overte/interface
Anthony J. Thibault bf433487fa Dynamic bound update for skinned mesh
* Use all cluster matrices to compute bound for skinned mesh.
  This is far less expensive then doing per-vertex work, but it's not free, for avatars especially.
* Remove skinnedMeshBound, compute it instead.
* Compute clusterMatrices in render update, because we need them to update bounds.
2016-03-26 12:22:02 -07:00
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external
i18n
icon replace the interface icons 2016-03-25 11:42:48 -07:00
resources Revert "Build a better event bridge" 2016-03-25 09:48:25 -07:00
src Dynamic bound update for skinned mesh 2016-03-26 12:22:02 -07:00
ui Allow closed tabs to delete properly 2016-02-11 10:27:24 -08:00
CMakeLists.txt manually install OpenSSL DLLs for Qt 2016-03-03 17:57:34 -08:00