers.h>
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#include <plugins/PluginContainer.h>
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#include <gl/Config.h>
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#include <gl/GLEscrow.h>
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@ -404,7 +404,11 @@ void OpenGLDisplayPlugin::submitOverlayTexture(const gpu::TexturePointer& overla
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void OpenGLDisplayPlugin::updateTextures() {
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// FIXME intrduce a GPU wait instead of a CPU/GPU sync point?
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#if THREADED_PRESENT
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if (_sceneTextureEscrow.fetchSignaledAndRelease(_currentSceneTexture)) {
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#else
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if (_sceneTextureEscrow.fetchAndReleaseWithGpuWait(_currentSceneTexture)) {
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#endif
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updateFrameData();
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}
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@ -527,6 +531,9 @@ void OpenGLDisplayPlugin::internalPresent() {
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void OpenGLDisplayPlugin::present() {
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incrementPresentCount();
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PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)presentCount())
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updateTextures();
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if (_currentSceneTexture) {
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// Write all layers to a local framebuffer
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@ -17,9 +17,9 @@
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#include <GLMHelpers.h>
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#include <SimpleMovingAverage.h>
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#include <gl/OglplusHelpers.h>
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#include <gl/GLEscrow.h>
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#define THREADED_PRESENT 1
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#include <gl/GLEscrow.h>
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class OpenGLDisplayPlugin : public DisplayPlugin {
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protected:
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@ -19,6 +19,7 @@
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#include <gpu/GLBackend.h>
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#include <CursorManager.h>
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#include <gl/GLWidget.h>
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#include <shared/NsightHelpers.h>
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#include "../Logging.h"
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#include "../CompositorHelper.h"
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@ -106,6 +107,9 @@ void HmdDisplayPlugin::compositePointer() {
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}
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void HmdDisplayPlugin::internalPresent() {
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PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)presentCount())
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// Composite together the scene, overlay and mouse cursor
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hmdPresent();
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@ -149,6 +153,8 @@ void HmdDisplayPlugin::internalPresent() {
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});
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swapBuffers();
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}
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postPreview();
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}
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void HmdDisplayPlugin::setEyeRenderPose(uint32_t frameIndex, Eye eye, const glm::mat4& pose) {
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@ -31,6 +31,7 @@ public:
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protected:
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virtual void hmdPresent() = 0;
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virtual bool isHmdMounted() const = 0;
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virtual void postPreview() {};
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void internalActivate() override;
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void compositeOverlay() override;
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@ -8,6 +8,7 @@
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#include "NsightHelpers.h"
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#ifdef _WIN32
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#if defined(NSIGHT_FOUND)
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#include "nvToolsExt.h"
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@ -15,8 +16,28 @@ ProfileRange::ProfileRange(const char *name) {
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nvtxRangePush(name);
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}
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ProfileRange::ProfileRange(const char *name, uint32_t argbColor, uint64_t payload) {
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nvtxEventAttributes_t eventAttrib = {0};
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eventAttrib.version = NVTX_VERSION;
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eventAttrib.size = NVTX_EVENT_ATTRIB_STRUCT_SIZE;
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eventAttrib.colorType = NVTX_COLOR_ARGB;
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eventAttrib.color = argbColor;
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eventAttrib.messageType = NVTX_MESSAGE_TYPE_ASCII;
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eventAttrib.message.ascii = name;
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eventAttrib.payload.llValue = payload;
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eventAttrib.payloadType = NVTX_PAYLOAD_TYPE_UNSIGNED_INT64;
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nvtxRangePushEx(&eventAttrib);
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}
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ProfileRange::~ProfileRange() {
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nvtxRangePop();
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}
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#else
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ProfileRange::ProfileRange(const char *name) {}
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ProfileRange::ProfileRange(const char *name, uint32_t argbColor, uint64_t payload) {}
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ProfileRange::~ProfileRange() {}
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#endif
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#endif // _WIN32
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@ -9,16 +9,21 @@
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#ifndef hifi_gl_NsightHelpers_h
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#define hifi_gl_NsightHelpers_h
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#if defined(NSIGHT_FOUND)
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class ProfileRange {
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public:
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ProfileRange(const char *name);
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~ProfileRange();
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};
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#ifdef _WIN32
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#include <stdint.h>
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class ProfileRange {
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public:
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ProfileRange(const char *name);
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ProfileRange(const char *name, uint32_t argbColor, uint64_t payload);
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~ProfileRange();
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};
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#define PROFILE_RANGE(name) ProfileRange profileRangeThis(name);
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#define PROFILE_RANGE_EX(name, argbColor, payload) ProfileRange profileRangeThis(name, argbColor, payload);
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#else
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#define PROFILE_RANGE(name)
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#define PROFILE_RANGE_EX(name, argbColor, payload)
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#endif
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#endif
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#endif
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@ -6,6 +6,7 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "OculusDisplayPlugin.h"
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#include <shared/NsightHelpers.h>
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#include "OculusHelpers.h"
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const QString OculusDisplayPlugin::NAME("Oculus Rift");
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@ -54,6 +55,9 @@ void OculusDisplayPlugin::updateFrameData() {
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}
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void OculusDisplayPlugin::hmdPresent() {
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PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentRenderFrameIndex)
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if (!_currentSceneTexture) {
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return;
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}
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@ -21,7 +21,7 @@
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#include <PerfStat.h>
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#include <plugins/PluginContainer.h>
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#include <ViewFrustum.h>
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#include <shared/NsightHelpers.h>
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#include "OpenVrHelpers.h"
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Q_DECLARE_LOGGING_CATEGORY(displayplugins)
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@ -69,6 +69,9 @@ void OpenVrDisplayPlugin::internalActivate() {
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_compositor = vr::VRCompositor();
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Q_ASSERT(_compositor);
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// enable async time warp
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// _compositor->ForceInterleavedReprojectionOn(true);
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// set up default sensor space such that the UI overlay will align with the front of the room.
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auto chaperone = vr::VRChaperone();
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if (chaperone) {
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@ -119,14 +122,11 @@ void OpenVrDisplayPlugin::updateHeadPose(uint32_t frameIndex) {
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float vsyncToPhotons = _system->GetFloatTrackedDeviceProperty(vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_SecondsFromVsyncToPhotons_Float);
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#if THREADED_PRESENT
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// TODO: this seems awfuly long, 44ms total, but it produced the best results.
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// 3 frames of prediction + vsyncToPhotons = 44ms total
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const float NUM_PREDICTION_FRAMES = 3.0f;
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float predictedSecondsFromNow = NUM_PREDICTION_FRAMES * frameDuration + vsyncToPhotons;
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#else
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uint64_t frameCounter;
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float timeSinceLastVsync;
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_system->GetTimeSinceLastVsync(&timeSinceLastVsync, &frameCounter);
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float predictedSecondsFromNow = 3.0f * frameDuration - timeSinceLastVsync + vsyncToPhotons;
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float predictedSecondsFromNow = frameDuration + vsyncToPhotons;
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#endif
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vr::TrackedDevicePose_t predictedTrackedDevicePose[vr::k_unMaxTrackedDeviceCount];
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@ -144,6 +144,9 @@ void OpenVrDisplayPlugin::updateHeadPose(uint32_t frameIndex) {
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}
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void OpenVrDisplayPlugin::hmdPresent() {
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PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentRenderFrameIndex)
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// Flip y-axis since GL UV coords are backwards.
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static vr::VRTextureBounds_t leftBounds{ 0, 0, 0.5f, 1 };
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static vr::VRTextureBounds_t rightBounds{ 0.5f, 0, 1, 1 };
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@ -152,6 +155,10 @@ void OpenVrDisplayPlugin::hmdPresent() {
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_compositor->Submit(vr::Eye_Left, &texture, &leftBounds);
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_compositor->Submit(vr::Eye_Right, &texture, &rightBounds);
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}
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void OpenVrDisplayPlugin::postPreview() {
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PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentRenderFrameIndex)
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vr::TrackedDevicePose_t currentTrackedDevicePose[vr::k_unMaxTrackedDeviceCount];
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_compositor->WaitGetPoses(currentTrackedDevicePose, vr::k_unMaxTrackedDeviceCount, nullptr, 0);
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@ -35,6 +35,7 @@ protected:
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void hmdPresent() override;
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bool isHmdMounted() const override;
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void postPreview() override;
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private:
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vr::IVRSystem* _system { nullptr };
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@ -51,7 +51,7 @@ vr::IVRSystem* acquireOpenVrSystem() {
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if (!activeHmd) {
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qCDebug(displayplugins) << "openvr: No vr::IVRSystem instance active, building";
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vr::EVRInitError eError = vr::VRInitError_None;
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activeHmd = vr::VR_Init(&eError);
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activeHmd = vr::VR_Init(&eError, vr::VRApplication_Scene);
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qCDebug(displayplugins) << "openvr display: HMD is " << activeHmd << " error is " << eError;
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}
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if (activeHmd) {
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