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Merge pull request #7399 from zzmp/fix/qml-thread
Move QML rendering to a defined thread
This commit is contained in:
commit
a6bf84b90e
4 changed files with 271 additions and 261 deletions
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@ -85,7 +85,6 @@ namespace MenuOption {
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const QString DontRenderEntitiesAsScene = "Don't Render Entities as Scene";
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const QString EchoLocalAudio = "Echo Local Audio";
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const QString EchoServerAudio = "Echo Server Audio";
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const QString Enable3DTVMode = "Enable 3DTV Mode";
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const QString EnableCharacterController = "Enable avatar collisions";
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const QString EnableInverseKinematics = "Enable Inverse Kinematics";
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const QString ExpandMyAvatarSimulateTiming = "Expand /myAvatar/simulation";
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@ -15,8 +15,9 @@
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#include <QtQuick/QQuickItem>
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#include <QtQuick/QQuickWindow>
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#include <QtQuick/QQuickRenderControl>
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#include <QtCore/QWaitCondition>
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#include <QtCore/QThread>
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#include <QtCore/QMutex>
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#include <QtCore/QWaitCondition>
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#include <shared/NsightHelpers.h>
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#include <PerfStat.h>
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@ -47,11 +48,10 @@ protected:
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private:
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QWindow* _renderWindow{ nullptr };
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friend class OffscreenQmlRenderer;
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friend class OffscreenQmlRenderThread;
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friend class OffscreenQmlSurface;
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};
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Q_DECLARE_LOGGING_CATEGORY(offscreenFocus)
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Q_LOGGING_CATEGORY(offscreenFocus, "hifi.offscreen.focus")
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@ -60,268 +60,281 @@ static const QEvent::Type RENDER = QEvent::Type(QEvent::User + 2);
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static const QEvent::Type RESIZE = QEvent::Type(QEvent::User + 3);
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static const QEvent::Type STOP = QEvent::Type(QEvent::User + 4);
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class OffscreenQmlRenderer : public OffscreenGLCanvas {
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friend class OffscreenQmlSurface;
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class OffscreenQmlRenderThread : public QThread {
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public:
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OffscreenQmlRenderThread(OffscreenQmlSurface* surface, QOpenGLContext* shareContext);
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virtual ~OffscreenQmlRenderThread() = default;
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OffscreenQmlRenderer(OffscreenQmlSurface* surface, QOpenGLContext* shareContext) : _surface(surface) {
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if (!OffscreenGLCanvas::create(shareContext)) {
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static const char* error = "Failed to create OffscreenGLCanvas";
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qWarning() << error;
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throw error;
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};
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virtual void run() override;
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virtual bool event(QEvent *e) override;
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_renderControl = new QMyQuickRenderControl();
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protected:
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class Queue : public QQueue<QEvent*> {
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public:
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void add(QEvent::Type type);
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QEvent* take();
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// Create a QQuickWindow that is associated with out render control. Note that this
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// window never gets created or shown, meaning that it will never get an underlying
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// native (platform) window.
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QQuickWindow::setDefaultAlphaBuffer(true);
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// Weirdness... QQuickWindow NEEDS to be created on the rendering thread, or it will refuse to render
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// because it retains an internal 'context' object that retains the thread it was created on,
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// regardless of whether you later move it to another thread.
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_quickWindow = new QQuickWindow(_renderControl);
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_quickWindow->setColor(QColor(255, 255, 255, 0));
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_quickWindow->setFlags(_quickWindow->flags() | static_cast<Qt::WindowFlags>(Qt::WA_TranslucentBackground));
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// Qt 5.5
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_renderControl->prepareThread(&_thread);
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getContextObject()->moveToThread(&_thread);
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moveToThread(&_thread);
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_thread.setObjectName("QML Thread");
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_thread.start();
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post(INIT);
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}
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bool event(QEvent *e) {
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switch (int(e->type())) {
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case INIT:
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{
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QMutexLocker lock(&_mutex);
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init();
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}
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return true;
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case RENDER:
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{
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QMutexLocker lock(&_mutex);
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render(&lock);
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}
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return true;
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case RESIZE:
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{
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QMutexLocker lock(&_mutex);
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resize();
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}
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return true;
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case STOP:
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{
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QMutexLocker lock(&_mutex);
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cleanup();
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}
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return true;
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default:
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return QObject::event(e);
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}
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}
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void post(const QEvent::Type& type) {
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QCoreApplication::postEvent(this, new QEvent(type));
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}
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private:
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QMutex _mutex;
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QWaitCondition _waitCondition;
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bool _isWaiting{ false };
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};
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friend class OffscreenQmlSurface;
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Queue _queue;
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QMutex _mutex;
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QWaitCondition _waitCondition;
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private:
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// Event-driven methods
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void init();
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void render();
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void resize();
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void cleanup();
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void setupFbo() {
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using namespace oglplus;
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_textures.setSize(_size);
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_depthStencil.reset(new Renderbuffer());
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Context::Bound(Renderbuffer::Target::Renderbuffer, *_depthStencil)
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.Storage(
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PixelDataInternalFormat::DepthComponent,
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_size.x, _size.y);
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_fbo.reset(new Framebuffer());
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_fbo->Bind(Framebuffer::Target::Draw);
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_fbo->AttachRenderbuffer(Framebuffer::Target::Draw,
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FramebufferAttachment::Depth, *_depthStencil);
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DefaultFramebuffer().Bind(Framebuffer::Target::Draw);
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}
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void init() {
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connect(_renderControl, &QQuickRenderControl::renderRequested, _surface, &OffscreenQmlSurface::requestRender);
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connect(_renderControl, &QQuickRenderControl::sceneChanged, _surface, &OffscreenQmlSurface::requestUpdate);
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if (!makeCurrent()) {
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qWarning("Failed to make context current on render thread");
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return;
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}
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_renderControl->initialize(getContext());
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setupFbo();
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_escrow.setRecycler([this](GLuint texture){
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_textures.recycleTexture(texture);
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});
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doneCurrent();
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}
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void cleanup() {
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if (!makeCurrent()) {
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qFatal("Failed to make context current on render thread");
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return;
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}
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_renderControl->invalidate();
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_fbo.reset();
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_depthStencil.reset();
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_textures.clear();
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doneCurrent();
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getContextObject()->moveToThread(QCoreApplication::instance()->thread());
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_thread.quit();
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_cond.wakeOne();
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}
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void resize() {
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// Update our members
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if (_quickWindow) {
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_quickWindow->setGeometry(QRect(QPoint(), _newSize));
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_quickWindow->contentItem()->setSize(_newSize);
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}
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// Qt bug in 5.4 forces this check of pixel ratio,
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// even though we're rendering offscreen.
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qreal pixelRatio = 1.0;
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if (_renderControl && _renderControl->_renderWindow) {
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pixelRatio = _renderControl->_renderWindow->devicePixelRatio();
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}
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uvec2 newOffscreenSize = toGlm(_newSize * pixelRatio);
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_textures.setSize(newOffscreenSize);
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if (newOffscreenSize == _size) {
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return;
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}
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_size = newOffscreenSize;
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// Clear out any fbos with the old size
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if (!makeCurrent()) {
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qWarning("Failed to make context current on render thread");
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return;
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}
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qDebug() << "Offscreen UI resizing to " << _newSize.width() << "x" << _newSize.height() << " with pixel ratio " << pixelRatio;
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setupFbo();
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doneCurrent();
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}
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void render(QMutexLocker *lock) {
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if (_surface->_paused) {
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return;
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}
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if (!makeCurrent()) {
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qWarning("Failed to make context current on render thread");
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return;
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}
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_renderControl->sync();
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_cond.wakeOne();
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lock->unlock();
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using namespace oglplus;
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_quickWindow->setRenderTarget(GetName(*_fbo), QSize(_size.x, _size.y));
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try {
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PROFILE_RANGE("qml_render")
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TexturePtr texture = _textures.getNextTexture();
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_fbo->Bind(Framebuffer::Target::Draw);
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_fbo->AttachTexture(Framebuffer::Target::Draw, FramebufferAttachment::Color, *texture, 0);
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_fbo->Complete(Framebuffer::Target::Draw);
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{
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_renderControl->render();
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// FIXME The web browsers seem to be leaving GL in an error state.
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// Need a debug context with sync logging to figure out why.
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// for now just clear the errors
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glGetError();
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}
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// FIXME probably unecessary
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DefaultFramebuffer().Bind(Framebuffer::Target::Draw);
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_quickWindow->resetOpenGLState();
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_escrow.submit(GetName(*texture));
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_lastRenderTime = usecTimestampNow();
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} catch (std::runtime_error& error) {
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qWarning() << "Failed to render QML " << error.what();
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}
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}
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void aboutToQuit() {
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QMutexLocker lock(&_quitMutex);
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_quit = true;
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}
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static const uint64_t MAX_SHUTDOWN_WAIT_SECS = 2;
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void stop() {
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if (_thread.isRunning()) {
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qDebug() << "Stopping QML render thread " << _thread.currentThreadId();
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{
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QMutexLocker lock(&_mutex);
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post(STOP);
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}
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auto start = usecTimestampNow();
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auto now = usecTimestampNow();
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bool shutdownClean = false;
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while (now - start < (MAX_SHUTDOWN_WAIT_SECS * USECS_PER_SECOND)) {
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QMutexLocker lock(&_mutex);
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if (_cond.wait(&_mutex, MSECS_PER_SECOND)) {
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shutdownClean = true;
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break;
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}
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now = usecTimestampNow();
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}
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if (!shutdownClean) {
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qWarning() << "Failed to shut down the QML render thread";
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}
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} else {
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qDebug() << "QML render thread already completed";
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}
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}
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bool allowNewFrame(uint8_t fps) {
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auto minRenderInterval = USECS_PER_SECOND / fps;
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auto lastInterval = usecTimestampNow() - _lastRenderTime;
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return (lastInterval > minRenderInterval);
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}
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// Helper methods
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void setupFbo();
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bool allowNewFrame(uint8_t fps);
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// Rendering members
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OffscreenGLCanvas _canvas;
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OffscreenQmlSurface* _surface{ nullptr };
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QQuickWindow* _quickWindow{ nullptr };
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QMyQuickRenderControl* _renderControl{ nullptr };
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QThread _thread;
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QMutex _mutex;
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QWaitCondition _cond;
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QMutex _quitMutex;
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QSize _newSize;
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bool _quit;
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FramebufferPtr _fbo;
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RenderbufferPtr _depthStencil;
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uvec2 _size{ 1920, 1080 };
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uint64_t _lastRenderTime{ 0 };
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TextureRecycler _textures;
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GLTextureEscrow _escrow;
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uint64_t _lastRenderTime{ 0 };
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uvec2 _size{ 1920, 1080 };
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QSize _newSize;
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bool _quit{ false };
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};
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void OffscreenQmlRenderThread::Queue::add(QEvent::Type type) {
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QMutexLocker locker(&_mutex);
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enqueue(new QEvent(type));
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if (_isWaiting) {
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_waitCondition.wakeOne();
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}
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}
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QEvent* OffscreenQmlRenderThread::Queue::take() {
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QMutexLocker locker(&_mutex);
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while (isEmpty()) {
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_isWaiting = true;
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_waitCondition.wait(&_mutex);
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_isWaiting = false;
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}
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QEvent* e = dequeue();
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return e;
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}
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OffscreenQmlRenderThread::OffscreenQmlRenderThread(OffscreenQmlSurface* surface, QOpenGLContext* shareContext) : _surface(surface) {
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if (!_canvas.create(shareContext)) {
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static const char* error = "Failed to create OffscreenGLCanvas";
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qWarning() << error;
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throw error;
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};
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_renderControl = new QMyQuickRenderControl();
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QQuickWindow::setDefaultAlphaBuffer(true);
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// Create a QQuickWindow that is associated with our render control.
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// This window never gets created or shown, meaning that it will never get an underlying native (platform) window.
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// NOTE: Must be created on the main thread so that OffscreenQmlSurface can send it events
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// NOTE: Must be created on the rendering thread or it will refuse to render,
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// so we wait until after its ctor to move object/context to this thread.
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_quickWindow = new QQuickWindow(_renderControl);
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_quickWindow->setColor(QColor(255, 255, 255, 0));
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_quickWindow->setFlags(_quickWindow->flags() | static_cast<Qt::WindowFlags>(Qt::WA_TranslucentBackground));
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// We can prepare, but we must wait to start() the thread until after the ctor
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_renderControl->prepareThread(this);
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_canvas.getContextObject()->moveToThread(this);
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moveToThread(this);
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_queue.add(INIT);
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}
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void OffscreenQmlRenderThread::run() {
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while (!_quit) {
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QEvent* e = _queue.take();
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event(e);
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delete e;
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}
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}
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bool OffscreenQmlRenderThread::event(QEvent *e) {
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switch (int(e->type())) {
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case INIT:
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init();
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return true;
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case RENDER:
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render();
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return true;
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case RESIZE:
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resize();
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return true;
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case STOP:
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cleanup();
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return true;
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default:
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return QObject::event(e);
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}
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}
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void OffscreenQmlRenderThread::setupFbo() {
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using namespace oglplus;
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_textures.setSize(_size);
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_depthStencil.reset(new Renderbuffer());
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Context::Bound(Renderbuffer::Target::Renderbuffer, *_depthStencil)
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.Storage(
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PixelDataInternalFormat::DepthComponent,
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_size.x, _size.y);
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_fbo.reset(new Framebuffer());
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_fbo->Bind(Framebuffer::Target::Draw);
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_fbo->AttachRenderbuffer(Framebuffer::Target::Draw,
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FramebufferAttachment::Depth, *_depthStencil);
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DefaultFramebuffer().Bind(Framebuffer::Target::Draw);
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}
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void OffscreenQmlRenderThread::init() {
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connect(_renderControl, &QQuickRenderControl::renderRequested, _surface, &OffscreenQmlSurface::requestRender);
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connect(_renderControl, &QQuickRenderControl::sceneChanged, _surface, &OffscreenQmlSurface::requestUpdate);
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if (!_canvas.makeCurrent()) {
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qWarning("Failed to make context current on render thread");
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return;
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}
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_renderControl->initialize(_canvas.getContext());
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setupFbo();
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_escrow.setRecycler([this](GLuint texture){
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_textures.recycleTexture(texture);
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});
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_canvas.doneCurrent();
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}
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void OffscreenQmlRenderThread::cleanup() {
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if (!_canvas.makeCurrent()) {
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qFatal("Failed to make context current on render thread");
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return;
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}
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_renderControl->invalidate();
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_fbo.reset();
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_depthStencil.reset();
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_textures.clear();
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_canvas.doneCurrent();
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_canvas.getContextObject()->moveToThread(QCoreApplication::instance()->thread());
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_quit = true;
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}
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void OffscreenQmlRenderThread::resize() {
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// Lock _newSize changes
|
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QMutexLocker locker(&_mutex);
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|
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// Update our members
|
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if (_quickWindow) {
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_quickWindow->setGeometry(QRect(QPoint(), _newSize));
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_quickWindow->contentItem()->setSize(_newSize);
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}
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||||
|
||||
// Qt bug in 5.4 forces this check of pixel ratio,
|
||||
// even though we're rendering offscreen.
|
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qreal pixelRatio = 1.0;
|
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if (_renderControl && _renderControl->_renderWindow) {
|
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pixelRatio = _renderControl->_renderWindow->devicePixelRatio();
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}
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|
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uvec2 newOffscreenSize = toGlm(_newSize * pixelRatio);
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_textures.setSize(newOffscreenSize);
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if (newOffscreenSize == _size) {
|
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return;
|
||||
}
|
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_size = newOffscreenSize;
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|
||||
// Clear out any fbos with the old size
|
||||
if (!_canvas.makeCurrent()) {
|
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qWarning("Failed to make context current on render thread");
|
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return;
|
||||
}
|
||||
|
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qDebug() << "Offscreen UI resizing to " << _newSize.width() << "x" << _newSize.height() << " with pixel ratio " << pixelRatio;
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||||
|
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locker.unlock();
|
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|
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setupFbo();
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_canvas.doneCurrent();
|
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}
|
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|
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void OffscreenQmlRenderThread::render() {
|
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if (_surface->_paused) {
|
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_waitCondition.wakeOne();
|
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return;
|
||||
}
|
||||
|
||||
if (!_canvas.makeCurrent()) {
|
||||
qWarning("Failed to make context current on render thread");
|
||||
return;
|
||||
}
|
||||
|
||||
QMutexLocker locker(&_mutex);
|
||||
_renderControl->sync();
|
||||
_waitCondition.wakeOne();
|
||||
locker.unlock();
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||||
|
||||
using namespace oglplus;
|
||||
|
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_quickWindow->setRenderTarget(GetName(*_fbo), QSize(_size.x, _size.y));
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||||
|
||||
try {
|
||||
PROFILE_RANGE("qml_render")
|
||||
TexturePtr texture = _textures.getNextTexture();
|
||||
_fbo->Bind(Framebuffer::Target::Draw);
|
||||
_fbo->AttachTexture(Framebuffer::Target::Draw, FramebufferAttachment::Color, *texture, 0);
|
||||
_fbo->Complete(Framebuffer::Target::Draw);
|
||||
{
|
||||
_renderControl->render();
|
||||
// FIXME The web browsers seem to be leaving GL in an error state.
|
||||
// Need a debug context with sync logging to figure out why.
|
||||
// for now just clear the errors
|
||||
glGetError();
|
||||
}
|
||||
// FIXME probably unecessary
|
||||
DefaultFramebuffer().Bind(Framebuffer::Target::Draw);
|
||||
_quickWindow->resetOpenGLState();
|
||||
_escrow.submit(GetName(*texture));
|
||||
_lastRenderTime = usecTimestampNow();
|
||||
} catch (std::runtime_error& error) {
|
||||
qWarning() << "Failed to render QML " << error.what();
|
||||
}
|
||||
}
|
||||
|
||||
bool OffscreenQmlRenderThread::allowNewFrame(uint8_t fps) {
|
||||
auto minRenderInterval = USECS_PER_SECOND / fps;
|
||||
auto lastInterval = usecTimestampNow() - _lastRenderTime;
|
||||
return (lastInterval > minRenderInterval);
|
||||
}
|
||||
|
||||
OffscreenQmlSurface::OffscreenQmlSurface() {
|
||||
}
|
||||
|
||||
static const uint64_t MAX_SHUTDOWN_WAIT_SECS = 2;
|
||||
OffscreenQmlSurface::~OffscreenQmlSurface() {
|
||||
QObject::disconnect(&_updateTimer);
|
||||
QObject::disconnect(qApp);
|
||||
_renderer->stop();
|
||||
|
||||
qDebug() << "Stopping QML render thread " << _renderer->currentThreadId();
|
||||
_renderer->_queue.add(STOP);
|
||||
if (!_renderer->wait(MAX_SHUTDOWN_WAIT_SECS * USECS_PER_SECOND)) {
|
||||
qWarning() << "Failed to shut down the QML render thread";
|
||||
}
|
||||
|
||||
delete _rootItem;
|
||||
delete _renderer;
|
||||
delete _qmlComponent;
|
||||
|
@ -330,15 +343,16 @@ OffscreenQmlSurface::~OffscreenQmlSurface() {
|
|||
|
||||
void OffscreenQmlSurface::onAboutToQuit() {
|
||||
QObject::disconnect(&_updateTimer);
|
||||
// Disconnecting the update timer is insufficient, since the renderer
|
||||
// may attempting to render already, so we need to explicitly tell the renderer
|
||||
// to stop
|
||||
_renderer->aboutToQuit();
|
||||
}
|
||||
|
||||
void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
|
||||
_renderer = new OffscreenQmlRenderer(this, shareContext);
|
||||
_renderer = new OffscreenQmlRenderThread(this, shareContext);
|
||||
_renderer->moveToThread(_renderer);
|
||||
_renderer->setObjectName("QML Renderer Thread");
|
||||
_renderer->start();
|
||||
|
||||
_renderer->_renderControl->_renderWindow = _proxyWindow;
|
||||
|
||||
// Create a QML engine.
|
||||
_qmlEngine = new QQmlEngine;
|
||||
if (!_qmlEngine->incubationController()) {
|
||||
|
@ -387,11 +401,11 @@ void OffscreenQmlSurface::resize(const QSize& newSize_) {
|
|||
}
|
||||
|
||||
{
|
||||
QMutexLocker _locker(&(_renderer->_mutex));
|
||||
QMutexLocker locker(&(_renderer->_mutex));
|
||||
_renderer->_newSize = newSize;
|
||||
}
|
||||
|
||||
_renderer->post(RESIZE);
|
||||
_renderer->_queue.add(RESIZE);
|
||||
}
|
||||
|
||||
QQuickItem* OffscreenQmlSurface::getRootItem() {
|
||||
|
@ -491,14 +505,11 @@ void OffscreenQmlSurface::updateQuick() {
|
|||
}
|
||||
|
||||
if (_render) {
|
||||
QMutexLocker lock(&(_renderer->_mutex));
|
||||
_renderer->post(RENDER);
|
||||
while (!_renderer->_cond.wait(&(_renderer->_mutex), 100)) {
|
||||
if (_renderer->_quit) {
|
||||
return;
|
||||
}
|
||||
qApp->processEvents();
|
||||
}
|
||||
// Lock the GUI size while syncing
|
||||
QMutexLocker locker(&(_renderer->_mutex));
|
||||
_renderer->_queue.add(RENDER);
|
||||
_renderer->_waitCondition.wait(&(_renderer->_mutex));
|
||||
|
||||
_render = false;
|
||||
}
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@ class QQmlComponent;
|
|||
class QQuickWindow;
|
||||
class QQuickItem;
|
||||
|
||||
class OffscreenQmlRenderer;
|
||||
class OffscreenQmlRenderThread;
|
||||
|
||||
class OffscreenQmlSurface : public QObject {
|
||||
Q_OBJECT
|
||||
|
@ -84,8 +84,8 @@ private slots:
|
|||
void updateQuick();
|
||||
|
||||
private:
|
||||
friend class OffscreenQmlRenderer;
|
||||
OffscreenQmlRenderer* _renderer{ nullptr };
|
||||
friend class OffscreenQmlRenderThread;
|
||||
OffscreenQmlRenderThread* _renderer{ nullptr };
|
||||
QQmlEngine* _qmlEngine{ nullptr };
|
||||
QQmlComponent* _qmlComponent{ nullptr };
|
||||
QQuickItem* _rootItem{ nullptr };
|
||||
|
|
|
@ -76,7 +76,7 @@ QUrl ResourceManager::normalizeURL(const QUrl& originalUrl) {
|
|||
}
|
||||
|
||||
void ResourceManager::init() {
|
||||
_thread.setObjectName("Ressource Manager Thread");
|
||||
_thread.setObjectName("Resource Manager Thread");
|
||||
|
||||
auto assetClient = DependencyManager::set<AssetClient>();
|
||||
assetClient->moveToThread(&_thread);
|
||||
|
|
Loading…
Reference in a new issue