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Avatar and Rig NSIGHT instrumentation
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parent
9faccabf0d
commit
50ac101d56
2 changed files with 15 additions and 4 deletions
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@ -3245,6 +3245,8 @@ void Application::update(float deltaTime) {
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PerformanceTimer perfTimer("physics");
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{
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PROFILE_RANGE_EX("UpdateStats", 0xffffff00, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("updateStates)");
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static VectorOfMotionStates motionStates;
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_entitySimulation.getObjectsToRemoveFromPhysics(motionStates);
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@ -3277,12 +3279,14 @@ void Application::update(float deltaTime) {
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});
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}
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{
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PROFILE_RANGE_EX("StepSimulation", 0xffff8000, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("stepSimulation");
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getEntities()->getTree()->withWriteLock([&] {
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_physicsEngine->stepSimulation();
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});
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}
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{
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PROFILE_RANGE_EX("HarvestChanges", 0xffffff00, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("havestChanges");
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if (_physicsEngine->hasOutgoingChanges()) {
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getEntities()->getTree()->withWriteLock([&] {
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@ -3313,17 +3317,21 @@ void Application::update(float deltaTime) {
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// AvatarManager update
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{
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PROFILE_RANGE_EX("Avatars", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
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PerformanceTimer perfTimer("AvatarManger");
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qApp->setAvatarSimrateSample(1.0f / deltaTime);
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avatarManager->updateOtherAvatars(deltaTime);
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{
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PROFILE_RANGE_EX("OtherAvatars", 0xffff00ff, (uint64_t)getActiveDisplayPlugin()->presentCount());
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avatarManager->updateOtherAvatars(deltaTime);
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}
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qApp->updateMyAvatarLookAtPosition();
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avatarManager->updateMyAvatar(deltaTime);
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{
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PROFILE_RANGE_EX("MyAvatar", 0xffff00ff, (uint64_t)getActiveDisplayPlugin()->presentCount());
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avatarManager->updateMyAvatar(deltaTime);
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}
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}
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{
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@ -20,6 +20,7 @@
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#include <GeometryUtil.h>
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#include <NumericalConstants.h>
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#include <DebugDraw.h>
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#include <shared/NsightHelpers.h>
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#include "AnimationLogging.h"
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#include "AnimClip.h"
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@ -852,6 +853,8 @@ void Rig::updateAnimationStateHandlers() { // called on avatar update thread (wh
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void Rig::updateAnimations(float deltaTime, glm::mat4 rootTransform) {
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PROFILE_RANGE_EX(__FUNCTION__, 0xffff00ff, 0);
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setModelOffset(rootTransform);
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if (_animNode) {
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