mirror of
https://github.com/overte-org/overte.git
synced 2025-04-22 23:33:34 +02:00
Merge branch 'master' into 20855
This commit is contained in:
commit
9280443425
56 changed files with 994 additions and 319 deletions
README.md
examples
interface
resources/qml
controls-uit
hifi/dialogs
src
libraries
animation/src
entities-renderer/src
entities/src
fbx/src
gl/src/gl
model-networking/src/model-networking
model/src/model
networking/src
physics/src
render-utils/src
MaterialTextures.slhMeshPartPayload.cppmodel.slfmodel_normal_map.slfmodel_normal_specular_map.slfmodel_specular_map.slfmodel_translucent.slf
shared/src
tests/physics/src
tools/udt-test/src
|
@ -8,14 +8,14 @@ like to get paid for your work, make sure you report the bug via a job on
|
|||
[Worklist.net](https://worklist.net).
|
||||
|
||||
We're hiring! We're looking for skilled developers;
|
||||
send your resume to hiring@highfidelity.io
|
||||
send your resume to hiring@highfidelity.com
|
||||
|
||||
##### Chat with us
|
||||
Come chat with us in [our Gitter](http://gitter.im/highfidelity/hifi) if you have any questions or just want to say hi!
|
||||
|
||||
Documentation
|
||||
=========
|
||||
Documentation is available at [docs.highfidelity.io](http://docs.highfidelity.io), if something is missing, please suggest it via a new job on Worklist (add to the hifi-docs project).
|
||||
Documentation is available at [docs.highfidelity.com](http://docs.highfidelity.com), if something is missing, please suggest it via a new job on Worklist (add to the hifi-docs project).
|
||||
|
||||
Build Instructions
|
||||
=========
|
||||
|
|
301
examples/airship/airship.js
Normal file
301
examples/airship/airship.js
Normal file
|
@ -0,0 +1,301 @@
|
|||
//
|
||||
// airship.js
|
||||
//
|
||||
// Animates a pirate airship that chases people and shoots cannonballs at them
|
||||
//
|
||||
// Created by Philip Rosedale on March 7, 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
(function () {
|
||||
var entityID,
|
||||
minimumDelay = 100, // milliseconds
|
||||
distanceScale = 2.0, // distance at which 100% chance of hopping
|
||||
timeScale = 300.0, // crash
|
||||
hopStrength = 0.4, // meters / second
|
||||
spotlight = null,
|
||||
wantDebug = false,
|
||||
timeoutID = undefined,
|
||||
bullet = null,
|
||||
particles = null,
|
||||
nearbyAvatars = 0,
|
||||
nearbyAvatarsInRange = 0,
|
||||
averageAvatarLocation = { x: 0, y: 0, z: 0 },
|
||||
properties,
|
||||
lightTimer = 0,
|
||||
lightTimeoutID = undefined,
|
||||
audioInjector = null;
|
||||
|
||||
var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
var cannonSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "philip/cannonShot.wav");
|
||||
var explosionSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "philip/explosion.wav");
|
||||
|
||||
var NO_SHOOT_COLOR = { red: 100, green: 100, blue: 100 };
|
||||
|
||||
var MAX_TARGET_RANGE = 200;
|
||||
|
||||
function printDebug(message) {
|
||||
if (wantDebug) {
|
||||
print(message);
|
||||
}
|
||||
}
|
||||
|
||||
var LIGHT_UPDATE_INTERVAL = 50;
|
||||
var LIGHT_LIFETIME = 700;
|
||||
|
||||
function randomVector(size) {
|
||||
return { x: (Math.random() - 0.5) * size,
|
||||
y: (Math.random() - 0.5) * size,
|
||||
z: (Math.random() - 0.5) * size };
|
||||
}
|
||||
|
||||
function makeLight(parent, position, colorDivisor) {
|
||||
// Create a flickering light somewhere for a while
|
||||
if (spotlight !== null) {
|
||||
// light still exists, do nothing
|
||||
printDebug("light still there");
|
||||
return;
|
||||
}
|
||||
printDebug("making light");
|
||||
|
||||
var colorIndex = 180 + Math.random() * 50;
|
||||
|
||||
spotlight = Entities.addEntity({
|
||||
type: "Light",
|
||||
name: "Test Light",
|
||||
intensity: 50.0,
|
||||
falloffRadius: 20.0,
|
||||
dimensions: {
|
||||
x: 150,
|
||||
y: 150,
|
||||
z: 150
|
||||
},
|
||||
position: position,
|
||||
parentID: parent,
|
||||
color: {
|
||||
red: colorIndex,
|
||||
green: colorIndex / colorDivisor,
|
||||
blue: 0
|
||||
},
|
||||
lifetime: LIGHT_LIFETIME * 2
|
||||
});
|
||||
|
||||
lightTimer = 0;
|
||||
lightTimeoutID = Script.setTimeout(updateLight, LIGHT_UPDATE_INTERVAL);
|
||||
|
||||
};
|
||||
|
||||
function updateLight() {
|
||||
lightTimer += LIGHT_UPDATE_INTERVAL;
|
||||
if ((spotlight !== null) && (lightTimer > LIGHT_LIFETIME)) {
|
||||
printDebug("deleting light!");
|
||||
Entities.deleteEntity(spotlight);
|
||||
spotlight = null;
|
||||
} else {
|
||||
Entities.editEntity(spotlight, {
|
||||
intensity: 5 + Math.random() * 50,
|
||||
falloffRadius: 5 + Math.random() * 10
|
||||
});
|
||||
lightTimeoutID = Script.setTimeout(updateLight, LIGHT_UPDATE_INTERVAL);
|
||||
}
|
||||
}
|
||||
|
||||
function move() {
|
||||
|
||||
var HOVER_DISTANCE = 30.0;
|
||||
var RUN_TOWARD_STRENGTH = 0.002;
|
||||
var VELOCITY_FOLLOW_RATE = 0.01;
|
||||
|
||||
var range = Vec3.distance(properties.position, averageAvatarLocation);
|
||||
var impulse = { x: 0, y: 0, z: 0 };
|
||||
|
||||
// move in the XZ plane
|
||||
var away = Vec3.subtract(properties.position, averageAvatarLocation);
|
||||
away.y = 0.0;
|
||||
|
||||
if (range > HOVER_DISTANCE) {
|
||||
impulse = Vec3.multiply(-RUN_TOWARD_STRENGTH, Vec3.normalize(away));
|
||||
}
|
||||
|
||||
var rotation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, properties.velocity);
|
||||
Entities.editEntity(entityID, {velocity: Vec3.sum(properties.velocity, impulse), rotation: Quat.mix(properties.rotation, rotation, VELOCITY_FOLLOW_RATE)});
|
||||
}
|
||||
|
||||
|
||||
function countAvatars() {
|
||||
var workQueue = AvatarList.getAvatarIdentifiers();
|
||||
var averageLocation = {x: 0, y: 0, z: 0};
|
||||
var summed = 0;
|
||||
var inRange = 0;
|
||||
for (var i = 0; i < workQueue.length; i++) {
|
||||
var avatar = AvatarList.getAvatar(workQueue[i]), avatarPosition = avatar && avatar.position;
|
||||
if (avatarPosition) {
|
||||
averageLocation = Vec3.sum(averageLocation, avatarPosition);
|
||||
summed++;
|
||||
if (Vec3.distance(avatarPosition, properties.position) < MAX_TARGET_RANGE) {
|
||||
inRange++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (summed > 0) {
|
||||
averageLocation = Vec3.multiply(1 / summed, averageLocation);
|
||||
}
|
||||
nearbyAvatars = summed;
|
||||
nearbyAvatarsInRange = inRange;
|
||||
averageAvatarLocation = averageLocation;
|
||||
|
||||
//printDebug(" Avatars: " + summed + "in range: " + nearbyAvatarsInRange);
|
||||
//Vec3.print(" location: ", averageAvatarLocation);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
function shoot() {
|
||||
if (bullet !== null) {
|
||||
return;
|
||||
}
|
||||
if (Vec3.distance(MyAvatar.position, properties.position) > MAX_TARGET_RANGE) {
|
||||
return;
|
||||
}
|
||||
|
||||
var SPEED = 7.5;
|
||||
var GRAVITY = -2.0;
|
||||
var DIAMETER = 0.5;
|
||||
var direction = Vec3.subtract(MyAvatar.position, properties.position);
|
||||
var range = Vec3.distance(MyAvatar.position, properties.position);
|
||||
var timeOfFlight = range / SPEED;
|
||||
|
||||
var fall = 0.5 * -GRAVITY * (timeOfFlight * timeOfFlight);
|
||||
|
||||
var velocity = Vec3.multiply(SPEED, Vec3.normalize(direction));
|
||||
velocity.y += 0.5 * fall / timeOfFlight * 2.0;
|
||||
|
||||
var DISTANCE_TO_DECK = 3;
|
||||
var bulletStart = properties.position;
|
||||
bulletStart.y -= DISTANCE_TO_DECK;
|
||||
|
||||
makeLight(entityID, Vec3.sum(properties.position, randomVector(10.0)), 2);
|
||||
|
||||
bullet = Entities.addEntity({
|
||||
type: "Sphere",
|
||||
name: "cannonball",
|
||||
position: properties.position,
|
||||
dimensions: { x: DIAMETER, y: DIAMETER, z: DIAMETER },
|
||||
color: { red: 10, green: 10, blue: 10 },
|
||||
velocity: velocity,
|
||||
damping: 0.01,
|
||||
dynamic: true,
|
||||
ignoreForCollisions: true,
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
lifetime: timeOfFlight * 2
|
||||
});
|
||||
|
||||
Audio.playSound(cannonSound, {
|
||||
position: Vec3.sum(MyAvatar.position, velocity),
|
||||
volume: 1.0
|
||||
});
|
||||
makeParticles(properties.position, bullet, timeOfFlight * 2);
|
||||
Script.setTimeout(explode, timeOfFlight * 1000);
|
||||
}
|
||||
|
||||
function explode() {
|
||||
var properties = Entities.getEntityProperties(bullet);
|
||||
var direction = Vec3.normalize(Vec3.subtract(MyAvatar.position, properties.position));
|
||||
makeLight(null, properties.position, 10);
|
||||
Audio.playSound(explosionSound, { position: Vec3.sum(MyAvatar.position, direction), volume: 1.0 });
|
||||
bullet = null;
|
||||
}
|
||||
|
||||
|
||||
function maybe() { // every user checks their distance and tries to claim if close enough.
|
||||
var PROBABILITY_OF_SHOOT = 0.015;
|
||||
properties = Entities.getEntityProperties(entityID);
|
||||
countAvatars();
|
||||
|
||||
if (nearbyAvatars && (Math.random() < 1 / nearbyAvatars)) {
|
||||
move();
|
||||
}
|
||||
|
||||
if (nearbyAvatarsInRange && (Math.random() < PROBABILITY_OF_SHOOT / nearbyAvatarsInRange)) {
|
||||
shoot();
|
||||
}
|
||||
|
||||
var TIME_TO_NEXT_CHECK = 33;
|
||||
timeoutID = Script.setTimeout(maybe, TIME_TO_NEXT_CHECK);
|
||||
}
|
||||
|
||||
this.preload = function (givenEntityID) {
|
||||
printDebug("preload airship v1...");
|
||||
|
||||
entityID = givenEntityID;
|
||||
properties = Entities.getEntityProperties(entityID);
|
||||
timeoutID = Script.setTimeout(maybe, minimumDelay);
|
||||
};
|
||||
|
||||
this.unload = function () {
|
||||
printDebug("unload airship...");
|
||||
if (timeoutID !== undefined) {
|
||||
Script.clearTimeout(timeoutID);
|
||||
}
|
||||
if (lightTimeoutID !== undefined) {
|
||||
Script.clearTimeout(lightTimeoutID);
|
||||
}
|
||||
if (spotlight !== null) {
|
||||
Entities.deleteEntity(spotlight);
|
||||
}
|
||||
};
|
||||
|
||||
function makeParticles(position, parent, lifespan) {
|
||||
particles = Entities.addEntity({
|
||||
type: 'ParticleEffect',
|
||||
position: position,
|
||||
parentID: parent,
|
||||
color: {
|
||||
red: 70,
|
||||
green: 70,
|
||||
blue: 70
|
||||
},
|
||||
isEmitting: 1,
|
||||
maxParticles: 1000,
|
||||
lifetime: lifespan,
|
||||
lifespan: lifespan / 3,
|
||||
emitRate: 80,
|
||||
emitSpeed: 0,
|
||||
speedSpread: 1.0,
|
||||
emitRadiusStart: 1,
|
||||
polarStart: -Math.PI/8,
|
||||
polarFinish: Math.PI/8,
|
||||
azimuthStart: -Math.PI/4,
|
||||
azimuthFinish: Math.PI/4,
|
||||
emitAcceleration: { x: 0, y: 0, z: 0 },
|
||||
particleRadius: 0.25,
|
||||
radiusSpread: 0.1,
|
||||
radiusStart: 0.3,
|
||||
radiusFinish: 0.15,
|
||||
colorSpread: {
|
||||
red: 100,
|
||||
green: 100,
|
||||
blue: 0
|
||||
},
|
||||
colorStart: {
|
||||
red: 125,
|
||||
green: 125,
|
||||
blue: 125
|
||||
},
|
||||
colorFinish: {
|
||||
red: 10,
|
||||
green: 10,
|
||||
blue: 10
|
||||
},
|
||||
alpha: 0.5,
|
||||
alphaSpread: 0,
|
||||
alphaStart: 1,
|
||||
alphaFinish: 0,
|
||||
emitterShouldTrail: true,
|
||||
textures: 'https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png'
|
||||
});
|
||||
}
|
||||
})
|
59
examples/airship/makeAirship.js
Normal file
59
examples/airship/makeAirship.js
Normal file
|
@ -0,0 +1,59 @@
|
|||
// makeAirship.js
|
||||
//
|
||||
// // Created by Philip Rosedale on March 7, 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
var SIZE = 0.2;
|
||||
var TYPE = "Model"; // Right now this can be "Box" or "Model" or "Sphere"
|
||||
|
||||
var MODEL_URL = "https://s3.amazonaws.com/hifi-public/philip/airship_compact.fbx"
|
||||
|
||||
var MODEL_DIMENSION = { x: 19.257, y: 24.094, z: 40.3122 };
|
||||
var ENTITY_URL = "https://s3.amazonaws.com/hifi-public/scripts/airship/airship.js";
|
||||
|
||||
|
||||
var LIFETIME = 3600 * 48;
|
||||
|
||||
var GRAVITY = { x: 0, y: 0, z: 0 };
|
||||
var DAMPING = 0.05;
|
||||
var ANGULAR_DAMPING = 0.01;
|
||||
|
||||
var collidable = true;
|
||||
var gravity = true;
|
||||
|
||||
var HOW_FAR_IN_FRONT_OF_ME = 30;
|
||||
var HOW_FAR_ABOVE_ME = 15;
|
||||
|
||||
var leaveBehind = true;
|
||||
|
||||
var shipLocation = Vec3.sum(MyAvatar.position, Vec3.multiply(HOW_FAR_IN_FRONT_OF_ME, Quat.getFront(Camera.orientation)));
|
||||
shipLocation.y += HOW_FAR_ABOVE_ME;
|
||||
|
||||
|
||||
var airship = Entities.addEntity({
|
||||
type: TYPE,
|
||||
modelURL: MODEL_URL,
|
||||
name: "airship",
|
||||
position: shipLocation,
|
||||
dimensions: (TYPE == "Model") ? MODEL_DIMENSION : { x: SIZE, y: SIZE, z: SIZE },
|
||||
damping: DAMPING,
|
||||
angularDamping: ANGULAR_DAMPING,
|
||||
gravity: (gravity ? GRAVITY : { x: 0, y: 0, z: 0}),
|
||||
dynamic: collidable,
|
||||
lifetime: LIFETIME,
|
||||
animation: {url: MODEL_URL, running: true, currentFrame: 0, loop: true},
|
||||
script: ENTITY_URL
|
||||
});
|
||||
|
||||
function scriptEnding() {
|
||||
if (!leaveBehind) {
|
||||
Entities.deleteEntity(airship);
|
||||
}
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(scriptEnding);
|
|
@ -198,6 +198,16 @@ function createColorPicker(key) {
|
|||
settings[key] = colorArray;
|
||||
var controller = gui.addColor(settings, key);
|
||||
controller.onChange(function(value) {
|
||||
// Handle hex colors
|
||||
if(_.isString(value) && value[0] === '#') {
|
||||
const BASE_HEX = 16;
|
||||
var colorRegExResult = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(value);
|
||||
value = [
|
||||
parseInt(colorRegExResult[1], BASE_HEX),
|
||||
parseInt(colorRegExResult[2], BASE_HEX),
|
||||
parseInt(colorRegExResult[3], BASE_HEX)
|
||||
];
|
||||
}
|
||||
var obj = {};
|
||||
obj[key] = convertColorArrayToObject(value);
|
||||
writeVec3ToInterface(obj);
|
||||
|
|
24
interface/resources/qml/controls-uit/ComboBox.qml
Normal file → Executable file
24
interface/resources/qml/controls-uit/ComboBox.qml
Normal file → Executable file
|
@ -162,6 +162,30 @@ FocusScope {
|
|||
height: 480
|
||||
width: root.width + 4
|
||||
|
||||
style: ScrollViewStyle {
|
||||
decrementControl: Item {
|
||||
visible: false
|
||||
}
|
||||
incrementControl: Item {
|
||||
visible: false
|
||||
}
|
||||
scrollBarBackground: Rectangle{
|
||||
implicitWidth: 14
|
||||
color: hifi.colors.baseGray
|
||||
}
|
||||
|
||||
handle:
|
||||
Rectangle {
|
||||
implicitWidth: 8
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: 3
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
radius: 3
|
||||
color: hifi.colors.lightGrayText
|
||||
}
|
||||
}
|
||||
|
||||
ListView {
|
||||
id: listView
|
||||
height: textField.height * count * 1.4
|
||||
|
|
24
interface/resources/qml/controls-uit/SpinBox.qml
Normal file → Executable file
24
interface/resources/qml/controls-uit/SpinBox.qml
Normal file → Executable file
|
@ -35,7 +35,6 @@ SpinBox {
|
|||
style: SpinBoxStyle {
|
||||
id: spinStyle
|
||||
background: Rectangle {
|
||||
id: backgrondRec
|
||||
color: isLightColorScheme
|
||||
? (spinBox.focus ? hifi.colors.white : hifi.colors.lightGray)
|
||||
: (spinBox.focus ? hifi.colors.black : hifi.colors.baseGrayShadow)
|
||||
|
@ -91,4 +90,27 @@ SpinBox {
|
|||
color: spinBox.colorLabelInside
|
||||
visible: spinBox.labelInside != ""
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
propagateComposedEvents: true
|
||||
onWheel: {
|
||||
if(spinBox.focus)
|
||||
wheel.accepted = false
|
||||
else
|
||||
wheel.accepted = true
|
||||
}
|
||||
onPressed: {
|
||||
mouse.accepted = false
|
||||
}
|
||||
onReleased: {
|
||||
mouse.accepted = false
|
||||
}
|
||||
onClicked: {
|
||||
mouse.accepted = false
|
||||
}
|
||||
onDoubleClicked: {
|
||||
mouse.accepted = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
61
interface/resources/qml/hifi/dialogs/AttachmentsDialog.qml
Normal file → Executable file
61
interface/resources/qml/hifi/dialogs/AttachmentsDialog.qml
Normal file → Executable file
|
@ -4,18 +4,14 @@ import QtQuick.Dialogs 1.2 as OriginalDialogs
|
|||
import Qt.labs.settings 1.0
|
||||
import QtQuick.Controls.Styles 1.4
|
||||
|
||||
//import "../../windows"
|
||||
|
||||
|
||||
import "../../styles-uit"
|
||||
import "../../controls-uit" as HifiControls
|
||||
import "../../windows-uit"
|
||||
|
||||
import "attachments"
|
||||
|
||||
Window {
|
||||
id: root
|
||||
title: "Attachments Dialog"
|
||||
title: "Attachments"
|
||||
objectName: "AttachmentsDialog"
|
||||
width: 600
|
||||
height: 600
|
||||
|
@ -43,6 +39,7 @@ Window {
|
|||
listView.model.append({});
|
||||
}
|
||||
}
|
||||
|
||||
Column {
|
||||
width: pane.contentWidth
|
||||
|
||||
|
@ -55,14 +52,22 @@ Window {
|
|||
Rectangle {
|
||||
id: attachmentsBackground
|
||||
anchors { left: parent.left; right: parent.right; top: parent.top; bottom: newAttachmentButton.top; margins: 8 }
|
||||
color: hifi.colors.lightGrayText
|
||||
color: hifi.colors.baseGrayShadow
|
||||
radius: 4
|
||||
|
||||
ScrollView{
|
||||
ScrollView {
|
||||
id: scrollView
|
||||
anchors.fill: parent
|
||||
anchors.margins: 4
|
||||
|
||||
style: ScrollViewStyle {
|
||||
|
||||
padding {
|
||||
top: 0
|
||||
right: 0
|
||||
bottom: 0
|
||||
}
|
||||
|
||||
decrementControl: Item {
|
||||
visible: false
|
||||
}
|
||||
|
@ -72,16 +77,29 @@ Window {
|
|||
scrollBarBackground: Rectangle{
|
||||
implicitWidth: 14
|
||||
color: hifi.colors.baseGray
|
||||
}
|
||||
radius: 4
|
||||
Rectangle {
|
||||
// Make top left corner of scrollbar appear square
|
||||
width: 8
|
||||
height: 4
|
||||
color: hifi.colors.baseGray
|
||||
anchors.top: parent.top
|
||||
anchors.horizontalCenter: parent.left
|
||||
}
|
||||
|
||||
}
|
||||
handle:
|
||||
Rectangle {
|
||||
implicitWidth: 8
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: 3
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
radius: 3
|
||||
anchors {
|
||||
left: parent.left
|
||||
leftMargin: 3
|
||||
top: parent.top
|
||||
topMargin: 3
|
||||
bottom: parent.bottom
|
||||
bottomMargin: 4
|
||||
}
|
||||
radius: 4
|
||||
color: hifi.colors.lightGrayText
|
||||
}
|
||||
}
|
||||
|
@ -90,8 +108,9 @@ Window {
|
|||
id: listView
|
||||
model: ListModel {}
|
||||
delegate: Item {
|
||||
id: attachmentDelegate
|
||||
implicitHeight: attachmentView.height + 8;
|
||||
implicitWidth: attachmentView.width;
|
||||
implicitWidth: attachmentView.width
|
||||
Attachment {
|
||||
id: attachmentView
|
||||
width: scrollView.width
|
||||
|
@ -113,7 +132,7 @@ Window {
|
|||
anchors { left: parent.left; right: parent.right; bottom: buttonRow.top; margins: 8 }
|
||||
text: "New Attachment"
|
||||
color: hifi.buttons.black
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
onClicked: {
|
||||
var template = {
|
||||
modelUrl: "",
|
||||
|
@ -133,15 +152,15 @@ Window {
|
|||
id: buttonRow
|
||||
spacing: 8
|
||||
anchors { right: parent.right; bottom: parent.bottom; margins: 8 }
|
||||
HifiControls.Button {
|
||||
action: cancelAction
|
||||
color: hifi.buttons.black
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
}
|
||||
HifiControls.Button {
|
||||
action: okAction
|
||||
color: hifi.buttons.black
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
}
|
||||
HifiControls.Button {
|
||||
action: cancelAction
|
||||
color: hifi.buttons.black
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
}
|
||||
}
|
||||
|
||||
|
|
109
interface/resources/qml/hifi/dialogs/attachments/Attachment.qml
Normal file → Executable file
109
interface/resources/qml/hifi/dialogs/attachments/Attachment.qml
Normal file → Executable file
|
@ -4,11 +4,8 @@ import QtQuick.Controls.Styles 1.4
|
|||
import QtQuick.Dialogs 1.2 as OriginalDialogs
|
||||
import Qt.labs.settings 1.0
|
||||
|
||||
//import "../../../windows"
|
||||
//import "../../../controls" as VrControls
|
||||
import "."
|
||||
import ".."
|
||||
|
||||
import "../../../styles-uit"
|
||||
import "../../../controls-uit" as HifiControls
|
||||
import "../../../windows-uit"
|
||||
|
@ -33,13 +30,13 @@ Item {
|
|||
Column {
|
||||
y: 8
|
||||
id: column
|
||||
anchors { left: parent.left; right: parent.right; margins: 8 }
|
||||
anchors { left: parent.left; right: parent.right; margins: 20 }
|
||||
spacing: 8
|
||||
|
||||
Item {
|
||||
height: modelChooserButton.height + urlLabel.height
|
||||
height: modelChooserButton.height + urlLabel.height + 4
|
||||
anchors { left: parent.left; right: parent.right;}
|
||||
Text { id: urlLabel; color: hifi.colors.lightGrayText; text: "Model URL:"; width: 80; anchors.top: parent.top;}
|
||||
HifiControls.Label { id: urlLabel; color: hifi.colors.lightGrayText; text: "Model URL"; anchors.top: parent.top;}
|
||||
HifiControls.TextField {
|
||||
id: modelUrl;
|
||||
height: jointChooser.height;
|
||||
|
@ -60,12 +57,12 @@ Item {
|
|||
colorScheme: hifi.colorSchemes.dark
|
||||
anchors { right: parent.right; verticalCenter: modelUrl.verticalCenter }
|
||||
Component {
|
||||
id: modelBrowserBuiler;
|
||||
id: modelBrowserBuilder;
|
||||
ModelBrowserDialog {}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
var browser = modelBrowserBuiler.createObject(desktop);
|
||||
var browser = modelBrowserBuilder.createObject(desktop);
|
||||
browser.selected.connect(function(newModelUrl){
|
||||
modelUrl.text = newModelUrl;
|
||||
})
|
||||
|
@ -74,12 +71,11 @@ Item {
|
|||
}
|
||||
|
||||
Item {
|
||||
height: jointChooser.height + jointLabel.height
|
||||
height: jointChooser.height + jointLabel.height + 4
|
||||
anchors { left: parent.left; right: parent.right; }
|
||||
Text {
|
||||
HifiControls.Label {
|
||||
id: jointLabel;
|
||||
width: 80;
|
||||
text: "Joint:";
|
||||
text: "Joint";
|
||||
color: hifi.colors.lightGrayText;
|
||||
anchors.top: parent.top
|
||||
}
|
||||
|
@ -99,9 +95,9 @@ Item {
|
|||
}
|
||||
|
||||
Item {
|
||||
height: translation.height + translationLabel.height
|
||||
height: translation.height + translationLabel.height + 4
|
||||
anchors { left: parent.left; right: parent.right; }
|
||||
Text { id: translationLabel; width: 80; color: hifi.colors.lightGrayText; text: "Translation:"; anchors.top: parent.top; }
|
||||
HifiControls.Label { id: translationLabel; color: hifi.colors.lightGrayText; text: "Translation"; anchors.top: parent.top; }
|
||||
Translation {
|
||||
id: translation;
|
||||
anchors { left: parent.left; right: parent.right; bottom: parent.bottom}
|
||||
|
@ -116,9 +112,9 @@ Item {
|
|||
}
|
||||
|
||||
Item {
|
||||
height: rotation.height + rotationLabel.height
|
||||
height: rotation.height + rotationLabel.height + 4
|
||||
anchors { left: parent.left; right: parent.right; }
|
||||
Text { id: rotationLabel; width: 80; color: hifi.colors.lightGrayText; text: "Rotation:"; anchors.top: parent.top; }
|
||||
HifiControls.Label { id: rotationLabel; color: hifi.colors.lightGrayText; text: "Rotation"; anchors.top: parent.top; }
|
||||
Rotation {
|
||||
id: rotation;
|
||||
anchors { left: parent.left; right: parent.right; bottom: parent.bottom; }
|
||||
|
@ -133,45 +129,58 @@ Item {
|
|||
}
|
||||
|
||||
Item {
|
||||
height: scaleSpinner.height + scaleLabel.height
|
||||
height: scaleItem.height
|
||||
anchors { left: parent.left; right: parent.right; }
|
||||
Text { id: scaleLabel; width: 80; color: hifi.colors.lightGrayText; text: "Scale:"; anchors.top: parent.top; }
|
||||
HifiControls.SpinBox {
|
||||
id: scaleSpinner;
|
||||
anchors { left: parent.left; right: parent.right; bottom: parent.bottom; }
|
||||
decimals: 1;
|
||||
minimumValue: 0.1
|
||||
maximumValue: 10
|
||||
stepSize: 0.1;
|
||||
value: attachment ? attachment.scale : 1.0
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
onValueChanged: {
|
||||
if (completed && attachment && attachment.scale !== value) {
|
||||
attachment.scale = value;
|
||||
updateAttachment();
|
||||
|
||||
Item {
|
||||
id: scaleItem
|
||||
height: scaleSpinner.height + scaleLabel.height + 4
|
||||
width: parent.width / 3 - 8
|
||||
anchors { right: parent.right; }
|
||||
HifiControls.Label { id: scaleLabel; color: hifi.colors.lightGrayText; text: "Scale"; anchors.top: parent.top; }
|
||||
HifiControls.SpinBox {
|
||||
id: scaleSpinner;
|
||||
anchors { left: parent.left; right: parent.right; bottom: parent.bottom; }
|
||||
decimals: 1;
|
||||
minimumValue: 0.1
|
||||
maximumValue: 10
|
||||
stepSize: 0.1;
|
||||
value: attachment ? attachment.scale : 1.0
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
onValueChanged: {
|
||||
if (completed && attachment && attachment.scale !== value) {
|
||||
attachment.scale = value;
|
||||
updateAttachment();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Item {
|
||||
id: isSoftItem
|
||||
height: scaleSpinner.height
|
||||
anchors {
|
||||
left: parent.left
|
||||
bottom: parent.bottom
|
||||
}
|
||||
HifiControls.CheckBox {
|
||||
id: soft
|
||||
text: "Is soft"
|
||||
anchors {
|
||||
left: parent.left
|
||||
verticalCenter: parent.verticalCenter
|
||||
}
|
||||
checked: attachment ? attachment.soft : false
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
onCheckedChanged: {
|
||||
if (completed && attachment && attachment.soft !== checked) {
|
||||
attachment.soft = checked;
|
||||
updateAttachment();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Item {
|
||||
height: soft.height
|
||||
anchors { left: parent.left; right: parent.right; }
|
||||
Text { id: softLabel; width: 80; color: hifi.colors.lightGrayText; text: "Is soft"; anchors.left: soft.right; anchors.leftMargin: 8; }
|
||||
HifiControls.CheckBox {
|
||||
id: soft;
|
||||
anchors { left: parent.left; bottom: parent.bottom;}
|
||||
checked: attachment ? attachment.soft : false
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
onCheckedChanged: {
|
||||
if (completed && attachment && attachment.soft !== checked) {
|
||||
attachment.soft = checked;
|
||||
updateAttachment();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HifiControls.Button {
|
||||
color: hifi.buttons.black
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import "."
|
||||
|
||||
Vector3 {
|
||||
decimals: 2;
|
||||
decimals: 3;
|
||||
stepSize: 0.01;
|
||||
maximumValue: 10
|
||||
minimumValue: -10
|
||||
|
|
|
@ -195,6 +195,7 @@ static const QString FBX_EXTENSION = ".fbx";
|
|||
static const QString OBJ_EXTENSION = ".obj";
|
||||
static const QString AVA_JSON_EXTENSION = ".ava.json";
|
||||
|
||||
static const int MSECS_PER_SEC = 1000;
|
||||
static const int MIRROR_VIEW_TOP_PADDING = 5;
|
||||
static const int MIRROR_VIEW_LEFT_PADDING = 10;
|
||||
static const int MIRROR_VIEW_WIDTH = 265;
|
||||
|
@ -239,7 +240,7 @@ class DeadlockWatchdogThread : public QThread {
|
|||
public:
|
||||
static const unsigned long HEARTBEAT_CHECK_INTERVAL_SECS = 1;
|
||||
static const unsigned long HEARTBEAT_UPDATE_INTERVAL_SECS = 1;
|
||||
static const unsigned long MAX_HEARTBEAT_AGE_USECS = 10 * USECS_PER_SECOND;
|
||||
static const unsigned long MAX_HEARTBEAT_AGE_USECS = 15 * USECS_PER_SECOND;
|
||||
|
||||
// Set the heartbeat on launch
|
||||
DeadlockWatchdogThread() {
|
||||
|
@ -365,7 +366,7 @@ bool setupEssentials(int& argc, char** argv) {
|
|||
|
||||
Setting::preInit();
|
||||
|
||||
CrashHandler::checkForAndHandleCrash();
|
||||
bool previousSessionCrashed = CrashHandler::checkForAndHandleCrash();
|
||||
CrashHandler::writeRunningMarkerFiler();
|
||||
qAddPostRoutine(CrashHandler::deleteRunningMarkerFile);
|
||||
|
||||
|
@ -427,7 +428,7 @@ bool setupEssentials(int& argc, char** argv) {
|
|||
DependencyManager::set<InterfaceParentFinder>();
|
||||
DependencyManager::set<EntityTreeRenderer>(true, qApp, qApp);
|
||||
DependencyManager::set<CompositorHelper>();
|
||||
return true;
|
||||
return previousSessionCrashed;
|
||||
}
|
||||
|
||||
// FIXME move to header, or better yet, design some kind of UI manager
|
||||
|
@ -448,10 +449,13 @@ PluginContainer* _pluginContainer;
|
|||
OffscreenGLCanvas* _chromiumShareContext { nullptr };
|
||||
Q_GUI_EXPORT void qt_gl_set_global_share_context(QOpenGLContext *context);
|
||||
|
||||
Setting::Handle<int> sessionRunTime{ "sessionRunTime", 0 };
|
||||
|
||||
Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
|
||||
QApplication(argc, argv),
|
||||
_window(new MainWindow(desktop())),
|
||||
_dependencyManagerIsSetup(setupEssentials(argc, argv)),
|
||||
_sessionRunTimer(startupTimer),
|
||||
_previousSessionCrashed(setupEssentials(argc, argv)),
|
||||
_undoStackScriptingInterface(&_undoStack),
|
||||
_frameCount(0),
|
||||
_fps(60.0f),
|
||||
|
@ -601,7 +605,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
|
|||
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(clearDomainOctreeDetails()));
|
||||
|
||||
// update our location every 5 seconds in the metaverse server, assuming that we are authenticated with one
|
||||
const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * 1000;
|
||||
const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * MSECS_PER_SEC;
|
||||
|
||||
auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
|
||||
connect(&locationUpdateTimer, &QTimer::timeout, discoverabilityManager.data(), &DiscoverabilityManager::updateLocation);
|
||||
|
@ -623,7 +627,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
|
|||
// connect to appropriate slots on AccountManager
|
||||
AccountManager& accountManager = AccountManager::getInstance();
|
||||
|
||||
const qint64 BALANCE_UPDATE_INTERVAL_MSECS = 5 * 1000;
|
||||
const qint64 BALANCE_UPDATE_INTERVAL_MSECS = 5 * MSECS_PER_SEC;
|
||||
|
||||
connect(&balanceUpdateTimer, &QTimer::timeout, &accountManager, &AccountManager::updateBalance);
|
||||
balanceUpdateTimer.start(BALANCE_UPDATE_INTERVAL_MSECS);
|
||||
|
@ -638,7 +642,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
|
|||
accountManager.setIsAgent(true);
|
||||
accountManager.setAuthURL(NetworkingConstants::METAVERSE_SERVER_URL);
|
||||
|
||||
UserActivityLogger::getInstance().launch(applicationVersion());
|
||||
// sessionRunTime will be reset soon by loadSettings. Grab it now to get previous session value.
|
||||
// The value will be 0 if the user blew away settings this session, which is both a feature and a bug.
|
||||
UserActivityLogger::getInstance().launch(applicationVersion(), _previousSessionCrashed, sessionRunTime.get());
|
||||
|
||||
// once the event loop has started, check and signal for an access token
|
||||
QMetaObject::invokeMethod(&accountManager, "checkAndSignalForAccessToken", Qt::QueuedConnection);
|
||||
|
@ -2804,6 +2810,7 @@ bool Application::exportEntities(const QString& filename, float x, float y, floa
|
|||
|
||||
void Application::loadSettings() {
|
||||
|
||||
sessionRunTime.set(0); // Just clean living. We're about to saveSettings, which will update value.
|
||||
DependencyManager::get<AudioClient>()->loadSettings();
|
||||
DependencyManager::get<LODManager>()->loadSettings();
|
||||
|
||||
|
@ -2817,6 +2824,7 @@ void Application::loadSettings() {
|
|||
}
|
||||
|
||||
void Application::saveSettings() {
|
||||
sessionRunTime.set(_sessionRunTimer.elapsed() / MSECS_PER_SEC);
|
||||
DependencyManager::get<AudioClient>()->saveSettings();
|
||||
DependencyManager::get<LODManager>()->saveSettings();
|
||||
|
||||
|
@ -3228,7 +3236,9 @@ void Application::update(float deltaTime) {
|
|||
controller::Pose leftHandPose = userInputMapper->getPoseState(controller::Action::LEFT_HAND);
|
||||
controller::Pose rightHandPose = userInputMapper->getPoseState(controller::Action::RIGHT_HAND);
|
||||
auto myAvatarMatrix = createMatFromQuatAndPos(myAvatar->getOrientation(), myAvatar->getPosition());
|
||||
myAvatar->setHandControllerPosesInWorldFrame(leftHandPose.transform(myAvatarMatrix), rightHandPose.transform(myAvatarMatrix));
|
||||
auto worldToSensorMatrix = glm::inverse(myAvatar->getSensorToWorldMatrix());
|
||||
auto avatarToSensorMatrix = worldToSensorMatrix * myAvatarMatrix;
|
||||
myAvatar->setHandControllerPosesInSensorFrame(leftHandPose.transform(avatarToSensorMatrix), rightHandPose.transform(avatarToSensorMatrix));
|
||||
|
||||
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
|
||||
updateDialogs(deltaTime); // update various stats dialogs if present
|
||||
|
@ -3315,6 +3325,9 @@ void Application::update(float deltaTime) {
|
|||
|
||||
qApp->updateMyAvatarLookAtPosition();
|
||||
|
||||
// update sensorToWorldMatrix for camera and hand controllers
|
||||
myAvatar->updateSensorToWorldMatrix();
|
||||
|
||||
avatarManager->updateMyAvatar(deltaTime);
|
||||
}
|
||||
|
||||
|
@ -3374,9 +3387,6 @@ void Application::update(float deltaTime) {
|
|||
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "sendDownstreamAudioStatsPacket", Qt::QueuedConnection);
|
||||
}
|
||||
}
|
||||
|
||||
// update sensorToWorldMatrix for rendering camera.
|
||||
myAvatar->updateSensorToWorldMatrix();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -377,8 +377,9 @@ private:
|
|||
void maybeToggleMenuVisible(QMouseEvent* event);
|
||||
|
||||
MainWindow* _window;
|
||||
QElapsedTimer& _sessionRunTimer;
|
||||
|
||||
bool _dependencyManagerIsSetup;
|
||||
bool _previousSessionCrashed;
|
||||
|
||||
OffscreenGLCanvas* _offscreenContext { nullptr };
|
||||
DisplayPluginPointer _displayPlugin;
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
static const QString RUNNING_MARKER_FILENAME = "Interface.running";
|
||||
|
||||
void CrashHandler::checkForAndHandleCrash() {
|
||||
bool CrashHandler::checkForAndHandleCrash() {
|
||||
QFile runningMarkerFile(runningMarkerFilePath());
|
||||
if (runningMarkerFile.exists()) {
|
||||
QSettings::setDefaultFormat(QSettings::IniFormat);
|
||||
|
@ -42,7 +42,9 @@ void CrashHandler::checkForAndHandleCrash() {
|
|||
handleCrash(action);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
CrashHandler::Action CrashHandler::promptUserForAction() {
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
class CrashHandler {
|
||||
|
||||
public:
|
||||
static void checkForAndHandleCrash();
|
||||
static bool checkForAndHandleCrash();
|
||||
|
||||
static void writeRunningMarkerFiler();
|
||||
static void deleteRunningMarkerFile();
|
||||
|
|
|
@ -107,7 +107,7 @@ Menu::Menu() {
|
|||
|
||||
auto scriptEngines = DependencyManager::get<ScriptEngines>();
|
||||
// Edit > Stop All Scripts... [advanced]
|
||||
addActionToQMenuAndActionHash(editMenu, MenuOption::StopAllScripts, 0,
|
||||
addActionToQMenuAndActionHash(editMenu, MenuOption::StopAllScripts, 0,
|
||||
scriptEngines.data(), SLOT(stopAllScripts()),
|
||||
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
|
||||
|
||||
|
@ -140,7 +140,7 @@ Menu::Menu() {
|
|||
// Edit > Reload All Content [advanced]
|
||||
addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()),
|
||||
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
|
||||
|
||||
|
||||
|
||||
// Edit > Package Model... [advanced]
|
||||
addActionToQMenuAndActionHash(editMenu, MenuOption::PackageModel, 0,
|
||||
|
@ -153,7 +153,7 @@ Menu::Menu() {
|
|||
auto audioIO = DependencyManager::get<AudioClient>();
|
||||
|
||||
// Audio > Mute
|
||||
addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::MuteAudio, Qt::CTRL | Qt::Key_M, false,
|
||||
addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::MuteAudio, Qt::CTRL | Qt::Key_M, false,
|
||||
audioIO.data(), SLOT(toggleMute()));
|
||||
|
||||
// Audio > Show Level Meter
|
||||
|
@ -458,7 +458,7 @@ Menu::Menu() {
|
|||
avatar, SLOT(setEnableMeshVisible(bool)));
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::TurnWithHead, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::UseAnimPreAndPostRotations, 0, false,
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::UseAnimPreAndPostRotations, 0, true,
|
||||
avatar, SLOT(setUseAnimPreAndPostRotations(bool)));
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableInverseKinematics, 0, true,
|
||||
avatar, SLOT(setEnableInverseKinematics(bool)));
|
||||
|
@ -534,7 +534,7 @@ Menu::Menu() {
|
|||
|
||||
// Developer > Audio >>>
|
||||
MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio");
|
||||
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, true,
|
||||
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, true,
|
||||
audioIO.data(), SLOT(toggleAudioNoiseReduction()));
|
||||
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false,
|
||||
audioIO.data(), SLOT(toggleServerEcho()));
|
||||
|
@ -617,7 +617,7 @@ Menu::Menu() {
|
|||
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
|
||||
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true,
|
||||
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true,
|
||||
NULL, NULL, UNSPECIFIED_POSITION, "Advanced");
|
||||
#endif
|
||||
}
|
||||
|
@ -651,7 +651,7 @@ void Menu::addMenuItem(const MenuItemProperties& properties) {
|
|||
} else if (properties.isCheckable) {
|
||||
menuItemAction = addCheckableActionToQMenuAndActionHash(menuObj, properties.menuItemName,
|
||||
properties.shortcutKeySequence, properties.isChecked,
|
||||
MenuScriptingInterface::getInstance(), SLOT(menuItemTriggered()),
|
||||
MenuScriptingInterface::getInstance(), SLOT(menuItemTriggered()),
|
||||
requestedPosition, properties.grouping);
|
||||
} else {
|
||||
menuItemAction = addActionToQMenuAndActionHash(menuObj, properties.menuItemName, properties.shortcutKeySequence,
|
||||
|
|
|
@ -418,7 +418,7 @@ void MyAvatar::updateFromHMDSensorMatrix(const glm::mat4& hmdSensorMatrix) {
|
|||
_hmdSensorFacing = getFacingDir2D(_hmdSensorOrientation);
|
||||
}
|
||||
|
||||
// best called at end of main loop, just before rendering.
|
||||
// best called at end of main loop, after physics.
|
||||
// update sensor to world matrix from current body position and hmd sensor.
|
||||
// This is so the correct camera can be used for rendering.
|
||||
void MyAvatar::updateSensorToWorldMatrix() {
|
||||
|
@ -1087,24 +1087,32 @@ static controller::Pose applyLowVelocityFilter(const controller::Pose& oldPose,
|
|||
return finalPose;
|
||||
}
|
||||
|
||||
void MyAvatar::setHandControllerPosesInWorldFrame(const controller::Pose& left, const controller::Pose& right) {
|
||||
void MyAvatar::setHandControllerPosesInSensorFrame(const controller::Pose& left, const controller::Pose& right) {
|
||||
if (controller::InputDevice::getLowVelocityFilter()) {
|
||||
auto oldLeftPose = getLeftHandControllerPoseInWorldFrame();
|
||||
auto oldRightPose = getRightHandControllerPoseInWorldFrame();
|
||||
_leftHandControllerPoseInWorldFrameCache.set(applyLowVelocityFilter(oldLeftPose, left));
|
||||
_rightHandControllerPoseInWorldFrameCache.set(applyLowVelocityFilter(oldRightPose, right));
|
||||
auto oldLeftPose = getLeftHandControllerPoseInSensorFrame();
|
||||
auto oldRightPose = getRightHandControllerPoseInSensorFrame();
|
||||
_leftHandControllerPoseInSensorFrameCache.set(applyLowVelocityFilter(oldLeftPose, left));
|
||||
_rightHandControllerPoseInSensorFrameCache.set(applyLowVelocityFilter(oldRightPose, right));
|
||||
} else {
|
||||
_leftHandControllerPoseInWorldFrameCache.set(left);
|
||||
_rightHandControllerPoseInWorldFrameCache.set(right);
|
||||
_leftHandControllerPoseInSensorFrameCache.set(left);
|
||||
_rightHandControllerPoseInSensorFrameCache.set(right);
|
||||
}
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getLeftHandControllerPoseInSensorFrame() const {
|
||||
return _leftHandControllerPoseInSensorFrameCache.get();
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getRightHandControllerPoseInSensorFrame() const {
|
||||
return _rightHandControllerPoseInSensorFrameCache.get();
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getLeftHandControllerPoseInWorldFrame() const {
|
||||
return _leftHandControllerPoseInWorldFrameCache.get();
|
||||
return _leftHandControllerPoseInSensorFrameCache.get().transform(getSensorToWorldMatrix());
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getRightHandControllerPoseInWorldFrame() const {
|
||||
return _rightHandControllerPoseInWorldFrameCache.get();
|
||||
return _rightHandControllerPoseInSensorFrameCache.get().transform(getSensorToWorldMatrix());
|
||||
}
|
||||
|
||||
controller::Pose MyAvatar::getLeftHandControllerPoseInAvatarFrame() const {
|
||||
|
|
|
@ -247,7 +247,9 @@ public:
|
|||
|
||||
virtual void rebuildCollisionShape() override;
|
||||
|
||||
void setHandControllerPosesInWorldFrame(const controller::Pose& left, const controller::Pose& right);
|
||||
void setHandControllerPosesInSensorFrame(const controller::Pose& left, const controller::Pose& right);
|
||||
controller::Pose getLeftHandControllerPoseInSensorFrame() const;
|
||||
controller::Pose getRightHandControllerPoseInSensorFrame() const;
|
||||
controller::Pose getLeftHandControllerPoseInWorldFrame() const;
|
||||
controller::Pose getRightHandControllerPoseInWorldFrame() const;
|
||||
controller::Pose getLeftHandControllerPoseInAvatarFrame() const;
|
||||
|
@ -451,9 +453,9 @@ private:
|
|||
bool _hoverReferenceCameraFacingIsCaptured { false };
|
||||
glm::vec3 _hoverReferenceCameraFacing { 0.0f, 0.0f, -1.0f }; // hmd sensor space
|
||||
|
||||
// These are stored in WORLD frame
|
||||
ThreadSafeValueCache<controller::Pose> _leftHandControllerPoseInWorldFrameCache { controller::Pose() };
|
||||
ThreadSafeValueCache<controller::Pose> _rightHandControllerPoseInWorldFrameCache { controller::Pose() };
|
||||
// These are stored in SENSOR frame
|
||||
ThreadSafeValueCache<controller::Pose> _leftHandControllerPoseInSensorFrameCache { controller::Pose() };
|
||||
ThreadSafeValueCache<controller::Pose> _rightHandControllerPoseInSensorFrameCache { controller::Pose() };
|
||||
|
||||
float AVATAR_MOVEMENT_ENERGY_CONSTANT { 0.001f };
|
||||
float AUDIO_ENERGY_CONSTANT { 0.000001f };
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "AnimationLogging.h"
|
||||
#include "AnimUtil.h"
|
||||
|
||||
bool AnimClip::usePreAndPostPoseFromAnim = false;
|
||||
bool AnimClip::usePreAndPostPoseFromAnim = true;
|
||||
|
||||
AnimClip::AnimClip(const QString& id, const QString& url, float startFrame, float endFrame, float timeScale, bool loopFlag, bool mirrorFlag) :
|
||||
AnimNode(AnimNode::Type::Clip, id),
|
||||
|
|
|
@ -38,12 +38,6 @@ public:
|
|||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
|
||||
bool& somethingChanged) override;
|
||||
|
||||
virtual void somethingChangedNotification() override {
|
||||
// FIX ME: this is overly aggressive. We only really need to simulate() if something about
|
||||
// the world space transform has changed and/or if some animation is occurring.
|
||||
_needsInitialSimulation = true;
|
||||
}
|
||||
|
||||
virtual bool readyToAddToScene(RenderArgs* renderArgs = nullptr);
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
|
||||
|
|
|
@ -516,7 +516,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
EntityTreePointer tree = getTree();
|
||||
if (tree && tree->isDeletedEntity(_id)) {
|
||||
#ifdef WANT_DEBUG
|
||||
qDebug() << "Recieved packet for previously deleted entity [" << _id << "] ignoring. "
|
||||
qDebug() << "Received packet for previously deleted entity [" << _id << "] ignoring. "
|
||||
"(inside " << __FUNCTION__ << ")";
|
||||
#endif
|
||||
ignoreServerPacket = true;
|
||||
|
|
|
@ -956,8 +956,10 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
|
|||
entityItem->recordCreationTime();
|
||||
}
|
||||
} else {
|
||||
qDebug() << "Recieved packet for previously deleted entity [" <<
|
||||
#ifdef WANT_DEBUG
|
||||
qDebug() << "Received packet for previously deleted entity [" <<
|
||||
entityItem->getID() << "] ignoring. (inside " << __FUNCTION__ << ")";
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1102,8 +1102,9 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
|||
diffuseTextures.insert(getID(connection.properties, 2), getID(connection.properties, 1));
|
||||
} else if (type.contains("tex_color_map")) {
|
||||
diffuseTextures.insert(getID(connection.properties, 2), getID(connection.properties, 1));
|
||||
} else if (type.contains("transparentcolor")) { // it should be TransparentColor...
|
||||
// THis is how Maya assign a texture that affect diffuse color AND transparency ?
|
||||
} else if (type.contains("transparentcolor")) { // Maya way of passing TransparentMap
|
||||
transparentTextures.insert(getID(connection.properties, 2), getID(connection.properties, 1));
|
||||
} else if (type.contains("transparencyfactor")) { // Blender way of passing TransparentMap
|
||||
transparentTextures.insert(getID(connection.properties, 2), getID(connection.properties, 1));
|
||||
} else if (type.contains("bump")) {
|
||||
bumpTextures.insert(getID(connection.properties, 2), getID(connection.properties, 1));
|
||||
|
|
|
@ -102,16 +102,20 @@ void FBXReader::consolidateFBXMaterials() {
|
|||
detectDifferentUVs = (diffuseTexture.texcoordSet != 0) || (!diffuseTexture.transform.isIdentity());
|
||||
}
|
||||
|
||||
|
||||
FBXTexture transparentTexture;
|
||||
QString transparentTextureID = transparentTextures.value(material.materialID);
|
||||
// If PBS Material, systematically bind the albedo texture as transparency texture and check for the alpha channel
|
||||
if (material.isPBSMaterial) {
|
||||
transparentTextureID = diffuseTextureID;
|
||||
}
|
||||
if (!transparentTextureID.isNull()) {
|
||||
transparentTexture = getTexture(transparentTextureID);
|
||||
|
||||
material.opacityTexture = transparentTexture;
|
||||
detectDifferentUVs |= (transparentTexture.texcoordSet != 0) || (!transparentTexture.transform.isIdentity());
|
||||
}
|
||||
|
||||
|
||||
|
||||
FBXTexture normalTexture;
|
||||
QString bumpTextureID = bumpTextures.value(material.materialID);
|
||||
QString normalTextureID = normalTextures.value(material.materialID);
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include <PerfStat.h>
|
||||
#include <DependencyManager.h>
|
||||
#include <NumericalConstants.h>
|
||||
#include <Finally.h>
|
||||
|
||||
#include "OffscreenGLCanvas.h"
|
||||
#include "GLEscrow.h"
|
||||
|
@ -84,6 +85,7 @@ protected:
|
|||
Queue _queue;
|
||||
QMutex _mutex;
|
||||
QWaitCondition _waitCondition;
|
||||
std::atomic<bool> _rendering { false };
|
||||
|
||||
private:
|
||||
// Event-driven methods
|
||||
|
@ -271,15 +273,25 @@ void OffscreenQmlRenderThread::resize() {
|
|||
}
|
||||
|
||||
void OffscreenQmlRenderThread::render() {
|
||||
if (_surface->_paused) {
|
||||
// Ensure we always release the main thread
|
||||
Finally releaseMainThread([this] {
|
||||
_waitCondition.wakeOne();
|
||||
});
|
||||
|
||||
if (_surface->_paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
QMutexLocker locker(&_mutex);
|
||||
_renderControl->sync();
|
||||
_waitCondition.wakeOne();
|
||||
locker.unlock();
|
||||
_rendering = true;
|
||||
Finally unmarkRenderingFlag([this] {
|
||||
_rendering = false;
|
||||
});
|
||||
|
||||
{
|
||||
QMutexLocker locker(&_mutex);
|
||||
_renderControl->sync();
|
||||
releaseMainThread.trigger();
|
||||
}
|
||||
|
||||
using namespace oglplus;
|
||||
|
||||
|
@ -292,6 +304,7 @@ void OffscreenQmlRenderThread::render() {
|
|||
_fbo->AttachTexture(Framebuffer::Target::Draw, FramebufferAttachment::Color, *texture, 0);
|
||||
_fbo->Complete(Framebuffer::Target::Draw);
|
||||
{
|
||||
PROFILE_RANGE("qml_render->rendercontrol")
|
||||
_renderControl->render();
|
||||
// FIXME The web browsers seem to be leaving GL in an error state.
|
||||
// Need a debug context with sync logging to figure out why.
|
||||
|
@ -380,8 +393,6 @@ void OffscreenQmlSurface::resize(const QSize& newSize_) {
|
|||
std::max(static_cast<int>(scale * newSize.height()), 10));
|
||||
}
|
||||
|
||||
|
||||
|
||||
QSize currentSize = _renderer->_quickWindow->geometry().size();
|
||||
if (newSize == currentSize) {
|
||||
return;
|
||||
|
@ -492,7 +503,12 @@ QObject* OffscreenQmlSurface::finishQmlLoad(std::function<void(QQmlContext*, QOb
|
|||
}
|
||||
|
||||
void OffscreenQmlSurface::updateQuick() {
|
||||
if (!_renderer || !_renderer->allowNewFrame(_maxFps)) {
|
||||
// If we're
|
||||
// a) not set up
|
||||
// b) already rendering a frame
|
||||
// c) rendering too fast
|
||||
// then skip this
|
||||
if (!_renderer || _renderer->_rendering || !_renderer->allowNewFrame(_maxFps)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -502,11 +518,11 @@ void OffscreenQmlSurface::updateQuick() {
|
|||
}
|
||||
|
||||
if (_render) {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
// Lock the GUI size while syncing
|
||||
QMutexLocker locker(&(_renderer->_mutex));
|
||||
_renderer->_queue.add(RENDER);
|
||||
_renderer->_waitCondition.wait(&(_renderer->_mutex));
|
||||
|
||||
_render = false;
|
||||
}
|
||||
|
||||
|
|
|
@ -139,7 +139,7 @@ bool NetworkGeometry::isLoadedWithTextures() const {
|
|||
}
|
||||
|
||||
if (!_isLoadedWithTextures) {
|
||||
_hasTransparentTextures = true;
|
||||
_hasTransparentTextures = false;
|
||||
|
||||
for (auto&& material : _materials) {
|
||||
if ((material->albedoTexture && !material->albedoTexture->isLoaded()) ||
|
||||
|
@ -152,12 +152,11 @@ bool NetworkGeometry::isLoadedWithTextures() const {
|
|||
return false;
|
||||
}
|
||||
if (material->albedoTexture && material->albedoTexture->getGPUTexture()) {
|
||||
// Reset the materialKey transparentTexture key only, as it is albedoTexture-dependent
|
||||
// Reassign the texture to make sure that itsalbedo alpha channel material key is detected correctly
|
||||
material->_material->setTextureMap(model::MaterialKey::ALBEDO_MAP, material->_material->getTextureMap(model::MaterialKey::ALBEDO_MAP));
|
||||
const auto& usage = material->albedoTexture->getGPUTexture()->getUsage();
|
||||
bool isTransparentTexture = usage.isAlpha() && !usage.isAlphaMask();
|
||||
material->_material->setTransparentTexture(isTransparentTexture);
|
||||
// FIXME: Materials with *some* transparent textures seem to give all *other* textures alphas of 0.
|
||||
_hasTransparentTextures = isTransparentTexture && _hasTransparentTextures;
|
||||
_hasTransparentTextures |= isTransparentTexture;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -177,9 +176,9 @@ void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& u
|
|||
|
||||
auto albedoMap = model::TextureMapPointer(new model::TextureMap());
|
||||
albedoMap->setTextureSource(material->albedoTexture->_textureSource);
|
||||
albedoMap->setTextureTransform(
|
||||
oldTextureMaps[model::MaterialKey::ALBEDO_MAP]->getTextureTransform());
|
||||
|
||||
albedoMap->setTextureTransform(oldTextureMaps[model::MaterialKey::ALBEDO_MAP]->getTextureTransform());
|
||||
// when reassigning the albedo texture we also check for the alpha channel used as opacity
|
||||
albedoMap->setUseAlphaChannel(true);
|
||||
networkMaterial->setTextureMap(model::MaterialKey::ALBEDO_MAP, albedoMap);
|
||||
} else if (material->normalTextureName == name) {
|
||||
material->normalTexture = textureCache->getTexture(url);
|
||||
|
@ -212,10 +211,10 @@ void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& u
|
|||
|
||||
networkMaterial->setTextureMap(model::MaterialKey::EMISSIVE_MAP, emissiveMap);
|
||||
} else if (material->lightmapTextureName == name) {
|
||||
material->emissiveTexture = textureCache->getTexture(url, LIGHTMAP_TEXTURE);
|
||||
material->lightmapTexture = textureCache->getTexture(url, LIGHTMAP_TEXTURE);
|
||||
|
||||
auto lightmapMap = model::TextureMapPointer(new model::TextureMap());
|
||||
lightmapMap->setTextureSource(material->emissiveTexture->_textureSource);
|
||||
lightmapMap->setTextureSource(material->lightmapTexture->_textureSource);
|
||||
lightmapMap->setTextureTransform(
|
||||
oldTextureMaps[model::MaterialKey::LIGHTMAP_MAP]->getTextureTransform());
|
||||
glm::vec2 oldOffsetScale =
|
||||
|
@ -380,9 +379,20 @@ static NetworkMaterial* buildNetworkMaterial(NetworkGeometry* geometry, const FB
|
|||
auto albedoMap = setupNetworkTextureMap(geometry, textureBaseUrl, material.albedoTexture, DEFAULT_TEXTURE,
|
||||
networkMaterial->albedoTexture, networkMaterial->albedoTextureName);
|
||||
albedoMap->setTextureTransform(material.albedoTexture.transform);
|
||||
|
||||
if (!material.opacityTexture.filename.isEmpty()) {
|
||||
if (material.albedoTexture.filename == material.opacityTexture.filename) {
|
||||
// Best case scenario, just indicating that the albedo map contains transparency
|
||||
albedoMap->setUseAlphaChannel(true);
|
||||
} else {
|
||||
// Opacity Map is different from the Abledo map, not supported
|
||||
}
|
||||
}
|
||||
|
||||
material._material->setTextureMap(model::MaterialKey::ALBEDO_MAP, albedoMap);
|
||||
}
|
||||
|
||||
|
||||
if (!material.normalTexture.filename.isEmpty()) {
|
||||
auto normalMap = setupNetworkTextureMap(geometry, textureBaseUrl, material.normalTexture,
|
||||
(material.normalTexture.isBumpmap ? BUMP_TEXTURE : NORMAL_TEXTURE),
|
||||
|
|
|
@ -199,7 +199,6 @@ public:
|
|||
QSharedPointer<NetworkTexture> occlusionTexture;
|
||||
QString lightmapTextureName;
|
||||
QSharedPointer<NetworkTexture> lightmapTexture;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ void Material::setEmissive(const Color& emissive, bool isSRGB) {
|
|||
}
|
||||
|
||||
void Material::setOpacity(float opacity) {
|
||||
_key.setTransparent((opacity < 1.0f));
|
||||
_key.setTranslucentFactor((opacity < 1.0f));
|
||||
_schemaBuffer.edit<Schema>()._key = (uint32)_key._flags.to_ulong();
|
||||
_schemaBuffer.edit<Schema>()._opacity = opacity;
|
||||
}
|
||||
|
@ -80,19 +80,52 @@ void Material::setMetallic(float metallic) {
|
|||
_schemaBuffer.edit<Schema>()._metallic = metallic;
|
||||
}
|
||||
|
||||
void Material::setTransparentTexture(bool isTransparent) {
|
||||
_key.setTransparentTexture(isTransparent);
|
||||
_schemaBuffer.edit<Schema>()._key = (uint32)_key._flags.to_ulong();
|
||||
}
|
||||
|
||||
void Material::setTextureMap(MapChannel channel, const TextureMapPointer& textureMap) {
|
||||
if (textureMap) {
|
||||
_key.setMapChannel(channel, (true));
|
||||
_schemaBuffer.edit<Schema>()._key = (uint32)_key._flags.to_ulong();
|
||||
|
||||
if (channel == MaterialKey::ALBEDO_MAP) {
|
||||
// clear the previous flags whatever they were:
|
||||
_key.setOpacityMaskMap(false);
|
||||
_key.setTranslucentMap(false);
|
||||
|
||||
if (textureMap->useAlphaChannel() && textureMap->isDefined() && textureMap->getTextureView().isValid()) {
|
||||
auto usage = textureMap->getTextureView()._texture->getUsage();
|
||||
if (usage.isAlpha()) {
|
||||
// Texture has alpha, is not just a mask or a true transparent channel
|
||||
if (usage.isAlphaMask()) {
|
||||
_key.setOpacityMaskMap(true);
|
||||
_key.setTranslucentMap(false);
|
||||
} else {
|
||||
_key.setOpacityMaskMap(false);
|
||||
_key.setTranslucentMap(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_textureMaps[channel] = textureMap;
|
||||
} else {
|
||||
_key.setMapChannel(channel, (false));
|
||||
_schemaBuffer.edit<Schema>()._key = (uint32)_key._flags.to_ulong();
|
||||
|
||||
if (channel == MaterialKey::ALBEDO_MAP) {
|
||||
_key.setOpacityMaskMap(false);
|
||||
_key.setTranslucentMap(false);
|
||||
}
|
||||
|
||||
_textureMaps.erase(channel);
|
||||
}
|
||||
|
||||
_schemaBuffer.edit<Schema>()._key = (uint32)_key._flags.to_ulong();
|
||||
|
||||
}
|
||||
|
||||
|
||||
const TextureMapPointer Material::getTextureMap(MapChannel channel) const {
|
||||
auto result = _textureMaps.find(channel);
|
||||
if (result != _textureMaps.end()) {
|
||||
return (result->second);
|
||||
} else {
|
||||
return TextureMapPointer();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,14 +31,15 @@ public:
|
|||
ALBEDO_VAL_BIT,
|
||||
METALLIC_VAL_BIT,
|
||||
GLOSSY_VAL_BIT,
|
||||
TRANSPARENT_VAL_BIT,
|
||||
TRANSPARENT_TEX_VAL_BIT,
|
||||
OPACITY_VAL_BIT,
|
||||
OPACITY_MASK_MAP_BIT, // OPacity Map and Opacity MASK map are mutually exclusive
|
||||
OPACITY_TRANSLUCENT_MAP_BIT,
|
||||
|
||||
// THe map bits must be in the smae sequence as the enum names for the map channels
|
||||
EMISSIVE_MAP_BIT,
|
||||
ALBEDO_MAP_BIT,
|
||||
METALLIC_MAP_BIT,
|
||||
ROUGHNESS_MAP_BIT,
|
||||
TRANSPARENT_MAP_BIT,
|
||||
NORMAL_MAP_BIT,
|
||||
OCCLUSION_MAP_BIT,
|
||||
LIGHTMAP_MAP_BIT,
|
||||
|
@ -52,7 +53,6 @@ public:
|
|||
ALBEDO_MAP,
|
||||
METALLIC_MAP,
|
||||
ROUGHNESS_MAP,
|
||||
TRANSPARENT_MAP,
|
||||
NORMAL_MAP,
|
||||
OCCLUSION_MAP,
|
||||
LIGHTMAP_MAP,
|
||||
|
@ -77,13 +77,15 @@ public:
|
|||
Builder& withAlbedo() { _flags.set(ALBEDO_VAL_BIT); return (*this); }
|
||||
Builder& withMetallic() { _flags.set(METALLIC_VAL_BIT); return (*this); }
|
||||
Builder& withGlossy() { _flags.set(GLOSSY_VAL_BIT); return (*this); }
|
||||
Builder& withTransparent() { _flags.set(TRANSPARENT_VAL_BIT); return (*this); }
|
||||
Builder& withTranslucentFactor() { _flags.set(OPACITY_VAL_BIT); return (*this); }
|
||||
|
||||
Builder& withEmissiveMap() { _flags.set(EMISSIVE_MAP_BIT); return (*this); }
|
||||
Builder& withAlbedoMap() { _flags.set(ALBEDO_MAP_BIT); return (*this); }
|
||||
Builder& withMetallicMap() { _flags.set(METALLIC_MAP_BIT); return (*this); }
|
||||
Builder& withRoughnessMap() { _flags.set(ROUGHNESS_MAP_BIT); return (*this); }
|
||||
Builder& withTransparentMap() { _flags.set(TRANSPARENT_MAP_BIT); return (*this); }
|
||||
|
||||
Builder& withTranslucentMap() { _flags.set(OPACITY_TRANSLUCENT_MAP_BIT); return (*this); }
|
||||
Builder& withMaskMap() { _flags.set(OPACITY_MASK_MAP_BIT); return (*this); }
|
||||
|
||||
Builder& withNormalMap() { _flags.set(NORMAL_MAP_BIT); return (*this); }
|
||||
Builder& withOcclusionMap() { _flags.set(OCCLUSION_MAP_BIT); return (*this); }
|
||||
|
@ -102,9 +104,6 @@ public:
|
|||
void setAlbedo(bool value) { _flags.set(ALBEDO_VAL_BIT, value); }
|
||||
bool isAlbedo() const { return _flags[ALBEDO_VAL_BIT]; }
|
||||
|
||||
void setTransparentTexture(bool value) { _flags.set(TRANSPARENT_TEX_VAL_BIT, value); }
|
||||
bool isTransparentTexture() const { return _flags[TRANSPARENT_TEX_VAL_BIT]; }
|
||||
|
||||
void setAlbedoMap(bool value) { _flags.set(ALBEDO_MAP_BIT, value); }
|
||||
bool isAlbedoMap() const { return _flags[ALBEDO_MAP_BIT]; }
|
||||
|
||||
|
@ -121,13 +120,15 @@ public:
|
|||
void setRoughnessMap(bool value) { _flags.set(ROUGHNESS_MAP_BIT, value); }
|
||||
bool isRoughnessMap() const { return _flags[ROUGHNESS_MAP_BIT]; }
|
||||
|
||||
void setTransparent(bool value) { _flags.set(TRANSPARENT_VAL_BIT, value); }
|
||||
bool isTransparent() const { return _flags[TRANSPARENT_VAL_BIT]; }
|
||||
bool isOpaque() const { return !_flags[TRANSPARENT_VAL_BIT]; }
|
||||
void setTranslucentFactor(bool value) { _flags.set(OPACITY_VAL_BIT, value); }
|
||||
bool isTranslucentFactor() const { return _flags[OPACITY_VAL_BIT]; }
|
||||
|
||||
void setTransparentMap(bool value) { _flags.set(TRANSPARENT_MAP_BIT, value); }
|
||||
bool isTransparentMap() const { return _flags[TRANSPARENT_MAP_BIT]; }
|
||||
void setTranslucentMap(bool value) { _flags.set(OPACITY_TRANSLUCENT_MAP_BIT, value); }
|
||||
bool isTranslucentMap() const { return _flags[OPACITY_TRANSLUCENT_MAP_BIT]; }
|
||||
|
||||
void setOpacityMaskMap(bool value) { _flags.set(OPACITY_MASK_MAP_BIT, value); }
|
||||
bool isOpacityMaskMap() const { return _flags[OPACITY_MASK_MAP_BIT]; }
|
||||
|
||||
void setNormalMap(bool value) { _flags.set(NORMAL_MAP_BIT, value); }
|
||||
bool isNormalMap() const { return _flags[NORMAL_MAP_BIT]; }
|
||||
|
||||
|
@ -140,6 +141,12 @@ public:
|
|||
void setMapChannel(MapChannel channel, bool value) { _flags.set(EMISSIVE_MAP_BIT + channel, value); }
|
||||
bool isMapChannel(MapChannel channel) const { return _flags[EMISSIVE_MAP_BIT + channel]; }
|
||||
|
||||
|
||||
// Translucency and Opacity Heuristics are combining several flags:
|
||||
bool isTranslucent() const { return isTranslucentFactor() || isTranslucentMap(); }
|
||||
bool isOpaque() const { return !isTranslucent(); }
|
||||
bool isSurfaceOpaque() const { return isOpaque() && !isOpacityMaskMap(); }
|
||||
bool isTexelOpaque() const { return isOpaque() && isOpacityMaskMap(); }
|
||||
};
|
||||
|
||||
|
||||
|
@ -168,9 +175,6 @@ public:
|
|||
Builder& withoutAlbedo() { _value.reset(MaterialKey::ALBEDO_VAL_BIT); _mask.set(MaterialKey::ALBEDO_VAL_BIT); return (*this); }
|
||||
Builder& withAlbedo() { _value.set(MaterialKey::ALBEDO_VAL_BIT); _mask.set(MaterialKey::ALBEDO_VAL_BIT); return (*this); }
|
||||
|
||||
Builder& withoutTransparentTexture() { _value.reset(MaterialKey::TRANSPARENT_TEX_VAL_BIT); _mask.set(MaterialKey::TRANSPARENT_TEX_VAL_BIT); return (*this); }
|
||||
Builder& withTransparentTexture() { _value.set(MaterialKey::TRANSPARENT_TEX_VAL_BIT); _mask.set(MaterialKey::TRANSPARENT_TEX_VAL_BIT); return (*this); }
|
||||
|
||||
Builder& withoutAlbedoMap() { _value.reset(MaterialKey::ALBEDO_MAP_BIT); _mask.set(MaterialKey::ALBEDO_MAP_BIT); return (*this); }
|
||||
Builder& withAlbedoMap() { _value.set(MaterialKey::ALBEDO_MAP_BIT); _mask.set(MaterialKey::ALBEDO_MAP_BIT); return (*this); }
|
||||
|
||||
|
@ -186,11 +190,14 @@ public:
|
|||
Builder& withoutRoughnessMap() { _value.reset(MaterialKey::ROUGHNESS_MAP_BIT); _mask.set(MaterialKey::ROUGHNESS_MAP_BIT); return (*this); }
|
||||
Builder& withRoughnessMap() { _value.set(MaterialKey::ROUGHNESS_MAP_BIT); _mask.set(MaterialKey::ROUGHNESS_MAP_BIT); return (*this); }
|
||||
|
||||
Builder& withoutTransparent() { _value.reset(MaterialKey::TRANSPARENT_VAL_BIT); _mask.set(MaterialKey::TRANSPARENT_VAL_BIT); return (*this); }
|
||||
Builder& withTransparent() { _value.set(MaterialKey::TRANSPARENT_VAL_BIT); _mask.set(MaterialKey::TRANSPARENT_VAL_BIT); return (*this); }
|
||||
Builder& withoutTranslucentFactor() { _value.reset(MaterialKey::OPACITY_VAL_BIT); _mask.set(MaterialKey::OPACITY_VAL_BIT); return (*this); }
|
||||
Builder& withTranslucentFactor() { _value.set(MaterialKey::OPACITY_VAL_BIT); _mask.set(MaterialKey::OPACITY_VAL_BIT); return (*this); }
|
||||
|
||||
Builder& withoutTransparentMap() { _value.reset(MaterialKey::TRANSPARENT_MAP_BIT); _mask.set(MaterialKey::TRANSPARENT_MAP_BIT); return (*this); }
|
||||
Builder& withTransparentMap() { _value.set(MaterialKey::TRANSPARENT_MAP_BIT); _mask.set(MaterialKey::TRANSPARENT_MAP_BIT); return (*this); }
|
||||
Builder& withoutTranslucentMap() { _value.reset(MaterialKey::OPACITY_TRANSLUCENT_MAP_BIT); _mask.set(MaterialKey::OPACITY_TRANSLUCENT_MAP_BIT); return (*this); }
|
||||
Builder& withTranslucentMap() { _value.set(MaterialKey::OPACITY_TRANSLUCENT_MAP_BIT); _mask.set(MaterialKey::OPACITY_TRANSLUCENT_MAP_BIT); return (*this); }
|
||||
|
||||
Builder& withoutMaskMap() { _value.reset(MaterialKey::OPACITY_MASK_MAP_BIT); _mask.set(MaterialKey::OPACITY_MASK_MAP_BIT); return (*this); }
|
||||
Builder& withMaskMap() { _value.set(MaterialKey::OPACITY_MASK_MAP_BIT); _mask.set(MaterialKey::OPACITY_MASK_MAP_BIT); return (*this); }
|
||||
|
||||
Builder& withoutNormalMap() { _value.reset(MaterialKey::NORMAL_MAP_BIT); _mask.set(MaterialKey::NORMAL_MAP_BIT); return (*this); }
|
||||
Builder& withNormalMap() { _value.set(MaterialKey::NORMAL_MAP_BIT); _mask.set(MaterialKey::NORMAL_MAP_BIT); return (*this); }
|
||||
|
@ -202,7 +209,7 @@ public:
|
|||
Builder& withLightmapMap() { _value.set(MaterialKey::LIGHTMAP_MAP_BIT); _mask.set(MaterialKey::LIGHTMAP_MAP_BIT); return (*this); }
|
||||
|
||||
// Convenient standard keys that we will keep on using all over the place
|
||||
static MaterialFilter opaqueAlbedo() { return Builder().withAlbedo().withoutTransparent().build(); }
|
||||
static MaterialFilter opaqueAlbedo() { return Builder().withAlbedo().withoutTranslucentFactor().build(); }
|
||||
};
|
||||
|
||||
// Item Filter operator testing if a key pass the filter
|
||||
|
@ -255,7 +262,6 @@ public:
|
|||
void setRoughness(float roughness);
|
||||
float getRoughness() const { return _schemaBuffer.get<Schema>()._roughness; }
|
||||
|
||||
void setTransparentTexture(bool isTransparent);
|
||||
|
||||
// Schema to access the attribute values of the material
|
||||
class Schema {
|
||||
|
@ -283,6 +289,7 @@ public:
|
|||
// The texture map to channel association
|
||||
void setTextureMap(MapChannel channel, const TextureMapPointer& textureMap);
|
||||
const TextureMaps& getTextureMaps() const { return _textureMaps; }
|
||||
const TextureMapPointer getTextureMap(MapChannel channel) const;
|
||||
|
||||
// conversion from legacy material properties to PBR equivalent
|
||||
static float shininessToRoughness(float shininess) { return 1.0f - shininess / 100.0f; }
|
||||
|
|
|
@ -39,21 +39,21 @@ float getMaterialShininess(Material m) { return 1.0 - getMaterialRoughness(m); }
|
|||
|
||||
int getMaterialKey(Material m) { return floatBitsToInt(m._spareKey.w); }
|
||||
|
||||
const int EMISSIVE_VAL_BIT = 0x00000001;
|
||||
const int ALBEDO_VAL_BIT = 0x00000002;
|
||||
const int METALLIC_VAL_BIT = 0x00000004;
|
||||
const int GLOSSY_VAL_BIT = 0x00000008;
|
||||
const int TRANSPARENT_VAL_BIT = 0x00000010;
|
||||
const int TRANSPARENT_TEX_VAL_BIT = 0x00000020;
|
||||
const int EMISSIVE_VAL_BIT = 0x00000001;
|
||||
const int ALBEDO_VAL_BIT = 0x00000002;
|
||||
const int METALLIC_VAL_BIT = 0x00000004;
|
||||
const int GLOSSY_VAL_BIT = 0x00000008;
|
||||
const int OPACITY_VAL_BIT = 0x00000010;
|
||||
const int OPACITY_MASK_MAP_BIT = 0x00000020;
|
||||
const int OPACITY_TRANSLUCENT_MAP_BIT = 0x00000040;
|
||||
|
||||
const int EMISSIVE_MAP_BIT = 0x00000040;
|
||||
const int ALBEDO_MAP_BIT = 0x00000080;
|
||||
const int METALLIC_MAP_BIT = 0x00000100;
|
||||
const int ROUGHNESS_MAP_BIT = 0x00000200;
|
||||
const int TRANSPARENT_MAP_BIT = 0x00000400;
|
||||
const int NORMAL_MAP_BIT = 0x00000800;
|
||||
const int OCCLUSION_MAP_BIT = 0x00001000;
|
||||
const int EMISSIVE_MAP_BIT = 0x00000080;
|
||||
const int ALBEDO_MAP_BIT = 0x00000100;
|
||||
const int METALLIC_MAP_BIT = 0x00000200;
|
||||
const int ROUGHNESS_MAP_BIT = 0x00000400;
|
||||
const int NORMAL_MAP_BIT = 0x00000800;
|
||||
const int OCCLUSION_MAP_BIT = 0x00001000;
|
||||
const int LIGHTMAP_MAP_BIT = 0x00002000;
|
||||
|
||||
const int LIGHTMAP_MAP_BIT = 0x00002000;
|
||||
|
||||
<@endif@>
|
||||
|
|
|
@ -56,6 +56,9 @@ public:
|
|||
void setTextureTransform(const Transform& texcoordTransform);
|
||||
const Transform& getTextureTransform() const { return _texcoordTransform; }
|
||||
|
||||
void setUseAlphaChannel(bool useAlpha) { _useAlphaChannel = useAlpha; }
|
||||
bool useAlphaChannel() const { return _useAlphaChannel; }
|
||||
|
||||
void setLightmapOffsetScale(float offset, float scale);
|
||||
const glm::vec2& getLightmapOffsetScale() const { return _lightmapOffsetScale; }
|
||||
|
||||
|
@ -64,6 +67,8 @@ protected:
|
|||
|
||||
Transform _texcoordTransform;
|
||||
glm::vec2 _lightmapOffsetScale{ 0.0f, 1.0f };
|
||||
|
||||
bool _useAlphaChannel{ false };
|
||||
};
|
||||
typedef std::shared_ptr< TextureMap > TextureMapPointer;
|
||||
|
||||
|
|
|
@ -216,17 +216,13 @@ Resource* ResourceCacheSharedItems::getHighestPendingRequest() {
|
|||
bool ResourceCache::attemptRequest(Resource* resource) {
|
||||
auto sharedItems = DependencyManager::get<ResourceCacheSharedItems>();
|
||||
|
||||
// Disable request limiting for ATP
|
||||
if (resource->getURL().scheme() != URL_SCHEME_ATP) {
|
||||
if (_requestsActive >= _requestLimit) {
|
||||
// wait until a slot becomes available
|
||||
sharedItems->appendPendingRequest(resource);
|
||||
return false;
|
||||
}
|
||||
|
||||
++_requestsActive;
|
||||
if (_requestsActive >= _requestLimit) {
|
||||
// wait until a slot becomes available
|
||||
sharedItems->appendPendingRequest(resource);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
++_requestsActive;
|
||||
sharedItems->appendActiveRequest(resource);
|
||||
resource->makeRequest();
|
||||
return true;
|
||||
|
@ -235,9 +231,7 @@ bool ResourceCache::attemptRequest(Resource* resource) {
|
|||
void ResourceCache::requestCompleted(Resource* resource) {
|
||||
auto sharedItems = DependencyManager::get<ResourceCacheSharedItems>();
|
||||
sharedItems->removeRequest(resource);
|
||||
if (resource->getURL().scheme() != URL_SCHEME_ATP) {
|
||||
--_requestsActive;
|
||||
}
|
||||
--_requestsActive;
|
||||
|
||||
attemptHighestPriorityRequest();
|
||||
}
|
||||
|
@ -380,6 +374,7 @@ void Resource::finishedLoading(bool success) {
|
|||
_failedToLoad = true;
|
||||
}
|
||||
_loadPriorities.clear();
|
||||
emit finished(success);
|
||||
}
|
||||
|
||||
void Resource::reinsert() {
|
||||
|
|
|
@ -201,6 +201,9 @@ signals:
|
|||
/// This can be used instead of downloadFinished to access data before it is processed.
|
||||
void loaded(const QByteArray& request);
|
||||
|
||||
/// Fired when the resource has finished loading.
|
||||
void finished(bool success);
|
||||
|
||||
/// Fired when the resource failed to load.
|
||||
void failed(QNetworkReply::NetworkError error);
|
||||
|
||||
|
@ -224,9 +227,6 @@ protected:
|
|||
/// This should be called by subclasses that override downloadFinished to mark the end of processing.
|
||||
Q_INVOKABLE void finishedLoading(bool success);
|
||||
|
||||
/// Reinserts this resource into the cache.
|
||||
virtual void reinsert();
|
||||
|
||||
QUrl _url;
|
||||
QUrl _activeUrl;
|
||||
bool _startedLoading = false;
|
||||
|
@ -246,6 +246,7 @@ private:
|
|||
|
||||
void makeRequest();
|
||||
void retry();
|
||||
void reinsert();
|
||||
|
||||
friend class ResourceCache;
|
||||
|
||||
|
|
|
@ -78,11 +78,15 @@ void UserActivityLogger::requestError(QNetworkReply& errorReply) {
|
|||
qCDebug(networking) << errorReply.error() << "-" << errorReply.errorString();
|
||||
}
|
||||
|
||||
void UserActivityLogger::launch(QString applicationVersion) {
|
||||
void UserActivityLogger::launch(QString applicationVersion, bool previousSessionCrashed, int previousSessionRuntime) {
|
||||
const QString ACTION_NAME = "launch";
|
||||
QJsonObject actionDetails;
|
||||
QString VERSION_KEY = "version";
|
||||
QString CRASH_KEY = "previousSessionCrashed";
|
||||
QString RUNTIME_KEY = "previousSessionRuntime";
|
||||
actionDetails.insert(VERSION_KEY, applicationVersion);
|
||||
actionDetails.insert(CRASH_KEY, previousSessionCrashed);
|
||||
actionDetails.insert(RUNTIME_KEY, previousSessionRuntime);
|
||||
|
||||
logAction(ACTION_NAME, actionDetails);
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ public slots:
|
|||
void disable(bool disable);
|
||||
void logAction(QString action, QJsonObject details = QJsonObject(), JSONCallbackParameters params = JSONCallbackParameters());
|
||||
|
||||
void launch(QString applicationVersion);
|
||||
void launch(QString applicationVersion, bool previousSessionCrashed, int previousSessionRuntime);
|
||||
|
||||
void changedDisplayName(QString displayName);
|
||||
void changedModel(QString typeOfModel, QString modelURL);
|
||||
|
|
|
@ -201,7 +201,7 @@ void DefaultCC::onTimeout() {
|
|||
|
||||
void DefaultCC::stopSlowStart() {
|
||||
_slowStart = false;
|
||||
|
||||
|
||||
if (_receiveRate > 0) {
|
||||
// Set the sending rate to the receiving rate.
|
||||
setPacketSendPeriod(USECS_PER_SECOND / _receiveRate);
|
||||
|
|
|
@ -103,6 +103,7 @@ SendQueue& Connection::getSendQueue() {
|
|||
QObject::connect(_sendQueue.get(), &SendQueue::packetRetransmitted, this, &Connection::recordRetransmission);
|
||||
QObject::connect(_sendQueue.get(), &SendQueue::queueInactive, this, &Connection::queueInactive);
|
||||
QObject::connect(_sendQueue.get(), &SendQueue::timeout, this, &Connection::queueTimeout);
|
||||
QObject::connect(_sendQueue.get(), &SendQueue::shortCircuitLoss, this, &Connection::queueShortCircuitLoss);
|
||||
|
||||
// set defaults on the send queue from our congestion control object and estimatedTimeout()
|
||||
_sendQueue->setPacketSendPeriod(_congestionControl->_packetSendPeriod);
|
||||
|
@ -140,6 +141,12 @@ void Connection::queueTimeout() {
|
|||
});
|
||||
}
|
||||
|
||||
void Connection::queueShortCircuitLoss(quint32 sequenceNumber) {
|
||||
updateCongestionControlAndSendQueue([this, sequenceNumber]{
|
||||
_congestionControl->onLoss(SequenceNumber { sequenceNumber }, SequenceNumber { sequenceNumber });
|
||||
});
|
||||
}
|
||||
|
||||
void Connection::sendReliablePacket(std::unique_ptr<Packet> packet) {
|
||||
Q_ASSERT_X(packet->isReliable(), "Connection::send", "Trying to send an unreliable packet reliably.");
|
||||
getSendQueue().queuePacket(std::move(packet));
|
||||
|
|
|
@ -87,6 +87,7 @@ private slots:
|
|||
void recordRetransmission();
|
||||
void queueInactive();
|
||||
void queueTimeout();
|
||||
void queueShortCircuitLoss(quint32 sequenceNumber);
|
||||
|
||||
private:
|
||||
void sendACK(bool wasCausedBySyncTimeout = true);
|
||||
|
|
|
@ -128,13 +128,13 @@ void SendQueue::stop() {
|
|||
_emptyCondition.notify_one();
|
||||
}
|
||||
|
||||
void SendQueue::sendPacket(const Packet& packet) {
|
||||
_socket->writeDatagram(packet.getData(), packet.getDataSize(), _destination);
|
||||
int SendQueue::sendPacket(const Packet& packet) {
|
||||
return _socket->writeDatagram(packet.getData(), packet.getDataSize(), _destination);
|
||||
}
|
||||
|
||||
void SendQueue::ack(SequenceNumber ack) {
|
||||
// this is a response from the client, re-set our timeout expiry and our last response time
|
||||
_lastReceiverResponse = uint64_t(QDateTime::currentMSecsSinceEpoch());
|
||||
_lastReceiverResponse = QDateTime::currentMSecsSinceEpoch();
|
||||
|
||||
if (_lastACKSequenceNumber == (uint32_t) ack) {
|
||||
return;
|
||||
|
@ -164,7 +164,7 @@ void SendQueue::ack(SequenceNumber ack) {
|
|||
|
||||
void SendQueue::nak(SequenceNumber start, SequenceNumber end) {
|
||||
// this is a response from the client, re-set our timeout expiry
|
||||
_lastReceiverResponse = uint64_t(QDateTime::currentMSecsSinceEpoch());
|
||||
_lastReceiverResponse = QDateTime::currentMSecsSinceEpoch();
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> nakLocker(_naksLock);
|
||||
|
@ -177,8 +177,8 @@ void SendQueue::nak(SequenceNumber start, SequenceNumber end) {
|
|||
|
||||
void SendQueue::overrideNAKListFromPacket(ControlPacket& packet) {
|
||||
// this is a response from the client, re-set our timeout expiry
|
||||
_lastReceiverResponse = uint64_t(QDateTime::currentMSecsSinceEpoch());
|
||||
|
||||
_lastReceiverResponse = QDateTime::currentMSecsSinceEpoch();
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> nakLocker(_naksLock);
|
||||
_naks.clear();
|
||||
|
@ -232,15 +232,16 @@ SequenceNumber SendQueue::getNextSequenceNumber() {
|
|||
return _currentSequenceNumber;
|
||||
}
|
||||
|
||||
void SendQueue::sendNewPacketAndAddToSentList(std::unique_ptr<Packet> newPacket, SequenceNumber sequenceNumber) {
|
||||
bool SendQueue::sendNewPacketAndAddToSentList(std::unique_ptr<Packet> newPacket, SequenceNumber sequenceNumber) {
|
||||
// write the sequence number and send the packet
|
||||
newPacket->writeSequenceNumber(sequenceNumber);
|
||||
sendPacket(*newPacket);
|
||||
|
||||
|
||||
// Save packet/payload size before we move it
|
||||
auto packetSize = newPacket->getDataSize();
|
||||
auto payloadSize = newPacket->getPayloadSize();
|
||||
|
||||
auto bytesWritten = sendPacket(*newPacket);
|
||||
|
||||
{
|
||||
// Insert the packet we have just sent in the sent list
|
||||
QWriteLocker locker(&_sentLock);
|
||||
|
@ -249,8 +250,24 @@ void SendQueue::sendNewPacketAndAddToSentList(std::unique_ptr<Packet> newPacket,
|
|||
entry.second.swap(newPacket);
|
||||
}
|
||||
Q_ASSERT_X(!newPacket, "SendQueue::sendNewPacketAndAddToSentList()", "Overriden packet in sent list");
|
||||
|
||||
|
||||
emit packetSent(packetSize, payloadSize);
|
||||
|
||||
if (bytesWritten < 0) {
|
||||
// this is a short-circuit loss - we failed to put this packet on the wire
|
||||
// so immediately add it to the loss list
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> nakLocker(_naksLock);
|
||||
_naks.append(sequenceNumber);
|
||||
}
|
||||
|
||||
emit shortCircuitLoss(quint32(sequenceNumber));
|
||||
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void SendQueue::run() {
|
||||
|
@ -285,12 +302,14 @@ void SendQueue::run() {
|
|||
auto nextPacketTimestamp = p_high_resolution_clock::now();
|
||||
|
||||
while (_state == State::Running) {
|
||||
bool sentAPacket = maybeResendPacket();
|
||||
bool attemptedToSendPacket = maybeResendPacket();
|
||||
|
||||
// if we didn't find a packet to re-send AND we think we can fit a new packet on the wire
|
||||
// (this is according to the current flow window size) then we send out a new packet
|
||||
if (!sentAPacket) {
|
||||
sentAPacket = maybeSendNewPacket();
|
||||
auto newPacketCount = 0;
|
||||
if (!attemptedToSendPacket) {
|
||||
newPacketCount = maybeSendNewPacket();
|
||||
attemptedToSendPacket = (newPacketCount > 0);
|
||||
}
|
||||
|
||||
// since we're a while loop, give the thread a chance to process events
|
||||
|
@ -300,12 +319,13 @@ void SendQueue::run() {
|
|||
// If the send queue has been innactive, skip the sleep for
|
||||
// Either _isRunning will have been set to false and we'll break
|
||||
// Or something happened and we'll keep going
|
||||
if (_state != State::Running || isInactive(sentAPacket)) {
|
||||
if (_state != State::Running || isInactive(attemptedToSendPacket)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// push the next packet timestamp forwards by the current packet send period
|
||||
nextPacketTimestamp += std::chrono::microseconds(_packetSendPeriod);
|
||||
auto nextPacketDelta = (newPacketCount == 2 ? 2 : 1) * _packetSendPeriod;
|
||||
nextPacketTimestamp += std::chrono::microseconds(nextPacketDelta);
|
||||
|
||||
// sleep as long as we need until next packet send, if we can
|
||||
const auto timeToSleep = duration_cast<microseconds>(nextPacketTimestamp - p_high_resolution_clock::now());
|
||||
|
@ -314,7 +334,7 @@ void SendQueue::run() {
|
|||
}
|
||||
}
|
||||
|
||||
bool SendQueue::maybeSendNewPacket() {
|
||||
int SendQueue::maybeSendNewPacket() {
|
||||
if (!isFlowWindowFull()) {
|
||||
// we didn't re-send a packet, so time to send a new one
|
||||
|
||||
|
@ -324,38 +344,43 @@ bool SendQueue::maybeSendNewPacket() {
|
|||
// grab the first packet we will send
|
||||
std::unique_ptr<Packet> firstPacket = _packets.takePacket();
|
||||
Q_ASSERT(firstPacket);
|
||||
|
||||
std::unique_ptr<Packet> secondPacket;
|
||||
bool shouldSendPairTail = false;
|
||||
|
||||
if (((uint32_t) nextNumber & 0xF) == 0) {
|
||||
// the first packet is the first in a probe pair - every 16 (rightmost 16 bits = 0) packets
|
||||
// pull off a second packet if we can before we unlock
|
||||
shouldSendPairTail = true;
|
||||
|
||||
secondPacket = _packets.takePacket();
|
||||
|
||||
|
||||
// attempt to send the first packet
|
||||
if (sendNewPacketAndAddToSentList(move(firstPacket), nextNumber)) {
|
||||
std::unique_ptr<Packet> secondPacket;
|
||||
bool shouldSendPairTail = false;
|
||||
|
||||
if (((uint32_t) nextNumber & 0xF) == 0) {
|
||||
// the first packet is the first in a probe pair - every 16 (rightmost 16 bits = 0) packets
|
||||
// pull off a second packet if we can before we unlock
|
||||
shouldSendPairTail = true;
|
||||
|
||||
secondPacket = _packets.takePacket();
|
||||
}
|
||||
|
||||
// do we have a second in a pair to send as well?
|
||||
if (secondPacket) {
|
||||
sendNewPacketAndAddToSentList(move(secondPacket), getNextSequenceNumber());
|
||||
} else if (shouldSendPairTail) {
|
||||
// we didn't get a second packet to send in the probe pair
|
||||
// send a control packet of type ProbePairTail so the receiver can still do
|
||||
// proper bandwidth estimation
|
||||
static auto pairTailPacket = ControlPacket::create(ControlPacket::ProbeTail);
|
||||
_socket->writeBasePacket(*pairTailPacket, _destination);
|
||||
}
|
||||
|
||||
// we attempted to send two packets, return 2
|
||||
return 2;
|
||||
} else {
|
||||
// we attempted to send a single packet, return 1
|
||||
return 1;
|
||||
}
|
||||
|
||||
// definitely send the first packet
|
||||
sendNewPacketAndAddToSentList(move(firstPacket), nextNumber);
|
||||
|
||||
// do we have a second in a pair to send as well?
|
||||
if (secondPacket) {
|
||||
sendNewPacketAndAddToSentList(move(secondPacket), getNextSequenceNumber());
|
||||
} else if (shouldSendPairTail) {
|
||||
// we didn't get a second packet to send in the probe pair
|
||||
// send a control packet of type ProbePairTail so the receiver can still do
|
||||
// proper bandwidth estimation
|
||||
static auto pairTailPacket = ControlPacket::create(ControlPacket::ProbeTail);
|
||||
_socket->writeBasePacket(*pairTailPacket, _destination);
|
||||
}
|
||||
|
||||
// We sent our packet(s), return here
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// No packets were sent
|
||||
return false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool SendQueue::maybeResendPacket() {
|
||||
|
@ -375,8 +400,9 @@ bool SendQueue::maybeResendPacket() {
|
|||
|
||||
// see if we can find the packet to re-send
|
||||
auto it = _sentPackets.find(resendNumber);
|
||||
|
||||
|
||||
if (it != _sentPackets.end()) {
|
||||
|
||||
auto& entry = it->second;
|
||||
// we found the packet - grab it
|
||||
auto& resendPacket = *(entry.second);
|
||||
|
@ -437,7 +463,7 @@ bool SendQueue::maybeResendPacket() {
|
|||
return false;
|
||||
}
|
||||
|
||||
bool SendQueue::isInactive(bool sentAPacket) {
|
||||
bool SendQueue::isInactive(bool attemptedToSendPacket) {
|
||||
// check for connection timeout first
|
||||
|
||||
// that will be the case if we have had 16 timeouts since hearing back from the client, and it has been
|
||||
|
@ -447,7 +473,8 @@ bool SendQueue::isInactive(bool sentAPacket) {
|
|||
|
||||
auto sinceLastResponse = (QDateTime::currentMSecsSinceEpoch() - _lastReceiverResponse);
|
||||
|
||||
if (sinceLastResponse >= quint64(NUM_TIMEOUTS_BEFORE_INACTIVE * (_estimatedTimeout / USECS_PER_MSEC)) &&
|
||||
if (sinceLastResponse > 0 &&
|
||||
sinceLastResponse >= int64_t(NUM_TIMEOUTS_BEFORE_INACTIVE * (_estimatedTimeout / USECS_PER_MSEC)) &&
|
||||
_lastReceiverResponse > 0 &&
|
||||
sinceLastResponse > MIN_MS_BEFORE_INACTIVE) {
|
||||
// If the flow window has been full for over CONSIDER_INACTIVE_AFTER,
|
||||
|
@ -462,7 +489,7 @@ bool SendQueue::isInactive(bool sentAPacket) {
|
|||
return true;
|
||||
}
|
||||
|
||||
if (!sentAPacket) {
|
||||
if (!attemptedToSendPacket) {
|
||||
// During our processing above we didn't send any packets
|
||||
|
||||
// If that is still the case we should use a condition_variable_any to sleep until we have data to handle.
|
||||
|
|
|
@ -79,6 +79,7 @@ signals:
|
|||
|
||||
void queueInactive();
|
||||
|
||||
void shortCircuitLoss(quint32 sequenceNumber);
|
||||
void timeout();
|
||||
|
||||
private slots:
|
||||
|
@ -91,13 +92,13 @@ private:
|
|||
|
||||
void sendHandshake();
|
||||
|
||||
void sendPacket(const Packet& packet);
|
||||
void sendNewPacketAndAddToSentList(std::unique_ptr<Packet> newPacket, SequenceNumber sequenceNumber);
|
||||
int sendPacket(const Packet& packet);
|
||||
bool sendNewPacketAndAddToSentList(std::unique_ptr<Packet> newPacket, SequenceNumber sequenceNumber);
|
||||
|
||||
bool maybeSendNewPacket(); // Figures out what packet to send next
|
||||
int maybeSendNewPacket(); // Figures out what packet to send next
|
||||
bool maybeResendPacket(); // Determines whether to resend a packet and which one
|
||||
|
||||
bool isInactive(bool sentAPacket);
|
||||
bool isInactive(bool attemptedToSendPacket);
|
||||
void deactivate(); // makes the queue inactive and cleans it up
|
||||
|
||||
bool isFlowWindowFull() const;
|
||||
|
@ -122,7 +123,7 @@ private:
|
|||
|
||||
std::atomic<int> _estimatedTimeout { 0 }; // Estimated timeout, set from CC
|
||||
std::atomic<int> _syncInterval { udt::DEFAULT_SYN_INTERVAL_USECS }; // Sync interval, set from CC
|
||||
std::atomic<uint64_t> _lastReceiverResponse { 0 }; // Timestamp for the last time we got new data from the receiver (ACK/NAK)
|
||||
std::atomic<int64_t> _lastReceiverResponse { 0 }; // Timestamp for the last time we got new data from the receiver (ACK/NAK)
|
||||
|
||||
std::atomic<int> _flowWindowSize { 0 }; // Flow control window size (number of packets that can be on wire) - set from CC
|
||||
|
||||
|
|
|
@ -120,3 +120,21 @@ btCollisionShape* ShapeFactory::createShapeFromInfo(const ShapeInfo& info) {
|
|||
}
|
||||
return shape;
|
||||
}
|
||||
|
||||
void ShapeFactory::deleteShape(btCollisionShape* shape) {
|
||||
assert(shape);
|
||||
if (shape->getShapeType() == (int)COMPOUND_SHAPE_PROXYTYPE) {
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(shape);
|
||||
const int numChildShapes = compoundShape->getNumChildShapes();
|
||||
for (int i = 0; i < numChildShapes; i ++) {
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||
if (childShape->getShapeType() == (int)COMPOUND_SHAPE_PROXYTYPE) {
|
||||
// recurse
|
||||
ShapeFactory::deleteShape(childShape);
|
||||
} else {
|
||||
delete childShape;
|
||||
}
|
||||
}
|
||||
}
|
||||
delete shape;
|
||||
}
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
namespace ShapeFactory {
|
||||
btConvexHullShape* createConvexHull(const QVector<glm::vec3>& points);
|
||||
btCollisionShape* createShapeFromInfo(const ShapeInfo& info);
|
||||
void deleteShape(btCollisionShape* shape);
|
||||
};
|
||||
|
||||
#endif // hifi_ShapeFactory_h
|
||||
|
|
|
@ -23,7 +23,7 @@ ShapeManager::~ShapeManager() {
|
|||
int numShapes = _shapeMap.size();
|
||||
for (int i = 0; i < numShapes; ++i) {
|
||||
ShapeReference* shapeRef = _shapeMap.getAtIndex(i);
|
||||
delete shapeRef->shape;
|
||||
ShapeFactory::deleteShape(shapeRef->shape);
|
||||
}
|
||||
_shapeMap.clear();
|
||||
}
|
||||
|
@ -32,13 +32,14 @@ btCollisionShape* ShapeManager::getShape(const ShapeInfo& info) {
|
|||
if (info.getType() == SHAPE_TYPE_NONE) {
|
||||
return NULL;
|
||||
}
|
||||
// Very small or large objects are not supported.
|
||||
float diagonal = 4.0f * glm::length2(info.getHalfExtents());
|
||||
const float MIN_SHAPE_DIAGONAL_SQUARED = 3.0e-4f; // 1 cm cube
|
||||
//const float MAX_SHAPE_DIAGONAL_SQUARED = 3.0e6f; // 1000 m cube
|
||||
if (diagonal < MIN_SHAPE_DIAGONAL_SQUARED /* || diagonal > MAX_SHAPE_DIAGONAL_SQUARED*/ ) {
|
||||
// qCDebug(physics) << "ShapeManager::getShape -- not making shape due to size" << diagonal;
|
||||
return NULL;
|
||||
if (info.getType() != SHAPE_TYPE_COMPOUND) {
|
||||
// Very small or large non-compound objects are not supported.
|
||||
float diagonal = 4.0f * glm::length2(info.getHalfExtents());
|
||||
const float MIN_SHAPE_DIAGONAL_SQUARED = 3.0e-4f; // 1 cm cube
|
||||
if (diagonal < MIN_SHAPE_DIAGONAL_SQUARED) {
|
||||
// qCDebug(physics) << "ShapeManager::getShape -- not making shape due to size" << diagonal;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
DoubleHashKey key = info.getHash();
|
||||
ShapeReference* shapeRef = _shapeMap.find(key);
|
||||
|
@ -58,14 +59,14 @@ btCollisionShape* ShapeManager::getShape(const ShapeInfo& info) {
|
|||
}
|
||||
|
||||
// private helper method
|
||||
bool ShapeManager::releaseShape(const DoubleHashKey& key) {
|
||||
bool ShapeManager::releaseShapeByKey(const DoubleHashKey& key) {
|
||||
ShapeReference* shapeRef = _shapeMap.find(key);
|
||||
if (shapeRef) {
|
||||
if (shapeRef->refCount > 0) {
|
||||
shapeRef->refCount--;
|
||||
if (shapeRef->refCount == 0) {
|
||||
_pendingGarbage.push_back(key);
|
||||
const int MAX_GARBAGE_CAPACITY = 127;
|
||||
const int MAX_GARBAGE_CAPACITY = 255;
|
||||
if (_pendingGarbage.size() > MAX_GARBAGE_CAPACITY) {
|
||||
collectGarbage();
|
||||
}
|
||||
|
@ -82,16 +83,12 @@ bool ShapeManager::releaseShape(const DoubleHashKey& key) {
|
|||
return false;
|
||||
}
|
||||
|
||||
bool ShapeManager::releaseShape(const ShapeInfo& info) {
|
||||
return releaseShape(info.getHash());
|
||||
}
|
||||
|
||||
bool ShapeManager::releaseShape(const btCollisionShape* shape) {
|
||||
int numShapes = _shapeMap.size();
|
||||
for (int i = 0; i < numShapes; ++i) {
|
||||
ShapeReference* shapeRef = _shapeMap.getAtIndex(i);
|
||||
if (shape == shapeRef->shape) {
|
||||
return releaseShape(shapeRef->key);
|
||||
return releaseShapeByKey(shapeRef->key);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
@ -103,17 +100,7 @@ void ShapeManager::collectGarbage() {
|
|||
DoubleHashKey& key = _pendingGarbage[i];
|
||||
ShapeReference* shapeRef = _shapeMap.find(key);
|
||||
if (shapeRef && shapeRef->refCount == 0) {
|
||||
// if the shape we're about to delete is compound, delete the children first.
|
||||
if (shapeRef->shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE) {
|
||||
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shapeRef->shape);
|
||||
const int numChildShapes = compoundShape->getNumChildShapes();
|
||||
for (int i = 0; i < numChildShapes; i ++) {
|
||||
const btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||
delete childShape;
|
||||
}
|
||||
}
|
||||
|
||||
delete shapeRef->shape;
|
||||
ShapeFactory::deleteShape(shapeRef->shape);
|
||||
_shapeMap.remove(key);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,7 +29,6 @@ public:
|
|||
btCollisionShape* getShape(const ShapeInfo& info);
|
||||
|
||||
/// \return true if shape was found and released
|
||||
bool releaseShape(const ShapeInfo& info);
|
||||
bool releaseShape(const btCollisionShape* shape);
|
||||
|
||||
/// delete shapes that have zero references
|
||||
|
@ -39,10 +38,10 @@ public:
|
|||
int getNumShapes() const { return _shapeMap.size(); }
|
||||
int getNumReferences(const ShapeInfo& info) const;
|
||||
int getNumReferences(const btCollisionShape* shape) const;
|
||||
bool hasShape(const btCollisionShape* shape) const;
|
||||
bool hasShape(const btCollisionShape* shape) const;
|
||||
|
||||
private:
|
||||
bool releaseShape(const DoubleHashKey& key);
|
||||
bool releaseShapeByKey(const DoubleHashKey& key);
|
||||
|
||||
struct ShapeReference {
|
||||
int refCount;
|
||||
|
|
|
@ -59,7 +59,7 @@ float fetchOcclusionMap(vec2 uv) {
|
|||
|
||||
<@func fetchMaterialTextures(matKey, texcoord0, albedo, roughness, normal, metallic, emissive, occlusion)@>
|
||||
<@if albedo@>
|
||||
vec4 <$albedo$> = (((<$matKey$> & ALBEDO_MAP_BIT) != 0) ? fetchAlbedoMap(<$texcoord0$>) : vec4(1.0));
|
||||
vec4 <$albedo$> = (((<$matKey$> & (ALBEDO_MAP_BIT | OPACITY_MASK_MAP_BIT | OPACITY_TRANSLUCENT_MAP_BIT)) != 0) ? fetchAlbedoMap(<$texcoord0$>) : vec4(1.0));
|
||||
<@endif@>
|
||||
<@if roughness@>
|
||||
float <$roughness$> = (((<$matKey$> & ROUGHNESS_MAP_BIT) != 0) ? fetchRoughnessMap(<$texcoord0$>) : 1.0);
|
||||
|
@ -112,6 +112,23 @@ vec3 fetchLightmapMap(vec2 uv) {
|
|||
}
|
||||
<@endfunc@>
|
||||
|
||||
<@func evalMaterialOpacity(fetchedOpacity, materialOpacity, matKey, opacity)@>
|
||||
{
|
||||
const float OPACITY_MASK_THRESHOLD = 0.5;
|
||||
<$opacity$> = (((<$matKey$> & (OPACITY_TRANSLUCENT_MAP_BIT | OPACITY_MASK_MAP_BIT)) != 0) ?
|
||||
(((<$matKey$> & OPACITY_MASK_MAP_BIT) != 0) ? step(OPACITY_MASK_THRESHOLD, <$fetchedOpacity$>) : <$fetchedOpacity$>) :
|
||||
1.0) * <$materialOpacity$>;
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
<@func $discardTransparent(opacity)@>
|
||||
{
|
||||
if (<$opacity$> < 1.0) {
|
||||
discard;
|
||||
}
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
<@func evalMaterialRoughness(fetchedRoughness, materialRoughness, matKey, roughness)@>
|
||||
{
|
||||
<$roughness$> = (((<$matKey$> & ROUGHNESS_MAP_BIT) != 0) ? <$fetchedRoughness$> : <$materialRoughness$>);
|
||||
|
|
|
@ -81,7 +81,7 @@ ItemKey MeshPartPayload::getKey() const {
|
|||
|
||||
if (_drawMaterial) {
|
||||
auto matKey = _drawMaterial->getKey();
|
||||
if (matKey.isTransparent() || matKey.isTransparentTexture() || matKey.isTransparentMap()) {
|
||||
if (matKey.isTranslucent()) {
|
||||
builder.withTransparent();
|
||||
}
|
||||
}
|
||||
|
@ -100,7 +100,7 @@ ShapeKey MeshPartPayload::getShapeKey() const {
|
|||
}
|
||||
|
||||
ShapeKey::Builder builder;
|
||||
if (drawMaterialKey.isTransparent() || drawMaterialKey.isTransparentTexture() || drawMaterialKey.isTransparentMap()) {
|
||||
if (drawMaterialKey.isTranslucent()) {
|
||||
builder.withTranslucent();
|
||||
}
|
||||
if (drawMaterialKey.isNormalMap()) {
|
||||
|
@ -365,7 +365,7 @@ ItemKey ModelMeshPartPayload::getKey() const {
|
|||
|
||||
if (_drawMaterial) {
|
||||
auto matKey = _drawMaterial->getKey();
|
||||
if (matKey.isTransparent() || matKey.isTransparentTexture() || matKey.isTransparentMap()) {
|
||||
if (matKey.isTranslucent()) {
|
||||
builder.withTransparent();
|
||||
}
|
||||
}
|
||||
|
@ -412,8 +412,7 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
|
|||
drawMaterialKey = _drawMaterial->getKey();
|
||||
}
|
||||
|
||||
bool isTranslucent =
|
||||
drawMaterialKey.isTransparent() || drawMaterialKey.isTransparentTexture() || drawMaterialKey.isTransparentMap();
|
||||
bool isTranslucent = drawMaterialKey.isTranslucent();
|
||||
bool hasTangents = drawMaterialKey.isNormalMap() && !mesh.tangents.isEmpty();
|
||||
bool hasSpecular = drawMaterialKey.isMetallicMap();
|
||||
bool hasLightmap = drawMaterialKey.isLightmapMap();
|
||||
|
|
|
@ -29,6 +29,10 @@ void main(void) {
|
|||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTextures(matKey, _texCoord0, albedoTex, roughnessTex, _SCRIBE_NULL, _SCRIBE_NULL, emissiveTex, occlusionTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)&>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
@ -41,7 +45,7 @@ void main(void) {
|
|||
|
||||
packDeferredFragment(
|
||||
normalize(_normal.xyz),
|
||||
evalOpaqueFinalAlpha(getMaterialOpacity(mat), albedoTex.a),
|
||||
opacity,
|
||||
albedo,
|
||||
roughness,
|
||||
getMaterialMetallic(mat),
|
||||
|
|
|
@ -30,6 +30,10 @@ void main(void) {
|
|||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTextures(matKey, _texCoord0, albedoTex, roughnessTex, normalTex, _SCRIBE_NULL, emissiveTex, occlusionTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)&>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
@ -45,7 +49,7 @@ void main(void) {
|
|||
|
||||
packDeferredFragment(
|
||||
viewNormal,
|
||||
evalOpaqueFinalAlpha(getMaterialOpacity(mat), albedoTex.a),
|
||||
opacity,
|
||||
albedo,
|
||||
roughness,
|
||||
getMaterialMetallic(mat),
|
||||
|
|
|
@ -30,6 +30,10 @@ void main(void) {
|
|||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTextures(matKey, _texCoord0, albedoTex, roughnessTex, normalTex, metallicTex, emissiveTex, occlusionTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)&>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
@ -49,7 +53,7 @@ void main(void) {
|
|||
|
||||
packDeferredFragment(
|
||||
normalize(viewNormal.xyz),
|
||||
evalOpaqueFinalAlpha(getMaterialOpacity(mat), albedoTex.a),
|
||||
opacity,
|
||||
albedo,
|
||||
roughness,
|
||||
metallic,
|
||||
|
|
|
@ -30,6 +30,10 @@ void main(void) {
|
|||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTextures(matKey, _texCoord0, albedoTex, roughnessTex, _SCRIBE_NULL, metallicTex, emissiveTex, occlusionTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)&>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
@ -45,7 +49,7 @@ void main(void) {
|
|||
|
||||
packDeferredFragment(
|
||||
normalize(_normal),
|
||||
evalOpaqueFinalAlpha(getMaterialOpacity(mat), albedoTex.a),
|
||||
opacity,
|
||||
albedo,
|
||||
roughness,
|
||||
metallic,
|
||||
|
|
|
@ -36,6 +36,10 @@ void main(void) {
|
|||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTextures(matKey, _texCoord0, albedoTex, roughnessTex, _SCRIBE_NULL, _SCRIBE_NULL, emissiveTex, occlusionTex)$>
|
||||
|
||||
float opacity = getMaterialOpacity(mat) * _alpha;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)&>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
@ -52,8 +56,6 @@ void main(void) {
|
|||
vec3 fragPosition = _position.xyz;
|
||||
vec3 fragNormal = normalize(_normal);
|
||||
|
||||
float fragOpacity = getMaterialOpacity(mat) * albedoTex.a * _alpha;
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
|
||||
_fragColor = vec4(evalAmbientSphereGlobalColor(
|
||||
|
@ -66,5 +68,5 @@ void main(void) {
|
|||
metallic,
|
||||
emissive,
|
||||
roughness),
|
||||
fragOpacity);
|
||||
opacity);
|
||||
}
|
||||
|
|
|
@ -20,6 +20,10 @@ public:
|
|||
template <typename F>
|
||||
Finally(F f) : _f(f) {}
|
||||
~Finally() { _f(); }
|
||||
void trigger() {
|
||||
_f();
|
||||
_f = [] {};
|
||||
}
|
||||
private:
|
||||
std::function<void()> _f;
|
||||
};
|
||||
|
|
|
@ -63,7 +63,7 @@ public:
|
|||
void appendToPoints (const QVector<glm::vec3>& newPoints) { _points << newPoints; }
|
||||
|
||||
float computeVolume() const;
|
||||
|
||||
|
||||
/// Returns whether point is inside the shape
|
||||
/// For compound shapes it will only return whether it is inside the bounding box
|
||||
bool contains(const glm::vec3& point) const;
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
|
||||
#include <BulletUtil.h>
|
||||
|
||||
#include <functional>
|
||||
|
||||
// Implements functionality in QTestExtensions.h for glm types
|
||||
// There are 3 functions in here (which need to be defined for all types that use them):
|
||||
//
|
||||
|
|
|
@ -33,7 +33,7 @@ void MeshMassPropertiesTests::testParallelAxisTheorem() {
|
|||
// verity we can compute the inertia tensor of a box in two different ways:
|
||||
// (a) as one box
|
||||
// (b) as a combination of two partial boxes.
|
||||
|
||||
|
||||
btScalar bigBoxX = 7.0f;
|
||||
btScalar bigBoxY = 9.0f;
|
||||
btScalar bigBoxZ = 11.0f;
|
||||
|
@ -62,9 +62,9 @@ void MeshMassPropertiesTests::testParallelAxisTheorem() {
|
|||
}
|
||||
|
||||
void MeshMassPropertiesTests::testTetrahedron(){
|
||||
// given the four vertices of a tetrahedron verify the analytic formula for inertia
|
||||
// given the four vertices of a tetrahedron verify the analytic formula for inertia
|
||||
// agrees with expected results
|
||||
|
||||
|
||||
// these numbers from the Tonon paper:
|
||||
btVector3 points[4];
|
||||
points[0] = btVector3(8.33220f, -11.86875f, 0.93355f);
|
||||
|
@ -102,14 +102,14 @@ void MeshMassPropertiesTests::testTetrahedron(){
|
|||
}
|
||||
btMatrix3x3 inertia;
|
||||
computeTetrahedronInertia(volume, points, inertia);
|
||||
|
||||
|
||||
QCOMPARE_WITH_ABS_ERROR(volume, expectedVolume, acceptableRelativeError * volume);
|
||||
|
||||
|
||||
QCOMPARE_WITH_RELATIVE_ERROR(inertia, expectedInertia, acceptableRelativeError);
|
||||
}
|
||||
|
||||
void MeshMassPropertiesTests::testOpenTetrahedonMesh() {
|
||||
// given the simplest possible mesh (open, with one triangle)
|
||||
// given the simplest possible mesh (open, with one triangle)
|
||||
// verify MeshMassProperties computes the right nubers
|
||||
|
||||
// these numbers from the Tonon paper:
|
||||
|
@ -155,7 +155,7 @@ void MeshMassPropertiesTests::testOpenTetrahedonMesh() {
|
|||
void MeshMassPropertiesTests::testClosedTetrahedronMesh() {
|
||||
// given a tetrahedron as a closed mesh of four tiangles
|
||||
// verify MeshMassProperties computes the right nubers
|
||||
|
||||
|
||||
// these numbers from the Tonon paper:
|
||||
VectorOfPoints points;
|
||||
points.push_back(btVector3(8.33220f, -11.86875f, 0.93355f));
|
||||
|
@ -186,7 +186,7 @@ void MeshMassPropertiesTests::testClosedTetrahedronMesh() {
|
|||
|
||||
// compute mass properties
|
||||
MeshMassProperties mesh(points, triangles);
|
||||
|
||||
|
||||
// verify
|
||||
QCOMPARE_WITH_ABS_ERROR(mesh._volume, expectedVolume, acceptableRelativeError * expectedVolume);
|
||||
QCOMPARE_WITH_ABS_ERROR(mesh._centerOfMass, expectedCenterOfMass, acceptableAbsoluteError);
|
||||
|
@ -210,7 +210,7 @@ void MeshMassPropertiesTests::testClosedTetrahedronMesh() {
|
|||
|
||||
void MeshMassPropertiesTests::testBoxAsMesh() {
|
||||
// verify that a mesh box produces the same mass properties as the analytic box.
|
||||
|
||||
|
||||
// build a box:
|
||||
// /
|
||||
// y
|
||||
|
@ -265,7 +265,7 @@ void MeshMassPropertiesTests::testBoxAsMesh() {
|
|||
MeshMassProperties mesh(points, triangles);
|
||||
|
||||
// verify
|
||||
|
||||
|
||||
QCOMPARE_WITH_ABS_ERROR(mesh._volume, expectedVolume, acceptableRelativeError * expectedVolume);
|
||||
QCOMPARE_WITH_ABS_ERROR(mesh._centerOfMass, expectedCenterOfMass, acceptableAbsoluteError);
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ void ShapeManagerTests::testShapeAccounting() {
|
|||
ShapeManager shapeManager;
|
||||
ShapeInfo info;
|
||||
info.setBox(glm::vec3(1.0f, 1.0f, 1.0f));
|
||||
|
||||
|
||||
int numReferences = shapeManager.getNumReferences(info);
|
||||
QCOMPARE(numReferences, 0);
|
||||
|
||||
|
@ -42,10 +42,10 @@ void ShapeManagerTests::testShapeAccounting() {
|
|||
QCOMPARE(numReferences, expectedNumReferences);
|
||||
|
||||
// release all references
|
||||
bool released = shapeManager.releaseShape(info);
|
||||
bool released = shapeManager.releaseShape(shape);
|
||||
numReferences--;
|
||||
while (numReferences > 0) {
|
||||
released = shapeManager.releaseShape(info) && released;
|
||||
released = shapeManager.releaseShape(shape) && released;
|
||||
numReferences--;
|
||||
}
|
||||
QCOMPARE(released, true);
|
||||
|
@ -69,7 +69,7 @@ void ShapeManagerTests::testShapeAccounting() {
|
|||
QCOMPARE(numReferences, 1);
|
||||
|
||||
// release reference and verify that it is collected as garbage
|
||||
released = shapeManager.releaseShape(info);
|
||||
released = shapeManager.releaseShape(shape);
|
||||
shapeManager.collectGarbage();
|
||||
QCOMPARE(shapeManager.getNumShapes(), 0);
|
||||
QCOMPARE(shapeManager.hasShape(shape), false);
|
||||
|
@ -183,3 +183,58 @@ void ShapeManagerTests::addCapsuleShape() {
|
|||
QCOMPARE(shape, otherShape);
|
||||
*/
|
||||
}
|
||||
|
||||
void ShapeManagerTests::addCompoundShape() {
|
||||
// initialize some points for generating tetrahedral convex hulls
|
||||
QVector<glm::vec3> tetrahedron;
|
||||
tetrahedron.push_back(glm::vec3(1.0f, 1.0f, 1.0f));
|
||||
tetrahedron.push_back(glm::vec3(1.0f, -1.0f, -1.0f));
|
||||
tetrahedron.push_back(glm::vec3(-1.0f, 1.0f, -1.0f));
|
||||
tetrahedron.push_back(glm::vec3(-1.0f, -1.0f, 1.0f));
|
||||
int numHullPoints = tetrahedron.size();
|
||||
|
||||
// compute the points of the hulls
|
||||
QVector< QVector<glm::vec3> > hulls;
|
||||
int numHulls = 5;
|
||||
glm::vec3 offsetNormal(1.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < numHulls; ++i) {
|
||||
glm::vec3 offset = (float)(i - numHulls/2) * offsetNormal;
|
||||
QVector<glm::vec3> hull;
|
||||
float radius = (float)(i + 1);
|
||||
for (int j = 0; j < numHullPoints; ++j) {
|
||||
glm::vec3 point = radius * tetrahedron[j] + offset;
|
||||
hull.push_back(point);
|
||||
}
|
||||
hulls.push_back(hull);
|
||||
}
|
||||
|
||||
// create the ShapeInfo
|
||||
ShapeInfo info;
|
||||
info.setConvexHulls(hulls);
|
||||
|
||||
// create the shape
|
||||
ShapeManager shapeManager;
|
||||
btCollisionShape* shape = shapeManager.getShape(info);
|
||||
QVERIFY(shape != nullptr);
|
||||
|
||||
// verify the shape is correct type
|
||||
QCOMPARE(shape->getShapeType(), (int)COMPOUND_SHAPE_PROXYTYPE);
|
||||
|
||||
// verify the shape has correct number of children
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(shape);
|
||||
QCOMPARE(compoundShape->getNumChildShapes(), numHulls);
|
||||
|
||||
// verify manager has only one shape
|
||||
QCOMPARE(shapeManager.getNumShapes(), 1);
|
||||
QCOMPARE(shapeManager.getNumReferences(info), 1);
|
||||
|
||||
// release the shape
|
||||
shapeManager.releaseShape(shape);
|
||||
QCOMPARE(shapeManager.getNumShapes(), 1);
|
||||
QCOMPARE(shapeManager.getNumReferences(info), 0);
|
||||
|
||||
// collect garbage
|
||||
shapeManager.collectGarbage();
|
||||
QCOMPARE(shapeManager.getNumShapes(), 0);
|
||||
QCOMPARE(shapeManager.getNumReferences(info), 0);
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
class ShapeManagerTests : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
|
||||
private slots:
|
||||
void testShapeAccounting();
|
||||
void addManyShapes();
|
||||
|
@ -24,6 +24,7 @@ private slots:
|
|||
void addSphereShape();
|
||||
void addCylinderShape();
|
||||
void addCapsuleShape();
|
||||
void addCompoundShape();
|
||||
};
|
||||
|
||||
#endif // hifi_ShapeManagerTests_h
|
||||
|
|
|
@ -77,7 +77,7 @@ UDTTest::UDTTest(int& argc, char** argv) :
|
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// randomize the seed for packet size randomization
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srand(time(NULL));
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_socket.bind(QHostAddress::AnyIPv4, _argumentParser.value(PORT_OPTION).toUInt());
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qDebug() << "Test socket is listening on" << _socket.localPort();
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